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- IMAGINE archive: collected off of imagine@ATHENA.MIT.EDU
-
- ARCHIVE XIX
- Jan. 21 '92 - Feb. 6 '92
-
- If you have questions or problems with this file, email Marvin Landis
- at marvinl@amber.rc.arizona.edu
-
- note: each message seperated by a '##'
-
- &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
-
- ##
-
- Subject: Major bug in 2.0
- Date: Tue, 21 Jan 92 13:16:15 EST
- From: jake@melmac.umd.edu (Rob Borsari)
-
- That bug has been fixed. I don't have a version number for the fix here, I'm
- fairly sure that Impluse is upgrading by mail. I don't have details so call
- them. If you need more info write me and I will check on it. BTW
- the bug I am talking about is crashes when traceing a scene with transparency
- and two light sources or curved objects.
- New biznezz -- Does anyone have a working version of the INT version of the
- bugfixed 2.0? My 030 version runs fine but the INT version crashes with a
- 00000003.garbage. -R-
- jake@melmac.umd.edu Rob Borsari "Bourne to be Wild"
-
- ##
-
- Subject: Re: 2.0 docs
- Date: Tue, 21 Jan 92 15:46:45 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- [This message is over a week old but I am running behind]
-
- Mike.G.Wilson writes:
- > Speaking of which, BUY Imagemaster!!! It's indispensable. I have a Toaster
- > and since Toasterpaint is the most useless programme ever written, I needed
- > a 24 bit paint programme. Imagemaster is that, and so much more.
-
- How do you use this program with the Toaster? I didn't think there was any
- program out there not produced by NewTek that took advantage of the Toaster
- frame buffers. If it doesn't use the Toaster, how are you doing 24bit
- paint? I REALLY badly want a real 24bit paint program!
-
- > I do love Imagine (it crushes Lightwave, although we will see how
- > Lightwave2.0 stacks up)
-
- Crushes???....(BLECH...BELCH...BRAP!), I'd sooner saw my legs off with
- a rusty butter knife than have to create animations with Imagine.
- Seriously, you are entitled to your own opinion. But as someone who
- does production animation, I feel LightWave is much better at getting a
- job done. Each program has its strengths, but ease of use and predictability
- are not Imagine's. I find it appauling that after being on this list a year,
- there are people (bright people who have been on this list for some time)
- that are still having problems with very basic 3D operations (like simple
- texturing). Even with bad documentation, a 3D program should not take that
- much time and effort. As for rendering quality, LightWave is capable of
- some truly amazing stuff. Email me if you need proof.
-
- On a related note to product comparisons...after reading the MacWorld
- article on 3D packages for the Mac, I whipped up my own version of the test
- scene they used. It took the better part of an evening to do all the
- modeling, texturing, and scene layout for an image that looks as good as
- or better than anything in MacWorld (I'll post it to hubcap shortly).
- I urge someone to do the same with Imagine (make it look really good)
- and submit it to Impulse and/or one of the Amiga rags (or even to MacWorld
- for laughs). It just might sway a few otherwise potential Mac-based
- 3D buyers (especially when you consider the cost differential).
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: TTDDD & TTDDDLIB survey... Your reply is greatly appreciated!
- Date: Tue, 21 Jan 92 16:38:23 PST
- From: glewis@fws204.intel.com (Glenn M. Lewis ~)
-
- Hello, Imagineers!
-
- I would like to enhance TTDDD and TTDDDLIB and would like your
- input on what should be done. If you would please reply to this message
- directly to me, I would very much appreciate it! Thanks!
-
- In the following questions, I will lump TTDDD and TTDDDLIB
- together and call it "TTDDD" for simplicity...
-
- ----------------------------------------------------------------------
-
- 1) What would make TTDDD more worthy of a Shareware contribution?
-
-
- 2) What would make TTDDD worthy of being a commercial product?
-
-
- 3) How could TTDDD be more useful?
-
-
- 4) What aspects of object creation within Imagine could be better
- performed algorithmically?
-
-
- 5) What is missing in TTDDD that you would like to see?
-
-
- ----------------------------------------------------------------------
-
- Thanks again for your time in filling out the above survey! I
- very much appreciate it!
-
- -- Glenn Lewis
-
- ---
- Glenn Lewis | glewis@pcocd2.intel.com | These are my own opinions... not Intel's
-
- ##
-
- Subject: Morphing Grouped Objects
- Date: Wed, 22 Jan 92 11:22 EST
- From: "Marc Rifkin" <R38@PSUVM.PSU.EDU>
-
- You can morph attributes and scales of grouped objects- but
- you can't morph their rotations (gives an error) or relative positions
- (does not happen). Why??
- The Cycle editor only helps out with rotations.
-
- Marc Rifkin
- Integrative Technologies Lab, Penn State University
- 5F Mitchell Building, University Park, PA 16802
- 814-863-8062 or for you normal people, r38@psuvm.psu.edu
- "Say, that's a nice bike."
-
- ##
-
- Subject: Morphing groups
- Date: Wed, 22 Jan 92 14:13:36 EST
- From: spworley@Athena.MIT.EDU
-
- . You can morph attributes and scales of grouped objects- but you can't
- . morph their rotations (gives an error) or relative positions (does not
- . happen). Why?? The Cycle editor only helps out with rotations.
-
- . Marc Rifkin
-
-
- That's right. Morphing does -NOT- work with grouped objects. If you
- want to change the positions of objects in a group, you should use the
- Cycle editor. This is *exactly* what it is designed for.
-
- The Cycle editor will perform much more than simple rotations: you can
- move, rotate, and scale each object, though you might want to use null
- links if you don't want to keep the objects connected. Any relative
- positioning of objects can be done just by manipulating the links. You
- can also set up the poses in the Detail editor if you don't want to
- use the funky Cycle commands like Twist.
-
- You can also morph two cycles to make the individual objects change
- shape. You can even morph the Cycle motion! Im my book, I describe how
- to use this to make a horse smoothly and seamlessly change from a walk
- to a gallop to full stop.
-
- -----
-
- Summary: Morphing groups really doesn't work at all. This is really the
- domain of the Cycle editor.
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Interesting rumor
- Date: Wed, 22 Jan 92 17:09:39 EST
- From: spworley@Athena.MIT.EDU
-
- In the latest Amazing Computing, there is a small mention that Imagine
- (along with some other programs) will be able to use the DMI resolver
- for its interface. The mention was only one line long, so I have absolutely
- no details, but it's an interesting fact to think about.
-
- The DMI Resolver board is a 1280 by 1024 8 bit display board.... can
- you see yourself modelling on a screen with over twice the resolution
- (4 times as many pixels!) as you are now? Bliss...
-
- This fact was just mentioned in passing in the description about
- the latest Amiga show in Canada.
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Parallel sunlight rays.
- Date: Wed, 22 Jan 1992 12:27:20 EST
- From: pwg8482@ultb.isc.rit.edu (P.W. Gousios )
-
- You could make an object that is a plane, and make it a lit object, as I have
- heard can be done, now though I have not tried lighted objects yet.
-
- The plane should be large enough to cover the area of interest, and can be
- placed above it without being very far away.
-
- Pete Gousios
- pwg8482@ultb.isc.rit.edu
-
- ##
-
- Subject: Re: 2.0 docs
- Date: Thu, 23 Jan 1992 13:20:15 GMT
- From: menzies@cam.org (Stephen Menzies)
-
- Mark Thompson <mark@westford.ccur.com> writes:
-
- >[stuff deleted]
- >Crushes???....(BLECH...BELCH...BRAP!), I'd sooner saw my legs off with
- >a rusty butter knife than have to create animations with Imagine.
- >Seriously, you are entitled to your own opinion. But as someone who
- >does production animation, I feel LightWave is much better at getting a
- >job done. Each program has its strengths, but ease of use and predictability
- >are not Imagine's. I find it appauling that after being on this list a year,
- [stuff deleted]
-
- >|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- >| ` ' Mark Thompson CONCURRENT COMPUTER |
- >| --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- >| ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- >| Productions (508)392-2480 (603)424-1829 & General Nuisance |
- >| |
- > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- No question in my mind that LW's production animation capabilities surpass
- Imagine's. Rendering seems to be clean and predictable. Attributes, maps etc
- are simple to apply. But my observation is that the modeller is archaic even
- to those who were dedicated M3D users. LW just isn't the be all, end all in
- animation production. This may even explain the slew of "phonebook"
- renderings that we have seen over the past year. Most that I see, that are
- are using LW in production, are using an alternative modeller and Imagine
- is among those used. Ofcourse Impulse doesn't want to recogize this, or
- atleast they haven't made it any easier by supporting the LW object
- format (like Caligari2 does) but then again maybe they really believe
- that their software is the most powerfull in the world and is worth more
- than those that cost "hundreds of thousands of dollars more" (AW ad)...
- ..duh ..we're stupid , right:)
-
- stephen
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
- ##
-
- Subject: Re: 2.0 docs
- Date: Thu, 23 Jan 92 10:27:53 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- Stephen Menzies writes:
- > No question in my mind that LW's production animation capabilities surpass
- > Imagine's. But my observation is that the modeller is archaic even
- > to those who were dedicated M3D users.
-
- Definately. That is why I can't wait to get my hands on the 2.0 Modeller
- which has been greatly enhanced. But even 2.0 (what I know of it) is still
- missing some key features like spline curve primitives. We will see when
- it comes out.
-
- > Most that I see, that are are using LW in production, are using an
- > alternative modeller and Imagine is among those used.
-
- Imagine is definately a more powerful modeler. I must confess however that
- there are few instances where I have trouble creating what I need with
- LightWave's Modeler (probably because I have grown used to working around
- its limitations....and 1.05 doesn't hurt either).
-
- > Impulse hasn't made it any easier by supporting the LW object
- > format (like Caligari2 does) but then again maybe they really believe
- > that their software is the most powerfull in the world and is worth more
- > than those that cost "hundreds of thousands of dollars more"
-
- Well Impulse doesn't hold a monopoly on the high and mighty attitude. NewTek
- reciprocated by supporting a variety of object import formats and did
- not include Imagine, nor does it save to any format other than LightWave.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Imagine anim format animation
- Date: Thu, 23 Jan 92 09:38:47 MST
- From: ridout@bink.plk.af.mil (Brian Ridout)
-
- Hi all!
-
- I have a couple of questions.
-
- 1) I have made an animation which I rendered in lores interlace using the iff format
- not the imagine format. When I made the animation and displayed it using showanim
- the animation paused then played and the last frame or so of the loop had bad colors.
- I made the animation using buildanim off of hubcap and display it using showanim it pauses
- but the last frame is fine. I use view to display it and everything is fine.
- So, the first question is What did I do wrong when making the anim using imagine2.0?
- Second, Is there a better way? What is accepted for making animations to distribute?
-
- 2) This animation I made is my first animation I have made which I think is good. It is
- a P51 flying through a circular canyon from the viewpoint of a chase plane. Imagine 2.0
- made this simple to do because brushes are so much easer to handle.
- So, this question is: Does anyone want to see it? It is over 2Meg so I don't want to just
- dump it in an incoming directory somewhere if people think this sort of thing is boring.
- Also the object of the P51 is from the object disk in Imagine 2.0 so is there any problem
- distributing pictures made from it?
-
- Thanks
-
- Brian Ridout
-
- ##
-
- Subject: Brush Mapping! HELP!
- Date: Thu, 23 Jan 92 16:35 EST
- From: "'Bish' (Doug Bischoff) EMT-MAST" <DEB110@PSUVM.PSU.EDU>
-
- Okay: someone mentioned that brush mapping was so easy on Imagine, but
- I still have what I think to be a relatively simple problem that nobody can
- offer a solution to!!
-
- For example: I have a box. Just a brown box.
- I want to put, for example, a black logo on it that
- says something like "HANDLE WITH CARE"
- If I just wrap it right onto the side of the box after
- creating it in DPaint III, I get "HANDLE WITH CARE" in
- black with a white background on a brown box.
- HOW DO I GET RID OF THE WHITE BACKGROUND??
-
- Thanks for any help: I have a MAJOR project to do that just CAN'T be done
- without this! Thanks again!
-
- /---------------------------------------------------------------------\
- | -Doug Bischoff- | *** *** ====--\ | "Paramedics save |
- | -DEB110 @ PSUVM- | * *** * ==|<>\___ | LIVES |
- | -The Black Ring- | *** *** |______\ | -but- |
- | --- "Wheels" --- | *** O O | EMT's save the |
- | Corwyn Blakwolfe | T.R.I. ------------- | Paramedics." |
- \---- DEB110@PSUVM.PSU.EDU D.BISCHOFF on GEnie THIRDMAN on PAN -----/
-
- ##
-
- Subject: Brushmap backgrounds
- Date: Thu, 23 Jan 92 18:32:34 EST
- From: spworley@Athena.MIT.EDU
-
- . If I just wrap it right onto the side of the box after
- . creating it in DPaint III, I get "HANDLE WITH CARE" in
- . black with a white background on a brown box.
- . HOW DO I GET RID OF THE WHITE BACKGROUND??
-
-
- Indeed, Imagine will map the WHOLE brush onto the object. The
- workaround is pretty easy, though. Make the background of the brush
- match the color of the box! If the colors match exactly , you can't
- tell where the edges of the brush are. Careful if you aren't using a
- 24 bit brush (odds are you're not!) In Dpaint, note the RGB color of
- the brown you're using as a background, then use these values times 16
- as the 24 bit colors on the box itself. Thus, a brush with a (10,4,2)
- background color (only 0-15 range) means you should color your box
- (160,64,32).
-
- Note this also means you can't get full white (255 255 255), but only
- 15*16=(240 240 240). This is what the "Full Scale Value" parameter is
- used for.
-
- Have fun!
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Re: Brush Mapping! HELP!
- Date: Thu, 23 Jan 92 19:38:53 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- > Okay: someone mentioned that brush mapping was so easy on Imagine, but
- >I still have what I think to be a relatively simple problem that nobody can
- >offer a solution to!!
- >
- > For example: I have a box. Just a brown box.
- > I want to put, for example, a black logo on it that
- > says something like "HANDLE WITH CARE"
- > If I just wrap it right onto the side of the box after
- > creating it in DPaint III, I get "HANDLE WITH CARE" in
- > black with a white background on a brown box.
- > HOW DO I GET RID OF THE WHITE BACKGROUND??
- >
- > Thanks for any help: I have a MAJOR project to do that just CAN'T be done
- >without this! Thanks again!
- >
- > -Doug Bischoff
- >
-
- Okay, you have the hard part down, that is getting the brush to
- actually appear correctly on the object.
-
- Now, what you need to do is to make note of the box color- ie:
- where are the RGB sliders for the brown box. Then go into DPaint and
- write out Black letters on the Brown bkg which you should duplicate from
- the brown in imagine.
-
- Granted, this is not the best way, as there may be small
- differences, and tweaking them together can take time.
-
- I believe that the Genlock Brush (which I haven't gotten to
- work) is supposed to take any color 0 part of the brush, and make it
- invisible, (at least this was a feature I asked for, when I wrote
- impulse, but it doesn't seem to function this way for me - or function
- at all really). But there is one more (slighty round-about) way to do
- this and you won't have to worry about makeing the brown colors match.
-
- Add a primitive plane to be the label, or rather the Decal. 2
- faces are fine for this. Now, in DPaint, create your "Handle With Care"
- in whatever color you want the color of the letters to be, and don't
- worry about the BKG color. Now, Save this brush. Now, go into the
- palette under Dpaint, and make the colors you used for the letters 0,0,0
- that is BLACK, and the background a high white. Save this picture
- seperately for a filter map.
-
- (If you want Black letters, you can just make one pic of the
- black letters, on a pure white background, just use the same pic for
- both brush maps coming up)
-
- Now in imagine, wrap the normal colored brush with Flat X, Flat
- Z, and color. Imagine 2.0 Should place these correctly for you.
- Anyways, before you click on okay, select TRANSFORMATION and then size,
- write down the X,Y & Z sizes that are shown since you MUST duplicate
- these EXACTLY for the next brush.
-
- Now, (assuming you hit cancel or okay in Trans. and OKAY'ed the
- first brush) add the second brush - the one that is only black and white. Make sure this is also FLAT X and
- FLAT Y. However, change its type to FILTER. Now simply select
- TRANSFORMATION, then SIZE, and enter the X,Y,Z values that were you used
- for the first color brush.
-
- Now place this object on the box where you want it to appear.
- What happens is, it first (so to speak) brush wraps the letters in color
- with the colored background as normal. Then however, using the B&W
- brush, it eliminates any color that is pure white, that is, lighter
- colors will become transparent and darker colors not. So, you should
- end up with a "Decal" of Brown letters, and that's it.
-
- You may need to change the FULL SCALE VALUE in the brush box of
- the Filter brush to 240 due to the way DPaint uses colors, this should
- make the "clear" part of the brush truly invisible.
-
- The first method is clearly the simplest and fastest if you do
- not require that much accuracy, however, makeing a Decal can perhaps
- create some more creative ideas, such as you could make a morph to make
- the lebel actually "peel" off of the box and so forth.
-
- Hope this helps!
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Suggestion for the mailing list
- Date: Thu, 23 Jan 92 13:13:17 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi Imagine freaks,
-
- I've got a suggestion for the mailing list:
-
- Steve Worley wrote that there are about 200 active members on the mailing list.
- These members have probably all at least one amiga with Imagine. But they all
- have the same problem. Generating scenes in trace mode in the highest
- resolution does consum very much time. So I thought that someone who has
- made a superb animation but not the cpu power to see his work running in
- highest qualitiy could place his data files (objects,brush,stage data etc.)
- into a special directory (what about imagine/projects). So anyone could
- download this data and get some pictures generated.
- (Before downloading you should write a small note into the directory mentioned above avoiding that 2 people generate the same pictures)
- After he has generated the pictures he can upload the them into the directory.
-
- Imagine that for example 30 members of the mailing list help calculating your
- movies. They will get generated in an amazing speed.
-
- The movie could be uploaded for public domain use.
-
- I see that there is the problem of ftp upload/downloading because it is
- expensive.
- So I want you to write your opinion about my suggestion.
-
- Hannes
-
-
-
- P.S.: The members of the mailing list could participate at several computer
- graphic competitions with movies they generated.
-
- ##
-
- Subject: Re: Brush Mapping! HELP!
- Date: Thu, 23 Jan 92 18:56:39 PST
- From: Len@cup.portal.com
-
- In reference to how to use text as a brushmap without the background
- showing through.
-
- The way I do this is to first decide onthe color of the object. Then
- go into D-Paint and set the background to the same color as the object.
- Add you text, cut out the brush and save it. Now when you wrap it onto
- an object all you will see is the object plus the text.
-
- ##
-
- Subject: File Formats
- Date: Thu, 23 Jan 92 21:28:28 PST
- From: chet@netcom.netcom.com (Eric Chet)
-
- Hello All
-
- Does anybody have a document or FTP site thay could email me
- discribing the Imagine, and LightWave 3D file formats?
-
- Thanks in advance
-
- PS yyes please email me a FTP site :-) you know what I mean.
-
- Eric
- chet@netcom.com
-
- ~
- /**************************************************************************
- * Eric Chet | Amiga does it better
- * chet@netcom.com | Ray Tracing and other graphics techniques
- * BIX: chet | "Use what is useful, simply to simplify"
- */
-
- ##
-
- Subject: Suggestion for the mailing list (fwd)
- Date: Fri, 24 Jan 92 8:28:33 CST
- From: camelot!dale@uunet.UU.NET
-
- Forwarded message:
- > From uucp Thu Jan 23 23:14 CST 1992
- > From: Hannes Heckner <ingr!hecknerh@informatik.tu-muenchen.de>
- > To: imagine@Athena.MIT.EDU
- > Subject: Suggestion for the mailing list
- > Message-Id: <92Jan23.131333mesz.133707@hphalle0.informatik.tu-muenchen.de>
- > Date: Thu, 23 Jan 92 13:13:17 +0100
- >
- > Hi Imagine freaks,
- >
- > I've got a suggestion for the mailing list:
- >
- > Steve Worley wrote that there are about 200 active members on the mailing list.
- > These members have probably all at least one amiga with Imagine. But they all
- > have the same problem. Generating scenes in trace mode in the highest
- > resolution does consum very much time. So I thought that someone who has
- > made a superb animation but not the cpu power to see his work running in
- > highest qualitiy could place his data files (objects,brush,stage data etc.)
- > into a special directory (what about imagine/projects). So anyone could
- > download this data and get some pictures generated.
- > (Before downloading you should write a small note into the directory mentioned above avoiding that 2 people generate the same pictures)
- > After he has generated the pictures he can upload the them into the directory.
-
- It's a good idea if the 30 people aren't using the machine for
- their own movie's. The impressions I'm getting is that a lot of
- the machines are already being used. Still... maybe I'm wrong.
- If so, then it would be a good idea.
-
- Alternate thoughts along the same vein. Sounds like a good idea
- for a service company. Someone with some $$$ to invest could
- process long movies for people with limited processing power. I
- have often thought that it would be nice if Impulse had an
- exectuble that would work on a super computer. That Imagine users
- could set up the animations on the amiga, send it to the "big
- guns", retrieve it and run it back on the Amiga. I have no idea
- how much time on a super computer would cost so I am dreaming of
- course. Perhaps it is unreasonable or unaccessable. But it would
- be nice if there was a service provided to process Imagine files
- quickly.
-
-
- >
- > Imagine that for example 30 members of the mailing list help calculating your
- > movies. They will get generated in an amazing speed.
- >
- > The movie could be uploaded for public domain use.
- >
- > I see that there is the problem of ftp upload/downloading because it is
- > expensive.
- > So I want you to write your opinion about my suggestion.
- >
- > Hannes
- >
- >
- >
- > P.S.: The members of the mailing list could participate at several computer
- > graphic competitions with movies they generated.
- >
- >
- >
-
-
- --
-
- ____________________________^__________________________________
-
- dale r. rogers Email: ingr!b24a!camelot!dale
- afme training Internet:
- ingr!b24a!camelot!dale@uunet.uu.net
-
- INTERGRAPH CORPORATION Phone
- HUNTSVILLE, AL 35894-0001 Direct: 205 730 8294 (Messages)
- MailStop: LR24A4 Fax: 205 730 8743
-
- .
-
- ##
-
- Subject: morphing
- Date: Fri, 24 Jan 92 09:43:13 GMT-0500
- From: Scott Matthew Krehbiel <scottk@hoggar.eng.umd.edu>
-
- Hi.
- I don't know if this dilemna was ever resolved, ( morphing a skull
- into a sphere ), but here's a trick I did a while ago in good
- ol
- Videoscape. I needed an anim of two phones, one morphing into the
- other, but I had the same problem of the faces suddenly snapping
- into place. Here's my solution.
- Create two anims, one with the morph running the way you'd want it
- to work, and one running backwards. In the middle of both anims,
- you should have a rather wacky mess of polygons and cacti, and
- rotorooters, and so on. it's at that middle frame that I cut
- between one animation and the other. It'd be even better to fade
- from one anim to the other, but you'd have to do the fade on the
- individual frames with some paint program. Anyway, you get the
- picture. start at each end with a clean object, and morph toward
- the middle. Also, if you can, fade at the middle.
- I don't think that anyone would notice if one cactus suddenly
- popped into another roto-rooter in the middle.
-
- Just a thought.
-
-
- Oh, and about that idea of having the sphere grow from inside the
- skull, do you think that's how they did some of the Terminator
- effects - having the mercuric fluid shape of the body, and a
- genlock object of about the same shape inside the shiny one?
- when the genlock object grew, it would gradually block the
- mercury one, and allow the video signal to come through, showing
- the actor. It would look like the mercury was receeding, going
- into the actor.
-
- just another thought.
-
- Scott Krehbiel
- scottk@hoggar.eng.umd.edu
-
- ##
-
- Subject: Re: File Formats
- Date: Fri, 24 Jan 92 10:03:05 EST
- From: carolyn@cbmvax.cbm.commodore.com (Carolyn Scheppner - CATS)
-
- > Does anybody have a document or FTP site thay could email me
- > discribing the Imagine, and LightWave 3D file formats?
-
-
- The Turbo Silver / Imagine object format (TDDD.doc) is in the
- new IFF Manual which is in the back of the new Addison-Wesley
- Amiga Rom Kernel Manual "Devices" volume. The TDDD.doc is in
- the sideways printed third party specs.
-
-
- ##
-
- Subject: Re: Suggestion for the mailing list (fwd)
- Date: Fri, 24 Jan 92 08:48:08 MST
- From: bscott@isis.cs.du.edu (Ben Scott)
-
- Real "super"computer time can be quite expensive - the electricity bills
- alone for a Cray run into 6-7 figures per MONTH. This is not to say that
- one couldn't gather up a batch of '040-equipped 3000s and get the job done.
- But to make it truly a usable service, you couldn't rely on, for example,
- the normal mail service. You'd have to assure everyone has a Syquest or
- something like it, and it'd take days each way to send... no, the only way
- to do it would be through the Internet, either FTP or some kind of specail
- mailserver arrangement (though the finished products might be considered
- a bit large for mail purposes...). Payment by credit card, possibly, and
- you just send up your file, get it rendered, and ready for you in say a
- day or less. i] It could work, with the proper influx of initial capital...
- like so many other business propositions.
-
- . <<<<Infinite K>>>>
-
- --
- .---------------------------------------------------------------------------.
- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver|
- |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.|
- |-------------------------------------.-.-----------------------------------|
- |"I hate to imprison a noble sentiment| |The Raster Image IS responsible for|
- |in mere words, but.... bye!" - Larry | |everything I say! ** Amiga Power**|
- `-------------------------------------' `-----------------------------------'
-
- ##
-
- Subject: Help creating a soccer ball
- Date: Fri Jan 24 08:12:37 1992
- From: vic@crash.cts.com (Victor Martinez)
-
- Hi,
- I need to model a soccer ball, so I would like to know which
- section should I start with? Detail Editor or Forms Editor.
- Thanks
- Victor Martinez
-
- ##
-
- Subject: RE; Suggestion for mailing list.
- Date: Fri, 24 Jan 1992 09:58:03 -0700
- From: slb@naucse.cse.nau.edu (Stacey Brewer)
-
- Syquest or other removable media would be much quicker than the internet for
- some projects. The average project I work on runs at least 90 Megabytes,
- and some have gone as high as 500 Mb. Using FedEx Next Day delivery would
- make return of the projects reasonable, but Internet would tend to get
- extremely bogged down with just a couple transfers of this size though your
- node. Internet transfer of the initial project setup would be reasonable,
- but unless you are only doing small anims, Land delivery might be a more
- efficient(cheaper) consideration.
-
- -Just my $0.02 worth-
-
- Stace
-
- ##
-
- Subject: Scale of objects
- Date: Fri Jan 24 09:48:54 1992
- From: a-spack@microsoft.com
-
- It seems that the scale of a object, is proportional to how well the
- detail in an object renders. If this is so, what would be the optimal
- range of sizes? (pretty subjective question, huh?). My question comes up
- because I am attempting to render a fluted column. The flutes tend to get
- lost when the object is at a smaller scale, thus all I really get is bunch
- of jagged lines. Yet making an object too large has obvious disadvantages
- which I discoved last weekend. I'm ping-ponging back and forth with scaling,
- please, does someone have some "guidelines"? Thanks.
-
- Scott Pack
- <EndOfHeader>
-
- ##
-
- Subject: Object scale
- Date: Fri, 24 Jan 92 16:43:18 EST
- From: spworley@Athena.MIT.EDU
-
- .It seems that the scale of a object, is proportional to how well the
- .detail in an object renders. If this is so, what would be the optimal
- .range of sizes? (pretty subjective question, huh?). My question comes up
- .because I am attempting to render a fluted column. The flutes tend to get
- .lost when the object is at a smaller scale, thus all I really get is bunch
- .of jagged lines.
-
-
- Indeed, Imagine has a fixed resolution for the placement of points. A
- point position is stored as four bytes in a fixed-point notation. The
- smallest details Imagine can resolve are 1/65536 of a unit (REALLY
- small!) and if you scale your object so that the serperation between
- points are closer (or just near) this value, you might start seeing
- evil results as points merge and cannot be resolved from one another.
- On the other end of the scale, you can place points in a volume that
- is 65536 units wide (-32767 to 32768). If you scale a point outside
- of this range, usually the sign of the position will change and
- your object geometry will be hopelessly toasted. When you scale those
- coordinates too high, you just end up spraying your points almost
- randomly in space (not a pretty sight.) Scaling too small _can_ cause
- these problems, but it usually just lumps details together and makes a
- useless pellet of an object.
-
- The best sizes to use are probably on the range of 10-100. This is a
- comfortable size to deal with, and also fits well with the default
- "world size" of +-1024. (That's a whole seperate topic!)
-
- If you are getting twisted lines, etc, you are either **WAY** too
- small or more likely **WAY** too big. The other problem you could be
- running into is a large bug in Imagine 2.0 that really thrashes Forms
- objects saved from 1.1, turning your nice airplane wings into
- pipe-cleaner art sculptures.
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Conform To Path
- Date: Sat, 25 Jan 92 10:08:51 -0800
- From: spodell@cats.UCSC.EDU
-
- Does anyone know how to use Conform to Path? I quote the manual:
-
- "For the moment, we have to leave Conform to Path for a later portion
- of this manual."
-
- Aaagh! My fairly aimless experiments have produced "interesting" results.
- Any advice?
-
- Stefon
- spodell@cats.ucsc.edu
-
- ##
-
- Subject: Animation upload to hubcap
- Date: Sat, 25 Jan 92 13:13:44 MST
- From: ridout@bink.plk.af.mil (Brian Ridout)
-
- Hi all,
-
- I have just uploaded a 60 frame lores animation to hubcap.
- it is in /pub/amiga/incoming/graphics/Fly-P51.LZH.
- This was done using Imagine 2.0 and P51.iob from Imagine 2.0
- objects disk.
-
- Thanks
-
- Brian Ridout
- ridout@bink.plk.af.mil
-
- ##
-
- Subject: Upgrade to 2.0
- Date: Sat, 25 Jan 92 12:44:14 -0800
- From: clin@nike.calpoly.edu (Chihtsung Jeffrey Lin)
-
- Hello, this is the first time I'm posting. I was thinking about upgrading
- to imagine 2.0. My question is, is it worth $100 for the upgrade? And does
- it actually comes with a comprehensive 200-page manual like it claims in the
- newsgroup? Can anyone with 2.o answer these questions. Thanks in advance.
-
- Jeff :-)
-
- ##
-
- Subject: Re: Single Frame Controllers
- Date: Sat, 25 Jan 92 12:27:13 PST
- From: schur@isi.edu
-
- > Anyway, to get things going, I have a question.... To those of you doing
- > single frame recording, what are you using as a recording medium. I have
- > pretty much exclusively been using recordable video discs (both the Teac
- > LV-210A and Panasonic 3031). While they are wonderful to work with,
- > extremely quick and flexible, and provide quite good image quality, they
- > are prone to dropouts. I just got off the phone with Perry from ASDG who
- > is refering to his brand new Panasonic 3031 as a "$17,000 dot generator"
- > (not to affectionately I might add). So what are you using for LightWave?
- > U-Matic SP? Betacam SP? Anyone have the NewTek D2 output thingy> ? And if
- > you are using discs, are you using any sort of dropout compensation?
-
- OK Mark, I'll take the bait. At Calarts we are currently using a
- Mini-Vas hooked up to U-Matic SP decks (Sony 9000 series to be exact).
- We can output from either of our two toasters to any of 3 SP decks via
- a patch-bay and switcher box. I have written several programs for control
- for this setup via AREXX.
-
- 1) Conversion from any Amiga format image to toaster Framestore.
-
- 2) Complete control of single framing to tape from outside Lightwave
- (still using the Toaster as output device this as been used
- mainly for outputing Imagine renders to tape via the Toaster.)
-
- 3) Complete control of sequential frame GRABBING. This is great for
- "live" animated brushmaps. It is getting used quite a lot.
-
- 4) Conversion from Toaster Framestore images to any Amiga Iff
- format (for #3 above).
-
- Basically students are able to generate renders from any program and output
- them to tape with the Toaster. They are also able to grab frames from a
- video source sequentially so that they can map them onto an object for an
- animated brushmap. There are several students doing something like robot
- POV shots where they want to grab video, convert it to HAM or DCTV, then
- add hand animation, like flashing computer sceen info, along the edges
- to either send back to tape or use as a new animated brushmap.
-
- In addition to this we have a spectacular new device which has only recently
- become availabe called the "Image Node". It is made by Diaquest. We received
- the first one to be shipped, but I believe anyone can get them now. It is
- essentially a computer in itself. It's works as an Ethernet node which is
- a display device AND single frame controller in one. You send it your
- images via Ethernet (not sending video, but digital information, the
- best quality possible) and it displays and single frames it (it also
- grabs). We have it hooked to a S-VHS Panasonic AG-7850 deck (Yes folks,
- Super VHS is BETTER quality than U-Matic {but not laser disk, right Mark}).
- The Image Node is built to handle many, many different kinds of recording
- devices, including laser disk. Unfortunately, most of you won't care about
- the Image Node because you already have a display device, like a DCTV or
- Toaster or Firecracker. And also most of you won't be able to use it anyway
- because you probably don't have Ethernet cards in your Amigas. We do because
- our entire Amiga lab and Iris labs are ethernetted together. But it is a
- very nice device.
-
- Thirdly, we also have the capability to record on 16mm film. This is done
- through a "black box" we have built. Enclosed within is a Mitchell 16mm
- film camera pointing at a high resolution monitor (1040x1280) with a
- display device attached (actually an Iris). It is tweaked optimally
- and you cannot tell that it was shot off of a monitor (unless you get out
- a magnifying glass and look at the film :-).
-
- At any rate, we have not had any problems with dropouts or missed frames at
- all (actually, I was getting dropouts yesterday on the Image Node, but only
- because I needed to clean the heads on the deck). Every one of these devices
- is quite nice in it's own way. The Mini-Vas can be a bit flaky at times,
- but it is usually not something a power reset won't fix. It is my understanding
- that the people that make the Mini-Vas are now making (might not be
- available yet) the same thing in a "card" form that you can just plug into
- your machine.
-
- =========================================================================
- Sean Schur INTERNET ADDRESSES:
- Assistant Director Amiga/Media Lab schur@isi.edu
- Character Animation Department sean@calarts.edu
- California Institute of the Arts
- =========================================================================
-
- ##
-
- Subject: transparency
- Date: Sat, 25 Jan 92 21:39:05 PST
- From: kevink@ced.berkeley.edu (Kevin Kodama)
-
- ok, i may have asked this before, but i' m still having trouble...
- i am trying to use invisible transparency maps. i am still seeing the
- ghosting of the plane i am mapping onto (it is not invisible completely)
-
- i have changed the full scale values, am not using dpaint, and have also
- tried steve worley's lattice maps from his wonderful book, and still
- the transparent parts show up darker....i am *almost* sure i have tried
- every combination of settings, to no avail.
-
- any ideas ?
- thanks in advance,
-
- kevin
-
- ##
-
- Subject: TTDDD
- Date: Sat, 25 Jan 92 21:57:53 -0800
- From: spodell@cats.UCSC.EDU
-
- I can't seem to find the TTDDD stuff on ab20.larc.nasa.gov :-(
- I looked in the amiga/graphics dir, but "plotting" ain't there no more. Where
- might I find TTDDD now?
-
- Stefon
- spodell@cats.ucsc.edu
-
- ##
-
- Subject: Re: transparency
- Date: Sat, 25 Jan 92 22:37:53 -0800
- From: spodell@cats.UCSC.EDU
-
- As I understand it, no matter what else is going on, the Full Scale Value needs
- to be 255. I know I've had it work using a DPaint image with no troubles. I
- suppose this doesn't help much, but I know it _can_ work!
-
- Stefon
-
- ##
-
- Subject: transparency II
- Date: Sat, 25 Jan 92 23:19:16 PST
- From: kevink@ced.berkeley.edu (Kevin Kodama)
-
- okay, this is getting strange. i create a plane, color 0,0,0, etc.
- transparency 255,255,255. no brush mapping at all. i render the plane in
- trusty imagine 1.1.fp the plane is not there, of course, completely
- transparent :)
-
- i load the same plane into 2.0, render, and i can *see* the plane !
- the imagine fp file is 595,636 bytes, and was created i believe dec 20, 1991.
- does anyone have a later version ? or am i doing something incredibly
- wrong (and stupid:))
-
- btw, for those not too initially enthralled w/imagine 2.0, if its been a
- while, boot up old 1.1 again. transparency not withstanding, the upgrade
- suddenly seems *quite* substantial !
- kevin
- kevink@ced.berkeley.edu
-
- ##
-
- Subject: Re: transparency II
- Date: Sat, 25 Jan 92 23:41:18 -0800
- From: spodell@cats.UCSC.EDU
-
- There is a bug in that version of 2.0. It's even worse if you try to trace
- a curved transparent object with two or more light sources. Thankfully, there
- is a newer version than yours. Its 595,640 bytes and was created on Jan 2,
- 1992.
-
- I don't know what Impulse is doing about it. But what pisses me off is that
- they released a ray-tracer with an obvious bug in the renderer. Oh, well...
-
- Stefon
- spodell@cats.ucsc.edu
-
- ##
-
- Subject: Re: Conform To Path
- Date: Sun, 26 Jan 92 14:48 EST
- From: "Marc Rifkin" <R38@PSUVM.PSU.EDU>
-
- I have had marginal success with Conform to Path- it does not seem to
- let me stretch an object to the entire length of a path, regardless of
- how they are scaled relatively- it just warps the object along a
- smaller central part of the path.
-
- So when do we get path warping as an EFFECT???
- B-)
- Marc Rifkin
- Integrative Technologies Lab, Penn State University
- 5F Mitchell Building, University Park, PA 16802
- 814-863-8062 or for you normal people, r38@psuvm.psu.edu
- "Say, that's a nice bug."
-
- ##
-
- Subject: Re: Conform To Path
- Date: Sun, 26 Jan 92 18:34:03 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- >
- >
- >I have had marginal success with Conform to Path- it does not seem to
- >let me stretch an object to the entire length of a path, regardless of
- >how they are scaled relatively- it just warps the object along a
- >smaller central part of the path.
- >
- >So when do we get path warping as an EFFECT???
- ^^^^^^^^^try making 2 objects and morphing!
-
- >B-)
- >Marc Rifkin
- >Integrative Technologies Lab, Penn State University
- >5F Mitchell Building, University Park, PA 16802
- >814-863-8062 or for you normal people, r38@psuvm.psu.edu
- >"Say, that's a nice bug."
- ^^^^ YESSSSSSSSSSSS !!!!!! :)
-
- ##
-
- Date: Mon, 27 Jan 92 13:16:21 GMT
- From: lahurst@unix1.tcd.ie (leon anthony art hurst)
-
- Do the lands that come with sceneryanimator load into imagine?
-
- Also how many lores 32color frames is there in an animation of
- Anim5 format of 2.7-2.8 meg?
-
- ##
-
- Subject: imagine 2.0 in Europe
- Date: Mon, 27 Jan 92 13:46:34 +0100
- From: lacombe@platon.greco-prog.fr (LACOMBE Bruno)
-
- Here's a strange story. An Imagine friend, Fabrice BARROIS, as a lot of
- people, receive the Imagine NewsLetter from IMPULSE, so, like a lot of people
- (except me), he orders imagine 2.0 at IMPULSE. About three weeks later, he
- received imagine 2.0 PAL.
- Documentation is good, imagine 2.0 works fine (include with DCTV).
-
- first question : Did the 'lot of people' receive imagine 2.0 in PAL ?
-
- I didn't order my 2.0 'cause the French import promise me a free one. But for
- the moment, the importer does not receive any imagine 2.0 , only imagine 1.1.
-
- second question : Is it normal that registered users receive imagine 2.0
- BEFORE the french import ?
-
- The current European import is MEMPHIS COMPUTER. They do the job really well,
- not only they import imagine,but they stimulate the market by selling a lot
- of complement , like objects, mapping, etc... They also have very good
- relation with all the imagine clubs of germany. So I phone to MEMPHIS. They
- said me that imagine 2.0 is not ready in PAL, and the manual is not printed .
- BUT I SAW AN IMAGINE 2.0 IN PAL WITH ITS MANUAL (and it work fine). They don't
- beleive me because Impulse send them only a NTSC version with NO manual.
-
- third question : Does they said the truth ?
- If not , does they try to sell the stock of imagine 1.1 ?
-
- If yes , is it normal that a simple user receive imagine 2.0 BEFORE the
- European importer ?
-
- Have Fabrice Barrois a test version of imagine 2.0 for bugs indentification
- before the real lauch of imagine 2.0 ?
-
- I don't think so.
-
- End of the little story.
-
- Now a little imagine 2.0 bug report made with the Fabrice's imagine 2.0.
-
- PICK RANGE crash when you enter a number bigger than the number of points
- of the objects.
-
- IMAGINE crash when you select PICK POINTS with a real sphere ( ADD/SPHERE ).
-
- Imagine 2.0 can't read Imagine 1.1 Form objects.
-
- The quickrender preference is set for the FIRECRACKER by default.
-
- Imagine 2.0 don't recognised Imagine 1.1 textures.
-
- Default color are horrible ( personnal remark ).
-
- that's all.
-
- But, according to me, imagine 2.0 is GREAT ! I like all the new features, and
- once you use them, you couldn't do without.
-
- Frangois GASTALDO
-
- send your response to lacombe@platon or to the imagine mailing list.
-
- ------------------------------------------------------------
- \\\__________\ F. G. P. /__________///
- /// / Frangois GASTALDO Productions \ \\\
- ------------------------------------------------------------
-
- ##
-
- Subject: Animations on VCR, graphics cards
- Date: Mon, 27 Jan 92 13:41:35 +0100
- From: lacombe@platon.greco-prog.fr (LACOMBE Bruno)
-
- First, I want to say that our videotape was made for MicroPunch, the IMAGINE
- french importator. This tape is for first-time imagine user, and I'm sure that
- most of you don't find it very interesting.
- The tape is sold with Imagine in FRANCE, and it was made to be a 3 hour
- handbook videotape. The text is FRENCH.
-
- >Are there difficulties with tv type ( Secam or PAL )?.
-
- No. The tape is avaible in SECAM, PAL and S-VHS.
-
- >Did you record simply ram anim or single frame..
-
- I just use RAM animations, all were played by AmigaVision ( an excellent
- piece of software ). However, they are not HAM anim, they are DCTV anim, wich
- play faster and are better looking.
- The tape was made with a 'consumers' S-VHS VCR ( Thompson S 4000 ), and was
- recorded directly with the DCTV encoder. The diference between the Amiga
- screen and tape was never noticeable ( except for the COLOR-Wire picture ).
-
- > I have a .... . Could this VCR record my anims?
-
- Any PAL VCR can record Amiga RAM animations, the only thing you should have
- is an encoder. But for single frame animations, it is rather different. You
- should have the right controller and the right VCR.
- The S-VHS Panasonic NVFS 100 EG is perhaps the right one, but I don't know if
- it exists in Europe (in PAL), and , if so, what is its European name ?
-
- If you have any information about this VCR, please send me a letter.
-
- I saw a demonstration of single frame recording at the AMIGA-Expo KOLN, but
- the VCR was an expensive SONY BETA-SP ...
-
- I plan to make a second imagine tape, for advanced users. It will be made of
- explanation of some complex tips like soft-edge spots, good looking lamp and
- light bulb, complex morphing between -not same number of points- objects, and
- more stuffs ...
- This tape will be availble in PAL or S-VHS, in FRENCH, in ENGLISH, and perhaps
- in GERMAN and ITALIAN ...
- If you are interested by this tape, please send me a mail.
-
- > Wich graphics card would you prefer ?
-
- Waaoooo, what a question ???? Very hard to make an objective response ! So I
- just tell you what I think about all the graphics card I know. And I know lot
- of them: VideoToaster, IV24, VD 2001, DCTV, HAM-E+, FireCracker, Harlequin,
- Colorburst, AVIDEO 24, X-PERT .
-
- I proceed by alphabetical order, and I just talk about our principal interest:
- Graphics quality and 3D.
-
- AVIDEO24, it is a french card that offers true RGB 24 bit in 704*560 for only
- 824$ (with a$ at 5.4 Francs). The only problem is that it is VERY slow.
- Display an single picture from RAM take 0.5 second ! From disk, it is
- incredebly SLOOOOWWWW.
- This mean that you can't paint in 24 bit , but only in 12 bit. You can't
- make animation too. The (12bit) painter for this card (TV-PAINT) costs an
- extra 370 $.
-
- Colorburst. Good. Not fast, like most of the others. Software are not great
- but they work.
-
- DCTV. The small one who make big noise. An encoder (PAL or NTSC), a
- digitalizer and a 6 Millions color card in a black box. I was surprised by the
- quality of the encoder, not BROADCAST, but better than most I know.
- I've never used the Digit (I own a SNAPSHOT). DCTV Paint is the most
- incredible 24 bit painter I saw, I'll never use DIGIPAINT or DPAINT IV
- anymore. The best of all is that there are many software who directly support
- this card , include:
- Scenery Animator, IMAGINE 2.0 ( GREAT ) , Animation:Journeyman, 3DPRO ( I
- HATE this soft), ADPRO 2.0( GREAT ), Real 3D, VISTAPRO 2.0, DRAW-4D PRO, and
- many others ...
- The thing I prefer is that you could save your pic in a standard IFF-ILBM
- Hires format , so almost any software can display and animate your near-24bit
- pictures ! One last point: DCTV is VERY fast (on my 3000-UX).
- The major drawback is that it is not a RGB card, only PAL or NTSC on your
- TV or analog monitor ( no multisync. ).
-
- FireCracker 24 : Not ready in PAL. It seems that it is one the best card in
- quality and rapidity. But no anim. The one I saw have incredible contrast and
- color, and it is a real pleasure to click on the 'USE FIRECRACKER' button.
- Light24 seems incredible.
-
- Impulse says that IMAGINE 2.0 is completly compatible with the FIRECRACKER,
- does they mean that you can open the editors in 1024*482 ?
-
- HAM-E+. forget it. Softwares are slow and stupid, quality is ham quality, no
- more...
-
- HARLEQUIN . The most expensive for the greatest quality I've ever seen. TV
- PAINT is realy marvelous (better than DCTVPaint , if possible). This card is
- FAST (but no anim) and more than BROADCAST in quality.
-
- IV24 (GVP). A great one with the wrong software. The quality in 24 bit is as
- good as the COLORBURST, AV VIDEO24, X-PERT. But bellow HARLQUIN and FIRECRACKER.
- Major drawback: GVP price...
-
- VideoToaster. PLEASE NEWTEK , MAKE IT IN PAL !!!!! IT IS FAR THE BEST FOR
- VIDEO and LIGHWAVE is GREAT (except for the modeler).
-
- X-PERT. 2048*2048, if you find a monitor to display it. The strangest card of
- the market. I think it is good for Scientific use, but not for artistic or
- video use.
-
- Now I give the response: I prefer the DCTV because I can pay it and it work
- with IMAGINE 2.0 . But if I could , I buy an HARLEQUIN. And when the TOASTER
- exist in PAL , I'll buy it..
-
- I hope my point of view will help you and, please, send me a mail if you are
- interested in my second IMAGINE tape.
-
- Francois GASTALDO
-
- send your reply to lacombe@platon or on the Imagine mailing list.
-
- ------------------------------------------------------------
- \\\__________\ F. G. P. /__________///
- /// / Frangois GASTALDO Productions \ \\\
- ------------------------------------------------------------
- ______
- /| \ / |\
- 1% with ( | MicroPunch | )
- \| \/ |/
-
- ##
-
- Subject: Re: <anim sizes>
- Date: Mon, 27 Jan 92 10:06:51 MST
- From: koren%hpmoria.fc.hp.com%hpfcla.fc.hp.com@hpfcla.fc.hp.com (Steve Koren)
-
- lahurst@unix1.tcd.ie (leon anthony art hurst) writes:
-
- > Also how many lores 32color frames is there in an animation of
- > Anim5 format of 2.7-2.8 meg?
-
- It depends on a lot of things. For example, it depends on how much
- "difference" there is in between two anim frames. For animations
- with a fixed observer, often a large part of the screen is constant
- between frames, so the .anim file only stores the differences.
- For animations with a moving observer, often most or all of the
- screen changes between frames, so the deltas will be larger.
-
- For moving observer animations, I usually get between 110 and
- 160 frames of 32 color 320x200 frames, or half that for 320x400
- in 2.7 mb of file space. (Ie, figure 22 to 25K delats).
-
- For fixed observer animations, I usually get between 250 and
- 500 frames in the same 2.7 mb. (Although this can vary a lot
- with the animation in question).
-
- There are tricks you can use to reduce the size of the .anim file.
- For example, suppose you have a moving viewpoint animation. If you
- make the entire sky the same color (non gradient), it will be constant
- between frames, and so the resulting deltas will be smaller.
-
- Also, if you have an animation bigger than your available RAM, you
- can use a program to play the animation directly from HD. The
- results vary from horrible to extremely good depending on the
- animation, your drive speed, your controller bandwidth, your controller
- CPU use during disk I/O, and several other factors. Amiga 3000s
- should do a good job at this.
-
- > Do the lands that come with sceneryanimator load into imagine?
-
- Oddly enough, although I own both programs, I've never tried this.
- I doubt it would work directly. However, Scenery Animator will
- render the terrain *much* faster than Imagine will, so perhaps
- you could simply render the terrain there and then paste Imagine
- rendered objects into the frames with a paint program?
-
- - steve
-
- ##
-
- Subject: Archive server
- Date: Mon, 27 Jan 92 09:46:06 PST
- From: khobbs@saim4.boeing.com (Kevin W. Hobbs)
-
- Hi everyone, my first post, please bear with me...
-
- I've looked through the Compendium and Appendix by Worley and now
- one days worth of this mailer and haven't noticed whether or
- not the abcfd20.larc.nasa.gov or hubcap.clemson.edu had mail
- servers/archive servers. I don`t have internet ftp because
- the Boeing Company is to paranoid... :(
-
- Thanks
- Kevin Hobbs
-
- ##
-
- Subject: SceneryAnimator -> Imagine
- Date: Mon, 27 Jan 92 08:40:49 PST
- From: Harv@cup.portal.com
-
- >Do the lands that come with sceneryanimator load into imagine?
-
- Not directly. However, they will load into VistaPro 2.0 (to be
- released on Feb. 14, 1992) and from there they can be cookie-cut
- and saved as Imagine-format objects. However however :-) both
- Scenery Animator and VistaPro's developers source their Data
- Elevation Maps (DEMs) from the same place: the United States
- Geological Survey (USGS) and the data supplied in bothSA's and
- VP's .scape files are basically the same. SA uses a slightly
- different .scene file format from Vista's and SA can currently
- load Vista files but, the current release of Vista Pro can't
- load SA's files.. yet... as stated above, VistaPro 2.0 will
- be able to load SA's .scape files. Have I confused you enough
- yet? :-)
-
- Regards, Harv
-
- ##
-
- Subject: Transparency revisited
- Date: Mon, 27 Jan 92 19:39:57 PST
- From: David_J_Cain@cup.portal.com
-
- I, too am having transparency troubles under 2.0. If the transparent object
- is in front of another object, the background object renders clear through.
- If, on the other hand, the transparent object is only in front of sky, you
- (I, anyway) get blotchy grey, instead of transparent object. Worse still,
- I have the aforementioned Jan 2, 1992 version and the bug is in it.
-
- In other irritations, the fact that Imagine 2.0 does not scale F/X to the
- Size Bar information has disrupted an ongoing project for me...
-
- David_J_Cain@cup.portal.com
-
- ##
-
- Subject: brush mapping a ground
- Date: Mon, 27 Jan 92 23:43:13 PST
- From: DeVoid@cup.portal.com
-
- My first post, er, question to the Imagine mailing list:
- I'm trying to map a brush to a ground in Imagine2.0. I'm just learning
- Imagine (finally, a helpful manual) going thru the tutorial etc.
- Now, I realize that a ground is a special object and cannot be rotated
- What I want is to mapa brush onto the ground. The 2.0 map placement routines
- seem to make the proper assumptions for the attitude of the ground, but the
- assumptions about the attitude of the brush itself seem to be incorrect.
- The brush pixels are mapped thru the Y dimension, altho the brush is given
- a Y size of 2 pixels or something. I've tried rotating 90 degrees in X and
- rescaling Y and Z, to swap the dimensions given by the import process and then
- tile and mirror. It then seems to be oriented correctly but it will not cover
- the entire ground.
- I haven't finished the 2.0 manual yet so this might be covered later,
- if so excuse this question. Does anyone do this?
- Thanx, DeVoid@.cup.portal.com > David Lyall
-
- er, I think I meant a Z size of 2, while the brush is mapped thru Z. ?
-
- ##
-
- Subject: Re: Conform To Path
- Date: Tue, 28 Jan 92 01:48:54 CST
- From: telepro!James_Hastings-Trew@access.usask.ca (James Hastings-Trew)
-
- In a message dated Sat 25 Jan 92 12:45, spodell@cats.UCSC.EDU wrote:
-
- UCS> Does anyone know how to use Conform to Path? I quote the manual:
-
- UCS> "For the moment, we have to leave Conform to Path for a later
- UCS> portion
- UCS> of this manual."
-
- UCS> Aaagh! My fairly aimless experiments have produced "interesting"
- UCS> results.
- UCS> Any advice?
-
- Yes
-
- 1> place the path to conform to in the approximate relationship to the
- object that you would like to acheive. That is, if you have a tubular
- object, and you wish to conform to the path as if the path were in the
- centre of the tube, then put the axis of the path in the centre of the
- object.
-
- 2> The object will conform to the length of the path in (Y) but still
- maintain it's original scale in (Z) and (X). Bear this in mind when
- creating the path. That is to say, if you have a great big tube, and a
- little tiny path, then the tube will be scrunched to fit the length of the
- path, but the width and height will remain the same.
-
- 3> What conform to path basically does is this: it scales the object in (Y)
- to fit the length, and then transposes each point to follow the (X) and (Z)
- variations in the path. I have not tried it, but I don't think that conform
- to path will work with a path that is tied in a knot or crosses over itself
- - my impression is that it works with simple paths only. If you want wild
- stuff, then use extrude to path...
-
- 4> Tutorial: make a plane (30 x 30 divisions with a 500 x 500 size should
- do nicely). Add an axis. In the right-hand view ADD LINES to the axis to
- draw a wavey line - like a sine wave. In the Top view, DRAG POINTS on the
- path to make a wavey line as well. In the attributes requestor, name this
- object PATH. MOVE it to the approximate centre of your plane, and SCALE it
- so it is the same length (Y) as the plane. Pick the plane and CONFORM TO
- PATH. You should see exactly what this does after doing this.
-
- -- Via DLG Pro v0.986b
-
- *-------------------------------------------------------------------------*
- telepro!James_Hastings-Trew@access.usask.ca
- Watching a room full of people using Macs reminds me of that old
- Vonnegut story about making everyone wear dark sunglasses, earplugs,
- and concrete blocks on their feet, so everyone will be equally handicapped
- *-------------------------------------------------------------------------*
-
- ##
-
- Subject: news from hubcap...please read!
- Date: Tue, 28 Jan 92 9:22:48 EDT
- From: ddyer@hubcap.clemson.edu (Doug Dyer)
-
- I have asked Mike if it is possible to backup the imagine area on tape.
- If anyone has the capability (ie: hardware,time) to take this tape and
- help a "imagine library" (any BBS owners?) here is what he can do:
- --------------
- I can make you a nine track mag tape (standard reel) of the amiga area. Let
- me know if that's what you want.
-
- -Mike
- ---------------
-
- Id also suggest that if anyone can do this that we upload lots of good
- stuff :). then I will delete old pictures that we have all had a chance
- to get and make ample room for us.
-
- perhaps impulse would like the tape?
-
-
- --------------------------------------------------------------------------
- Doug Dyer * Clemson University * ddyer@hubcap.clemson.edu
- Quote 'O Fun: DOS is a bike without the seat. skydive naked
- --------------------------------------------------------------------------
-
- ##
-
- Subject: Questions about Imagine 1.1
- Date: Tue, 28 Jan 92 15:01:02 MET
- From: Markus Stipp <corwin@uni-paderborn.de>
-
- Hello all Imagineers !
-
- I'm new on this list and I'm a new user of Imagine 1.1, too.
-
- Imagine 2.0 is not available in PAL and the NTSC-Version doesn't work
- on PAL-Amigas. So I have to use 1.1 for a few weeks now (until 2.0 is
- available in PAL). And I have a few questions about it.
-
- Convert IFF/ILBM:
-
- The Reference Manual sais on page 19 that "The user must select wheter the
- program will only create the outline of the object or wheter the program
- should atempt to automatically fill the imported object with faces."
- Imagine creates only the outline in my version. It doesn't ask if it should
- create faces or not. Is it possible to bring Imagine 1.1 up to do so ?
-
- Imagine.config:
-
- I tried to assign the Lock-Mode of the Detail Editor to a function key. This
- doesn't seem to work. With the Select-modes there are no problems. With
- "FD06 4d1" you assign the Click-Method to F6, but "FD0x 4d4" does not work !
-
-
- Because I think that most of you use V2.0, please reply only in private mail.
-
- Thank you...
-
- --
-
- ...Markus Stipp !! (corwin@uni-paderborn.de)
-
- ##
-
- Subject: Anim5 Vs ImagineFmt
- Date: Tue, 28 Jan 1992 17:25 GMT
- From: LAHURST@vax1.tcd.ie
-
- which is better for speed of animations and why?
-
- Anim5 or The Imagine Animation Format ?
-
- ##
-
- Subject: imagine<->op5
- Date: Tue, 28 Jan 92 13:34:09 EST
- From: rosner@europa.asd.contel.com (John Rosner)
-
- Wouldn't it be nice if there were a utility to convert from an Imagine
- anim to Op5 and back? Then I wouldn't be so stressed at having to make
- that decision each time. :-)
-
- Later
-
- John Rosner
-
- ##
-
- Subject: new Boing effect for Imagine 2.0 owners
- Date: Tue, 28 Jan 92 17:00:07 PST
- From: Harv@cup.portal.com
-
- This is posted to the Imagine mailing list with the blessings
- (and encouragement) of Steve Gillmor, VP of Software, Impulse, Inc.,
- who posted this as a binary upload in the Impulse Vendor Support
- area in the Amiga Zone on The Portal System. This is a replacement
- "Boing" effect for those owners of Imagine 2.0 who may have gotten
- a non-functional Boing effect. Check yours. if it is not 13088
- bytes long, capture this one, run it thru uuDEcode, unpack the
- resulting .LZH file and copy the effect into your Imagine 2.0
- "effects" drawer. Should solve the problems. Not everyone will
- need this fixed Boing effect so check yours first and if it's
- already 13088 bytes long, you don't have to bother with this one.
- Have Fun
- Harv Laser
- Moderator/Sysop: the Amiga Zone (on) The Portal System
- disclaim time: I'm not an agent nor employee of Impulse Inc.. just
- doing Steve Gillmor a favor.
-
- ------[cut here... run the remainder thru uudecode]-----
-
- begin 644 boing2.lzh
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- ``
- end
- size 6102
-
- ##
-
- Subject: new Boing effect for Imagine 2.0 owners (fwd)
- Date: Wed, 29 Jan 92 8:41:36 CST
- From: camelot!dale@uunet.UU.NET
-
- >
- > This is posted to the Imagine mailing list with the blessings
- > (and encouragement) of Steve Gillmor, VP of Software, Impulse, Inc.,
- > who posted this as a binary upload in the Impulse Vendor Support
- > area in the Amiga Zone on The Portal System. This is a replacement
- > "Boing" effect for those owners of Imagine 2.0 who may have gotten
- > a non-functional Boing effect. Check yours. if it is not 13088
- > bytes long, capture this one, run it thru uuDEcode, unpack the
- > resulting .LZH file and copy the effect into your Imagine 2.0
- > "effects" drawer. Should solve the problems. Not everyone will
- > need this fixed Boing effect so check yours first and if it's
- > already 13088 bytes long, you don't have to bother with this one.
- > Have Fun
- > Harv Laser
- > Moderator/Sysop: the Amiga Zone (on) The Portal System
- > disclaim time: I'm not an agent nor employee of Impulse Inc.. just
- > doing Steve Gillmor a favor.
- >
- > ------[cut here... run the remainder thru uudecode]-----
-
- I am not familiar with what uudecode is. Could someone please
- explain what it is and how it is used.
-
-
-
- --
-
- ____________________________^__________________________________
-
- dale r. rogers Email: ingr!b24a!camelot!dale
- Internet:
- ingr!b24a!camelot!dale@uunet.uu.net
-
-
- .
-
- ##
-
- Subject: Re: new Boing effect for Imagine 2.0 owners (fwd)
- Date: Thu, 30 Jan 92 08:35:44 PST
- From: Harv@cup.portal.com
-
- >
- > I am not familiar with what uudecode is. Could someone please
- > explain what it is and how it is used.
- >
- >
- >
- >--
- >
- > ____________________________^__________________________________
- >
- > dale r. rogers Email: ingr!b24a!camelot!dale
-
- Put simply, you cannot transmit binary programs and files over the
- usenet/internet, only 7-bit ASCII text data. However there are ways
- to convert binary to text, transmit it (as I did with the Boing2.LZH
- file) and then turn it back into binary after receiving it.
- uuENcode and uuDEcode make a pair of programs to do exactly this.
- These are Unix utilities which have been re-coded to run on Amigas.
- Obviously I can't post uuDEcode here since you'd need uuDEcode to
- decode it! :-) so you'll have to hunt around to find a copy.
- There's a very old uudecode on Fish disk#38 which may still be
- functional. Check your local BBSes, pay services like Portal,
- user group, other local users, etc. It should not be difficult to
- find the Amiga versions of uuen/decode. If you're "calling" this
- mailing list via a unix system, then those utilities should exist
- right there, and you could uudecode my letter right on the unix box
- and then transfer it down to your Amiga as binary.
-
- Regards, Harv
-
- p.s.. perhaps someday in some perfect future, Commodore will see
- fit to actually include some useful telecomm utilities with their
- system software instead of stuff like Notepad. :-/
-
- ##
-
- Subject: Necessity is the mother of invention
- Date: Thu, 30 Jan 92 13:25:12 EST
- From: spworley@Athena.MIT.EDU
-
- As I was trying to get some pictures rendered last night for the
- February AmiExpo art contest, I was under a REAL time crush.
- Unfortunately I was working on several renderings simultaneously
- (designing one, rendering another in the background) but I stupidly
- crashed the computer. PANIC! I had a render that had been working for
- 10 hours, and was 3/4 of the way done. I had not choice but to
- rerender it from scratch! But it would take HOURS I didn't have.
-
- The solution? An elegant trick that I'll probably use as a tool in the
- future. I had 3/4 of the picture, I just wanted to finish the last
- portion. Unfortunately you can't tell Imagine to render just part of
- an image. [mega :-( ]
-
- What did I do? I saved the 3/4 picture as a different filename. Then I
- went into the Stage editor and FLIPPED THE CAMERA UPSIDE DOWN. (Rotate
- local Y for 180 degrees). I then rendered the image, stopping Imagine
- when it was about 30% of the way done. The camera-flipped rendered
- image is just the BOTTOM of the original scene! Using ADPro, I flipped
- the bottom part so it was rightside up, then composited it on top of
- the original 3/4 image. Tahdah! A seamless join!
-
- It it important NOT to move the camera or change the scene if you try
- this trick, but it's really pretty easy to do. It saved me 10 hours of
- rendering time, too!
-
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Happy swede + aspect values
- Date: Thu, 30 Jan 92 18:43:13 +0100
- From: goran@abalon.se (Goeran Ehrsson)
-
- Yes Yes Yesssss... It's here!
-
- I ordered the 2.0 upgrade a few weeks ago but I did not send a check as
- Impulse suggested, instead I sent a xerox of my credit card along with
- a letter where I wanted them to confirm the order by fax.
- A few weeks passed and I didn't here a thing from Impulse so I began to
- think they put my order aside.
- But when I came home from work late last night there was a box on my desk
- from Impulse. Yippieee!
- I've heard the roomers "PAL version not ready" so I was a bit nervous
- when I tried the program. But no reason to be,
- It's PAL, it's dated January 14, and it's great! Thanx!
-
- And guess what I found on my desk when I came home today...
- "Understanding Imagine 2.0 by Steven Worley" Weeeeeeeeeeee!
- Thank you for the fast delivery Steve!
-
- This should keep me busy for a while :-)
-
- Now a question regarding the rendering presets,
- I noticed the aspect values for PAL is HAM/320x256 x=18, y=17
- Laced HAM/320x512 x=36, y=17
- Hires 640x512 x=18, y=17
- Is this correct?
- If it is, it's means I guessed wrong in 1.1 (x=~7 y=~6)
- because my 1.1 projects renders to tall, everything is stretched vertical,
- my spheres looks like eggs.
-
- Does someone have the correct aspect values for PAL?
-
- - Goran
-
- --
- Goran Ehrsson | /// Imagine Me and my Amiga.
- goran@abalon.se | /// The relationship grows
- ...!uunet!mcsun!sunic!abalon!goran | \\\/// in three dimensions.
- Abalon AB, Box 11129,161 11 Bromma,SWEDEN. | \XX/
-
- ##
-
- Subject: 3D Object BBS
- Date: Thu, 30 Jan 92 13:46:03 -0500
- From: sacke@ecn.purdue.edu (Elizabeth E Sack)
-
- For those of you that are farther away from civilization than I am in Indiana
- you might not have heard about Studio BBS. It is devoted entirely to 3D
- objects for Imagine, Turbo Silver, Draw 4D, and LightWave. There is also
- a directory for 24 bit IFF and LightWave pictures.
-
- The phone number is:
- 817/467-3658
-
- The sysop, Jody Reimers, runs the board on an upload/download credit system.
- So, the more you contribute, the more you can benefit.
-
- There are some excelent objects of the StarTrek The Next Generation ships
- (Federation and alien) on line there. Also, there is a complete Batman
- animation setup file for Imagine. It takes two (2) days to render on and
- '030 (25mHz) accelerated 2000.
-
- So, login and enjoy.
-
- J. Hanna
- Studio J Video Productions
-
- ##
-
- Subject: format conversion
- Date: Thu, 30 Jan 92 15:27:33 EST
- From: fsb@sparc.vitro.com (Steve Brailsford)
-
- Does anyone know if there is a utility to convert from
- the mac program Swivel 3D and imagine or other Amiga
- modeling format? Swivel is a pretty nice program, but
- I need it on the Amiga for imagine's effects, and other
- hardware reasons.
-
-
- --
- Steve Brailsford (fsb@sparc.vitro.com) _____
- Usenet: uupsi!vitro!sparc!fsb \/itro Corporation
- Voice: (301) 231-1481 14000 Georgia Ave.
- Fax: (301) 231-2020 Silver Spring, MD 20906
-
- ##
-
- Subject: Rendering part of a scene...
- Date: 30 Jan 92 16:16 -0600
- From: "Jeff A. Bell" <uubell@ccu.umanitoba.ca>
-
- [Steve Worley discusses flipping the camera...]
-
- > It it important NOT to move the camera or change the scene if you try
- > this trick, but it's really pretty easy to do. It saved me 10 hours of
- > rendering time, too!
-
- Interesting trick. This would have saved me some time on a couple of
- occasions. Whatever happened to the 'render zone' option that was in
- Turbo Silver anyways? Did Impulse think that nobody used it? I really
- liked that feature, to solve problems such as the one you experienced,
- and to speed up rendering when you don't need a full screen render.
-
- Anybody else get any use out of that now-defunct feature?
-
- Ciao,
-
- Jeff
- --
- uubell@ccu.umanitoba.ca
-
- ##
-
- Subject: UUdecode
- Date: Thu, 30 Jan 92 22:49:43 MST
- From: bscott@isis.cs.du.edu (Ben Scott)
-
- Harv - I keep copies of UUencode and UUdecode in both generic BASIC
- and C on my account for just such an emergency... They SHOULD work with
- fairly few changes if any. Here's uudecode.bas (sorry for those of you
- who don't need it):
-
- --------------------------------------------------------------
- 'This Amiga Basic program uudecodes files.
- 'It may not be fast, but it works!
- 'I have an analogous uuencode program if anyone wants it.
- ' Michael Creutz
- ' creutz@bnlux0.bnl.gov
- '
- WINDOW 1,,(20,20)-(400,150)
- DEFINT a-z
- INPUT "File to decode:",f1$
- INPUT "Decoded file name:",f2$
- OPEN f1$ FOR INPUT AS #1
- OPEN f2$ FOR OUTPUT AS #2
- length!=LOF(1)
- leftlength!=length!
- PRINT "Looking for 'begin.'"
- findbegin:
- IF EOF(1) THEN PRINT "begin not found":CLOSE:END
- LINE INPUT #1, a$:leftlength!=leftlength!-LEN(a$)-1
- IF LEFT$(a$,6)<>"begin " THEN GOTO findbegin
- PRINT
- PRINT "'begin' found"
- PRINT "decoding ";f1$;" to file ";f2$
- newline:
- LOCATE 10,10
- partdone=100*(1!-leftlength!/length!)
- PRINT partdone;"% finished"
- inline: LINE INPUT #1,a$ :leftlength!=leftlength!-LEN(a$)-1
- IF a$="" THEN GOTO inline
- IF a$="end" THEN GOTO done
- count=(ASC(LEFT$(a$,1))-32) AND 63
- IF count=0 THEN GOTO done
- pointer=2
- out$=""
- loop:
- a1=(ASC(MID$(a$,pointer ,1))-32) AND 63
- a2=(ASC(MID$(a$,pointer+1,1))-32) AND 63
- a3=(ASC(MID$(a$,pointer+2,1))-32) AND 63
- a4=(ASC(MID$(a$,pointer+3,1))-32) AND 63
- pointer=pointer+4
- count=count-3
- out$=out$+CHR$((a1* 4+a2\16) AND 255)
- out$=out$+CHR$((a2*16+a3\ 4) AND 255)
- out$=out$+CHR$((a3*64+a4 ) AND 255)
- IF count>0 THEN GOTO loop
- PRINT #2, out$;
- IF NOT EOF(1) THEN GOTO newline
- PRINT "end not found"
- done:
- PRINT "all done"
- CLOSE
- --------------------------------------------------------------
-
- Hope this helpos.
-
- . <<<<Infinite K>>>>
-
- --
- .---------------------------------------------------------------------------.
- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver|
- |Internet bscott@nyx.cs.du.edu, or call the Arvada 68K BBS at (303)424-6208.|
- |-------------------------------------.-.-----------------------------------|
- |"I hate to imprison a noble sentiment| |The Raster Image IS responsible for|
- |in mere words, but.... bye!" - Larry | |everything I say! ** Amiga Power**|
- `-------------------------------------' `-----------------------------------'
-
- ##
-
- Subject: Re: Necessity is the mother of invention
- Date: Fri, 31 Jan 92 15:25:31 -0800
- From: clin@nike.calpoly.edu (Chihtsung Jeffrey Lin)
-
-
-
- > What did I do? I saved the 3/4 picture as a different filename. Then I
- > went into the Stage editor and FLIPPED THE CAMERA UPSIDE DOWN. (Rotate
- > local Y for 180 degrees). I then rendered the image, stopping Imagine
- > when it was about 30% of the way done. The camera-flipped rendered
- > image is just the BOTTOM of the original scene! Using ADPro, I flipped
- > the bottom part so it was rightside up, then composited it on top of
- > the original 3/4 image. Tahdah! A seamless join!
-
- Wow!!! What an eye opener! Now I don't have to worry about a
- rendering once I start it. Thanks Steve!
-
- P.S. Wish impulse would include a feature like that in a future
- version.
-
-
- Jeff :-)
-
- ##
-
- Subject: Imagine BBS
- Date: Sun, 02 Feb 92 01:12:37 EST
- From: spworley@Athena.MIT.EDU
-
- Amiga World has just made a MAJOR screwup. In two seperate articles in
- their newest issue, they mention "Steve Worley's Imagine BBS" and even
- say that "it's a good place to get 3D objects."
-
- I DO NOT RUN A BBS! THEY (FOR SOME UNKNOWN REASON) LISTED MY **HOME**
- PHONE NUMBER! THERE IS NO SUCH BBS! DO -NOT- CALL!
-
- Needless to say, I'm quite p*ssed and I'm going to have to get my
- phone number changed. Please spread the word NOT to call. I have
- already gotten over 30 calls today, the first day after the issue has
- hit this stands!
-
- Thanks for not calling...
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: U.S. Military Objects
- Date: Sun, 2 Feb 92 1:59:51 EST
- From: Guess who? <anlhille@cochiti.ucs.indiana.edu>
-
- [For some reasn, I can't seem to post to the list correctly.]
-
- Does anyone know where to get Imagine objects of U.S. military
- aircraft? Primarily, I'm interested in:
-
- B1
- M1A1
- B2
- F4
- F14
- F16
- F17
- F18
- F19
- F22
- AH64H
-
- In addition:
-
- LHX
- Intruder
- Any supercarriers or other misc. vessels...
-
- Any others are welcome...
-
- BTW, they don't *have* to be in Imagine format, but that would help
- things a lot.
-
- --
- -------------- Why does it happen? Because it happens. -------------
- ---------------------------------------------- -- RUSH -------------
- --------------------------------------------------------------------
-
- ##
-
- Subject: Lightwave 3D mail based file-server
- Date: Mon, 3 Feb 92 00:51:51 EST
- From: lightwave-admin@bobsbox.rent.com (Lightwave Mail-List Admin)
-
- ------------------- Graphics File-Server Info --------------------
-
- A mail based file server for 3D objects, 24bit JPEG images, GIF images
- and image maps is now online for all those with Internet mail access.
-
- The server is the official archive site for the Lightwave 3D mail-list.
-
- Besides the above mentioned image-based files, the server contains many
- PD and Shareware graphics utilities for several computer platforms
- including Amiga, IBM and Macintosh.
-
- Some samples include:
-
- DKBTRACE - Raytracer for IBM, Amiga and Mac
- RAYSHADE - Raytracer for the Mac
- QRT - Raytracer for IBM, Amiga and Mac
- FRACTINT - Fractal program for IBM
- GIFJPG - Several versions for Amiga, IBM and Mac
- WASP - Image converter for Amiga
- REND - 24bit to IFF converter for Amiga
- PLAY - Several Autodesk .FLI SVGA Players for IBM
- GRASPRT - Latest player for GRASP anim files (Amiga player also)
- GRAPHWRK - Latest Graphics Workshop for IBM
- FLI/ANI - Several .FLI and .ANI anims for IBM
- BADGE - Killer entries for all 3 years (Amiga)
- Objects - Objects for Imagine, Videoscape, Lightwave and others
- Renderings - JPEGed 24bit images from Mark Thompson and others
- Demos - ImageCels, Caligari, Autodesk 3D Studio and others
-
- Plus much more! And many more to come!
-
- The server resides on my BBS called "The Graphics BBS". The BBS is
- operational 24 hours a day 7 days a week at the phone number of +1
- 908/469-0049. It utilizes a Hayes V-Series 9600 V.42 modem. (soon to
- upgrade to a V.32 modem)
-
- If you would like to submit objects, scenes or images to the server,
- please pack, uuencode and then mail the files to the address:
-
- server@bobsbox.rent.com
-
- For information on obtaining files from the server send a mail message
- to the address:
-
- file-server@graphics.rent.com
-
- with the following in the body of the message:
-
- HELP
- /DIR
-
- and a help file describing how to use the server and a complete
- directory listing will be sent to you via mail.
-
- Enjoy!
-
-
-
- Bob Lindabury - Lightwave 3D mail-list administrator
-
- InterNet: lightwave-admin@bobsbox.rent.com | Raven Enterprises
- UUCP: ...rutgers!bobsbox!lightwave-admin | 25 Raven Avenue
- BitNet: lightwave-admin%bobsbox.rent.com@pucc | Piscataway, NJ 08854
-
- ##
-
- Subject: Me and a scanner...
- Date: Mon, 3 Feb 92 1:19:20 CST
- From: strat@cis.ksu.edu (Steve Davis)
-
- It looks like I'll be getting a 600 dpi color scanner as an early birthday
- gift. This will be really useful for gathering texture/brushmap images. Of
- course I'm open to suggestions. I know there are some good (expensive)
- commercial offerings out there. But, a scanner and the new Art Department
- Professional is certainly enough for anyone to make good scans...
-
- Stratocaster
-
- ##
-
- Subject: Booleans
- Date: Mon, 3 Feb 92 10:43:33 CST
- From: cac1@Ra.MsState.Edu (Chad Allen Clarke)
-
- I use wavefront on a regular basis and am very happy with its boolean
- operations, is there such a command in Imagine for doing boolean operations?
-
- ##
-
- Subject: Re: Booleans
- Date: Mon, 3 Feb 92 16:39:20 EST
- From: vapspay@prism.gatech.edu
-
- Sure. Position the objects you want to cut, select the lot and SLICE. This
- will create a hideous mass of objects coresponding to all of the boolean
- operations--you can then pick the bits you want to keep, group or join them{
- and you are done.
-
- Moo
- Frank Branham
-
- ##
-
- Subject: Military objects
- Date: Mon, 3 Feb 92 16:12:48 EST
- From: Guess who? <anlhille@cochiti.ucs.indiana.edu>
-
- I am looking for 3-D objects (in any Amiga-based 3-D format, though
- preferably Imagine) for military vehicles. This includes aircraft
- (F-14, F-117), tanks (M1A1), helicopters (AH-64H), ships (U.S.S.
- Saratoga, U.S.S. Los Angeles), as well as civilian vehicles such as
- the 747, DC-10, petroleum and electric based ground vehicles, etc.
- (In fact, any type of land, sea, air, and space-based vessels are
- welcome...)
-
- --
- -------------- Why does it happen? Because it happens. -------------
- ---------------------------------------------- -- RUSH -------------
- --------------------------------------------------------------------
-
- ##
-
- Subject: paths
- Date: Mon, 3 Feb 92 13:47:13 CST
- From: set@cis.ksu.edu (Steve E Tietze )
-
- Im have along animation in the making.. but i have a question i have never done much with
- paths.. i have 10 megs of ram.. so i can only have a limited acount of frames with is plentiful
- but i want to splice my animations together to make a 5 min one or so.. anyway.. i have
- a path (path.1) wich the camera follows for the first 200 frames then the path ends.. How
- do i get path.2 to take off were the other path ended? i have tried aliging them up but i have
- had no success :( is thier another way?
-
- -steve tietze
-
-
- ##
-
- Subject: Re: paths
- Date: Tue, 4 Feb 92 20:45 EST
- From: <RAG112@PSUVM.PSU.EDU>
-
- I'm not sure if this answers your question, but try dividing the distance of yo
- ur PATH1 by the total number of frames that it is run on for ( the number you g
- ave was, i believe, 200) Start your PATH2 that quantity (total distance/200) fr
- om the end of the first path. What you have in effect done is make you object g
- o very nearly the same distance that it would have if there was a single path i
- ncorporating the two (I may be wrong about this, but if I am I'm sure someone h
- as the right idea - I'm only an illiterate filmmaker).
-
- ##
-
- Subject: Fog
- Date: Tue, 4 Feb 92 23:37:34 -0500
- From: sacke@ecn.purdue.edu (Elizabeth E Sack)
-
- Can anybody out there tell me how to set up the fog attribute so that it will
- actually cast a shaft of light through it. I cannot for the life of me seem
- to get it to work.
-
- ##
-
- Subject: How was Imagine developed?
- Date: Tue, 4 Feb 92 21:26:13 -0800
- From: Michael Gibson <gibsonm@u.washington.edu>
-
- I am curious as to what software langauges - compilers - development
- tools , etc... were used to create Imagine. Does anybody know?
-
- Michael
-
- ##
-
- Subject: Font Objects
- Date: Wed, 5 Feb 92 10:53:11 PST
- From: davidbro@microsoft.com
-
- Has anybody tried to make large (> 100 points) font objects? I wanted
- to create a font object with as much detail as possible, so I tried
- to use 100 point CGTimes -- and ended up with a MESS. It looked like
- half the letters had blown up. The larger the point size, the greater
- the mess. Things didn't calm down until I dropped below 80 points.
-
- My configuration:
-
- A3000/25-100
- 4 megs fast, 1 meg chip
- A2232 multi-port serial board
- A3070 tape drive
-
- Other than that, I've discovered that creating font objects, and then
- sweeping them into unusual shapes is a GREAT way to use up memory.
-
- dave
-
- ##
-
- Subject: Re: Font Objects
- Date: Wed, 5 Feb 92 15:34 EST
- From: "Marc Rifkin" <R38@PSUVM.PSU.EDU>
-
- >Has anybody tried to make large (> 100 points) font objects? I wanted
- >to create a font object with as much detail as possible, so I tried
- >to use 100 point CGTimes -- and ended up with a MESS. It looked like
- >half the letters had blown up. The larger the point size, the greater
- >the mess. Things didn't calm down until I dropped below 80 points.
-
- Me too. I've also had trouble when I let Imagine automatically face
- the text. I had to resort to slicing it with a plane.
-
- >Other than that, I've discovered that creating font objects, and then
- >sweeping them into unusual shapes is a GREAT way to use up memory.
- >
- >dave
-
- Hey, I run out of memory doing routine things and I have 7 MB...
- Marc Rifkin- Graphics and Multimedia / r38@psuvm.psu.edu
- "The future is not set, there is no fate but what we make for ourselves."
- -John Connor, Terminator 2
-
- ##
-
- Subject: Re: Font Objects
- Date: Wed, 05 Feb 92 17:07:38 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > >Has anybody tried to make large (> 100 points) font objects?
-
- > I've also had trouble when I let Imagine automatically face
- > the text. I had to resort to slicing it with a plane.
-
- I highly reccomend you use Pixel 3D for this task. It is far more capable
- than Imagine in this respect. And the bigger the 2D image, the better the
- 3D object. I have had no trouble feeding it 2400x600 images for conversion.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: Font Objects
- Date: Wed, 5 Feb 92 13:53:54 -0800
- From: spodell@cats.UCSC.EDU
-
- I have only a guess:
-
- Perhaps generating font objects which are too large makes some of
- the coordinates exceed Imagine's limits. I hope this isn't the case, because
- the detail of making a large font object is oh so desirable. Does 99 work
- and 100 not work? Hmmmm......
-
- Stefon
-
- ##
-
- Subject: Re: Font Objects
- Date: Wed, 5 Feb 92 16:26:31 EST
- From: vapspay@prism.gatech.edu
-
- Good. I'm not hallucinating. The breaking point even seems to be 100 points,
- because I have an 85-point version that works ok.
-
- HOWEVER. Impulse claims that this feature doesn't work with the new comp.
- graph support. So one thing I had been meaning to follow up on is if I
- were using a bitmap version on that 85-point CGTimes.
-
- (Because I created bitmap versions for some fonts with fountain--and I forget
- which ones are bitmaps.)
-
- Please let me know if you play with it.
-
- And get more memory for those sweeps. I like conform to spline followed by
- an extrude along a different spine for really groovy 60's text-looking
- things.
-
- Moo
- Frank Branham
-
- ##
-
- Subject: Re: Font Objects
- Date: Wed, 5 Feb 92 14:23:04 PST
- From: davidbro@microsoft.com
-
- |HOWEVER. Impulse claims that this feature doesn't work with the new comp.
- |graph support. So one thing I had been meaning to follow up on is if I
- |were using a bitmap version on that 85-point CGTimes.
-
- I can create 50 point CGTimes font objects with no problem. No bitmap,
- either.
-
- And -- even if I create the bitmap version of 100 pt CGTimes, all that changes
- is that the object gets created faster. It still looks like it had a nervous
- breakdown. And don't even THINK about try to face it.
-
- |Please let me know if you play with it.
-
- Consider yourself informed.
-
- |And get more memory for those sweeps. I like conform to spline followed by
- |an extrude along a different spine for really groovy 60's text-looking
- |things.
-
- I've been planning on maxing out my memory for a while. Maybe I'll actually
- do it soon...
-
- |Frank Branham
-
- dave (but davidbro to my employer)
-
- ##
-
- Subject: Multiple instances
- Date: Thu, 6 Feb 92 00:46:15 +0100
- From: goran@abalon.se (Goeran Ehrsson)
-
- Question,
- If I have, for example 100 instances of the same object loaded into
- the stage editor, and this object has a brush map.
- Will imagine load 100 copies of the object and the brush map, or just one?
- I've done some tests and it seams (sounds) like it's loading EVERY instance.
-
- Is there an upper limit on number of objects in the stage/action editor?
-
- I have plans for an animation with lots of instances of the same object,
- and I want to know it now before I start the project.
-
- - Goran
-
- --
- Goran Ehrsson | /// Imagine Me and my Amiga.
- goran@abalon.se | /// The relationship grows
- ...!uunet!mcsun!sunic!abalon!goran | \\\/// in three dimensions.
- Abalon AB, Box 11129,161 11 Bromma,SWEDEN. | \XX/
-
- ##
-
- Subject: Visible light beams
- Date: Wed, 05 Feb 92 19:29:11 EST
- From: spworley@Athena.MIT.EDU
-
- Elizabeth Sach asks how to make visible light beams with fog.
- --
-
- Actually, visible light is pretty easy. Remember that fogged objects
- are really just light absorbing volumes in space. (Actually, it's more
- like light _tinting_ volumes.) You want any ray that passes through a
- certain region to be become tinted with the color of the light. This
- region is a cone or tube is defined by the area the light is passing
- through.
-
- We can make this volume tint rays that pass through it, which is a
- decent approximation to the effect we're looking for (which is caused
- by the bright light scattering off of air, dust, or water droplets).
- Just make a solid tube or cone of the size and shape you want the
- visible light volume to be. Just scaling a normal primative tube is
- usually fine. Color it white or yellow (whatever shade the light is)
- and position it in your scene starting where the lightsource is and
- pointing in the right direction.
-
- You can change how visible the light beam is by setting the "fog
- length" parameter, which controls absorbtion in the volume you've
- defined. The longer the "fog length," the less dense the fog (or
- absorbtion, or tinting, depending on how you look at it.) As a good
- starting place, make the fog length equal to twice the width of the
- "beam" as measured in Stage editor Imagine Units. Quickrender... you
- should see a noticable, but still transparent light beam. If it's too
- dense, increase the fog length. If it's too tenuous, decrease the fog
- length.
-
- That's all there is to it! It's pretty fast and easy to do.
-
- There are two problems with visible light volumes. First, there is no
- shadowing. Since it's just a solid object, something that intersects
- the beam won't "stop" the light after it passes through. Also, the fog
- density is constant, so the intensity of the "visible light" does not
- decrease with distance. You might want to add a linear texture to
- make a nice color gradient to partially emulate the intensity dropoff.
- Not perfect, but not bad.
-
- Hope this helps!
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Connecting paths
- Date: Wed, 05 Feb 92 19:32:17 EST
- From: spworley@Athena.MIT.EDU
-
- ---
- Im have along animation in the making.. but i have a question i have
- never done much with paths.. i have 10 megs of ram.. so i can only
- have a limited acount of frames with is plentiful but i want to
- splice my animations together to make a 5 min one or so.. anyway..
- i have a path (path.1) wich the camera follows for the first 200
- frames then the path ends.. How do i get path.2 to take off were the
- other path ended? i have tried aliging them up but i have
- had no success :( is thier another way?
- ---
-
- You could eye it, but as you said, that's not necessarily easy.
-
- One slick way would be to design the paths in the Detail editor using
- axes, then finally using "make open path" to make the paths. Why?
- Well, what you want to do is make two paths which share one end. This
- end should be in the same position in both paths, AND have the same
- alignment (so they face in the same direction.) If you use axes to
- specify the path's key points, you can copy the last axis in path.1 and
- use it as the first axis in path.2. It's the same axis, so you'll be
- sure they line up perfectly. You could then further edit the paths in
- the Stage editor as long as you were careful not to move the ending
- control point of path.1 or beginning control point of path.2.
-
- In your animation, make sure that the speed of the object at the end
- of the first path is the same as the speed at the beginning of the
- second path (use the Action editor to set speed along the path..) If
- you don't do this, you might see the speed change very abruptly when
- the transition occurs.
-
- Hope this helps.
-
- -Steve
-
- ---------------------------------------------------------------------------
- Steve Worley spworley@athena.mit.edu
- ---------------------------------------------------------------------------
-
- ##
-
- Subject: Upgrade offer duration...
- Date: Wed, 5 Feb 92 18:44:31 -0800
- From: echadez@carl.org (Edward Chadez)
-
- Does anyone know the duragion of the "upgrade to Imagine 2.0" offer??
-
- One could not assume it would go on forever....
-
- -->Edward Chadez =Amiga3000=
- Computer Animation(DCTV)/Pixel Pusher and
- Intuition Programmer.
-
- --
- // ()__()
- \X/ ed@carl.org/Edward Chadez CARL Systems(303)758-3030 ( )
- echadez@carl.org MM
-
- ##
-
- Subject: Name
- Date: Wed, 5 Feb 92 23:44:29 -0500
- From: sacke@ecn.purdue.edu (Elizabeth E Sack)
-
- First of all, thank you to all of the people who responded to my posting about
- fog. Now for the interesting thing,
-
- Elizabeth Sacke = Jeff Hanna
-
- Elizabeth lets me use her account here at Purdue, since Engineers(like Elizabeth
- get them and Technical Graphics students don't :(
-
- So, please refer to me as Jeff.
-
- Thank you.
-
- P.S. Elizabeth is actually my BROTHER. Figure it out.
-
-
- Jeff Hanna
- Studio J Video Productions
-
- I raytraced my .SIG, but I forgot to include a lightsource ;)
-
- ##
-
- Subject: backdrop and anim building
- Date: 5 Feb 92 23:53 -0800
- From: Andrew Niemann <aniemann@cue.bc.ca>
-
- 1) Just got my copy of Imagine 2.0 and am trying out the backdrop feature.
- I seem to have a problem scanline rendering a transparent object over
- top of the backdrop. It just comes out skycolor. I put it over top of a
- second object to see if I had just made a silly mistake, but the
- second object shows through properly.
- So I guess that the renderer doesn't see the backdrop behind the
- transparent object.-? Makes it hard to fade objects in and out.
-
- 2) Is there a way to view or contuinue building Imagine anims that were
- stopped in mid rendering? ie. You 'make movie' for say 50 frames. You
- do not save rendered pictures to save space on disk. Power goes out at
- frame 30. Is there a way to continue building the rest of the anim?
- Or at least have a look at what has been done so far? Maybe change the
- appropriate bytes in the script file - which ones denote the length of
- the anim?
-
- thanks for any info
- andy
-
- ##
-
- Subject: Re: Font Objects
- Date: Thu, 6 Feb 92 2:03:20 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- > >Other than that, I've discovered that creating font objects, and then
- > >sweeping them into unusual shapes is a GREAT way to use up memory.
- > >
- > >dave
- >
- > Hey, I run out of memory doing routine things and I have 7 MB...
- > Marc Rifkin- Graphics and Multimedia / r38@psuvm.psu.edu
- >
- One thing you might try is to make your faced text, but keep a copy of the
- outline. Now, extrude your outline to your hearts desire, then group or
- join the faced object with your extruded outline. Don't really know if
- it makes a difference, but it is worth a try.
-
- Juan Trevino
- tucker@pyramid.cs.unr.edu
- "Wake up. Time to die." -Leon from BladeRunner
-
- ##
-
- Subject: Re: Font Objects
- Date: Thu, 6 Feb 92 1:57:58 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- >
- > > >Has anybody tried to make large (> 100 points) font objects?
- >
- Mark Thompson writes:
-
- > I highly reccomend you use Pixel 3D for this task. It is far more capable
- > than Imagine in this respect. And the bigger the 2D image, the better the
- > 3D object. I have had no trouble feeding it 2400x600 images for conversion.
- >
- You can always use a smaller font, convert, scale it up, and clean it up
- before you add faces to it. This is a tedious alternative, but produces
- very clean results and you have total control over the number of points
- and faces from the beginning instead of mucking with output of another
- program.
-
- To generate a very large quality bitmap of text, I use Pagestream. You can
- get many PD fonts from FTP sites and the Soft-Logik BBS for variety or you
- can use the MAC Font Conversion software to convert hundreds of MAC fonts
- over. You then reduce your page size to fit your text, and select the
- IFF ILBM Printer Driver. Hit print at 300dpi, select a filename, and you
- have yourself a large font bitmap. I then use PIXEL 3D.
-
- If you have a DTP program with CGFonts, but don't have IFF output, scale the
- letters you need as large as possible in your screen, then grab the screen
- with Grabibt, ScreenX, or some such program. I have never done this, but it
- should work. Then load the image into DPAINT or any other paint program,
- and edit out what you don't want.
-
- Glenn Lewis has a Shareware program that will convert TeX and LaTex fonts
- to some type of Amiga font format. There are many FTP sites with TeX and
- LaTex fonts. Contact him via EMAIL for more information...for I don't
- know ANYTHING about TeX, LaTeX, or Glenn's software, yet. Sorry, I don't
- have his EMAIL address handy. :-)
-
- The Masterpiece Font Collection has 100 bitmap fonts that range from 60pts
- to 160 pts, averaging at about 120 pts for most. These are great for
- loading into DPAINT, IMAGINE, PIXEL 3D, or any program that needs large
- fonts. They are very clean, and the manual shows every character of every
- font in the collection. There are also some Colorfonts and ClipArt included.
-
- Byte-by-Byte has several fonts for sale for the Sculpt Animate series of
- rendering software. You could get those and use Interchange or Pixel 3D
- to convert to Imagine format.
-
- The last, but least recommended step, is to use your painting software to
- create the largest fonts possible, then scale them up in TAD, ADPRO, IP,
- or RasterLink. I think that TAD and ADPRO will provide better results
- however because of the methods they use.
-
- Hope this helps anybody with font problems and gives some new avenues of
- font conversion to the experienced users.
-
- Juan Trevino
- tucker@pyramid.cs.unr.edu
- "Wake up. Time to die." -Leon from BladeRunner
-
- ##
-
- Date: Thu, 6 Feb 1992 11:53:09 -0500
- From: Yee Tom <g1tomyee@cdf.toronto.edu>
-
- Hi there everyone...
-
- Now that there's direct support for DCTV in Imagine 2.0 and after reading a
- recent article in AmigaWorld about its ability to play back
- almost 24-bit quality anims in real time, I have begun to consider
- purchasing one. For those of you out there who already have both
- Imagine and DCTV, could you please direct your wisdom my way? I'd
- like to know:
-
- 1. How good is the quality of DCTV animations when you dump them
- to videotape? Would they impress most everyday joes who
- couldn't tell the difference between true 24-bit and
- approximated 24-bit? I'd like to create a short sci-fi movie
- if that's the case... or maybe my own commercial as a gag for
- some of my friends.
-
- 2. How does the new DCTV software upgrade differ from the paint
- program provided with DCTV? How much is the upgrade or are
- they now starting to bundle the upgrade with new shipments
- of DCTV?
-
- 3. Are there any good reasons why I shouldn't buy DCTV? I'm
- not concerned with it's slow 10second scan as I have a
- Video Toaster (and the framegrabber) to grab and save IFF24
- which I've been told I can load into DCTV software and
- convert to DCTV format.
-
- 4. For those who have tried it, is DCTV truly truly better than
- just rendering in 320x400 HAM? How long does it take to
- render DCTV frames - i.e. to render DCTV is like rendering
- in which standard Amiga video mode?
-
- Thanks in advance to anyone out there who can tell me something.
-
- ##
-
- Subject: DCTV
- Date: Thu, 6 Feb 92 14:04:33 -0500
- From: je28@prism.gatech.edu (ESTES,JON-PAUL)
-
- Well, I have had DCTV for little over a month now and I love it.
- The quality is vastly superior to HAM in any resolution. The ability
- to run this quality of animation at the frame rates possible with DCTV
- is well worth the money. The video tapes made with DCTV have impressed
- many of my friends who are "average joes". Also, if you have the toaster,
- this will let you run your Lightwave animations. As far as the speed for
- rendering goes, I have not really compared it to anything else. Hope this
- helps a little.
-
- Jon-Paul
-
- ##
-
- Subject: Re: backdrop and anim building
- Date: Thu, 6 Feb 92 16:33:55 EST
- From: johnh@jhunix.hcf.jhu.edu (John J Humpal)
-
- >
- > >
- > >So I guess that the renderer doesn't see the backdrop behind the
- > >transparent object.-? Makes it hard to fade objects in and out.
- > >
- >
- > Remember that scanline only approximates transparency, perhaps
- > raytracing the scene would help.
- >
- Actually, even raytracing won't help. Transparent objects will
- not show backdrop pictures or starfields created in the Action editor's
- Globals channel. Doesn't matter if you're tracing or scanlining.
-
- -John
-
- John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
-
- ##
-
- Subject: Re: backdrop and anim building
- Date: Thu, 06 Feb 92 14:37:53 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- Michael Comet writes:
- > >I seem to have a problem scanline rendering a transparent object over
- > >top of the backdrop. It just comes out skycolor.
-
- > Remember that scanline only approximates transparency, perhaps
- > raytracing the scene would help.
-
- Actually the methods for calculating transparency in a scanline renderer
- are generally not very different from those used in ray-tracing, its
- just done in such a way that refraction would be very difficult. They
- should both produce the same basic results (neglecting refraction). If
- they do not, it is either a program bug or user error. But from the symptoms
- described, it sounds like a bug. I figure that the code realizes it is
- rendering over background and rather than addressing the appropriate pixel
- in the background image, it is simply plugging in the assigned backgound
- color into the blending equation (likely a coding oversite).
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: tablet drivers
- Date: Thu, 6 Feb 92 17:18:35 EST
- From: alan@picasso.umbc.edu (Alan Price)
-
- Howdy. Can anyone lead me to a source (ftp site, etc.) where I can find
- drivers for drawing tablets? I have access to several different model
- tablets, but they were all bought to use with MSDOS machines. Most of them
- sit around unused, as you might guess, and I want to plug one in to my Amiga.
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- It's relation to Imagine, you ask? I thought I might try 'digitizing' in points
- for object designs from drawings or cross-sections of models. Also, this list
- is where the gurus hang.
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- Any info greatly appreciated!
- AP.
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