home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1993 #2
/
Image.iso
/
sound2
/
soundfx6.zip
/
SFX6.DOC
< prev
next >
Wrap
Text File
|
1992-05-20
|
14KB
|
530 lines
╓────────╖
║ ╓
╙────────╖ ║ ╓───────────╖
║ ╓──╖ ╖ ╓ ╓─╖ ╓ ╓──╢ ║
║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║
╙─────────╜ ╙──╜ ╙──╜ ╜ ╙─╜ ╙──╜ ║
╟───────────╖
╓───────╖ ║ ║
║ ║ ║
║ ╙───────────╜
╟────── ╓── ╓── ╓── ╓─── ──╥── ╓───╖
║ ╟── ╟── ╟── ║ ║ ╙───╖
║ ║ ║ ╙── ╙─── ╙ ─────╜
╙────────────────
From David Smith (c) June 1993
================ SOUND EFFECTS 6 ==========================================
Welcome to the world of SOUND FX! Enclosed are over 100 sounds,
from phone rings to voices, all of which are playable through
the PC SPEAKER. These are not simple bleeps or boops, but
professional sounds that stand out among the crowd.
QUICK START
To get started quickly, type: SFX on the command line, and
you will see a menu of things to do. Just highlight one,
and you will receive an explanation or a menu of sounds to
play. Just highlight a sound, and press ENTER.
To escape from the menu, press the [ESC] key.
============= ENCLOSED FILES ===============================================
The following files should be enclosed in your SOUND EFFECTS
package:
-----Name--------------Description------------------------------------
FALL.EXE Utility to create falling or rising tones
NOISE.EXE Utility to create tones/duration/musical notes
RAND.EXE Utility to make random tones
STOP#GO.EXE Utility to create stop and start sounds at intervals
UP#DOWN.EXE Utility to view frequencies through a menu
TSR-FX.COM Terminate and Stay Resident sounds
PLAY.COM File to activate sounds
PLAY2.EXE File to activate more sounds
SFX.EXE Shell and help file for SOUND EFFECTS 6
SFX6.DOC This documentation
SFXLIB.LIB Library for programmers
ARCADE2.EXE Windows(tm) playable-sound icons, require Windows 3.0+
BIRDS.EXE
DOWNUP.EXE
ECHOS.EXE
FART.EXE
FIRE.EXE
INTERNAL.EXE
RINGING.EXE
SIREN.EXE
ABEEP.COM Utils to alter the sound of the speaker
CBEEP.COM Utility to control the speaker's beep
DBEEP.COM Removes sound from inside any program
CDBEEP.DOC Documentation for the above
AHH.EXE High-quality VOICE files
BURP.EXE
CAT.EXE
DROP20.EXE
DROPGUN.EXE
EYES.EXE
HOCUS.EXE
OSHIT.COM How I feel on Mondays (voice file)
ORDER.FRM Ordering SOUND FX 7 (only $15.00)
=========== ENCLOSED UTILITIES =============================================
A) To play any of the many sounds:
LECTRIC HIGH BEE WHOOP FIGHT BIRDSONG VIBRAT ECHO
ARCADE1 MOM FINAL CHEER FONETONE 3WHOOP WARS DROP
ARCADE2 NO1 CHIRP OTHER DEADBIRD RINGIN BOMB BEEP
SLIDOWN FOREVER LUM LASER ALARM MOTORING FOURTH BOOP
Just type: PLAY [sound]
So, to hear "High", type: PLAY HIGH
to hear "Lum", type: PLAY LUM
┌────────────────────────────────────────────────────────────┐
│ NOTE: These sounds are compressed into a file called "Play"│
│ which is the utility XEQ.COM, renamed for typing │
│ convenience. See "CREDITS" below for details. │
└────────────────────────────────────────────────────────────┘
For a help screen, just type: PLAY
B) Warning ! FOREVER plays a tone until the system is rebooted.
Be careful when using this, since you cannot turn the sound
off once it has begun.
C) Other sounds are included in PLAY2.EXE
These include:
BEAM BLAST BLAZE BOLT CHIME CLANG CRUMB DITTO
DRONE FLASH FLICKER GLIMMER GROIN HALO HAZARD ILLUME
JET MEDLEY PLASMA POWER RAND1 RAND2 RAY SEX
SHRILL SIGNAL SIREN SPASTIC SPLENDOR STARS STUN TENOR
TORCH VERTIGO WARNING
Just type: PLAY2 [sound]
To hear "Blast", type: PLAY2 BLAST
or for a help screen, type: PLAY2
┌─────────────────────────────────────┐
│ Special Utilities Version 6 │
└─────────────────────────────────────┘
1) NOISE.EXE
Usage: NOISE [delay] [frequency] [frequency] [frequency] [...etc
NOISE ? displays the help screen
This program allows you to specify a delay, then as many frequencies
of tones you can fit on the command-line (127 chars).
NOISE now supports musical notes !
Notes are A-G, and are entered on the command-line instead of frequencies.
Examples: NOISE 100 A G D D B C G
NOSIE 300 A 202 G 453 A 295 1843
Notice that frequencies and notes may be combined !
2) RAND.EXE
Usage: RAND [a] [b] [c] [d]
a = Highest Frequency of The Tones
b = Number of Tones
c = Duration of Tone [milliseconds]
d = Time Between Tones [milliseconds]
RAND ? displays the help screen
Rand creates random tones dependent upon the maximum number you specify.
It "thinks up" a tone between 1 and your specified number, plays
that tone for a specified interval, then pauses a specified interval
until playing the next tone.
For interesting examples:
RAND 20000 200 10 40
Plays 200 tones between 1 and 20,000, playing those tones
for 10 milliseconds, then pausing 40 milliseconds until
the next one.
RAND 103 120 240 111
Plays 120 tones between 1 and 103, playing those tones
for 240 milliseconds, then pausing 111 milliseconds until
the next one.
3) STOP#GO.EXE
Usage: STOP#GO [method] [frequency] [duration]
STOP#GO ? displays the help screen
Methods include:
1 - play frequency until key is pressed
2 - turn sound on and off as keys are pressed
3 - play non-stop frequency
4 - play frequency for "duration" specified above
5 - turn sound on and off, pausing "duration" before alternating
Press [ESC] anytime to abort program, and remember that
"duration" is in milliseconds
Examples: STOP#GO 1 600 plays a 600 frequency tone until any key
is pressed
STOP#GO 2 700 plays a 700 frequency tone, and when a key is
pressed, turns tone off.
When another key is pressed, turns tone back
on, and continues alternating ....
STOP#GO 3 700 plays a continuous 700 frequency tone
STOP#GO 4 700 200 plays the 700 frequency tone for 200 milliseco
STOP#GO 5 700 20 toggles the 700 frequency tone
on and off for 20 milliseconds
between sets.
(sounds similar to an alarm !)
4) UP#DOWN.EXE
Usage: UP#DOWN [start-frequency]
UP#DOWN ? displays help screen
The following keys are valid:
UP ARROW Add 1 to frequency
DOWN ARROW Subtract 1 from frequency
PAGE UP Add 10 to frequency
PAGE DOWN Subtract 10 from frequency
HOME Add 100 to frequency
END Subtract 100 from frequency
NUMBERS 1-9 Go to frequency 100 - 900
5) FALL.EXE
Usage: FALL [start] [stop] [delay]
Fall allows you to have a "falling" or "rising" sound, similar
to the one used in the BOMB.
To have a "falling" sound, specify a starting frequency [start]
higher than the stopping frequency [stop].
To create a "rising" sound, have the [start] lower than [stop].
FALL 100 2000 3
would make a rising sound from 100 to 2000, with a 3 millisecond
delay between the tones.
FALL 400 10 40
would make a falling sound from 400 down to 10, with a 40 ms. delay
between them.
NOTE: The larger the delay, the slower the "fall" or "rise" occurs.
6) TSR-FX.COM
Installs the program in memory and allows you to access 8
sound effects from inside any other program, or on the command
line directly.
Once you have installed Sound Effects, the following Hot
Keys are active:
ALT 1 - "Bee" Sound
ALT 2 - Three Bird Chirps
ALT 3 - Lasers Fired
ALT 4 - Echoing "Spacey" Sounds
ALT 5 - Arcade Sounds
ALT 6 - Vibrating Sounds
ALT 7 - Phone Ringing
ALT 8 - Deadbird Sounds
7) SFXLIB.LIB
The SoundFX library is for programmers to use to include some
of the noises in their programs. They are written in Turbo C++
and can be used in this manner:
extern void fart(void);
main()
{
fart();
exit;
}
To compile, include SFXLIB.LIB in your project, or use the
command line:
TCC myprog.c SFXLIB.LIB (whereas MYPROG.C is your program,
and using Turbo C++)
If you are unsure of how to use libraries or functions in your
programs, please consult your "C" reference manual. Here are
the possible functions:
arcade1(); arcade2(); bees(); deadbird();
fart(); fire(); high(); downup();
motors(); pulse(); ringing(); echos();
siren(); wars(); bomb(); bloop();
beep();
This program is produced by David Smith, a member of the Association of
Shareware Professionals (ASP).
ASP wants to make sure that the shareware principle
works for you. If you are unable to resolve a shareware-related problem
with an ASP member by contacting the member directly, ASP may be able to
help. The ASP Ombudsman can help you resolve a dispute or problem with an
ASP member, but does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or
send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536.
============= SOUND EFFECTS 7 ============================================
This version of Sound FX is freeware. You may distribute it
in any manner you'd like, and charge no more than $10.00
per disk for its distribution.
I repeat, SOUND EFFECTS 6 is free.
I do have an enhanced version of SOUND EFFECTS available,
titled Sound FX 7.
Sound FX 7 is organized as follows:
1. EXES.ZIP - Executable voice files
or WAVS.ZIP - Voice files in .WAV format
or VOCS.ZIP - Voice files in .VOC format
2. SOUNDS.ZIP - Utilities and other sounds
3. WINDOWS.ZIP - Windows format sounds
4. CDBEEP.ZIP - Beep replacement utilities
EXES.ZIP consists of:
ABRACA.EXE WEIRD.EXE ACCESSIN.EXE AHH.EXE SFX7.EXE
BUMMER.EXE HURL.EXE YELL.EXE 2LOUD.EXE ALL.EXE
MARTIAN.EXE CRASH.EXE DOG.EXE AWORD.EXE BARF.EXE
BEAVER.EXE BUTT.EXE NOY.EXE DAFFY.EXE DAMJIM.EXE
PHONE3.EXE THREE.EXE EXELNT.EXE TWO.EXE WOW.EXE
FALLEN.EXE FYOU.EXE GIVDAM.EXE HOCUS.EXE HOHOO.EXE
KITTEN.EXE MAKEDAY.EXE MITTS.EXE OHBABY.EXE PARTYON.EXE
PEACE.EXE PHASE.EXE THANK.EXE TORP.EXE BACK.EXE
BLOWS.EXE FUP.EXE HELLOB.EXE CAPTAIN.EXE LOOKIN.EXE
OSHIT.COM BEEF.EXE BURP.EXE CHILOUT.EXE DEAD.EXE
DORK.EXE ELMER.EXE
SOUNDS.ZIP consists of:
PLAY2.EXE RAND.EXE STOP#GO.EXE UP#DOWN.EXE FALL.EXE
NOISE.EXE EXPLODE.EXE SONG.EXE TSR-FX.COM SFXLIB.LIB
PLAY.COM
WINDOWS.ZIP consists of:
WARS.EXE DOWNUP.EXE RINGING.EXE HIGH.EXE ARCADE1.EXE
DEADBIRD.EXE DOCS.EXE FART.EXE ECHOS.EXE BEES.EXE
MOTORS.EXE SIREN.EXE ARCADE2.EXE FIRE.EXE BIRDS.EXE
SPACE.EXE INTERNAL.EXE DROP.EXE TREK.EXE VIBRAT.EXE
PHONE.EXE
CDBEEP consists of:
DBEEP.COM CHGINT.COM CBEEP.COM CDBEEP.DOC ABEEP.COM
Notice the enhanced versions of Windows(tm) files, CHGINT.COM
to change the interrupt of your TSR-CBEEP program, plus many
more voice files.
SOUND FX 7 is available for $15.00. Simply fill out the
enclosed file ORDER.FRM, or mail fifteen dollars to:
David Smith
1104 Mason Drive
Hurst TX 76053
═════════════════════ CREDITS ════════════════════════════════════════
I would like to thank the following people for their help and support
for this program:
1] Bill Cravener for his undying enthusiasm and encouragement through
Compuserve's E-Mail and over the phone. He is an excellent
programmer, and truly sets the standard for ASM hacking. He never
ceases to amaze me.
2] Colin Stearman, who gave me the rights to his wonderful program
XEQ so that my compression dream could become a reality.
His program XEQ.COM consolidates many .COM files into one main
file in order to save disk space.
He can be contacted on Compuserve: 71036,256, or his utility
may be downloaded from the "IBMSYS" forum, library 1,
or purchased from a major shareware vendor.
3] Rick Childers for his support and Turbo Pascal interfaces, sounds
and other necessities. He can be contacted at 8432 Thousand Oaks
#10X North Richland Hills TX 76180.
4] CompuServe for its incredible resources.
══════════════════════════════════════════════════════════════════════