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Boot Disc 8
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boot-disc-1997-04.iso
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NEUTRON
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DATA.2
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art
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nucleus
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characters
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jason2.agp
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scene.dat
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Wrap
Text File
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1996-09-22
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7KB
|
258 lines
ambient(0.447)
background(0.000, 0.000, 0.000)
path \atomic3d\Art\jason
palette jason.pal
base: bod center(-0.050, -4.510, 1.130)
meshes(newbod10,newbod11,newbod12,newbod13)
choices(
BODY mesh(newbod10) map(shirt))
xmove(0.99) ymove(1.89) zmove(7.30) yrot(-2.15)
child of bod: head center(0.000, -1.000, 0.980)
meshes(guy1,guy2,guy3,guy4,guy5,guy6,guy7,guy8,guy9,guy10,guy11,guy12,guy13,guy14,guy15,guy16,guy17,guy18,guy19,guy20,guy21,guy22,guy23,guy24)
choices(
CLOSED mesh(guy1) map(hairlin2),
AE mesh(guy6) map(hairlin2),
EH mesh(guy5) map(hairlin2),
EE mesh(guy4) map(hairlin2),
EL mesh(guy7) map(hairlin2),
F-V mesh(guy8) map(hairlin2),
B-M-P mesh(guy9) map(hairlin2),
N mesh(guy10) map(hairlin2),
OH mesh(guy11) map(hairlin2),
R mesh(guy12) map(hairlin2),
SS mesh(guy13) map(hairlin2),
T mesh(guy14) map(hairlin2),
TH mesh(guy15) map(hairlin2),
UH mesh(guy16) map(hairlin2),
W mesh(guy17) map(hairlin2),
OO mesh(guy19) map(hairlin2),
LAUGH1 mesh(guy18) map(hairlin2),
LAUGH2 mesh(guy20) map(hairlin2),
GRIN mesh(guy2) map(hairlin2),
YELL mesh(guy3) map(hairlin2),
SMILE mesh(guy21) map(hairlin2),
GRIMMACE mesh(guy22) map(hairlin2),
FROWN mesh(guy23) map(hairlin2),
FROWN2 mesh(guy24) map(hairlin2))
attachto(bod)
split from head: head1
choices(
HEAD mesh(guy1) map(hairlin2))
nowrap
split from head: inmouth
choices(
CLOSED mesh(guy1) map(gums),
AE mesh(guy6) map(gums),
EH mesh(guy5) map(gums),
EE mesh(guy4) map(gums),
EL mesh(guy7) map(gums),
F-V mesh(guy8) map(gums),
B-M-P mesh(guy9) map(gums),
N mesh(guy10) map(gums),
OH mesh(guy11) map(gums),
R mesh(guy12) map(gums),
SS mesh(guy13) map(gums),
T mesh(guy14) map(gums),
TH mesh(guy15) map(gums),
UH mesh(guy16) map(gums),
W mesh(guy17) map(gums),
OO mesh(guy19) map(gums),
LAUGH1 mesh(guy18) map(gums),
LAUGH2 mesh(guy20) map(gums),
GRIN mesh(guy2) map(gums),
YELL mesh(guy3) map(gums),
SMILE mesh(guy21) map(gums),
GRIMMACE mesh(guy22) map(gums),
FROWN mesh(guy23) map(gums),
FROWN2 mesh(guy24) map(gums))
follow(head) nowrap
split from head: loteeth
choices(
CLOSED mesh(guy1) map(toothgrd),
AE mesh(guy6) map(toothgrd),
EH mesh(guy5) map(toothgrd),
EE mesh(guy4) map(toothgrd),
EL mesh(guy7) map(toothgrd),
F-V mesh(guy8) map(toothgrd),
B-M-P mesh(guy9) map(toothgrd),
N mesh(guy10) map(toothgrd),
OH mesh(guy11) map(toothgrd),
R mesh(guy12) map(toothgrd),
SS mesh(guy13) map(toothgrd),
T mesh(guy14) map(toothgrd),
TH mesh(guy15) map(toothgrd),
UH mesh(guy16) map(toothgrd),
W mesh(guy17) map(toothgrd),
OO mesh(guy19) map(toothgrd),
LAUGH1 mesh(guy18) map(toothgrd),
LAUGH2 mesh(guy20) map(toothgrd),
GRIN mesh(guy2) map(toothgrd),
YELL mesh(guy3) map(toothgrd),
SMILE mesh(guy21) map(toothgrd),
GRIMMACE mesh(guy22) map(toothgrd),
FROWN mesh(guy23) map(toothgrd),
FROWN2 mesh(guy24) map(toothgrd))
follow(head) nowrap
split from head: hiteeth
choices(
CLOSED mesh(guy1) map(tooth),
AE mesh(guy6) map(tooth),
EH mesh(guy5) map(tooth),
EE mesh(guy4) map(tooth),
EL mesh(guy7) map(tooth),
F-V mesh(guy8) map(tooth),
B-M-P mesh(guy9) map(tooth),
N mesh(guy10) map(tooth),
OH mesh(guy11) map(tooth),
R mesh(guy12) map(tooth),
SS mesh(guy13) map(tooth),
T mesh(guy14) map(tooth),
TH mesh(guy15) map(tooth),
UH mesh(guy16) map(tooth),
W mesh(guy17) map(tooth),
OO mesh(guy19) map(tooth),
LAUGH1 mesh(guy18) map(tooth),
LAUGH2 mesh(guy20) map(tooth),
GRIN mesh(guy2) map(tooth),
YELL mesh(guy3) map(tooth),
SMILE mesh(guy21) map(tooth),
GRIMMACE mesh(guy22) map(tooth),
FROWN mesh(guy23) map(tooth),
FROWN2 mesh(guy24) map(tooth))
follow(head) nowrap
split from head: toungue
choices(
CLOSED mesh(guy1) map(toungue),
AE mesh(guy6) map(toungue),
EH mesh(guy5) map(toungue),
EE mesh(guy4) map(toungue),
EL mesh(guy7) map(toungue),
F-V mesh(guy8) map(toungue),
B-M-P mesh(guy9) map(toungue),
N mesh(guy10) map(toungue),
OH mesh(guy11) map(toungue),
R mesh(guy12) map(toungue),
SS mesh(guy13) map(toungue),
T mesh(guy14) map(toungue),
TH mesh(guy15) map(toungue),
UH mesh(guy16) map(toungue),
W mesh(guy17) map(toungue),
OO mesh(guy19) map(toungue),
LAUGH1 mesh(guy18) map(toungue),
LAUGH2 mesh(guy20) map(toungue),
GRIN mesh(guy2) map(toungue),
YELL mesh(guy3) map(toungue),
SMILE mesh(guy21) map(toungue),
GRIMMACE mesh(guy22) map(toungue),
FROWN mesh(guy23) map(toungue),
FROWN2 mesh(guy24) map(toungue))
follow(head) nowrap
split from head: ears
choices(
NORMAL mesh(guy1) map(skin))
nowrap
split from head: nose
choices(
CLOSED mesh(guy1) map(skin))
nowrap
split from head: glasses
choices(
GLASSES mesh(guy1) map(glasses))
nowrap
split from head: g1
choices(
GLASSES mesh(guy1) map(glssclr))
nowrap
split independent from head: jbrow
choices(
NORMAL mesh(guy1) map(black),
MAD mesh(guy2) map(black),
SAD mesh(guy3) map(black),
STRAIGHT mesh(guy4) map(black),
QUIZICAL mesh(guy5) map(black))
nowrap
split from head: cry1
choices(
CRY-OFF mesh(guy4) map(cry),
CRY1 mesh(guy1) map(cry),
CRY2 mesh(guy2) map(cry),
CRY3 mesh(guy3) map(cry))
nowrap prelit
split from head: ex1
choices(
OFF mesh(guy4) map(ex1),
ex1 mesh(guy1) map(ex1),
ex2 mesh(guy2) map(ex2),
ex3 mesh(guy3) map(ex3))
nowrap prelit
split from bod: pants
choices(
STAND mesh(newbod10) map(blue),
WALK1 mesh(newbod11) map(blue),
WALK2 mesh(newbod12) map(blue),
SIT mesh(newbod13) map(blue))
split independent from bod: rshoe
choices(
STAND mesh(newbod10) map(shoe),
WALK1 mesh(newbod11) map(shoe),
WALK2 mesh(newbod12) map(shoe),
SIT mesh(newbod13) map(shoe))
attachto(pants) follow(pants)
split independent from bod: lshoe
choices(
STAND mesh(newbod10) map(shoe),
WALK1 mesh(newbod11) map(shoe),
WALK2 mesh(newbod12) map(shoe),
SIT mesh(newbod13) map(shoe))
attachto(pants) follow(pants)
split independent from bod: rarm1
choices(
arm mesh(newbod10) map(shirt))
nowrap
split independent from bod: rarm2
choices(
arm mesh(newbod10) map(shirt))
attachto(rarm1) nowrap
split independent from bod: rhand
choices(
rhand mesh(newbod10) map(handskin))
attachto(rarm2) nowrap
split independent from bod: rhand-thmb
choices(
rhand mesh(newbod10) map(thumb))
attachto(rhand) nowrap
split independent from bod: rhand-f
choices(
rhand mesh(newbod10) map(fingers))
attachto(rhand) nowrap
split independent from bod: larm1
choices(
arm mesh(newbod10) map(shirt))
nowrap
split independent from bod: larm2
choices(
arm mesh(newbod10) map(shirt))
attachto(larm1) nowrap
split independent from bod: lhand
choices(
lhand mesh(newbod10) map(handskin))
attachto(larm2) nowrap
split independent from bod: lhand-thmb
choices(
lhand mesh(newbod10) map(thumb))
attachto(lhand) nowrap
split independent from bod: lhand-f
choices(
lhand mesh(newbod10) map(fingers))
attachto(lhand) nowrap
base: light1 lightsource(point)
xmove(29.39) ymove(32.59) zmove(-38.21) yrot(-180.00) range(256.00) falloff(1.00) umbra(0.40) penumbra(0.50)
camera:
xmove(0.00)