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Cheet Sheets 1995 August
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CHEET43.ZIP
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3ASS.TXT
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1995-08-07
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7KB
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142 lines
~Beneath A Steel Sky
Animated Adventure by VIRGIN
Concluding tips
---------------
By Lu Richardson
General:
In my tips to get you started, I left you in the Ground Floor,
holding a pair of secateurs, and no doubt cursing me roundly. For
some reason I left off playing this game - but I have now come to
rescue you. Sorry about that!
OK, don't forget to sweep the mouse around each screen as you enter
it, otherwise you won't know what I am talking about. Examine
everything. Please note that if you omit to do certain things, such
as speaking to the right people at the right time, other things
won't happen; so save often and, if events don't take place as I
say, restore and try another tack. When talking to people, try and
use all the lines, speaking to them again if necessary.
And now, back to the game.
From the Ground Floor:
Go to the lift and go up, then go to the right and take the other
lift up. Go to the left and enter the door which leads to the lift
to Security. Use your ID card in the slot and go down. This time,
use Anita's card in the slot by the Interface, and sit on the chair.
You have to be pretty nifty here so, as soon as you are in
Linc-Space, click on the top of the screen to see what icons you
have and find out what they are by using the interrogation mark on
them. Use "Blind" on the eye, go right, use "Blind" on the next eye
and quickly go up, up again (ignoring the crusader) and right
(ignoring the well) and pick up the tuning fork. If it doesn't work
at first, try again. Anyway, once you have the tuning fork, go back
the way you came and use "Playback" on the well. A hologram of
Anita comes up and gives you a message. Disconnect.
Go back to the Ground Floor and go right from the lift. Talk to the
boy (Vincent) and then to the gardener (Eduardo) - he should own up
to being Anita's contact. Now, for some obscure reason, you have to
go left, all the way past the club's entrance, to the court. The
door will now be open. You get involved in an absurd trial of
Hobbins, whom you have to defend. Mostly, you just keep choosing
the first lines, though I don't think it really matters.
When that is over, go into the Club and go straight to the jukebox.
Choose the first disk on offer and then go and stand by Colston, who
should get up to turn off the music. You can now pick up the glass.
Sorry, folks, but it's back up the lift again to our old friend Dr.
Burke. Go in to see him (try not to be sick) and give him the
glass. Watch what happens. You get Colston's figerprint on your
thumb. Oh, no, it's back to the lift and down to the Ground Floor!
Go to the Club, spot the door to the top right and use the metal
plate. You are able to go through. Once inside, use the box under
the grill. Oops! Use the metal bar you are carrying on the packing
case to the left, and you'll get a wooden lid. Use that on the box,
use the box to stand on it and use the secateurs on the grill. Now
use the metal bar on the grill to get through the hole.
Go to the right and take the first tunnel at the top. Go right till
you come to the hole in the wall - save and advance with caution.
There is a socket by the hole, use the bulb on it (if you don't, a
monster grabs you as you try to get past the hole). Now you can
safely go right and through the door.
Don't hang around - click immediately on the exit to the right and
you'll run through the room. If you linger, you get killed. In the
next room, have a good look around and spot all there is to spot.
Use the metal bar on the plaster, and again, then pick up the
brick. Use the metal bar on the swelling and then the brick on the
metal bar. Retrieve it. A medical robot will come in through the
door, so now you can go through, too.
Go through the first door to the top and use the control panel to
the right to reduce the temperature. Use the metal bar hanging over
the pit in the center of the room, before the cover opens.
Go out and use the grill to the right of this door to look through.
Go right to the next room and look at the robot. Use Joey's circuit
in its slot and you get your pal back again. Ask him to check out
the tank room. When he comes out, talk to him and ask him to drain
the tank. You can watch him through the grill, if you like. At any
rate, go into the tank room. Watch what happens.
From this room, exit to the top right, then go right again. Use the
ID card on the terminal to open the locked door in the previous
room. Go back into it and watch. Joey sacrifices himself for your
sake. Click on him to retrieve the circuit. Examine the corpse and
get the ID card. Go back to the room with the terminal.
Now go to the interface and use Gallagher's card in the slot. Sit
down and go into Linc-Space. Save. Go to the right and use the
"Blind" icon on the eye, and go quickly up. If the eye fries you,
try again. Once through to the Crusader, use the "Divine Wrath"
icon on it. Splat! Oh, dear. Disconnect.
Back at the interface machine, use Anita's card in the slot and go
into Linc-Space. Again, go right and up getting past the eye in the
usual way. Go right through the exit the Crusader was guarding and
use the oscillator icon on the crystal to get the helix (virus).
Disconnect.
Back at the terminal room, go left and then through the bottom right
hand door. Use Anita's card on the console and the virus it now
contains will do its work. Get the tongs to the right of the right
hand door and fish out a piece of tissue out of the tank by that
door. Use it immediately on the huge tank to the left to freeze the
tissue.
Go right to the next room. Open the middle cabinet between the
androids and insert Joey's circuit in it. Use the console above and
choose 2 and 3. The android will get up. Talk to it, using all the
lines.
Go through the door to the right and Ken should follow you. Ask him
to use one of the handpanels by the door to the right and use the
other one yourself. Ken gets stuck, but you can go through.
Once through, walk right to the next screen. Use the cable on the
pipe support and then use the rungs you'll spot to the right of the
pipes, as they curve down. Go down them. You should now use the
tongs to drop the frozen tissue on the orifice. If a door does not
appear to the left on the rock face, then you have not "used" the
tissue on the right spot. Go and get some more, as before, and try
again.
When the door appears, use the cable and you will swing through.
You meet up with your father. Ken should join you, minus an arm.
As soon as you get control, ask Ken to sit on the chair. Watch the
unimpressive finale. End of story. You can go to bed, now. Bye!
Copyright (c) 1995 Eurowave Leisure Ltd.