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Monster Media 1993 #2
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Image.iso
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dslab1.zip
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DSLAB.INF
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INI File
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1993-05-05
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3KB
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95 lines
; This is the Installation Information file for installing the DS Lab
; application and sources onto your system.
;
;
[dialog]
caption = "DS Lab 2.0 Demo"
[data]
defdir = C:\DSDEMO
[disks]
1 =., "DS Lab Demo"
[needed.space]
minspace = 6000000
[app.copy.appstuff]
#app.dslab, 0:
[app.dslab]
1:playact.exe ,"playact.exe"
1:dsdemo.acp ,"dsdemo.acp"
1:mmplayer.dll ,"mmplayer.dll"
1:readme.txt ,"readme.txt"
[progman.groups]
; The [progman.groups] section (optional) tells Install to create Program
; Manager groups for your application. (Install then uses DDE to communicate
; with Program Manager.)
;
; The section lists the names of the groups you want to create. You then
; define additional sections in this file; those sections list the program
; items you want in each group.
;
; The syntax for each group name is:
;
; groupname, [groupfile.grp]
;
; where
;
; groupname is the title you want Program Manager to display
; under the icon that represents the group. (The
; groupname will also be the name of the section
; that defines the contents of the group.)
;
; groupfile.grp is the filename of the file in which Program Manager
; will save information about the group. (You must include
; the .GRP filename extension.) This parameter is optional;
; if you omit it, Install uses a default name for the
; group file.
;
DS Lab Demo,dslabdem.grp
[DS Lab Demo]
; This section is a user-defined section that define the contents of a
; Program Manager group file. The [progman.groups] section defines.
; the name of this section and the group, and the name of the file in which
; to store information about the group.
;
; In each section like this one, you should list all items that you want Install
; to add to the group.
;
; The syntax for item-definition statements is:
;
; "Description", APPFILE.EXE, [ICONFILE.EXE[, N]]
;
;where
;
; Description is the text that will appear below the program icon
; when displayed in the Program Manager group.
;
; APPFILE.EXE is the command line that starts the application.
;
; ICONFILE.EXE is the application file that contains the icon you
; want to represent the application. Typically, this is
; the executable application file, but it could be a
; different file. (You can also specify a .ICO file, created
; using the SDKPaint tool.) This parameter is optional; if you omit it,
; Install will use the first icon it finds in APPFILE.EXE.
;
; N is the offset of the icon you want to use within the file
; ICONFILE.EXE. This parameter is optional; if you omit it,
; Install uses the first icon it finds in ICONFILE.EXE.
; You must include this parameter if the file you specify
; contains more than one icon, and you want to use an icon
; other than the first icon.
;
; To use the Nth icon, specify the number N-1. For example,
; to use the third icon, specify 2.
;
"DS Lab 2.0 Demo","playact.exe dsdemo.acp"
"Read Me","readme.txt"