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Interactive Entertainment 11
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EPISODE_11_MAR_1995.iso
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Wrap
Text File
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1995-02-28
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3KB
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87 lines
@quest[1]
What did you do for a living before writing computer games?
@quest[2]
What was your first experience with computer games?
@quest[3]
How did you get started writing computer games?
@quest[4]
What first attracted you to computer games?
@quest[5]
What did you particularly like about Infocom text adventures?
@quest[6]
What happened to your first company, Challenge?
@quest[7]
Who was in your first programming team?
@quest[8]
Do you do any programming these days, or just writing?
@quest[9]
What was your first adventure game?
@quest[10]
What was your second adventure game?
@quest[11]
What do Legend games all have in common?
@quest[12]
Are there any big mistakes you regret in your early games?
@quest[13]
Do you ever go back and play your earlier games again?
@quest[14]
Do you like playing your earlier games again?
@quest[15]
Who do you consider your audience as youÆre writing?
@quest[16]
What makes a satisfying game?
@quest[17]
What do you look for in a game, as a player and a creator?
@quest[18]
Are there any weird coincidences in your career?
@quest[19]
How important are graphics in a game?
@quest[20]
What is the biggest challenge of designing games at Legend?
@quest[21]
Do you have a strong visual sense?
@quest[22]
What was the initial goal of Legend Entertainment?
@quest[23]
Why did you stick with the text-parser interface for so long?
@quest[24]
Why did you choose to focus on text-heavy adventure games at Legend?
@quest[25]
What was the first Legend game?
@quest[26]
Are you continuing to work with Steve Meretzky?
@quest[27]
What was the hardest thing about starting Legend?
@quest[28]
How did Legend solve its distribution problems?
@quest[29]
What was LegendÆs first game from a licensed property?
@quest[30]
Why is it important to constantly update your technology?
@quest[31]
What sort of game does Legend do best?
@quest[32]
Why is humor so important in game design?
@quest[33]
What was the turning point in LegendÆs game design?
@quest[34]
What were your concerns about using a point and click interface?
@quest[35]
Who is responsible for the Xanth point and click interface?
@quest[36]
Did Companions of Xanth expand the Legend audience?
@quest[37]
What has Steve Meretzky done for Legend recently?
@quest[38]
Why has Death Gate been so successful for Legend?
@quest[39]
Who is designing the upcoming science fiction game, Mission Critical?
@quest[40]
How has Mike VerduÆs hard SF interest affected Mission Critical?
@quest[41]
How is Mission Critical different from previous Legend games?
@quest[42]
Does Mission Critical have a particularly strong story?
@quest[43]
What do you see in LegendÆs future?