Transcription: This is a conscious design decision in this particular game by the original board game designer. He did not want a player to be able to, quote, conquer the world. He gives every player a finite amount of resources and within those resources you have to constantly balance what you have to proceed up the technological ladder towards civilization rather than just plain flat out conquering the world militarily. That's why you're given a ceiling on how many forces you can have in terms military pieces, that sort of thing. It's a very good, very delicate balancing act, really, which makes it stand o ...