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Waveform Audio File Format  |  1995-03-01  |  510.1 KB  |  1 channel  |  22,050 sample rate  |  23 seconds
Transcription: Daggerfall still uses a first-person 3D engine, but the world of Tamriel has been made even more realistic thanks to improved texture mapping and more emphasis on topography. The engine itself is totally different from the one that was in Arena. It's a fully contoured landscape where everything from mountain peaks to swimming through the ocean to climbing down into the bottom of the ocean and exploring shipwrecks and whatnot.