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- /****************************************************************************
- ** $Id: qt/gltexobj.cpp 3.0.3 edited Oct 12 12:18 $
- **
- ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
- **
- ** This file is part of an example program for Qt. This example
- ** program may be used, distributed and modified without limitation.
- **
- *****************************************************************************/
-
- /****************************************************************************
- **
- ** This is a simple QGLWidget demonstrating the use of QImages for textures.
- **
- ** Much of the GL code is inspired by the 'spectex' and 'texcyl'
- ** public domain demo programs by Brian Paul
- **
- ****************************************************************************/
-
- #include "gltexobj.h"
- #include <qimage.h>
- #ifdef Q_WS_MAC
- #include <glu.h>
- #else
- #include <GL/glu.h>
- #endif
-
- /*!
- Create a GLTexobj widget
- */
-
- GLTexobj::GLTexobj( QWidget* parent, const char* name, WFlags f )
- : GLControlWidget( parent, name, 0, f ), impX( -2 ), impY( 0.5 ), impZ( 1 )
- {
- object = 0;
- }
-
- /*!
- Release allocated resources
- */
-
- GLTexobj::~GLTexobj()
- {
- makeCurrent();
- glDeleteLists( object, 1 );
- }
-
-
- /*!
- Paint the texobj. The actual openGL commands for drawing the texobj are
- performed here.
- */
-
- void GLTexobj::paintGL()
- {
- glClear( GL_COLOR_BUFFER_BIT );
- glPushMatrix();
- transform();
- glCallList( object );
- glPopMatrix();
- }
-
-
- /*!
- Set up the OpenGL rendering state, and define display list
- */
-
- void GLTexobj::initializeGL()
- {
- // Set up the lights
-
- GLfloat whiteDir[4] = {2.0, 2.0, 2.0, 1.0};
- GLfloat whiteAmb[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat lightPos[4] = {30.0, 30.0, 30.0, 1.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, whiteAmb);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, whiteDir);
- glMaterialfv(GL_FRONT, GL_SPECULAR, whiteDir);
- glMaterialf(GL_FRONT, GL_SHININESS, 20.0);
-
- glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteDir); // enable diffuse
- glLightfv(GL_LIGHT0, GL_SPECULAR, whiteDir); // enable specular
- glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
-
- // Set up the textures
-
- QImage tex1, tex2, buf;
-
- if ( !buf.load( "opengl/gllogo.bmp" ) ) { // Load first image from file
- qWarning( "Could not read image file, using single-color instead." );
- QImage dummy( 128, 128, 32 );
- dummy.fill( Qt::green.rgb() );
- buf = dummy;
- }
- tex1 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
-
- if ( !buf.load( "opengl/qtlogo.bmp" ) ) { // Load first image from file
- qWarning( "Could not read image file, using single-color instead." );
- QImage dummy( 128, 128, 32 );
- dummy.fill( Qt::red.rgb() );
- buf = dummy;
- }
- tex2 = QGLWidget::convertToGLFormat( buf ); // flipped 32bit RGBA
-
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glEnable( GL_TEXTURE_2D );
-
- // Set up various other stuff
-
- glClearColor( 0.0, 0.0, 0.0, 0.0 ); // Let OpenGL clear to black
- glEnable( GL_CULL_FACE ); // don't need Z testing for convex objects
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
-
- // Make the object display list
-
- object = makeObject( tex1, tex2 ); // Generate an OpenGL display list
- }
-
-
-
- /*!
- Set up the OpenGL view port, matrix mode, etc.
- */
-
- void GLTexobj::resizeGL( int w, int h )
- {
- glViewport( 0, 0, w, h );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
- }
-
-
- /*!
- Generate an OpenGL display list for the object to be shown, i.e. the texobj
- */
-
- GLuint GLTexobj::makeObject( const QImage& tex1, const QImage& tex2 )
- {
- GLUquadricObj* q = gluNewQuadric();
- GLuint cylinderObj = glGenLists(1);
- glNewList( cylinderObj, GL_COMPILE );
-
- glTranslatef( 0.0, 0.0, -1.0 );
-
- // cylinder
- glTexImage2D( GL_TEXTURE_2D, 0, 3, tex1.width(), tex1.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex1.bits() );
- gluQuadricTexture( q, GL_TRUE );
- gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
-
- // end cap
- glTexImage2D( GL_TEXTURE_2D, 0, 3, tex2.width(), tex2.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex2.bits() );
- glTranslatef( 0.0, 0.0, 2.0 );
- gluDisk( q, 0.0, 0.6, 24, 1 );
-
- // other end cap
- glTranslatef( 0.0, 0.0, -2.0 );
- gluQuadricOrientation( q, (GLenum)GLU_INSIDE );
- gluDisk( q, 0.0, 0.6, 24, 1 );
-
- glEndList();
- gluDeleteQuadric( q );
-
- return cylinderObj;
- }
-
- void GLTexobj::animate()
- {
- xRot += impX;
- yRot += impY;
- zRot -= impZ;
-
- impX -= impX * 0.05;
- impY -= impY * 0.05;
- impZ -= impZ * 0.05;
-
- if ( impX > 0.1 || impY > 0.1 || impZ > 0.1 ||
- impX < -0.1 || impY < -0.1 || impZ < -0.1 )
- updateGL();
- }
-
- void GLTexobj::setRotationImpulse( double x, double y, double z )
- {
- if ( animation ) {
- impX += 180*x;
- impY += 180*y;
- impZ += 180*z;
- } else {
- GLControlWidget::setRotationImpulse( x, y, z );
- }
- }
-