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- /*
- * Key_Reset.c
- *
- * This is in two parts...
- *
- * Compile this C code with SAS C 5.10:
- * lc -b1 -cfistq -v -y Key_Reset
- *
- * Assemble the ASM code with Adapt
- * HX68 KeyHandler.a to KeyHandler.o
- *
- * Link with:
- * Blink FROM LIB:c.o+Key_Reset.o+KeyHandler.o TO
- * Key_Reset LIB LIB:lc.lib LIB:amiga.lib
- */
-
- /*
- * Keyboard device reset handler example...
- */
- #include <exec/types.h>
- #include <exec/io.h>
- #include <exec/ports.h>
- #include <exec/memory.h>
- #include <devices/keyboard.h>
- #include <intuition/intuition.h>
- #include <exec/interrupts.h>
-
- #include <clib/exec_protos.h>
- #include <clib/alib_protos.h>
- #include <clib/intuition_protos.h>
- #include <clib/dos_protos.h>
-
- #include <stdio.h>
-
- #ifdef LATTICE
- int CXBRK(void) { return(0); } /* Disable SAS CTRL/C handling */
- int chkabort(void) { return(0); } /* really */
- void main();
- #endif
-
- extern VOID ResetHandler();
-
- UBYTE NameString[]="Reset Handler Test";
-
- struct NewWindow mywin={0,0,178,10,0,1,CLOSEWINDOW,
- WINDOWDRAG|WINDOWCLOSE|SIMPLE_REFRESH|NOCAREREFRESH
- NULL,NULL,NameString,NULL,NULL,0,0,0,0,WBENCHSCREEN};
-
- extern struct IntuitionBase *IntuitionBase;
-
- struct MyData
- {
- struct Task *MyTask;
- ULONG MySignal;
- };
-
- /*
- * This routine opens a window and waits for the one event that
- * can happen (CLOSEWINDOW)
- */
- short WaitForUser(ULONG MySignal)
- {
- struct Window *win;
- short ret=0;
-
- if (IntuitionBase=(struct IntuitionBase *)
- OpenLibrary("intuition.library",0L))
- {
- if (win=(struct Window *)OpenWindow(&mywin))
- {
- ret=(MySignal==Wait(MySignal | (1L << win->UserPort->mp_SigBit)));
- CloseWindow(win);
- }
- else
- printf("Error: Could not open window\n");
- CloseLibrary((struct Library *)IntuitionBase);
- }
- else
- printf("Error: Could not open intution.library\n");
- return(ret);
- }
-
- VOID main(int argc, char *argv[])
- {
- struct IOStdReq *KeyIO;
- struct MsgPort *KeyMP;
- struct Interrupt *keyHandler;
- struct MyData MyDataStuff;
- ULONG MySignal;
-
- if ((MySignal=AllocSignal(-1L))!=-1)
- {
- MyDataStuff.MyTask=FindTask(NULL);
- MyDataStuff.MySignal=1L << MySignal;
-
- if (KeyMP=CreatePort(NULL,NULL))
- {
- if (keyHandler =
- AllocMem(sizeof(struct Interrupt),MEMF_PUBLIC|MEMF_CLEAR))
- {
- if (KeyIO=(struct IOStdReq *)
- CreateExtIO(KeyMP,sizeof(struct IOStdReq)))
- {
- if (!OpenDevice("keyboard.device",NULL,(struct IORequest *)
- KeyIO,NULL))
- {
- keyHandler->is_Code=ResetHandler;
- keyHandler->is_Data=(APTR)&MyDataStuff;
-
- /*
- * Note that only software interrupt priorities
- * can be used for the .ln_Pri on the reset
- * handler...
- */
- keyHandler->is_Node.ln_Pri=16;
-
- keyHandler->is_Node.ln_Name=NameString;
- KeyIO->io_Data=(APTR)keyHandler;
- KeyIO->io_Command=KBD_ADDRESETHANDLER;
- DoIO((struct IORequest *)KeyIO);
-
- if (WaitForUser(MyDataStuff.MySignal))
- {
- if (argc) /* Check for CLI */
- {
- printf("System going down\n");
- printf("Cleaning up...\n");
- /* Show a delay, like cleanup... */
- Delay(20);
- printf("*Poof*\n");
- }
- /* We are done with our cleanup */
-
- KeyIO->io_Data=(APTR)keyHandler;
- KeyIO->io_Command=KBD_RESETHANDLERDONE;
- DoIO((struct IORequest *)KeyIO);
- /*
- * Note that since the above call
- * tells the system it is safe to reboot
- * and will cause the reboot if this
- * task was the last to say so, the call
- * never really returns... The system
- * just reboots...
- */
- }
-
- KeyIO->io_Data=(APTR)keyHandler;
- KeyIO->io_Command=KBD_REMRESETHANDLER;
- DoIO((struct IORequest *)KeyIO);
-
- CloseDevice((struct IORequest *)KeyIO);
- }
- else
- printf("Error: Could not open keyboard.device\n");
-
- DeleteExtIO((struct IORequest *)KeyIO);
- }
- else
- printf("Error: Could not create I/O request\n");
-
- FreeMem(keyHandler,sizeof(struct Interrupt));
- }
- else
- printf("Error: Could not allocate memory for interrupt\n");
-
- DeletePort(KeyMP);
- }
- else
- printf("Error: Could not create message port\n");
-
- FreeSignal(MySignal);
- }
- else
- printf("Error: Could not allocate signal\n");
- }
- \kern -20pt
- ************************************************************************
- * KeyHandler.a
- *
- * Keyboard reset handler that signals the task in the structure...
- *
- * See Key_Reset.c for details on how to compile/assemble/link...
- *
- ************************************************************************
- * Required includes...
- *
- INCDIR "include:"
- INCLUDE "exec/types.i"
- INCLUDE "exec/io.i"
- INCLUDE "devices/keyboard.i"
- *
- xref _AbsExecBase ; We get this from outside...
- xref _LVOSignal ; We get this from outside...
- *
- ************************************************************************
- * Make the entry point external...
- *
- xdef _ResetHandler
- *
- ************************************************************************
- *
- * This is the input handler
- * The is_Data field is passed to you in a1.
- *
- * This is the structure that is passed in A1 in this example...
- *
- STRUCTURE MyData,0
- APTR MyTask
- ULONG MySignal
- *
- ************************************************************************
- * The handler gets called here...
- *
- _ResetHandler: move.l MySignal(a1),d0 ; Get signal to send
- move.l MyTask(a1),a1 ; Get task
- *
- * Now signal the task...
- *
- move.l a6,-(sp) ; Save the stack...
- move.l _AbsExecBase,a6 ; Get ExecBase
- jsr _LVOSignal(a6) ; Send the signal
- move.l (sp)+,a6 ; Restore A6
- *
- * Return to let other handlers execute.
- *
- rts ; return from handler...
- *
- END
- ************************************************************************
-