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╔════════════════════════════════════════════╗
║ We didn't say it--Boardwatch Magazine did! ║
╚════════════════════════════════════════════╝
┌─────────────────────────────────────────────────────────────┐
│ │
│ SYSTEM DESIGNER produces some of the most efficient ANSI │
│ screens we've seen done. And the SDL code it produces is │
│ clean and efficient as well. It reduces the task of up- │
│ dating and redesigning a particular menu or item to the │
│ trivial. │
│ │
│ │
│ We think it will allow many people to use TBBS that just │
│ wouldn't ordinarily want to go through the SDL learning │
│ curve. And for TBBS veterans, it makes system design and │
│ update chores much easier. As a third party "option", │
│ SYSTEM DESIGNER begins to look mandatory for serious TBBS │
│ Design work. │
│ │
└─────────────────────────────────────────────────────────────┘
Boardwatch Magazine
February 1993
Page 19
╔══════════════════════════╗
║ SYSTEM DESIGNER OVERVIEW ║
╚══════════════════════════╝
System Designer was developed under the premise that sysops should
not be forced to generate 80 column by 24 row BBS menus. Too much
time is spent displaying blank, meaningless screen information to
the caller. There had to be a better way!
If a sysop could design a menu that displayed only the meaningful
portions of the menu design screen to the caller, menu display speed
would be enhanced dramatically. In other words, why not display only
the portions of the menu design screen that represent the menu
entries, meaningful text and ANSI pictures that you wish your
callers to see.
Once the problem was defined and analyzed, the solution was obvious
-- make the BBS menu design process object-oriented. After drawing
to the screen each of the menu's entries, text, pictures, etc.,
these areas of the screen could be marked with the mouse and defined
as objects. Once defined, these objects could be more easily
manipulated (moved, copied, deleted, embedded in other objects,
etc.) and even assigned properties that make these objects behave
with TBBS functionality when code is generated for the object.
Consequently, if an area of the design screen is not marked as an
object, code will not be generated for that menu area and will not
be displayed to the caller. Code for the blank areas of the screen
is not generated, therefore, resulting in faster menu displays.
TBBS is already based on an object-oriented paradigm. Why not
automate the entire TBBS system design process with object-
oriented extensions and powerful, sophisticated file management
tools?
╔═════════════╗
║ The Results ║
╚═════════════╝
After three man years and countless hours of research, development
and testing, the answer is finally here--System Designer...
System Designer is an object-oriented CASE tool that enables you to
create sophisticated TBBS applications without writing a single line
of SDL code. TBBS menus that would have taken hours and days to
create with many of the industry's outdated menu design tools, can
now be created in a matter of minutes. That's right, minutes!
More importantly, the menus you design with System Designer are
object-oriented. That is, the menus you design display only the
portions of the menu screen you wish the caller to see. The days of
slooooowly displaying 80 column by 24 line menus to your callers
are gone forever.
However, System Designer's object-oriented design approach enables
you to effortlessly generate TBBS menus with dynamic menu entries.
In other words, you can easily define menu entries that are not
displayed to callers that do not have the appropriate privilege and
flag settings. This function is available for all menu entries, no
matter how complex the menu display becomes.
╔═══════════════════════════════════════════════════════════════╗
║ What will System Designer Generated Object-Oriented Menus Do? ║
╚═══════════════════════════════════════════════════════════════╝
Object-oriented menu design allows you, for the first time, to
create blazing, fast pulldown menus and moving light bar menus.
These menus are TRUE moving bar and pulldown window systems. Only
the screen elements that change are updated when you move from one
menu to the next. No other BBS software system, including WildCat!,
PCBoard, Major BBS etc. are capable of displaying BBS menus with
this level of functionality and display speed.
Don't worry if you want to generate traditional BBS menus. With
System Designer you'll be orders of magnitude more productive,
giving you more time to spend on the creative aspects of your BBS
designs and less time worrying about how to implement them.
System Designer is far more than a menu design tool, it is an
integrated design system composed of a variety of modules,
seamlessly integrated into a powerful development package that
handles every aspect of TBBS system design. More importantly, this
SAA/CUA based development environment was engineered for TBBS
sysops, and only TBBS sysops in mind.
╔═══════════════════════════════════════════════════════╗
║ Develop ANSI, B&W and ASCII Menus -- RIP Coming Soon! ║
╚═══════════════════════════════════════════════════════╝
Want to develop ANSI, Black and White, and ASCII versions of the
same menu and still develop them all in the same environment? No
problem. Designer, System Designer's menu design module allows you
to independently develop each of these menu types. Each menu version
is in memory and can be instantly accessed with the touch of a key.
Designing TBBS menus could never be easier!
Later this summer we will be releasing our RIP Integration Module
that allows you to seamlessly integrate TeleGraphix's RIPaint into
the System Designer development environment. You'll be able to
purchase from PC Information Group, Inc., the RIPaint menu design
software (at a very reduced price) as well our new RIP design
enhancement utilities and language files that greatly enhance your
RIP development efforts.
╔═════════════════════════════════════╗
║ System Designer Development Process ║
╚═════════════════════════════════════╝
Listed below is a flow diagram of the System Designer development
process.
Start the
Design
Process
Here
┌───────────┐
│ Start │ Load Code
└─────┬─────┘ Generator
│ and create
SDL code
╔═══════════╗ ╔═══════════╗
┌────║ Project ╟───────────────║ Code ║
After │ ║ Manager ║───────────┐ ║ Generator ║
designing │ ╚═════╤═════╝ │ ╚═════╤═════╝
your menu, │ │ Load Designer │ │ Compile the SDL
return to │ │ and draw/define │ │ code and test
Project │ TBBS Menus │ your new BBS
Manager │ ╔═══════════╗ │ ╔═══════════╗
└─────╢ Designer ║ └───╢ SDL ║
║ ║ Automatically ║ TBBS ║
╚═══════════╝ return to ╚═══════════╝
Project
Manager
╔═════════════════════════════════════╗
║ SYSTEM DESIGNER DEVELOPMENT MODULES ║
╚═════════════════════════════════════╝
As discussed, System Designer is based on a set of seamlessly
integrated development modules. Listed below are many of the
powerful design features for each of these modules.
╔═══════════════════════════════════════════════╗
║ DESIGNER - Object-Oriented Menu Design Module ║
╚═══════════════════════════════════════════════╝
┌─────────────────────────────┐
│ Object-Oriented Menu Design │
└─────────────────────────────┘
System Designer provides you with the industry's most advanced,
object-oriented BBS menu designer.
┌────────────────────────────┐
│ Windows-like Mouse Support │
└────────────────────────────┘
To mark an area of the menu design screen as a block, hold down the
left mouse button and drag the menu to mark the screen area. The area
marked will be painted in reverse print as you define the block.
┌───────────────────────────────────────────┐
│ Context Sensitive Block Manipulation Menu │
└───────────────────────────────────────────┘
Once an area of the screen has been marked with the mouse as a
block, simply click the right mouse button to display the Block
Manipulation Menu. A list of block functions like Copy Block, Delete
Block, Block Fill, Draw Box, etc. are displayed on this menu.
Simply point-and-shoot at the desired block manipulation function to
complete the task. Listed below are the available Block Manipulation
Functions:
* Copy Block
* Delete Block
* Move Block
* Fill Block With Characters
* Change Block Color Attributes
* Define Screen Area As An Object
* Draw Single And Double Line Boxes
* Draw A Single Line Shadowed Box (Transparent or Custom Shadow)
* Draw a Double Line Shadowed Box (Transparent or Custom Shadow)
* Conditional Attribute Change - Designer has the unique ability to
selectively change the colors of certain characters in a block.
For instance, Designer allows you to change only the YELLOW
foreground text in a block to RED. All other attributes are not
disturbed. In the same manner, Designer also allows you to
selectively change Background colors in a marked block.
┌───────────────────┐
│ SAA/CUA Interface │
└───────────────────┘
System Designer boast a true SAA/CUA compliant development inter-
face. Included is pulldown menus and accelerator key support for
literally all Designer functions.
┌────────────────────────────────┐
│ Multi-Version Menu Development │
└────────────────────────────────┘
Develop ANSI, Black and White and ASCII versions of the same menu in
the same design session. When saved, each of the three different menu
versions and their associated objects are saved in the same Library
File.
┌───────────────────────────────────┐
│ Drop and Drag Object Manipulation │
└───────────────────────────────────┘
Want to move an object to another position on the screen? It's
simple. Position the mouse cursor over the object you wish to move
and double-click the left mouse button. The object will then be
attached to the mouse cursor. Move the mouse and object to a new
screen location and click the left mouse button once to drop the
object in its new screen location.
┌─────────────────────────────────────┐
│ Character Based Containership (CBC) │
└─────────────────────────────────────┘
Character Based Containership (CBC) is the ability to embed or
create objects from existing objects on the design screen. For
example, let's assume that you have designed a menu and defined this
large menu area on the screen as an object. If you wish to place an
existing object on top of that larger object, simply drop the
smaller object on top of the larger object and System Designer will
automatically sense that the object drop was performed. When you
move the larger object in which you placed the smaller object on top
of, System Designer senses the move and changes the coordinates of
all the objects that were moved.
┌─────────────────────────┐
│ Complex Menu Generation │
└─────────────────────────┘
System Designer allows the sysop to design menus that exceed the
4096 byte character limit imposed by TBBS for each menu block. If
the limit is exceeded, you may instruct System Designer to generate
complex menus that store "portions" of the menu in external files
that are stored on disk and retrieved by TBBS on demand. However,
not all of the menu is stored on disk. Only the portions of the menu
that are not "dynamic entry objects" are stored as external files.
For the first time you may now develop HUGE ANSI, Black and White
and ASCII menus that exceed the 4096 byte limit and still have the
ability to display menu entries to only those callers that have the
appropriate privilege and access levels to view the menu entry.
Truly a remarkable menu design feature.
┌────────────────────────┐
│ Context Sensitive Help │
└────────────────────────┘
Help for literally every function in System Designer is only an F1
function keystroke away.
┌────────────────────────┐
│ Boundary Based Editing │
└────────────────────────┘
System Designer defines the edge of the screen and any line drawing
or extended character as a boundary. For example, if you begin typing
text inside a box on the screen, System Designer senses the boun-
daries of the box and will not destroy, as you type, insert or delete
characters, the lines that define the boundaries of the box. Text
input, deletion and centering text between boundaries is fully
supported.
┌──────────────┐
│ Line Drawing │
└──────────────┘
System Designer supports Single and Double Line Drawing with
Automatic Intersections. You can change the type of line you are
drawing while line draw mode is activated, as well as change the
color attribute of the line while in line draw mode. If you want to
erase a portion of the line you have drawn, simply press the Space
Bar to toggle the Erase Mode.
┌─────────────┐
│ Box Drawing │
└─────────────┘
System Designer supports Automatic Box Drawing with or without
Shadows (transparent and custom).
┌────────────────────┐
│ Character Painting │
└────────────────────┘
System Designer also supports the ability to paint characters on the
screen. During the character paint process, you have the ability to
point-and-shoot at a new paint character, as well as choose a new
color attribute.
┌───────────┐
│ UNDO/REDO │
└───────────┘
Single level UNDO and REDO capabilities are supported in System
Designer. If you make a mistake, simply issue an UNDO command to
restore the screen design to the state before the mistake was made.
Issue a REDO to restore the design screen change.
┌───────┐
│ Ruler │
└───────┘
A convenient pop-up ruler is only a keystroke away. Position the
horizontal and vertical rulers anywhere on the screen with either
the keyboard or the mouse.
┌────────────────────────┐
│ Import Screen Captures │
└────────────────────────┘
Using System Designer's SAVER.COM TSR screen saver, you have the
ability to capture almost any DOS-based text screen--including your
existing BBS screens. Once you have captured these files, Designer
allows you to effortlessly import these images and paste them into
the edit screen.
┌───────────────────┐
│ Mouse Sensitivity │
└───────────────────┘
Designer allows you to change the Horizontal and Vertical Mouse
Sensitivity, as well as the left mouse button "double click rate"
used to select objects on the screen.
┌──────────────────────────────┐
│ Object Referential Integrity │
└──────────────────────────────┘
Designer automatically audits your design screens to ensure that all
text information on the menu design screen is marked and defined as
objects. If areas of the menu screen are not marked as objects,
Designer points out the object definition omissions and optionally
allows you to define the objects before exiting the system.
┌──────────────────────────────────────────────────────────────┐
│ Point-and-Shoot at Conference, Message Boards and Menu Names │
└──────────────────────────────────────────────────────────────┘
Designer looks in the current directory for a copy of TBBS's
CONFIG.CTL configuration file. If this file is found, Designer allows
you to automatically insert on the Opt Data definition field
Conference, Message Board Names and the name of Menus already
defined. Simply point-and-shoot at a scrolling list of these items
and insert the name on the Opt Data Line.
┌──────────────────────┐
│ Insertion Parameters │
└──────────────────────┘
Position the cursor on the screen where you wish to place a TBBS
Insertion Parameter. Activate the Insertion Parameter Scrolling Pick
list and click on the parameter of your choice. The Insertion
Parameter will be inserted on the screen at the position of the text
cursor.
┌────────────────────────────┐
│ Final ANSI Cursor Position │
└────────────────────────────┘
Designer allows you to specify the final position of the cursor after
an ANSI menu has been displayed to the caller. You may specify the X
and Y screen location as well as the foreground and background color
you wish the cursor to have. This is an invaluable function for
writing custom COMMAND: prompts and making the cursor disappear.
┌────────────────────────────────────────┐
│ 64 Objects Per Menu Definition Version │
└────────────────────────────────────────┘
You may define up to 64 objects for each individual ANSI, Black and
White and ASCII menu versions. This totals 192 object definitions per
menu version set.
┌─────────────────────┐
│ Ordering Of Objects │
└─────────────────────┘
Designer allows you to change the order in which objects are
displayed to the caller. Therefore, you can display a menu on the
screen and then go back and fill the menu with text information,
insertion parameter information, as well as restricted menu entries.
This effect also allows you to perform limited animation.
┌──────────────────┐
│ In-Line SDL Code │
└──────────────────┘
Designer allows you to effortlessly insert SDL, macro or screen
design code anywhere in the menu block definition.
┌───────────────────────────┐
│ Object Definition Classes │
└───────────────────────────┘
* Entry Objects (TBBS Functional Class Object)
* Non-Display Objects (TBBS Functional Class Object)
* Text Objects (System Designer Display Class Objects)
* Frame Objects (System Designer Display Class Objects)
┌────────────────────────────────┐
│ Special Write Over Object Mode │
└────────────────────────────────┘
Designer includes a "Write Over Mode" that does not allow you to type
over existing object definitions unless you truly want to.
┌─────────────────────┐
│ Object List Reports │
└─────────────────────┘
System Designer allows you to print various reports detailing which
objects have been defined for each menu version, or a combined report
listing the object definition data for all menu versions and
associated object data.
╔═════════════════╗
║ Project Manager ║
╚═════════════════╝
Tired of trying to track the hundreds, if not thousands of separate
files needed to organize, manage and implement a large, sophis-
ticated BBS? With System Designer you'll never have to worry about
losing or misplacing a BBS file again. System Designer's Project
Manager module directs the entire BBS design process. Click a button
to ADD a new menu design to your project. Click another button to
edit a menu file. Every aspect of the design process is managed for
you -- everything from file management to code generation activ-
ities. The entire BBS development process is "project based", the
way BBS system development should be.
When you wish to generate and compile an SDL file, Project Manager
knows where your menus and external files are stored and
automatically instructs the code generator how to assemble the files
to generate flawless SDL code. Cutting and pasting messy screen
display code in your SDL language file is a thing of the past.
Want to make a minor adjustment to an existing menu. No problem.
Project Manager senses the small changes that you have made and only
generates SDL menu code for the changes you have made. For large
BBS(s) this Conditional Code Generation and Compile step provides
extremely fast "edit-generate-compile-test" development cycles.
┌─────────────────────────────┐
│ Features Of Project Manager │
└─────────────────────────────┘
- Project Manager allows you to generate an unlimited number of BBS
projects (i.e. limited only by hard drive capacity). Facilities
are included to create these BBS projects and even share menus
between BBS projects.
- Conditional Code Generation - Project Manager tracks your every
design move and is aware of the status of each of your menu
files. Project Manager knows which files have been generated,
which have changed, and what new SDL code must be re-generated to
update your BBS with your new changes.
- Project Manager allows you to generate SDL code for your BBS in
a number of ways:
* Generate SDL code for every menu in The Active Project File.
* Generate SDL code and compile only the menu files that have
changed since the last compile.
* Generate a single object-oriented ANSI menu. (DO NOT generate
SDL object entries.)
- Because System Designer allows the use of SDL-based macros in the
system, Project Manager allows you to specify a user-defined Macro
File to be included in the final SDL output. Using this feature,
you may include all of the macros that you presently use in your
hand-coded BBS design, and use them on Opt Data and In-Line code
lines in Designer. We don't want to change the way you develop
TBBS systems, we just want to make you more productive.
╔══════════════════════╗
║ User Access Database ║
╚══════════════════════╝
The User Access Database module allows you to create User Access
Level macros and styles. Creating user access level macro defi-
nitions for limiting access to menu and menu entries is now a simple
point-and-shoot process. When all macros have been defined, the User
Access Database generates a macro file that is automatically
included in your SDL code.
However, the most impressive feature of this utility is its
generation of user access level styles. The information associated
with these styles are identical to the macro definitions generated
and included in the final SDL file. However, these styles are
automatically listed in a scrolling table on Designer's Object
Definition Screen. When defining the objects for your menu(s),
simply point-and-shoot at a user access style definition and assign
the preset style values to the object's ANS, IBM, PRIV and A1-A4
flags settings.
╔════════════════════════════════╗
║ Object-Oriented Code Generator ║
╚════════════════════════════════╝
System Designer's state-of-the-art, object-oriented code generator
is totally transparent to you, the BBS designer. Code generator is
called from the Project Manager module and is passed all parameters
needed to generate complete SDL-based TBBS systems.
Code generator produces the most efficient ANSI menus in the
business. Numerous ANSI optimization algorithms are built directly
into the code generator engine, assuring you of the fastest and most
accurate menu display code possible.
╔══════════════╗
║ SDLERROR.EXE ║
╚══════════════╝
SDLERROR.EXE is a unique utility that filters the SDL compiler
output and looks for any errors that may have occurred during the
compile process. (System Designer can be seamlessly integrated with
this module and the SDL compiler.) Output is "piped" to a file
instead of the normal output to console. Once the compile is
complete and errors were indeed found, SDLERROR.EXE loads the
compiler output file into a scrolling table and highlights the SDL
errors.
Essentially the only errors that should be encountered from an SDL
file generated by System Designer are menus that have exceeded the
4096 byte limit and errors found in end user input of macro
definitions and in-line code on the Opt Data line. If a menu has
exceed the maximum 4096 byte character limit, simply return to
Designer and activate the Complex Generation option on the Menu
Definition Screen and save the menu. Now re-generate SDL code with
System Designer and compile without SDL menu capacity errors.
╔════════════════════════════════╗
║ Capture Your Existing BBS Menu ║
╚════════════════════════════════╝
SAVER.COM is a 19K terminate and stay resident (TSR) screen capture
utility that will capture almost any DOS-based text screen. Do you
like your existing BBS menus? If so, simply capture your existing
BBS menus with SAVER.COM and import them into Designer. Now define
the areas of the menu you wish to display to your callers as objects
and finally give the menu functionality. Your old BBS menus are now
highly efficient object-oriented menus that will be displayed to
your callers much more quickly and efficiently.
╔═══════════════════╗
║ Reference Manuals ║
╚═══════════════════╝
The System Designer software is accompanied by a 220 page User's
Reference Manual and a short, but informative 20 page Getting
Started Guide. These reference manuals are truly typeset at 2400 dpi
and contain over 150 screen shots, figures and charts to make
learning System Designer a breeze. More importantly, an extensive 66
page tutorial has been included to help guide you through every step
in creating a complete TBBS bulletin board system with System
Designer. Also included in the Reference Manual is a detailed
Utilities Guide that illustrates every feature of the system, as
well as provides real world examples and grey-scaled screen shots to
help reinforce the material.
Documenting technical, computer information is our business. PC
Information Group, Inc. has been publishing magazines, technical
journal, books and computer software since 1988. Our vertical market
technical journals are considered the best in the industry. Our
expertise in writing, technical editing and graphics design of
detailed, but functional technical information is reflected in all
of System Designer User's Reference Manuals and documentation.
╔═══════════════════╗
║ Technical Support ║
╚═══════════════════╝
System Designer is supported by three (3) full time software
engineers employed by PC Information Group, Inc. specifically to
provide support for the System Designer family of products. These
support engineers were responsible for in-house Alpha, Beta and
Gamma testing of this product and are extremely knowledgeable TBBS
system developers. They worked very closely with the principle
developer of System Designer and have to date generated over 2,000
menus with the system.
╔══════════════════════════════╗
║ Minimum System Configuration ║
╚══════════════════════════════╝
* IBM PC AT or 100% Compatible
* 512K RAM
* MS-DOS or PC-DOS Version 3.0 or later
* Hard Drive with 1.0 megabytes available
* One 5.25" 360K or one 3.5" 1.44 megabyte floppy disk drive
->* Microsoft(R) or compatible mouse
* Dot Matrix Printer for print Object Reports
* TBBS Version 2.2 for compiling and running your complete BBS
system
╔═══════════════════════════╗
║ Future Of System Designer ║
╚═══════════════════════════╝
System Designer represents the state-of-the-art for TBBS menu
generation. However, as the on-line world migrates from the
character-based menu environments to graphics-oriented systems,
System Designer will be there to make the transition as smooth as
possible. We have developed and are testing a variety of System
Designer upgrades and enhancement modules to make the co-deve-
lopment of text-based menus and graphics-based systems as seamless
as possible.
Because System Designer was developed with a flexible open
architecture, we will quickly support full integration of RIP-based
development tools into the System Designer environment. These
graphic design tools, along with the support and documentation
modules we will envelope around these new development tools are
guaranteed to make System Designer the preferred development
environment for all TBBS developers for many years to come.
TeleGraphix's new RiPaint will be available directly from PC
Information Group, Inc. as an inexpensive add on module to System
Designer. Because PCIG is a RIP system integrator, we will purchase
RIPaint in large quantities and pass the saving on to our
customers.
As the sophistication of BBS(s) grow, so do the technical
requirements and techniques for developing on-line applications. We
believe that BBS sysops are now demanding state-of-the-art,
commercial quality software, technical support and commitments from
their software companies. PC Information Group, Inc. has made a
very large commitment to ensure that TBBS developers have the
most sophisticated development tools in the BBS industry.
╔═════════════════════════╗
║ System Designer Pricing ║
╚═════════════════════════╝
You may purchase the complete System Designer development environment
for $185.00 U.S. from Advanced Systems Research on the Advanced System
BBS.
* Visa/MasterCard/American Express accepted
╔══════════════════╗
║ Shipping Options ║
╚══════════════════╝
* UPS Ground Service $6
* UPS BLUE Service $8
* UPS RED Service $18
* Federal Express Service available on request
╔═════════════════════════════╗
║ 30 Day Money Back Guarantee ║
╚═════════════════════════════╝
If for any reason during the first 30 days you are not pleased with
System Designer, call for a Return Authorization number and send the
software package back. We will promptly refund the entire purchase
price, less shipping and handling.
╔════════════════════════════╗
║ PC Information Group, Inc. ║
║ Company Profile ║
╚════════════════════════════╝
PC Information Group, Inc. has been publishing computer-related
magazines, technical journals and books since 1988. PCIG, Inc. and
its sister company Blackledge Publishing, Inc. publish The Clarion
Tech Journal (PC), Dimensions--Journal of the 4th DIMENSION Envi-
ronment (Macintosh), and are in the development and implementation
stages of magazines for Novell Netware 4.0 (PC) and SuperBase 2.0,
a sophisticated database development environment for Windows.
As for computer-related reference books, there are too many to even
begin listing. We are presently working on 12 new titles for Fall/
Winter 1993 and Spring/Summer 1994. (Four of these titles are BBS
related.) Regarding BBS subjects, PCIG publishes SysLaw (Lance Rose
Esq.), the definitive legal guide for bulletin board sysops, and is
working with a distinguished group of TBBS developers to bring you
(and I'm sure you'll enjoy it) Tips, Tricks and References for TBBS.
Publication date is late August 1993.
TO GAIN ACCESS to the Advanced System BBS,
DIAL 702-334-3308
LOGON: TBBS SYSOP
PASSWORD: SYSMON
After you complete the registration, you will be given a logon prompt again.
Enter your registration name and continue your normal TBBS 1st time logon.
This will give you an unrestricted account on my 48 line system.
The Advanced System BBS itself is a show place for TBBS technology and bbs
configuration and implementation. Feel free to harvest ideas and techniques
from the ever changing system.
If you are registered with any ASR product you may access the ASR Support
Echo using our toll free 800 number at:
┌────────────────────────────────────────────────────────────────────┐
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│ 1-800-ASR-TBBS │
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Advanced Systems Research, Inc.
1280 Terminal Way
Bldg 39
Reno, Nv 89502
702-334-3304 (voice) 334-3308 (bbs)
FidoNet - 1:213/900
InterNet - alan.mcnamee@asr.com
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║ PC Information Group, Inc. ║
║ Software Engineering Division ║
║ 1126 East Broadway ║
║ Winona, MN 55987 ║
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║ (800) 321-8285 sales and marketing representatives ║
║ (507) 452-2824 customer service representatives ║
║ (507) 452-0037 FAX ║
║ (507) 454-8025 BBS (System Designer Forum and technical support) ║
║ (507) 452-0450 technical support engineers ║
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