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Boot Disc 8
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boot-disc-1997-04.iso
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NEUTRON
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DATA.3
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art
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nucleus
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characters
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tiffany4.agp
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scene.dat
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Wrap
Text File
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1996-10-03
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8KB
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267 lines
ambient(0.498)
background(0.000, 0.000, 0.000)
path \atomic3d\art\tiff2
palette tiff4
base: pelvis center(-0.040, -17.010, 1.970)
meshes(body-c,body-c2,hand2,hand3,hand4,hand5,hand6,hand7)
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6))
xmove(2.59) ymove(11.87) zmove(31.58)
split independent from pelvis: body
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6),
T-WHITE mesh(body-c2) map(white),
T-RED mesh(body-c2) map(coat-col),
T-BLACK mesh(body-c2) map(coat-co2),
T-BLUE mesh(body-c2) map(coat-co3),
T-GREEN mesh(body-c2) map(coat-co4),
T-PURPLE mesh(body-c2) map(coat-co6))
nowrap
split independent from pelvis: arm-r1
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6),
SKIN mesh(body-c2) map(skin))
attachto(body) nowrap
split independent from pelvis: arm-r2
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6),
SKIN mesh(body-c2) map(skin))
attachto(arm-r1) nowrap
split independent from pelvis: hand-r
choices(
HAND-OPEN mesh(hand3) map(skin),
HAND-CLOSED mesh(hand2) map(skin),
HAND-POINT mesh(body-c) map(skin),
HAND-2FING mesh(hand4) map(skin),
HAND-3FING mesh(hand5) map(skin),
HAND-4FING mesh(hand6) map(skin),
HAND-FU mesh(hand7) map(skin))
attachto(arm-r2) nowrap
split from pelvis: arm-r1a
choices(
OFF mesh(body-c) map(white),
T-WHITE mesh(body-c2) map(white),
T-RED mesh(body-c2) map(coat-col),
T-BLACK mesh(body-c2) map(coat-co2),
T-BLUE mesh(body-c2) map(coat-co3),
T-GREEN mesh(body-c2) map(coat-co4),
T-PURPLE mesh(body-c2) map(coat-co6))
attachto(arm-r1) nowrap
split independent from pelvis: arm-l1
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6),
SKIN mesh(body-c2) map(skin))
attachto(body) nowrap
split independent from pelvis: arm-l2
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6),
SKIN mesh(body-c2) map(skin))
attachto(arm-l1) nowrap
split independent from pelvis: hand-l
choices(
HAND-OPEN mesh(hand3) map(skin),
HAND-CLOSED mesh(hand2) map(skin),
HAND-POINT mesh(body-c) map(skin),
HAND-2FING mesh(hand4) map(skin),
HAND-3FING mesh(hand5) map(skin),
HAND-4FING mesh(hand6) map(skin),
HAND-FU mesh(hand7) map(skin))
attachto(arm-l2) nowrap
split from pelvis: arm-l1a
choices(
OFF mesh(body-c) map(white),
T-WHITE mesh(body-c2) map(white),
T-RED mesh(body-c2) map(coat-col),
T-BLACK mesh(body-c2) map(coat-co2),
T-BLUE mesh(body-c2) map(coat-co3),
T-GREEN mesh(body-c2) map(coat-co4),
T-PURPLE mesh(body-c2) map(coat-co6))
attachto(arm-l1) nowrap
split independent from pelvis: neck
choices(
NECK mesh(body-c) map(skin))
attachto(body) nowrap
split independent from pelvis: head
choices(
HEAD mesh(body-c) map(head))
attachto(neck)
split from pelvis: eyes
choices(
normal mesh(body-c) map(normal),
normclos mesh(body-c) map(normclos),
norm-bup mesh(body-c) map(norm-bup),
norm-bdn mesh(body-c) map(norm-bdn),
normrght mesh(body-c) map(normrght),
normleft mesh(body-c) map(normleft),
normup mesh(body-c) map(normup),
nice mesh(body-c) map(nice),
niceclos mesh(body-c) map(niceclos),
niceleft mesh(body-c) map(niceleft),
nicerght mesh(body-c) map(nicerght),
mad mesh(body-c) map(mad),
madclose mesh(body-c) map(madclose),
squinch mesh(body-c) map(squinch),
sqchrght mesh(body-c) map(sqchrght),
sqchleft mesh(body-c) map(sqchleft),
madsqnch mesh(body-c) map(madsqnch),
mean mesh(body-c) map(mean),
meanrght mesh(body-c) map(meanrght),
meanleft mesh(body-c) map(meanleft),
meanclos mesh(body-c) map(meanclos),
surprise mesh(body-c) map(surprise),
cry1 mesh(body-c) map(cry1),
cryclose mesh(body-c) map(cryclose),
cryleft mesh(body-c) map(cryleft),
cryrght mesh(body-c) map(cryrght),
crydown mesh(body-c) map(crydown),
scared mesh(body-c) map(scared),
wink mesh(body-c) map(wink))
attachto(head)
split from pelvis: mouth
choices(
closed mesh(body-c) map(closed),
eh mesh(body-c) map(ee),
ae mesh(body-c) map(eh),
eh mesh(body-c) map(ae),
el mesh(body-c) map(el),
f-v mesh(body-c) map(f-v),
b-m-p mesh(body-c) map(b-m-p),
multi mesh(body-c) map(multi),
ng mesh(body-c) map(ng),
oh mesh(body-c) map(oh),
r mesh(body-c) map(r),
ss mesh(body-c) map(ss),
t mesh(body-c) map(t),
th mesh(body-c) map(th),
uh mesh(body-c) map(uh),
w mesh(body-c) map(w),
grin mesh(body-c) map(grin),
smile mesh(body-c) map(smile),
smile2 mesh(body-c) map(smile2),
smile3 mesh(body-c) map(smile3),
grim1 mesh(body-c) map(grim1),
grim2 mesh(body-c) map(grim2),
snarl mesh(body-c) map(snarl),
pouty mesh(body-c) map(pouty),
kiss mesh(body-c) map(kiss))
attachto(head)
split from pelvis: hair
choices(
RED mesh(body-c) map(hair),
BLONDE mesh(body-c) map(hair2),
BROWN mesh(body-c) map(hair3),
BURGANDY mesh(body-c) map(hair4))
attachto(head) nowrap
split from pelvis: collar
choices(
WHITE mesh(body-c) map(white),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
RED mesh(body-c) map(coat-col),
PURPLE mesh(body-c) map(coat-co6),
OFF mesh(body-c2) map(white))
attachto(body) nowrap
split from pelvis: coat1-f
choices(
RED mesh(body-c) map(coat1),
BLACK mesh(body-c) map(coat2),
BLUE mesh(body-c) map(coat3),
GREEN mesh(body-c) map(coat4),
WHITE mesh(body-c) map(coat5),
PURPLE mesh(body-c) map(coat6),
T-WHITE mesh(body-c2) map(white),
T-RED mesh(body-c2) map(coat-col),
T-BLACK mesh(body-c2) map(coat-co2),
T-BLUE mesh(body-c2) map(coat-co3),
T-GREEN mesh(body-c2) map(coat-co4),
T-PURPLE mesh(body-c2) map(coat-co6))
attachto(body) follow(body) nowrap
split independent from pelvis: leg-l1
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6))
nowrap
split independent from pelvis: leg-l2
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6))
attachto(leg-l1) nowrap
split independent from pelvis: foot-l
choices(
BROWN mesh(body-c) map(shoe1),
BLACK mesh(body-c) map(shoe2),
WHITE mesh(body-c) map(shoe3))
attachto(leg-l2) nowrap
split independent from pelvis: leg-r1
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6))
nowrap
split independent from pelvis: leg-r2
choices(
RED mesh(body-c) map(coat-col),
BLACK mesh(body-c) map(coat-co2),
BLUE mesh(body-c) map(coat-co3),
GREEN mesh(body-c) map(coat-co4),
WHITE mesh(body-c) map(coat-co5),
PURPLE mesh(body-c) map(coat-co6))
attachto(leg-r1) nowrap
split independent from pelvis: foot-r
choices(
BROWN mesh(body-c) map(shoe1),
BLACK mesh(body-c) map(shoe2),
WHITE mesh(body-c) map(shoe3))
attachto(leg-r2) nowrap
base: light1 lightsource(point)
xmove(30.00) ymove(100.00) zmove(-30.00) yrot(-180.00) range(256.00) falloff(1.00) umbra(0.40) penumbra(0.50)
camera:
xmove(0.00)