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Big Blue Disk Sampler 1
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magicbox.txt
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1989-06-21
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3KB
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79 lines
|A╔═══════════╗══════════════════════════════════════════════════════╔═══════════╗
|A║ |6Brainware |A║════════════════════ ^1Magic Boxes |A═════════════════════║ |6Brainware |A║
|A╚═══════════╝══════════════════════════════════════════════════════╚═══════════╝
^Cby
^CDavid Harris,
^Cadapted for the IBM PC by John Romero
^1Magic Boxes^0 is a thinking game. You are given a four by four equation
lattice like this:
^C 2 x 3 - 4 + 1 = 3
^C - - + x ^N
^C 1 + 2 - 3 x 4 = 0
^C + x - - ^N
^C 4 x 1 + 2 - 3 = 3
^C x + x + ^N
^C 3 x 4 - 1 + 2 = 13
^C== == == == ^N
^C15 5 5 3 ^N
The problem is, you are given this lattice with many of the numbers and
symbols missing. It is your job to fill in the missing squares so that all
the equations, across AND down, are correct.
This is not easy!
^1HOW TO PLAY^0
When you run Magic Boxes, you'll see a title screen, then a menu of the
eight levels available. These levels determine what parts of the lattice the
computer will fill in for you. If you'd like all the numbers filled in, press
the "1" key. You may press "1" through "8" to choose the level, or <ESC> to
leave Magic Boxes.
Once you have chosen a level, the computer will think a bit (it's building
the puzzle). It will then display the puzzle, and a flashing cursor will
appear in the upper left corner. You can move this cursor around with the
arrow keys.
In the lower corner is a box containing four numbers. These are the four
numbers you are allowed to use to complete the matrix. Let's say they are 1,
2, 3, and 4. You must use these numbers with the operators "+", "-", and "x"
to make the equations, like this:
^C2 - 1 + 3 x 4
which would equal 16 (equations are evaluated left to right).
Even if this equation seems fine, the equations down must be correct, too!
You see, the equation "3 + 2 - 1 x 4" also evaluates to 16, so you must decide
which works for both across and down equations. In each equation you must not
repeat any number or symbol. In our example 1, 2, 3, 4, +, -, and x can
appear only once each in any row or column.
^1KEYS^0
So, you can use those four numbers, +, -, and x, but what else can you do?
Well, "H" will display the Help window (this will remind you of the keys you
can use). Pressing the <SPACEBAR> will clear the square the flashing cursor
is on. If you are in the puzzle, <ESC> will go back to the level selection
menu. Press <ESC> at the menu, and you will exit the program.
Once you have think you have completed the puzzle, press the <ENTER> key.
It will ask "Finished?" If you are finished, press "Y". The computer will
then tell you if you have solved the puzzle. If you have solved it, the
computer will say so, then return to the level selection menu. Otherwise,
pressing a key will return you to the puzzle.
Magic Boxes is a great example of how games and puzzles can help sharpen
everday skills. Play it and experience a whole new level of mental anxiety!
To run this program outside ^1Big Blue Disk^0, type: ^1MAGICBOX^0.
DISK FILES THIS PROGRAM USES:
^FMAGICBOX.EXE
^FMAGICBOX.HLP