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Interactive Entertainment 15
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EPISODE_15_JUL_1995.iso
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Wrap
Text File
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1995-06-30
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2KB
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61 lines
@quest[1]
How did you first get involved with the computer game industry?
@quest[2]
What was the first game you designed?
@quest[3]
How did you come up with the concept for Populous?
@quest[4]
Do you prefer real time to turn based games?
@quest[5]
How do you decide what sort of game to work on next?
@quest[6]
Is it easier or harder to design game sequels?
@quest[7]
Do you ever have a problem with not having a game work out the way youÆd hoped?
@quest[8]
Which Bullfrog game is your least favorite?
@quest[9]
How can Bullfrog release seven new games this year, instead of one or two?
@quest[10]
How large is Bullfrog?
@quest[11]
How has the merger with Electronic Arts affected your day to day work?
@quest[12]
Are you happy with the Electronic Arts merger?
@quest[13]
What is the basic idea of Theme Hospital?
@quest[14]
What is the connection between the upcoming Theme Hospital and Theme Park?
@quest[15]
What will The Indestructibles be like?
@quest[16]
Where did you get the idea for The Indestructibles?
@quest[17]
Where did you get the idea for Dungeonkeeper?
@quest[18]
What will Dungeonkeeper be like?
@quest[19]
Why is Bullfrog so committed to multiplayer games?
@quest[20]
What is the plot behind Magic Carpet 2?
@quest[21]
How is Magic Carpet 2 better than the original?
@quest[22]
What is the concept behind Creation?
@quest[23]
Is Creation anything like Magic Carpet?
@quest[24]
What is the plot behind Gene Wars?
@quest[25]
How do the battles in Gene Wars work?
@quest[26]
What is the story behind Syndicate Wars?
@quest[27]
What distinguishes Syndicate Wars from Syndicate?
@quest[28]
What can you tell us about High Octane?
@quest[29]
Why is there so much heavy armament in High Octane?
@quest[30]
What separates High Octane from other futuristic racing games?