Transcription: What Colby and Kalugin have contributed are their histories. Reflecting on their experience, the designers have sought to give the game a realistic feel by incorporating the elements that have affected actual intelligence operations. Incomplete information, human error, and of course, luck. After that France trap, we were stumbling around in a thunderstorm in a terrible situation. We were out of food and we were still 10-15 miles away from where we were headed. And we heard some voices up there. So we tried to listen and see what language they spoke, couldn't really tell. The lightning flashes ...