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~Woodruff
Complete solutions and data tables. (Edited by Simon Burrows)
~`INTRODUCTION
~`════════════
`Okay, so here it is, folks, the COMPLETE player's guide to Woodruff!
`This document contains a brief summary of the aims of the game, 9
`tables containing important information from the game, and then, and
`only then, a complete solution to the game.
`Please excuse places in the text where I've had to replace the word
`'to' with '2', and the word 'for' with '4' so I may keep the line
`lengths down. (-Simon)
`══════════════════════════════════════════════════════════════════════
~` Summary of aims
~` ═════════════════
`1) Find the boots
`2) Find some money
`3) Get hold of a bluxtre nut, then bluxtre pulp
`4) Meet all the Wisemen of the temple and elsewhere
`5) Get taken on at the factory, to get into the asylum, then High
` Morals Club
`6) Give all the syllables to the Wisemen in order to form the Council
`7) Get taken on at the prison in order to meet Azimuth
`8) Go to the party and seduce Coh Cott
`9) Neutralize The Bigwig
~` Data Tables
~` ═════════════
~`Table 1 - WHO TO GIVE THE SYLLABLES TO
~`────────────────────────────────────────
`Elementary Syllable Word Wiseman
`Time Syllable Time Wiseman
`Energy Syllable Strength Wiseman
`Green Syllable Fertility Wiseman
`Artistic Syllable Talent Wiseman
`Medical Syllable Health Wiseman
~`Table 2 - WHERE AND HOW TO GET THE SYLLABLES
~`──────────────────────────────────────────────
`Ruling Syllable THRONE ROOM Discussion King
`Advisory Syllable COUNCIL ROOM Discussion Time Wiseman
`Elementary Syllable VERB SAGE Bean on Animal
`Time Syllable TWEET BOUTIQUE Troag Clock
`Green Syllable HOUSE OF HAPPINESS Happiness formula autistic
`Artistic Syllable HIGH MORALS Cassette diva song
`Medical Syllable VIRTUAL TRIP Save Health Wiseman
`Intuitive Syllable ARISTO'S TERRACE Snail statue spiral
`Energy Syllable THRONE ROOM Unknown Boozook's trunk
~`Table 3 - WHERE TO USE THE FORMULAE
~`─────────────────────────────────────
`Memory WINO ALLEY Wino tells about factory hiring
` ADMIN CENTRE Bureaucrat to find the form
`Happiness HSE. OF HAPPINESS Autistic child gives Green Syllable
` PARTY Dezombified Coh Cott, to seduce her
`Discerning VIRTUAL TRIP 3 cups trick player to drop the eye
` PRISON TOWER Prison wall to find stone staircase
`Growth COH COTT Grow plant to enter Bigwig's house
` LAB Mad Prof. to free Fertility Wiseman
`Past COMMEM. MONUMENT Commander's statue to enter the past
`Strength ADMINISTR. CENTRE Bureaucrat 4 respiration certificate
` STAIRCASE Shop window to get a kite
`Diagnostics PARTY zombified Coh Cott to get antidote
~`Table 4 - COMPOSITION OF THE FORMULAE
~`───────────────────────────────────────
`Memory = Ruling + Elementary + Ruling 1 + 3 + 1
`Happiness = Artistic + Elementary + Advisory 6 + 3 + 2
`Discerning = Intuition + Intuition + Elementary 8 + 8 + 3
`Growth = Elementary + Green + Advisory 3 + 5 + 2
`Past = Time + Elementary + Ruling 4 + 3 + 1
`Strength = Energy + Advisory + Elementary 9 + 2 + 3
`Diagnostics = Elementary + Medical + Elementary 3 + 7 + 3
~`Table 5 - THE DIGICODES OF THE WISEMEN
~`────────────────────────────────────────
`Door to Taste Wiseman's Room KAH BLAZ ZIG STO
`Door to Health Wiseman's Room POO ZIG DRU BNZ
`Door to Fertility Wiseman's Room BNZ POO GLAP BLAZ
`Door to Talent Wiseman's Room KAH LRZ GOZ GNEE
`Door to Council Room BLAZ KAH ZIG DRU
`Door to Throne Room ZIG STO DRU BLAZ
`Door to Word Wiseman's Room BNZ BNZ BNZ GLAP
`Aristocrats Terrace Reception Door GLAP ZIG GNEE LRZ
`King's trunk GLAP POO GNEE ZIG
~`Table 6 - WHERE TO FIND THE DIGICODES OF THE WISEMEN
~`──────────────────────────────────────────────────────
`Door to Taste Wiseman's Room Menu with the King
`Door to Health Wiseman's Room Word Wiseman gives it
`Door to Fertility Wiseman's Room Word Wiseman gives it
`Door to Talent Wiseman's Room Gives it himself
`Door to Council Room Time W.'s message
`Door to Throne Room Spinning Top gives
`Door to Word Wiseman's Room Time Wiseman gives it
`Aristocrats Terrace Reception Door Coh Cott on Tobozon
`King's trunk Dying man gives it
~`Table 7 - THE TOBOZON
~`───────────────────────
`The weather channel KAH ZIG STO BLAZ
`Azimuth channel POO POO ZIG ZIG
`Heart-to-Body channel POO BNZ BLAZ DRU
`Recruitment No. DRU BNZ POO GLAP
`Heart-to-Body programme No. ZIG DRU GNEE BNZ
`Coh Cott's No. BLAZ KAH POO GLAP
`Tax Office No. GNEE BNZ GLAP POO
~`Table 8 - THE WEATHER FORECAST
~`────────────────────────────────
`■ Showers in the "PLEASURE DISTRICT"
`■ Lightning strikes in "SLAMMERS END"
`■ Strong wind in "BIGWIG'S SQUARE"
`■ Uneven rain over "THE PLEASURE DISTRICT"
` or
` Showers on "THE ADMINISTRATION CENTRE"
`■ Meteorite storms in "BIGWIG'S SQUARE"
`■ Showers on the "THE ADMINISTRATION CENTRE"
`■ Lightning strikes in "SLAMMERS END"
`■ Huge meteorites falling in front of "THE ADMINISTRATION CENTRE"
`■ Strong winds near the tower in "THE PRISON"
` or
` Uneven rain over "SLAMMERS END"
`■ Strong winds in front of "THE ADMINISTRATION CENTRE"
`■ Huge meteorites falling in "BIGWIG'S SQUARE"
`■ Strong winds in front of "THE ADMINISTRATION CENTRE"
~`Table 9 - THE MASTER'S POWERS
~`───────────────────────────────
`SLAMMERS END Go towards the house Ear control
`WINO ALLEY Click on the switch Hair control
`FOUNTAIN SQUARE Click on the public tobozon Eye control
`ADMIN. CENTRE Click on grafiti when leaving club Nasal control
`CENTRAL PRISON TWR. Use grabber on left-hand gargoyle Face control
~` The solution
~` ══════════════
~`Part 1 - AZIMUTH's HOUSE
~`──────────────────────────
Woodruff leaves the devastated house with a terrible headache & vague
memories of a flash. He just has one word in his head : Schnibble. In
the house there are traces of a struggle. Woodruff cant read. He asks
an onlooker what has happened in the house and where he is. Woodruff
notices a boot on the roof, impossible to get to. A button can be
picked up ; it's Woodruff's teddy bear's eye. On the left, Staircase
Street : a police road-block prevents Woodruff from exploring for the
moment. Go into the screen on the right.
~`Part 2 - SAD BOOZOOK STREET (optional)
~`────────────────────────────────────────
You can speak to the sad Boozook and the woman. Leave by the top right
hand corner.
~`Part 3 - BRIDGE OF SLUMS
~`──────────────────────────
Click on the river. You can't cross with bare feet.Click on the crate,
then the nut and use it on the beggar. He'll send back a boot which is
in his bag.
~`Part 4 - AZIMUTH's HOUSE
~`──────────────────────────
Use the boot on the one on the roof. It will fall down. Inside,
Woodruff finds a photo of Azimuth. Use the pair of boots. Now Woodruff
is no longer barefoot.
~`Part 5 - SAD BOOZOOK STREET
~`─────────────────────────────
Using the photo on the young woman gives a newspaper article in
return, but Woodruff can't read.
~`Part 6 - BRIDGE OF SLUMS
~`──────────────────────────
Cross the river with the boots. Pick up the screw. Leave the screen by
the right.
~`Part 7 - WINO ALLEY
~`─────────────────────
Click on the wino ; he's too drunk to give a sensible reply. Click on
the bag of feathers ; Woodruff gets some feathers. Go into the bar.
~`Part 8 - BAR
~`──────────────
For the moment, Woodruff can't go into the Pleasure District. Click on
the barmaid. She recognises Woodruff because she's his former
schoolmistress, and finds he's grown up a lot. She gives him a stone
"A" and identifies JF Sebastian. Click on JF Sebastian and Woodruff
gets the cup of coffee. JF Sebastian tells what happened in front of
Azimuth's house : He had seen some men in black and recognised The
Bigwig.
~`Part 9 - HEADLINES
~`────────────────────
Flashback. Woodruff remembers : "Azimuth's kidnapping, The Bigwig
killing his teddy bear.....Woodruff has become an adult." Now,
Woodruff has one sole aim: to find Azimuth and avenge The Bigwig. Pick
up the paintbrush. Go back to the bar by leaving on the right.
~`Part 10 - BAR
~`───────────────
Use the newspaper article on the barmaid so she can teach Woodruff
to read. It's an article about Azimuth. Click on the elastic barman
while he's at the bottom, and Woodruff gets a bottle-opener. Click on
the poster at the bottom to get the tobozonic weather forecast
channel. Leave by the left.
~`Part 11 - WINO ALLEY
~`──────────────────────
Give some coffee to the wino, who, once he's sobered up, gives a
meteozon watch. However, every time you address him after that, he'll
answer that he can't remember a thing. Using the paintbrush on the tar
gives a sticky tar brush. Leave by the left.
~`Part 12 - SAD BOOZOOK
~`───────────────────────
Use the stone "A" on the A imprint. Woodruff will get a tobozon. From
now on, the tobozon is undergoing an inventory and has the first
number : that of the weather forecast channel. Get the tobozon out of
the inventory : you'll receive a message from Azimuth.
~`Part 13 - STAIRCASE
~`─────────────────────
Click on the shop window ; there is a Boozook kite. Click on the tin
can ; Woodruff gives it a kick and a bean falls out of it. Pick up the
bean and the tin can. Leave by the bottom left hand corner.
~`Part 14 - COMMEMORATIVE PLACE (optional)
~`──────────────────────────────────────────
This is the place that commemorates the Commander's founding of the
Town. He was the human who exterminated the Boozooks. There is a
statue of the Commander here. For the moment, we are in the present,
and not much is going on.
~`Part 15 - AZIMUTH'S HOUSE
~`───────────────────────────
Now that Woodruff can read, click on the elevator.
~`Part 16 - ADMINISTRATION CENTRE
~`─────────────────────────────────
Click on the Bureaucrat. He's rude & arrogant. He tells Woodruff that
The Bigwig lives at the top of the Town, but to reach the top,
you have to work. Leave by the left.
~`Part 17 - BROTOFLATRON SQUARE
~`───────────────────────────────
There's a poster offering work at the factory, and gives a tobozon
number. Dial the number. The Recruitment manageress tells Woodruff
that in order to work he must send her a respiration certificate via
the tobozon, as well as a Brotoflatron I.D. photo.
~`Part 18 - ADMINISTRATION CENTRE
~`─────────────────────────────────
Click on the Bureaucrat ; Woodruff asks him for a respiration
certificate. The Bureaucrat asks him to bring him a breath sample in a
standard container. There's a salesman selling bluxtre nuts, but
Woodruff doesn't know that he needs them yet. There's a closed door :
Its the High Morals Club. If you click on this you will learn that, in
order to enter, you must be impeccably dressed. Leave by the left.
~`Part 19 - BROTOFLATRON SQUARE
~`───────────────────────────────
In order to use the brotoflatron, you need at least one strul. It's
impossible to leave the screen by the left, towards the Virtual Trip
Tower, for the time being. The storekeeper at the Cui-cui store is
sleeping under an artificial sun lamp, with a fan blowing his hair.
Beside him, there is a finger made of morphoplastoc, which is
impossible to take. Click on the gambler at the entrance to the store:
at the back there's a secret entrance into a clandestine betting shop.
Go into the store by the right.
~`Part 20 - CUI-CUI STORE
~`─────────────────────────
A rat is going round and round in a wheel ; this is the wheel that
drives the storekeeper's fan. Use the screw on the wheel and the rat
stops going round so that the storekeeper gets his hair in his eyes.
Click on the plastic finger. There's a Lovebird in the foreground.
It's impossible to speak to him as he is gazing at a pin-up. You have
to use the tarred paintbrush (paintbrush in Headlines and tar in Wino
Alley) on the photo, and this will dress the pin-up again. Now you can
talk to the Lovebird. He used to be a doorman at the High Morals Club
but was thrown out 4 indecency because he was going bald at the back.
Give him some feathers. He will fly off to resume his job at the High
Morals Club. At the back of the room, it's dark, but there is a switch
which emits a ray of light which hits a flapper in three places. In
two out of three positions, the ray is reflected onto a clapper, also
in three different places. Click twice on the flapper, then once on
the clapper, then once on the switch : a nose will appear . Use the
morphoplastoc finger on the nose to open the secret passage towards
the clandestine betting shop.
~`Part 21 - CLANDESTINE BETTING SHOP
~`────────────────────────────────────
Two opponents are having an Indian Wrestling match. In the corner, a
champion is locked away in a cage. You can annoy him. If you click on
the barman, he will serve woodruff a glass of water. If the champion
is pushed far enough, he will throw a pill into Woodruff's glass which
will temporarily excite him. Leave by the right.
~`Part 22 - PLEASURE DISTRICT
~`─────────────────────────────
This is the place that Woodruff's schoolmistress was forbidding him to
enter at the bar. This is also where Azimuth was advising him to go
for help when he spoke to him on the tobozon. You can talk to the
Spinning Top. She used to work as the King's secretary but was laid
off through lack of money. She gives the access code to the Throne
room: ZIG STO DRU BLAZ. Click on the flipper three times to get a
strul. Use this on the slot machine and Woodruff will get a few struls
(if Woodruff has only got one strul, he will still obtain a few
struls). From now on, with these struls, Woodruff will be able to use
the brotoflatron and pay for Virtual Trips.
~`Part 23 - CLANDESTINE BETTING SHOP
~`────────────────────────────────────
Now Woodruff can play. Click on the bookmaker, who tells him that he
can win money by betting a strul on either the red or the black.
Woodruff can win three struls or lose one.
~`Part 24 - BROTOFLATRON SQUARE
~`───────────────────────────────
At the store's exit, take the escalator up.
~`Part 25 - BIGWIG'S SQUARE
~`───────────────────────────
Click on the robot to get a false shirt front. Go into the false parts
store with at least 6 struls in order to buy some blue eye glasses and
a plastic jaw. Click on the poster on the left : it gives the channel
for a TV show called "Heart-to-Body". Dial this number on the tobozon,
Woodruff gets through to the programme and falls in love with Miss Coh
Cott. Dial the programme number, Woodruff gets through to Coh Cott's
secretary who calls him back later to give him Coh Cott's private
number. The other poster is an advertisement for a Virtual Trip. Click
on the stain, and a dustbin bag falls out. Woodruff can pick it up.
Take the lift back down.
~`Part 26 - BROTOFLATRON SQUARE
~`───────────────────────────────
Now that he has a strul, Woodruff can have a photo taken : in order to
do so, click on the brotoflatron to come forward into the foreground,
then use a strul on it. Use the photo in the tobozon player to send it
to the Recruitment Manageress. She replies: "He must be well-dressed."
Optional : Use the false shirt front and the blue eyes on Woodruff,
then take a photo. Send it to the Recruitment Manageress. She will
answer that the modern workman has a fine jaw. Use the false shirt
front, the blue eyes and the false jaw on Woodruff, then take a
photo. Send it to the Recruitment Manageress. She will answer that
she's sorry he doesn't have black hair. Use the false shirt front, the
blue eyes, the false jaw and the tar brush on Woodruff, then take a
photo.Send it 2 the Recruitment Manageress who will say that he really
needs a nice smile. Re-do the photo with the same accessories :
Woodruff smiles automatically. Send the photo to the Recruitment
Manageress who will say :"You call that a smile ? What about the teeth
?" The situation is blocked because Woodruff hasn't got an artificial
smile. Take the elevator to get to Bigwig Square.
~`Part 27 - BIGWIG SQUARE
~`─────────────────────────
Leave by the bottom left hand corner.
~`Part 28 - DRY FOUNTAIN SQUARE
~`───────────────────────────────
There's no water in the fountain. It's only full of earth. There is a
public tobozon which may be switched on : The President is talking a
bout new taxes. A Boozook is working lazily. It's possible to speak to
him. The Talent Wiseman is there, selling souvenirs.Buy a hat from him
by using a few struls on him.The Talent Wiseman suggests that Woodruff
go and visit his wife at the Boozook temple and gives him the access
code to her room: KAH LRZ GOZ GNEE. Woodruff learns that he must bring
him back the Artistic Syllable. Leave by the left.
~`Part 29 - SLAMMERS END (optional)
~`───────────────────────────────────
There's a print of a fish on a rock. In front of the prison, there's a
jailer, but Woodruff can get nothing out of him for the moment. Come
back to Fountain Square by leaving via the bottom right.
~`Part 30 - BIGWIG SQUARE
~`─────────────────────────
Leave by the top left hand corner.
~`Part 31 - FACTORY SQUARE
~`──────────────────────────
Members of the Schnibble Sect are waving a banner. You can talk to the
chief disciple. Woodruff is not very interested for the moment.
(Optional) There is a newspaper, only if Woodruff has fallen in love
with Coh Cott. Click on this. Woodruff learns that Coh Cott and The
Bigwig are together. He is flabbergasted. He doesn't want to do
anything else. Click on the bench. He goes to it and remains inert.
Click several on Woodruff several times so that he begins to cry. Then
click on the doorbell, and a Boozook will come out, see Woodruff
crying, and bring him a paper hanky. A paper aeroplane arrives and
flies into the Boozook's house. You have to click on the doorbell
again so that the Boozook brings the paper out to Woodruff. Woodruff
reads. Its a message from Azimuth with a tobozon number on it.
Woodruff begins to take heart again.
~`Part 32 - TEMPLE ENTRANCE
~`───────────────────────────
The guard at the Boozook temple announces that he will only open the
door in exchange for a bluxtre nut.
~`Part 33 - ADMINISTRATION CENTRE
~`─────────────────────────────────
Woodruff goes back to see the nut salesman who tells him that he has
sold the last of the nuts to a certain Mr. Ernst Blinst (the boss of
the Virtual Trip Co.). Go back to THE PLEASURE DISTRICT.
~`Part 34 - PLEASURE DISTRICT
~`─────────────────────────────
Leave by the right.
~`Part 35 - VIRTUAL TRIP
~`────────────────────────
Click on the large rock on the right. From now on you can go directly
to Brotoflatron Square or to the Virtual Trip Tower. You can win or
lose struls by playing three cups : you have to find the eye under one
of the three upturned bowls. Click on the elevator to go down.
Woodruff can take a Virtual Trip provided that he has three struls.
You just have to use the struls on Ernst Blinst, the director of the
Virtual Trip Co., then click on the seat. Ernst Blintz tells Woodruff
that he uses a bluxtre nut to block his chest with as it's the hardest
nut in the universe. He will accept to part with it only in exchange
for a stone that's just as hard.
~`Part 36 - WEATHER FORECAST
~`────────────────────────────
Watch the weather forecast channel on the tobozon until you hear the
bulletin saying that there will be a meteorite storm in a certain
screen. Woodruff has to use his Meteozon watch anywhere on the screen
mentioned, and this will cause a cross to appear. After a while, a
piece of meteorite will fall and this can be picked up.
~`Part 37 - VIRTUAL TRIP
~`────────────────────────
Get the Director of Virtual Trip to exchange his bluxtre nut for the
meteorite chip.
~`Part 38 - TEMPLE ENTRANCE
~`───────────────────────────
When the bluxtre nut is offered, the guard says that its the pulp he's
interested in, so the nut must be opened.
~`Part 39 - WINO ALLEY
~`──────────────────────
Use the bluxtre nut on the tar barrel : you'll get a tarred nut.
~`Part 40 - WEATHER REPORT
~`──────────────────────────
2 open the bluxtre nut, you must mark the screen with the cross at the
place where a meteorite is going to fall. If the nut is tarred, it
won't roll away. This is how Woodruff gets his bluxtre pulp.
~`Part 41 - TEMPLE ENTRANCE
~`───────────────────────────
Use the bluxtre pulp on the guard who will then open up the Temple of
the Boozook Wise men to Woodruff.
~`Part 42 - TEMPLE CORRIDORS: LEVEL 1
~`─────────────────────────────────────
There are three doors with access codes.
■ One for the Taste Wiseman, whose digicode is unknown.
■ One for the Health Wiseman, whose digicode is unknown.
■ One for the Time Wiseman bearing the message : "I am at the Council,
digicode = BLAZ KAH ZIG DRU."
Click on the petrol tank and the cooking pot lid.Leave by the top left
hand corner to go on to level 2.
~`Part 43 - TEMPLE CORRIDORS: LEVEL 2
~`─────────────────────────────────────
There are three doors with access codes.
■ One for the Fertility Wiseman, whose digicode is unknown.
■ One for the Talent Wiseman,who has given us the digicode KAH LRZ GOZ
GNEE. When you ring the doorbell, his wife appears and speaks to us.
■ One for the Advisory Wiseman for whom we can use the d.code given in
the Time Wiseman's message : BLAZ KAH ZIG DRU.
There is also a character hanging around in the corridors.He says he's
forgotten which room is his.Its the Word Wiseman who, for some reason,
is speaking in a strange way. Leave by the middle right to go on to
level 3 (bottom right for level 1).
~`Part 44 - COUNCIL ROOM
~`────────────────────────
This is where we meet the Time Wiseman. Woodruff remembers seeing a
Time Syllable clock in the Cui-cui Store that wasn't working due to
lack of water.
~`Part 45 - TEMPLE CORRIDORS: LEVEL 3
~`─────────────────────────────────────
There are three doors, each with an access code.
■ One for the Strength Wiseman bearing a message :"I'm with the King".
■ One for the Word Wiseman for which the code is unknown.
■ One for the Throne Room : The spinning top has given us the
digicode : ZIG STO DRU BLAZ.
~`Part 46 - THRONE ROOM
~`───────────────────────
The King is accompanied by the Strength Wiseman. After a long
explanation, the King gives the Ruling Syllable. Use the bottle-opener
on the King, he will give Woodruff a Boozook Knighthood and also the
Brotherhood key-ring.As for the Strength Wiseman, he's lost the Energy
Syllable. Now he knows that this is locked up with the ashes of the
unknown Boozook in a chest he doesn't have the code for.You have to go
into the Past to get it back. Click on the menu that shows the code
for the Taste Wiseman: KAH BLAZ ZIG STO. Click on the Boozook chewing-
gum and the Boozook formulae parchment. Reading this parchment shows
Woodruff that he has to combine 9 Boozook syllables in order 2 receive
the formulae for 7 powers. W = Ruling Syllable
~`Part 47 - WEATHER REPORT
~`──────────────────────────
In order to find some water for the Time Syllable clock, watch the
weather report channel and look out for the news of rain in a
particular screen. Use the Meteozon watch anywhere in the screen
mentioned, and a cross will appear on it. Use the hat on the cross
(impossible to use the tin can because there is a hole in it. After a
certain time, it will begin to rain. Pick up the hatful of water.
~`Part 48 - CUI-CUI STORE
~`─────────────────────────
Use the Boozook chewing-gum on the pipe to stop the leakage. Use the
hatful of water on the Troag Clock's tank. Woodruff will obtain the
Time Syllable. W = Ruling Syllable + Time Syllable Council = Time
Wiseman
~`Part 49 - COUNCIL ROOM
~`────────────────────────
Use the Time Syllable on the Time Wiseman. He'll give the Word
Wiseman's digicode: BNZ BNZ BNZ GLAP & also the Advisory Syllable. W
= Ruling Syllable + Time Syllable + Advisory Syllable Council = Time
Wiseman
~`Part 50 - TEMPLE CORRIDORS - LEVEL 3
~`──────────────────────────────────────
Dial the access code for the Word Wiseman's room : BNZ BNZ BNZ GLAP &
an animal comes out. There's a discussion. Use the bean on him and he
will give the Elementary Syllable. W = Ruling Syllable + Advisory
Syllable + Elementary Syllable + Time Syllable
~`Part 51 - TEMPLE ENTRANCE
~`───────────────────────────
Here we meet the Word Wiseman wandering about again.Use the Elementary
Syllable on him. He will come back to his senses and ask Woodruff to
find the Health and Fertility Wisemen who have disappeared. He gives
their digicodes : POO ZIG DRU BNZ and BNZ POO GLAP BLAZ. From now on
he will be in the Council Room. Council=Time Wiseman+Word Wiseman W =
Ruling Syllable + Advisory Syllable + Elementary Syllable +
Time Syllable
~`Part 52 - TEMPLE CORRIDORS: LEVEL 1
~`─────────────────────────────────────
Dial the Health Wiseman's digicode : POO ZIG DRU BNZ. The skylight
opens and can be opened from the outside. We find a notebook which
tells us that the Health Wiseman has gone off to debug the Virtual
Trip Co. and is asking for us to come and save him. Dial the Taste
Wiseman's code : KAH BLAZ ZIG STO. He's got no more Schnaplure left so
he can't make Bouzouïoli any more.
~`Part 53 - TEMPLE CORRIDORS: LEVEL 2
~`──────────────────────────────────────
Dial the Fertility Wiseman code : BNZ POO GLAP BLAZ. His wife tells us
her husband is on the trail of the Green Syllable, at the House of
Happiness.
~`Part 54 - VIRTUAL TRIP
~`────────────────────────
Go on a Virtual Trip : Woodruff meets the Health Wiseman who was stuck
inside. In his thanks to Woodruff he gives him the Medical Syllable.
From now on, he too will be in the Council. W = Ruling Syllable +
Advisory Syllable + Elementary Syllable + Time Syllable + Medical
Syllable Council = Time Wiseman+ Word Wiseman+ Health sage Now, with
all these syllables we can make : The Memory Formula = Ruling +
Elementary + Ruling The Diagnostics Formula = Elementary + Medical +
Elementary The Past Formula = Time = Elementary + Ruling
~`Part 55 - COMMEMORATION MONUMENT
~`──────────────────────────────────
Use the Past Formula on the statue of the Commander : we will go back
to the time when the City was founded. Past : (icon leaves to come
back to the Present).Woodruff finds himself beside the Commander, with
the sculptor sitting on a trunk, busy making a sketch. If Woodruff
tries to go to the right, the Commander dissuades him. Click on the
upturned jar on the left which indicates that a fish has fallen down
below. A "stony" area appears below. Click on the stone and a helmet
will appear. Inside it, there's a fish. Use the fish on the
commander's armour and he will become still, no longer stopping
Woodruff from moving about (in the Present, the Commander's statue has
changed. Now it's possible to move to the right of the screen.Click on
the dying Boozook. Show him the Boozook Knight brotherhood key-ring &
he will give the digicode for the stone chest in the Boozook King's
palace, GLAP POO GNEE ZIG, and this contains the Energy Syllable. He
also gives Woodruff a Boozook horn. Use the horn, and you will hear a
little whiny voice, which creates a "stony" area that you have to
click on. A Boozook appears,being crushed by a huge stone. Pick up the
trident and use it on the stone ; another stone will fall. Use the
trident again, then click on the Boozook's feet : Woodruff has freed
the Boozook. To thank him, the latter promises to leave the Intuition
Formula in the statue of the Boozook warrior so that this can be
picked up in the Present. Click on the Boozook warrior, Click on the
corn cob. Woodruff picks it up : it will make an excellent smile for
the photo. Present: There is no longer a statue of the Boozook warrior
- the humans have taken it. Click on the Commander's statue to get the
stone fish.
~`Part 56 - SLAMMERS END
~`────────────────────────
After the episode with the wounded Boozook, click on the house that's
just appeared in place of the beautiful landscape, and the Master will
appear, offering to give free teaching in return for having saved his
ancestor. He begins by giving Woodruff ear control. Click on the stone
arm and the snail shell in the Master's house. Use the fish on the
stone imprint. Woodruff will obtain a message from Azimuth who gives
him a transportozon to go straight to the places he's already visited.
From now on you can use the transportozon to get around.
~`Part 57 - THRONE ROOM
~`───────────────────────
Dial the digicode 4 opening the chest as given by the Boozook who was
crushed : GLAP POO GNEE ZIG. Woodruff obtains the Energy Syllable. Use
it on the Strength sage so that he can get into the Council. Make the
strength Formula = Energy + Advisory + Elementary
W = Ruling Syllable+Advisory Syllable + Elementary Syllable + Medical
Syllable + Time Syllable + Energy Syllable Council = Time Wiseman+
Word Wiseman+ Health sage + Strength Wiseman
~`Part 58 - STAIRCASE
~`─────────────────────
Use the Strength Formula, on the shop window to get a Boozook kite.
~`Part 59 - ADMINISTRATION CENTRE
~`─────────────────────────────────
Use the Strength formula on the Bureaucrat in order to get a
respiration certificate. Use it on the tobozon player to send it to
the Recruitment manageress.
~`Part 60 - BROTOFLATRON SQUARE
~`───────────────────────────────
Now, with the corn, Woodruff can have a picture taken with all the
necessary accessories, and send this to the Recruitment manageress. He
receives a letter of acceptance to go and work at the factory.
~`Part 61 - FACTORY SQUARE
~`──────────────────────────
Use the letter of acceptance on the factory doorman and he will let
Woodruff in.
~`Part 62 - FACTORY
~`───────────────────
You can talk to the foreman who will explain the assembly line. You
have to package the Boozook hats after trying them on. When Woodruff
has hold of a hat, he has to test it by using it on the mirror. If its
no good, Woodruff has to put it in the dustbin. Pressing on the switch
makes a crate fall down near the second conveyor belt. If the hat's a
good one, Woodruff has to go down and put the crate onto the conveyor
belt, then put the hat into the crate which goes into a machine press.
Before it is ejected again, Woodruff has to catch it again by going to
the left of the machine in a patch of oil. There are 4 possible places
: in three cases, the crate falls off the screen. In the best case, it
falls onto the knotting machine and Woodruff has to put his finger on,
to tie the knot. What he shouldn't do : Let a hat go straight into the
bin without picking it up. Wrap up an untested hat. Let the crates be
projected off the screen. Let a crate go onto the knotting machine
while there's already one being tied.
When Woodruff has managed to wrap up one good hat, he can click on the
foreman before another hat comes along.As the foreman isn't satisfied,
this annoys Woodruff who jumps on him. He finds himself at the House
of Happiness.
~`Part 63 - ASYLUM
~`──────────────────
Woodruff is in a strait-jacket hooked up to the ceiling of a small
cell. To unhook him, you must click on him 6 times. In the end, he
gets unhooked together with a piece of chain. Click on the piece of
chain and he'll pick it up with his foot. Use this on the padded cell
wall which will rip open a part of the wall to reveal a screw. Click
on the screw and Woodruff takes it out with his teeth.Use the screw on
the lock. Woodruff gets out of the cell and goes into a room full of
lunatics. A guard is blocking the closed door at the back.
There is a madman with a funnel on his head. He's a former tax-
collector, muttering GNEE BNZ GLAP POO. Click the screw from inventory
on the hole next to the closet, and then click on the closet door. All
of your inventory will be restored to normal. Dial the code from the
taxman on the tobozon and a dialogue of the deaf will follow. Woodruff
gets excited and manages to break free of his strait-jacket. Click on
the porter, then on the lever. The door will open.
~`Part 64 - LABORATORY
~`──────────────────────
There is a mad professor doing experiments on a Boozook. If Woodruff
speaks to this guinea pig, he learns that he is really the Fertility
Wiseman, in search of the Green Syllable. He thinks he's being held by
a madman. Woodruff can make various mixtures with the test-tubes and
taste them. There is a garbage chute leading to SLAMMERS End. Leave by
the left.
~`Part 65 - FAN
~`───────────────
There is a fan which is switched off. Click on the panorama, Woodruff
says he can see the Boozook statue that he has seen in the Past. He'll
have to get there, but how ? Use the petrol in the tank and click on
the switch. The fan will start up. Click on the fan : Woodruff is
sucked up, his clothes blown away, and he is projected downwards.
~`Part 66 - HIGH MORALS
~`───────────────────────
Woodruff lands at the High Morals Club : He gets dressed quickly ! The
censor tells him off. The lovebird, released from the pet store, is
there. He offers to open the President of the High Morals Club's
private door. When this is approached, the censor protests.You have to
use the bin liner on the brazier to smoke her out. That way, you can
go through the President's doorway, where the latter is rehearsing his
latest speech, whilst his trousers are falling down. Give him the
button. He'll put it on his trousers, change places and start his
speech again. Click on the three video cassettes and use them on the
videotron. On one of these cassettes, there is a Boozook opera singer,
singing. At one point she lets out a false note : This is the Artistic
Syllable.
Now Woodruff can manufacture the Gaiety Formula : Artistic Syllable +
Elementary Syllable + Advisory syllable
W = Ruling Syllable + Advisory Syllable + Elementary syllable +Medical
Syllable + Time Syllable + Energy Syllable + Artistic syllable
Council = Time Wiseman+ Word Wiseman+ Health Wiseman+ Strength Wiseman
~`Part 67 - ADMINISTRATION CENTRE
~`─────────────────────────────────
The Master is there at the Club exit. Click on the graffiti ; he will
teach something else : nasal control.
~`Part 68 - HAPPINESS HOUSE
~`───────────────────────────
Use the Gaiety Formula on the autistic person : he'll begin to sing &
give the Green Syllable.
W = Ruling Syllable + Advisory Syllable + Elementary syllable+Medical
Syllable + Time Syllable+Energy Syllable + Artistic syllable + Green
syllable
Council = Time Wiseman+ Word Wiseman+Health Wiseman+Strength Wiseman
~`Part 69 - LABORATORY
~`──────────────────────
Use the Green Syllable on the Fertility Wise man who's very pleased to
find it again although he is still tied up. Take the Schnaplure seed
from the bottom right of the screen. Make the Growth Formula : Basic
Syllable + Green Syllable + Advice Syllable
Council = Time Wiseman+ Word Wiseman+Health Wiseman+ Strength Wiseman+
Fertility Wiseman
Use the Growth formula on the professor and he'll stop working due to
laziness.
~`Part 70 - FOUNTAIN SQUARE
~`───────────────────────────
Use the Artistic Sylable on the Talent Wiseman and hell start singing.
From now on he can return to the Council. Click on the public tobozon
; the Master will teach something else : eye control. Use the
Schnaplure Seed on the fountain and a hatful of water on it. The seed
will grow. Now you can obtain some Schnaplure Spice.
W = Ruling Syllable + Advisory Syllable+Elementary syllable + Medical
Syllable + Time Syllable + Artistic syllable + Energy Syllable + Green
Syllable
Council = Time Wiseman+Word Wiseman+Health Wiseman+Strength Wiseman+
Fertility Wiseman+ Talent Wiseman
~`Part 71 - TEMPLE CORRIDORS: LEVEL 1
~`─────────────────────────────────────
Give the Scnaplure Spice to the Taste Wiseman. He will prepare a dish
of Boozooïoli for Woodruff before going off to the Council.
W = Ruling Syllable+Advisory Syllable + Elementary syllable + Medical
Syllable + Time Syllable + Artistic syllable+ Energy Syllable + Green
Syllable
Council = Time Wiseman+ Word Wiseman+ Health Wiseman+Strength Wiseman+
Fertility Wiseman+ Talent Wiseman+ Taste Wiseman
~`Part 72 - COUNCIL OF WISE MEN
~`───────────────────────────────
Now that all the Wisemen are together, the Council meeting can take
place. The Wisemen conclude that someone has opened the Chproznog and
become infected with Evil which now rules over the Town. They decide
to make another one. Put the tin can on the table, so that the Wisemen
can make another Chproznog which Woodruff puts into his pocket. It's
his mission to capture Evil inside it (don't forget there's a hole in
it).
~`Part 73 - WINO ALLEY
~`──────────────────────
Give the Memory Formula to the Wino. He will tell us that they are
taking on new jailers. He says that he lost his job at the prison and
they are refusing 2 take him on again because of his looks. Give him a
I.D. photo taken in the brotoflatron booth.In exchange, he'll give the
rules for playing rummy. Click once or twice on the switch: The Master
appears and teaches something else : hair control.
~`Part 74 - SLAMMERS END
~`────────────────────────
Now Woodruff can apply to the jailer for work at the prison window. In
order to be hired, he needs to bring back form number 2b75(b) which he
can get from the Bureaucrat at the Administration Centre.
~`Part 75 - ADMINISTRATION CENTRE
~`─────────────────────────────────
Woodruff asks the Bureaucrat for a form 2b75(b) but the latter says
he's lost it. Give him the Memory Formula to help him find it again.
~`Part 76 - SLAMMERS END
~`────────────────────────
Woodruff gives the form to the jailer and goes through to the prison
yard.
~`Part 77 - PRISON YARD
~`───────────────────────
Two jailers are sitting at a table. A jailer on top of the tower stops
you from going on the prison ramparts. Pick up the cloth and wipe the
window pane with it. The jailer says there are robots for doing that
and a robot arrives. It's possible 2 speak to him. If Woodruff has the
rules 4 rummy, he can sit at the table and play. This makes the guard
come down from the tower to act as fourth player. While he is playing,
Woodruff may leave the table but not 4 long. Don't leave too often or
the game will be over. In the toilets, you can escape through the
skylight and hand the rules for rummy over to the robot who will take
Woodruff's place. Woodruff can then go through the door to the tower
and climb up. From the ramparts, we go onto the next screen by the
right.
~`Part 78 - PRISON TOWER
~`────────────────────────
Woodruff finds himself at the foot of a huge tower. No way of getting
up to the first level except with a strong gust of wind. You have to
watch the weather report channel until there's a strong enough wind at
that place. Use the Boozook kite on the cross and Woodruff is blown up
to the first level. Here we can talk to a prisoner who produces stones
which form a staircase up to the second level. On the second level, a
rope is hooked up. You can use the stone arm on it as a grabber. There
are two gargoyles. Use the grabber on the left one and the Master
appears with something else to teach us : facial control.
~`Part 79 - FAN
~`───────────────
Now that Woodruff has received all the Master's teaching, he has the
power of levitation. If he uses this power on the fan, he can rise up
to the Aristocrats Terrace.
~`Part 80 - TOBOZON
~`───────────────────
There is a door with a secret access code. This is given by Miss Coh
Cott who can be called up on the tobozon via her secretary who has
given you her private number. If you say you're calling on behalf of
Riri (The Master), Woodruff can be invited to the Special eye Party.
While Coh Cott is confiding a little, telling of her fears about The
Bigwig, she is kidnapped by The Beast.
~`Part 81 - ARISTOCRATS TERRACE
~`───────────────────────────────
Dial the access code given by Coh Cott : GLAP ZIG GNEE LRZ and the
doorman says that Woodruff is not in disguise. If Woodruff uses his
special blue eye glasses, the doorman says this isn't original enough.
The Boozook statue is there. There is a spiral imprint. You must use
the snail shell on it. The statue's nose opens and gives the Intuition
Syllable.
W = Ruling Syllable + Advisory Syllable+ Elementary syllable + Medical
Syllable + Time Syllable + Artistic syllable + Energy Syllable + Green
Syllable + Intuition Syllable.
Now Woodruff can make the Discerning Formula : Intuition + Intuition +
Elementary.
~`Part 82 - PRISON TOWER
~`────────────────────────
Use the grabber on the right hand gargoyle and a "walled" area
appears. Use the Discerning Formula on the walled area and Woodruff
finds himself inside Azimuth's Cell.
~`Part 83 - AZIMUTH's CELL
~`──────────────────────────
Woodruff meets a youth whom he recognises. It's Azimuth as a young man
and he explains everything : It was The Bigwig who had opened the
Chproznog by mistake and got infected by the Evil Spirit. Azimuth
gives Woodruff a viblefrotzer to use on The Bigwig to fight against
him.
~`Part 84 - VIRTUAL TRIP
~`────────────────────────
With the Discerning Formula, Woodruff can obtain an eye from the
Bonneteau player. You just have to use the formula directly on the
player (not play). The eye falls downwards into Staircase Road. Go and
pick it up.
~`Part 85 - ARISTOCRATS TERRACE
~`───────────────────────────────
Use the eye on the doorman and he'll let Woodruff in.
~`Part 86 - PARTY
~`─────────────────
Miss Coh Cott is at her worst, as she's been zombified. Woodruff can
make the Diagnostics Formula, Elementary + Medical + Elementary, and
use it on her. Now you just need to make the antidote.
~`Part 87 - LAB
~`───────────────
Click on the test tubes to make the antidote.
~`Part 88 - PARTY
~`─────────────────
Miss Coh Cott doesn't want the antidote straight away. Woodruff must
use it on the glass. She drinks it and returns to normal but she's not
convinced that this is really Woodruff and is mistrusting of him. She
asks Woodruff to entertain her.Woodruff uses the Gaiety Formula on her
: he begins to dance. After that, she falls into his arms.
~`Part 89 - COH COTT
~`────────────────────
They talk together and hold hands. Coh Cott has realised that The
Bigwig, having grown prematurely old, is a social climber trying to
gain hold of the power. She explains that The Bigwig has created
Schnibble's Sect to get back his influential powers and control his
disciples.
~`Part 90 - FACTORY ENTRANCE
~`────────────────────────────
Click on the chief disciple & this time Woodruff asks him how to join.
The man gives him the mantra.
~`Part 91 - BIGWIG's SQUARE
~`───────────────────────────
Use the mantra on the micro.
~`Part 92 - SECT
~`────────────────
Woodruff is invited to participate in the ceremony.There is a hypnotic
statue which influences disciples. There is a place for which to use
the mantra each in turn. Woodruff can move around freely provided that
he comes back in time for his turn 2 recite the mantra. Use the mantra
in position for this. Woodruff can't go left as he's blocked by a kind
of robot. You can click on the high priest who will give explanations
on the sect. You'll see that the self-service computer is unplugged.
The High Priest advises Woodruff to pay his contribution to the
collection tray. Put a strul into the Hole of the Cult and the
computer will be plugged in. Now you need the sacred code. The High
Priest explains that you must make a contribution to the Scnibble. You
must put another strul in the Hole of the Cult, then the High Priest
will give the sacred code. The computer requests another contribution
then delivers the concentration cycle. You must succeed in reciting
the mantra three times before the High Priest makes a declaration to
choose the new disciple of the day. Use levitation in order to be
chosen : the obstacle will disappear. Don't go into the initiation
chamber (or else GAME OVER) but use the great gong and the small gong
in order of the concentration cycle. Then, everyone will go into
concentration and Woodruff can approach the statue. Click on this to
extract the hypnotic sidirom.
~`Part 93 - COH COTT
~`────────────────────
Her house looks onto The Bigwig's window. She has the town's last
surviving plant. Use the Growth Formula to make the plant grow and get
into The Bigwig's house.
~`Part 94 - BIGWIG
~`──────────────────
The Bigwig doesn't see Woodruff. There is a ray which outlines a field
of hatred. The first time Woodruff clicks on this, the Master appears
and says that the only way to face the enemy is to forget his hatred.
Woodruff has to use the power of levitation on the field of hatred. If
Woodruff clicks on the Bigwig, he shoots him. GAME OVER. You have to
use the cooking pot lid in order to de-charge his cybernose.After that
you can move around freely or jump out of the window. In three
distinct steps, the Bigwig makes a clone of Woodruff which explodes in
the end. GAME OVER. Woodruff must go and put the hypnotic sidirom into
the player. Now the Bigwig will become hypnotised. Woodruff may then
use the viblefrotzer on him.The Bigwig's flesh image will disintegrate,
the Beast comes out of him and positions itself in the top right hand
corner. You can retrieve the electronic card from the clothes which
are left lying in the armchair. Woodruff may speak to the Beast but
becomes infected. Use the bouzouïoli on Woodruff and he'll expel the
Beast. Use the Chprotznog on the hook. Use the chewing gum on top in
order to lock up the Beast in it. Go to the top left hand corner
towards the exit : there's a lock. Just as the Beast is about to jump,
pull the red tag. Use the electronic card on the lock.
~`Part 96 - PRESIDENT
~`─────────────────────
Woodruff notices that the President is just a dummy. He takes his
place and begins a speech. Cheered by the crowd, he rises to the
presidency. A new era has begun...
` ──────────────────────────────────────────────────
~` CONGRATULATIONS, YOU HAVE COMPLETED WOODRUFF!!
` ──────────────────────────────────────────────────
~` With thanks to SIMON BURROWS for his hours of
~` editing work spent on this document.