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1993-07-07
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Orpheus v1.62
NOTE: As of version 1.60 Orpheus uses a new and simpler interface
for hypertext navigation, especially in the Orpheus Reader. See
below under "Changes to the Interface". Books compiled with earlier
versions may not be fully compatible with the Reader, especially if
they use script commands. Recompile them to use with this version.
Additional compatibility notes (for versions prior to 1.50) follow
the description of version 1.61.
Version 1.62 (July 7, 1993)
FIXES:
- Finally found the problem that was preventing Orpheus from running
on machines with non-extended keyboards. Fixed.
OTHER CHANGES:
- Default colors now use only low-intensity backgrounds, to avoid
confusion on machines that really want to blink.
/////////////////////////////////////////////////////////////////////////////
Version 1.61 (July 5, 1993)
NEW FEATURES:
- Yes, we have an Index! Available on OH.EXE's Tools Menu, the Index
Dialog makes it easy to build an alphabetically-sorted index of topics
and subtopics, with each one linked to the card you specify. Not only
can you use the index for your own convenience while authoring, you
can provide it in compiled form (as an .IDX file) for the use of your
readers. When the Orpheus Reader detects a valid index file it
displays an "Index" button on the Reader's Titlebar. Indexing is
thoroughly discussed in OH.EXE's online help: open the Tools Menu,
place the selection bar on "Index", and press F1.
- The Reader's DOS shell is now like OH.EXE's, swapping to extended or
expanded memory if available, or else to disk. The same routines are
used with run() and runbat() commands, allowing your scripts to call
programs that require a lot of memory.
- OH.EXE is now "pathable", meaning you can store your main Orpheus files
in any location referenced by the DOS PATH command, and work anywhere
else on your system. You can also specify the path on the command
line. Files that must be in the same location as OH.EXE include
OH.HLP (the Help file) and (if you are a registered user) REGIT.EXE.
Orpheus also looks for and stores OH.CFG (the configuration file) in
the same location.
- Forms can now use the reserved bracket characters (such as [ ]) if
each is preceded by a \ backslash character. See Chapter 2 of
MANUAL2.DOC, under the Load() command.
FIXES:
- In Boxdraw mode, Backspace and Delete didn't work correctly. Fixed.
- In some circumstances blink was left on when OH.EXE returned from
a DOS shell. In some circumstances the Reader left relics of the
mouse pointer. Both fixed.
- Retrace works better now in OH.EXE (same as in the Reader).
- The Reader's Notepad editor wasn't saving text that had scrolled
above the window. Fixed.
- In OH.EXE, clicking on the More flag was interpreted according to the
old interface rather than the new one. Fixed.
- Rewrote the directory picklist (used especially with FileView) to
post a sorted directory. Along with reducing code and fixing a glitch
or two, I removed the limit on how many files it could handle.
- Rewrote the Recover Orphan dialog (it was buggy), streamlining the
code and making it easier to use.
- If a Graphic card included a trymode() test and jumped to end on
failure, Orpheus would behave as if it were indeed in a graphic.
Now if the video mode hasn't been changed to a graphic mode, and if
there is not an ansi screen displayed, we return to the parent card.
- In the Reader, if you placed the mouse pointer over an ansi hotspot
and then used a keyboard hotkey or did a mouseclick, the mouse pointer
would retain its hotspot shape. Fixed.
- The script command "set(blink=off)", for high-intensity backgrounds in
ansi screens, wasn't working in OH.EXE, and was being ignored in
the Reader. Fixed.
- In version 1.60 of OH.EXE the routine to get numeric input was
revised to be more robust, but a crucial line of code was left out,
disabling functions like Copy To on the Window Menu. Fixed.
- Under certain circumstances an Edit window would be left empty after
using Change Linktype. Fixed.
- When a block of text with embedded links was moved to another card, if
even one of the links was a Crosslink the results were disastrous.
This was a long-standing bug because the effects were never noticed
right away, nor was the Crosslink connection until the bug bit ME.
Once found, fixed in a jiffy.
OTHER CHANGES:
- In the Reader, for users looking for hotspots in graphics and ansi
screens WITHOUT A MOUSE, the new navigational interface now has a more
logical implementation. In 1.60 you had to hold down Shift while using
the arrow keys to move the pointer, a fact that was only documented in
this file. (!) Now the pointer ONLY appears if there is at least one
hotspot, and arrow keys behave as if the hotspots were linkwords:
up/down arrow moves the pointer directly from hotspot to hotspot, right
arrow jumps through a hotspot, and left arrow retraces your path.
(Remember, these remarks ONLY apply to using the Reader without a
mouse.) Unlike the mouse pointer, the keyboard pointer is perforce
on a hotspot if it appears at all, so there is no need for it to change
shape. In graphics, the keyboard pointer is now a square box; in
ansi screens it is a bright white (normally blinking) right arrow.
The keyboard pointer always goes to the upper left corner of the
hotspot; this may look peculiar in graphics, but in ansi screens it
can be useful if you draw your hotspots right. See Hotspot() in
Chapter 2 of MANUAL2.DOC for further discussion.
- For consistency I've changed the Edit Init accelerator to Ctl-I,
in order to use Alt-I for the Index.
- Dropped Two-Way Crosslinks, since the new navigational interface
makes them unnecessary. To make a Crosslink, place the cursor on
the intended linkword before opening the Link Menu.
- Crosslinks are now permitted in Graphic cards.
- The Help window in both programs now has a scrollbar for the
convenience of mouse users, as do various other dialogs.
- If a quit() command is encountered in a script, the Reader now saves
the bookmark and notepad files before exiting.
- In the Reader, you no longer have to click on an unselected linkword
to select it, then click again to jump through it. One click suffices.
CHANGES TO THE INTERFACE:
- Navigating in the Reader is now simpler and more convenient, with the
old trio of cryptic symbols on the titlebar replaced by the single word
"Home". The normal method of returning is simply to retrace your path,
and readers no longer have to think about whether they've jumped
through a Crosslink or some other kind of links. Here is a full
description of the interface, with new elements shown by an asterisk.
(Notes on a related change in OH.EXE come next.)
WITH THE MOUSE:
- as before, to select a linkword or the More cue, click on it
with the left button; to jump through it, click again.
* - to jump Home, click on the "Home" command on the titlebar, or
in the upper right corner if the titlebar is hidden.
* - to retrace your path one step backwards, click the RIGHT
mouse button.
* - to force a jump to the parent of the current card, hold down
the Control key and click the RIGHT button. (Most users will
never need this move.)
WITH THE KEYBOARD:
- as before, the Home key jumps Home.
- as before, the Up and Down arrow keys select linkwords
including the More cue.
* - RIGHT arrow key jumps through the currently selected
linkword or hotspot.
* - If a card has a More link, PgDn jumps through it even if the
More cue isn't selected. (PgUp does nothing.)
* - LEFT arrow key retraces your path one step backwards.
* - to force a jump to the parent of the current card, hold down
the Control key and press the LEFT arrow. (Most users will
never need this move.)
* - in a graphic or ansi screen where the square pointer appears,
move the pointer around (to look for hotspots) by holding down
the SHIFT key while using the arrow keys. (To jump through a
hotspot, release the Shift key and press the right arrow key.)
- In OH.EXE I've switched the assignments of two keys to reflect the
changes above: the RIGHT arrow key now jumps through the linkword at
the cursor (instead of PgDn), and PGDN now jumps through the More link
if any (instead of the right arrow). Left arrow already did Retrace.
We're keeping PgUp to go to the parent card, because authors are more
likely to be working with related cards than merely browsing their
own hypertext. The mouse interface hasn't changed. Note: if you are
new to Orpheus, read MANUAL1.DOC, or OH.EXE's online help on
"Navigating Hypertext".
- The Retrace buffer in both programs only records "forward" jumps, i.e.
those through linkwords, More links, etc. Formerly it recorded jumps
in all directions.
- To be consistent, I've also updated the Help interface so that pressing
the Right arrow jumps through a linkword, while pressing the Left arrow
duplicates the "Back" command. This change applies to =both= programs.
- Also in both programs, when the FileView window has hypertext links
the right and left arrow keys perform the same navigational functions
as everywhere else: right arrow goes through a link, left arrow
returns. The original keystrokes (Enter and Backspace) also work.
- Updated the Welcome screen to reflect the new interface; if the Reader
detects a new user or one who has a CFG from an earlier version, the
Welcome screen comes up automatically.
/////////////////////////////////////////////////////////////////////////////
COMPATIBILITY NOTES: (versions prior to 1.50)
Those who have used programming commands should note that message()
is now the much more powerful text() command. There are also slight
changes to play(), jump(), and jumplist(), and hotspots will have to
be redrawn (again) to conform to the new standard. See below and the
entries for these commands in MANUAL2.DOC.
Versions prior to 1.30:
As of version 1.30, compiled books created with earlier versions of
Orpheus are no longer compatible with the Orpheus Reader. Uncompiled
books are however compatible with OH.EXE, and can simply be recompiled.
If you have created Graphic, Init, or Action links, you will need
to update them to use the Orpheus Command Language, as detailed in
Part II of the User's Guide, MANUAL2.DOC. See especially Chapter 3,
"Converting Old Commands".
/////////////////////////////////////////////////////////////////////////////
Version 1.60 (May 27, 1993)
NEW FEATURES:
- The Reader now has a Formfill window in which your users can fill out
forms or questionnaires onscreen, then print them to disk or to the
printer. Use the load() command with the "form" keyword as explained
in MANUAL2.DOC.
- Protect your work and reduce file-clutter with library files! Library
files can contain forms, graphics, and ansi screens; combining many
such files into a library eliminates the average 1000 bytes per file
of wasted disk space. For distribution, library files compress more
efficiently; at runtime, Orpheus reads from them directly with no loss
in speed. FGILIB.EXE (the library manager) is free to registered
users. See Chapter 7 or MANUAL1.DOC.
- Now when starting up the Reader you can specify a card number on the
command line. This is mainly for the use of authors who wish to use
Orpheus as context-sensitive help for another program. To find out
what numbers to use, turn on "List Compiled Numbers" on the Project
Menu before compiling. For each card that you wish to load by number,
navigate to it in OH.EXE and note its "uncompiled" number on the File
Menu. After compiling, look in the .DOC file made for that project
and find the equivalent compiled number. This feature is safe: if
the specified number is for an Init or Action card, or for a card that
does not exist, the Reader loads the designated Home card instead.
Authors can also use it with the load(new...) command, setting up an
Action link that takes the user not only to a new book, but to a
specific card in that book.
/////////////////////////////////////////////////////////////////////////////
Version 1.54 (May 6, 1993)
NEW FEATURES:
- The FileView window now has essential hypertext capabilities. Using
simple text codes, you can link as many text files as you want and
have quick access to them through Orpheus.
- The load() command now lets you link to external, uncompiled text
files. Using the "text" keyword, as in load(text, filename.ext) you
can give your readers access to often-updated text files which they
can edit themselves. Files are viewed in a version of the FileView
window adapted to the Orpheus Reader. As in OH.EXE the window has
hypertext capabilities (explained in online help) which users can
extend to make links to their own text files. See MANUAL2.DOC for
details.
//////////////////////////////////////////////////////////////////////////////
Version 1.50 (March 12, 1993)
NEW FEATURES:
As promised, I've got plenty of goodies for those who enjoy working
with programmable cards. (New users please note, you don't *have*
to program in Orpheus. However, the Orpheus Command Language makes it
easy to achieve special effects with both text and graphics. These
features are explained and illustrated in MANUAL2.DOC.
- The text() command replaces message(), letting you display up to 23
lines of text with a maximum length of 74 characters in a temporary
window. Parameters give you control over the location and appearance
of the window, even how long it remains onscreen. This is ideal for
those small notes that you don't want to place on a separate card, or
for things you want to display side-by-side with other text.
- The lookfor() command lets you check to make sure the user has a
required file. Sets a flag to "okay" or "failed" accordingly, which
you can test and respond to the same as with trymode().
- The gbox() command lets you draw a filled rectangle in any graphics
mode, in the color of your choice. Coordinates can be given in pixels
or character cells (like text mode). Gbox() is ideal for setting up a
window in which to display graphics text; it can also be used to draw
boxes around small images.
- The gtext() command lets you display text in any graphics mode.
Currently only the hardware (ROM) characters are available -- the same
as you see in text mode -- but in a few weeks we'll have a choice of
bit-mapped fonts as well.
- Multiple graphics can be displayed simultaneously by using the set()
command to turn off fadein and fadeout. You can even set the video
mode, draw a graphics box with gbox(), then call graphic() to display
an image inside the box.
- The load() command lets you load a whole new book! For example, you
could have a trilogy of electronic novels, and in each one include
a little menu with Action links through which the user can go directly
to one of the others.
- The jump() command now accepts a number representing the card from
which you can "pretend" to have jumped, useful if repeatedly returning
to a Contents or Menu card where you would like the last-used linkword
to be hilited on return.
- Now ansi screens can have hotspots! The rules are the same as for
putting hotspots in real graphics; see MANUAL2.DOC for details.
- The FileView window now offers a super-fast way to import text from
long external files. Selecting "AutoMark" instantly marks a full
23-line block. The prompt then turns to "AutoMORE", and if you select
it again, Orpheus automatically appends a More link to the card in
the current Edit window, jumps to it in the background, and copies in
the block from FileView. In other words, pressing <A> twice grabs a
23-line chunk and adds it to your work in a brand new card. (You could
do the same thing with a macro, but this is faster.) AutoMark even
lets you grab only as much as you want by resizing the block with the
Up/Down and PgUp/PgDn keys.
/////////////////////////////////////////////////////////////////////////////
Version 1.41 (February 3, 1993)
NEW FEATURES:
- The Reader now has a Tour mode (accessed through the File Menu). Gives
a self-running tour of your complete book. Options include time delay
between moves (1-99 seconds), random/sequential order, advance after
delay or after keypress or either one. Once started, Tour mode only
stops if you press Alt-T. (Self-running tours are great for lobbies,
store windows, and other public displays.) Tour Mode does not access
Init and Action cards, since they could contain commands that would
interrupt the tour.
- Reader options now include ability to ignore the Auto-Bookmark when
you re-open a book.
/////////////////////////////////////////////////////////////////////////////
Version 1.32 (January 21, 1992)
NEW FEATURES:
- The Orpheus Command Language lets you write command scripts (similar to
batch files) in any Init, Action, or Graphic card. Scripts can test
conditions (such as the user's hardware) and take alternate branches.
The language is designed to be easy to use yet swift in performance,
and easily extended: new commands will come in forthcoming releases.
A complete guide to OCL is given in Part II of the User's Guide, in
the file MANUAL2.DOC.
- Orpheus now looks for graphic files first in the current directory,
then in a directory specified with the ORPHEUS environment variable
and a /g switch. The following DOS command (given either at the DOS
prompt or in a batch file) would tell Orpheus to look in the c:\art
directory: "SET ORPHEUS=/GC:\ART". Both the environment variable
and the switch may be in uppercase or lowercase. (This feature applies
to both OH.EXE and the Orpheus Reader.
- Now you can display ANSI files from Orpheus, and the user's system
does not have to have ansi.sys installed. Files are located using
the same method as for graphics described above.
- Now you can load a file into the FileView window from the command line,
using the "/v" switch. For example: "OH TEST /VMANUAL.DOC" would
load both the "Test" project in the Edit windows and MANUAL.DOC in
the FileView window. The command "OH /VMANUAL.DOC" would do just
the latter, leaving the Edit windows empty.
- Added Alt-S as a hotkey to the Search Dialog in the FileView window.
(In Edit windows, this pulls down the Search Menu.)
- If you close a book and then re-open it later, the Reader now returns
automatically to the last location you were in (or rather gives you
the option to do so after first displaying the Homecard).
- Added Nordic characters to the support for foreign languages. See
online help, Using The Keyboard -> Inserting Accents.
- Added "Edit Init" to the Link Menu, which is rearranged to group the
programmable card types.
- Added two debugging tools available through the Tools Menu, which now
has submenus under "Repair" and "Jumplist".
- Additional color options, including ability to compile a book with your
colors built-in. The end-user can still set his own colors, but he
sees yours first. To make this more manageable the menu system in
the Orpheus Reader now has 2 pulldowns, "File" and "Options". You
can choose the default colors, your own, or the author's. (The "Paint"
colors are intended for use with a script command, to be added later.)
- Reader options now allow you to turn off sound. This will become
more important as the Command Language grows.
/////////////////////////////////////////////////////////////////////////////
Version 1.24 (November 22, 1992)
NEW FEATURES:
- Opening the menu system with the mouse, or with Esc, now pulls down
whichever menu was used last. To open the menus with the mouse you
now click the left button on "Esc:Menu" (not the right button).
- Now you can mark all text in a card in one stroke with Ctrl-F5; good
for all block operations except reformat.
- At last! Complete mouse support for all block operations! The right
button marks in your choice of stream, line, or column modes; clicking
the right button clears an existing mark. Clicking the left button
performs your choice of pasting, moving, or framing a block; if framing
is selected and you mouse-mark in column mode, the Frame dialog pops
up automatically. To select mode and action, slip the mouse pointer
to the message area on the statusbar, to the left of the title.
/////////////////////////////////////////////////////////////////////////////
Version 1.23 (November 9, 1992)
NEW FEATURES:
- New on the Print Options submenu of OH.EXE: you can enter a printer
setup string for Orpheus to send to the printer before a global print
or every one-card print. This is also on the Print submenu of
the Orpheus Reader. Additionally, both programs let you choose between
removing and not removing control codes (see below) from the print
stream.
- New characters! Instead of reserving all 31 control codes (characters
with an ascii value of 1-31), Orpheus now lets you use 18 of them in
your text. Characters include: the card suits, musical notes, male/
female symbols, true arrows, etc. The complete list is shown in the
Ascii Table (Alt-A).
- Music! Play() command lets you play music from an Init or Action card.
For music to play automatically when the reader enters a card, place
the Play() command in an Init; for music to play only when the user
selects an Action link, place the command in the Action card.
/////////////////////////////////////////////////////////////////////////////
Version 1.22 (October 30, 1992)
NEW FEATURES:
- The Orpheus Reader is now network-friendly: a user can be on one
drive-directory, the Reader and its help file on another, and the
book to read on yet another. The user's personal configuration,
bookmark, and notepad files are saved in his own directory.
- Also in the Reader, the directory dialog now lets you look for HTX
files anywhere on your system.
/////////////////////////////////////////////////////////////////////////////
Version 1.21 (October 9, 1992)
NEW FEATURES:
- Now you can launch a program or batch file from within OH.EXE (not just
from the Reader). See Action Links on the Link Menu, and read Help
on Programming Hypertext.
- Special support for users working in languages other than English.
Read online Help on "Using the Keyboard"->"Inserting Accents", or
open the Options Menu and select "Keyboard".
- Added Delete Word Left (Ctrl-Backspace) to OH.EXE's internal word
processor.
- Added an Ascii Table displaying all characters with their ascii values,
from 32 (space) up to 255. (Values below 32 are control codes
reserved for use by Orpheus.) Any character on the table can be
inserted by clicking on it, or by selecting it with the arrow keys and
pressing Enter.
/////////////////////////////////////////////////////////////////////////////
Version 1.20 (October 2, 1992)
NEW FEATURES:
- Instant macros with keyboard recording. Record up to 500 keystrokes
in up to 10 keystroke macros and assign to the keys of your choice.
See "Macro" on the Tools Menu.
- All cards in a book can now be displayed within a "frame" (box), using
the style of your choice. See "Frame" on the Project Menu.
- The Edit Menu now includes Column Marking, and all block ops can now
be performed on column blocks, including deleting, pasting, moving,
and moving a block with embedded links to another card.
- Instant boxes! Mark a column block and then press Ctrl-F9: the
Frame Dialog pops up with a choice of 6 styles. Want to change the
the style of an existing box? -- Easy: column-mark it and hit
Ctrl-F9, then just pick a different style or select "None" to remove
the box entirely. See "Frame Block" on the Tools Menu.