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-
- Here's a sampling of the objects I've created with my program Vertex. The
- example objects are in both lightwave (lwob) and imagine formats.
-
- Here's a quick run down on how I made them:
-
-
- Lighter I made this object with the basic tools - lathes, scaling,
- duplicating, and a basic sphere. I then distorted the sphere
- with the randomize funtion.
-
- Plant I made the plant by starting with a simple triangle. I then
- subdivided the triangle about 4 or 5 times, then used the new
- gravity tool to pinch it in towards the center. Then I deleted
- the clump of points in the center, duplicated and rotated a
- few times, and added a sphere on the top. I neat trick on this
- object is to load it into Vertex and use the "Select Exterior"
- command. Only the edges of the leaves will be selected, and
- they can then be moved, which is exactly how I made the leaves
- bend at the edges.
-
- Super Bike This is probably my most detailed object donw with Vertex yet.
- I wish I had more time to invest in it. Everything was made
- with extruded edges, which had the same curve applied to them,
- and some lathes. Now I just have to go in and clean it up and
- put more detail in.
-
- Towers Again, basic lathe stuff, and some scaling to the top
- "ornament" stuff. Half the base was created at first, then it
- was duplicated and mirrored (scaling by -1), and then
- overlay-fused together.
-
- The Art Machine
-
- This is the logo for my company. A simple collection of lathed
- parts and extrusions, and an example of what the bevel
- function can do.
-
- Temple I've always had an interest in greek/roman architecture. This
- is a simple object, but I think I got the proportions where I
- want them. I'd like to some day put some kind of statues or
- something on the 4 gables.
-
- Wave This is simply a lathed object with a math formula applied to
- it. The formula was Z=COS(SQR(X*X+Y*Y)*2)*10.
-
-