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Boot Disc 8
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boot-disc-1997-04.iso
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NEUTRON
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DATA.2
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art
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nucleus
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characters
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tiffany.agp
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scene.dat
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Wrap
Text File
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1996-07-28
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3KB
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111 lines
ambient(0.447)
background(0.000, 0.000, 0.000)
path \atomic3d\art\woman
palette cell3
base: body center(4.836, -13.463, 60.459)
meshes(jailady1)
choices(
dress2 mesh(jailady1) map(dress2))
xmove(-3.60) ymove(7.00) zmove(-51.80)
split independent from body: neck center(4.549, -7.647, 61.030)
choices(
skin mesh(jailady1) map(skin))
split independent from body: head center(4.541, -5.472, 60.894)
choices(
head mesh(jailady1) map(head))
attachto(neck)
split from body: eyes center(4.541, -3.034, 60.398)
choices(
normal mesh(jailady1) map(normal),
normclos mesh(jailady1) map(normclos),
norm-bup mesh(jailady1) map(norm-bup),
norm-bdn mesh(jailady1) map(norm-bdn),
normrght mesh(jailady1) map(normrght),
normleft mesh(jailady1) map(normleft),
normup mesh(jailady1) map(normup),
nice mesh(jailady1) map(nice),
niceclos mesh(jailady1) map(niceclos),
niceleft mesh(jailady1) map(niceleft),
nicerght mesh(jailady1) map(nicerght),
mad mesh(jailady1) map(mad),
madclose mesh(jailady1) map(madclose),
squinch mesh(jailady1) map(squinch),
sqchrght mesh(jailady1) map(sqchrght),
sqchleft mesh(jailady1) map(sqchleft),
madsqnch mesh(jailady1) map(madsqnch),
mean mesh(jailady1) map(mean),
meanrght mesh(jailady1) map(meanrght),
meanleft mesh(jailady1) map(meanleft),
meanclos mesh(jailady1) map(meanclos),
surprise mesh(jailady1) map(surprise),
cry1 mesh(jailady1) map(cry1),
cryclose mesh(jailady1) map(cryclose),
cryleft mesh(jailady1) map(cryleft),
cryrght mesh(jailady1) map(cryrght),
crydown mesh(jailady1) map(crydown),
scared mesh(jailady1) map(scared),
wink mesh(jailady1) map(wink))
attachto(head)
split from body: mouth center(4.541, -3.034, 60.398)
choices(
closed mesh(jailady1) map(closed),
ee mesh(jailady1) map(ee),
eh mesh(jailady1) map(eh),
ae mesh(jailady1) map(ae),
el mesh(jailady1) map(el),
f-v mesh(jailady1) map(f-v),
b-m-p mesh(jailady1) map(b-m-p),
multi mesh(jailady1) map(multi),
ng mesh(jailady1) map(ng),
oh mesh(jailady1) map(oh),
r mesh(jailady1) map(r),
ss mesh(jailady1) map(ss),
t mesh(jailady1) map(t),
th mesh(jailady1) map(th),
uh mesh(jailady1) map(uh),
w mesh(jailady1) map(w),
grin mesh(jailady1) map(grin),
smile mesh(jailady1) map(smile),
smile2 mesh(jailady1) map(smile2),
smile3 mesh(jailady1) map(smile3),
grim1 mesh(jailady1) map(grim1),
grim2 mesh(jailady1) map(grim2),
snarl mesh(jailady1) map(snarl),
pouty mesh(jailady1) map(pouty),
kiss mesh(jailady1) map(kiss))
attachto(head)
split from body: hair center(4.543, -2.857, 60.377)
choices(
hair mesh(jailady1) map(hair))
attachto(head)
split from body: hair2 center(4.543, -2.857, 60.377)
choices(
hair mesh(jailady1) map(hair))
attachto(head)
split independent from body: arm-l1 center(6.941, -9.272, 60.970)
choices(
skin mesh(jailady1) map(skin))
nowrap
split independent from body: arm-l2 center(8.331, -15.632, 63.904)
choices(
skin mesh(jailady1) map(skin))
attachto(arm-l1) nowrap
split independent from body: arm-r1 center(1.968, -9.335, 60.993)
choices(
skin mesh(jailady1) map(skin))
nowrap
split independent from body: arm-r2 center(1.180, -15.408, 63.725)
choices(
skin mesh(jailady1) map(skin))
attachto(arm-r1) nowrap
base: light1 lightsource(point)
xmove(1.00) ymove(23.96) zmove(-27.39) yrot(-180.00) range(256.00) falloff(1.00) umbra(0.40) penumbra(0.50)
camera:
xmove(0.00)