home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1993 #2
/
Image.iso
/
games2
/
radiance.zip
/
RADIANCE.ONE
< prev
next >
Wrap
Text File
|
1993-06-22
|
40KB
|
917 lines
Walk Through
For The
Pool of Radiance
Copied by
A Player
Advanced Dungeons and Dragons:
The Pool of Radiance
Based on the game that inspired all computer role-playing games, Pool
entails a series of quests that culminate in a confrontation with the
evil Tyranthraxus. Set in the Forgotten Realms, it is a six-character
game( up to two NPCs can also tag along ) that emphasizes mapping and
monsters over puzzle-solving. Mazes are shown from an aerial view.
Combat scenes are shown from an oblique angle that lends a 3-D effect
and each semi-animated character is depicted with his or her own icon
Essentially, the combat system is a slick version of the one used in
Wizard's Crown, though many fans of that game were disappointed by
Pool. You can control each character's actions individually, or let
the programs "Quick" option do it for you. Since battles can last an
hour or more, this feature sounds convenient. But there are two prob-
lems: "Quick" isn't any faster, since the program cycles through each
character and every monster, and it wastes lots of your magic spells
in combat. Only gamers who are ecstatic about hack and slash (and who
don't like puzzles) will enjoy this almost too faithful adaptation of
A D & D.
Type: Fantasy Role-playing
Skill Level: Difficult
Systems: Apple(64k), C64/128, IBM, (256k, two floppies, or hard disk
required), (conversions planned for Amiga, IIGS and ST).
Company: Strategic Simulations/Electronic Arts.
The Solution
Character Creation and Development
Create at least two characters that combine Cleric skills and another
skill so the party can heal faster and won't have to make as many
trips back to the Temples. You also need at least one Magic User. One
good combination is: (1) Human-Fighter, (2) Dwarf-Fighter, (3) Elf-
Fighter/Magic User, (4) Human-Cleric, (5) Elf-Fighter/Magic User, (6)
Half-Elf-Fighter/Magic User. The back two are equipped with missile
weapons, and everyone can have good armor.
Hire NPCs from the Guild when necessary. Some, such as Skullcrusher
and Dritten, may be recruited in the mazes. These two can be stored
on your save disk. After locating Skullcrusher ( 2,15 in the Cadorna
Textile area), return to Phlan. As you enter the gate, go north, then
east to the Training Grounds. Don't go past the City Council building
or he'll leave the party. Save Skullcrusher to disk in the Training
Grounds, so you can add him to your party any time you need an NPC.
Do the same with Dirtten. Skullcrusher can be used to carry special
items. To duplicate special items, get him killed in battle (band-
age him if he's dying). If he's at zero or one Hit Point, he's in the
condition you want. Have your party give any special items ( +Swords,
Cloak of Displacement, Wands, etc. ) you want duplicated. Go to the
Training Grounds (by passing the Council) and save him to disk. Then
add him to the party and trade all the items to one character. Exit
Training Ground and cast Cure Light Wounds on Skullcrusher. Go to the
City Council, and he'll leave the party. Go back to the Training
Pool of Radiance Walk Through Page 1
and word B after talking to Ferran (or you can fight them if you want
points). Take two NPCs for the main battle at (3). Give bows to all
Fighters, position your team in an "L" formation and let the monsters
come to you, then pick off the Archers and Leaders with arrows when
they get close to your lines. Use Sleep and Hold Person. (Another tac-
tic: when combat commences, retreat toward the north door, firing ar-
rows as you go; the monsters will follow and be easy to pick off.)
Kuto's Well and the Catacombs: Norris the Grey
The best way to tackle this one is by going directly to the Well (2)
and defeating Norris the Grey in the Catacombs (4), which enables you
to rest and recuperate in the Catacombs or Well while clearing out the
upper area. (If Norris is not at (4), he'll be somewhere in the north
half of the Catacombs.) Don't forget his treasure (5) and the Hag's
(1).
Mantor's Library: Looking for Books
Use the Knock spell to enter. Clear out the monsters, by staying in
Search mode and moving around until you find them. Follow the Map Key
to get the five books. When attacked by the Spectre on the way out,
use magic weapons.
Podol Plaza
This is a good place to build up experience points. Stay in Search
mode and the monsters will find you. There are two ways to complete
this one. If you enter while not on a mission, you can just clear the
block of monsters. If on the mission, choose the "disguise monster"
option at (1) and rush to (2) to defeat the Buccaneer. Use "Knock" to
enter doors (3) to rest and heal in the Temple. Avoid the Shrine at
(4) if disguised (if not, fight the battle). Then get close to the
Auction Block (5) to pick up information and return to the Council.
Cadorna's Textile House: Quest for the Family Treasure
Don't enter this one unless on the mission to find Skullcrusher and
the treasure. Then follow the Map Key (1-9). After finding the main
Cadorna treasure, do not take or open it. Instead take Skullcrusher to
the Guild and save him (see tips on Character Development). Then re-
turn for the treasure, which includes useful weapons. Don't open it,
take it to Restal, who will fix the seal so Cadorna won't know it's
been opened. In the battle at (6), eliminate the Guards quickly, using
Hold Person. In the battle at (9), Sleep the Archers if possible,
eliminate the Ogre King early.
Kovel Mansion
Here your main goal : to clear out the thieves, but you can also pick-
up information, artifacts, etc. Just follow the Map Key, staying alert
for traps and ambushes.
Wealthy Section
Your goal is to recover artifacts while clearing the Temple. After the
Bishop lets Dirtten join the party, save him at the Guild (see Charac-
ter Development section above) before setting out. Follow the Map Key.
After random encounters, keep the holy symbols you find until everyone
has one.
Pool of Radiance Walk Through Page 3
junction, and go to the end of the hall (C). Pick up a rock and throw
it through the teleporter before you enter. Then you get teleported to
(D) on the same level. Follow the hall to the end to (E), throw a rock
and enter the teleporter to reach (F) on level three. Go to (G) and
teleport to (H), then decode password over the door at (1). Help the
Lizard Men (2). Yarash is in the other room (3). Kill him by casting
Silence, then have three characters rush him while the others use bows
or cast Bless, Curse, or Hold Person. Break the pipes (4) after the
battle. Use the transporter (5) in the northeast corner to exit the
pyramid (Blue setting), or use others to teleport to the treasure
first. (If you wind up on level one, find the Priest (P), who helps
you escape.
Buccaneer's Den
Here you've got to rescue the boy. No map is provided, since this is a
simple layout. You can camp outside the building in the lower right
corner. To free the boy, first release the animals in the pen on the
right side of the map. Then liberate the lad, who is in the small
building in the middle. You can also slay the Captain of the Guard (in
the bottom building) to get +3 Plate, +2 Skulls and +4 Longbows.
Lizard Men's Catacombs
An Anti-magic spell prevents you from using memorized spells, but you
can read them. Magic weapons work but miss more often. Use the stairs
at (B) to reach the catacombs from the upper level. The mission is to
deal with the Lizard Men on level three of Yarash's Pyramid and have
the password (tbwjps), let one of your team fight the duel proposed by
the Lizard's chief; if he wins the duel, you can complete this mission
without slaying any more monsters here. Method 2 for dealing with the
Lizard Men is more traditional: slay them all (after killing those a-
round each pool (3), search it for treasure).
Zhentil Keep Outpost
This maze is pretty much automated in the early stages, when the com-
mandant takes you to dinner. You can pry information from him. Post a
watch after dinner, because the guards will attack. All you can do is
head for the gate and fight your way out.
Stojanow Gate
Your goal: to break through the gate, the only way into Valjevo Castle
The idea is to use disguises to get get past the Bugbears so you can
attack the Towers by surprise, then return to wipeout the Bugbears.
Once inside, get a wagon from the vendor (1). Then you can get past
the Bugbears and enter the Southern Gate at (2). (If they won't let
you, break it down. This applies to the Northern Gate too.) Then
tackle the Towers (3,4). The key to the Tower battle is to use the Ad-
vance command to get as close as possible to the enemy groups. An a-
larm goes off once you've attacked a Tower, so you must eliminate both
Towers and Bugbears (at Gate quickly or hide in a Tower until the a-
larm stops).
Pool of Radiance Walk Through Page 5
The Slums Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌──┬────────┬────────┬──────┬────┬────────┬─────┐
0 │ 8│........│........∩......│....│........│.....│ 0
├──┘..┌─∩─┬∩┤........│...5..│..4.│..3.....│.....│
1 │.....│...└─┘........│......│....│........∩.....│ 1
├─∩┬──┘.........┌───∩┼──────┼───∩┼────────┤.....│
2 │ │............∩ 13 │......∩....∩........∩.....│ 2
│ │..┌─────┬──∩┼───∩┤......├───∩┴───∩─┐..│.....│
3 │ 7│..│ 6 │...│....∩......│..........│..│.....│ 3
│──┘..└──┬─∩┘...│....│......│..........│..├───∩─┤
4 ∩ B......│......∩....│......│..........│..│...A ∩ 4
├──┬──┐..├─∩┐...└────┴───┬─∩┼∩───┬─────┴─∩┼∩────┤
5 │ ∩10│..│15│............│..│....│........│.....│ 5
│ ├──┘..├──┘......┌─────┤..│....│........│.....│
6 │ │.....∩.........│.....│..│....│........│.....│ 6
│ ├────∩┴───┬─────┤.....│..│....│........│.....│
7 │ 9│.........│.....∩.....∩..│....│........∩.....│ 7
├─∩│.........│.....└─┐...│..├─∩──┴────────┴─────┤
8 │..∩.........∩.......│...│..│...................│ 8
│..│.........├─────┐.└───┘..│....┌────────┐.....│
9 │..│.........│.....│........│....│........│.....│ 9
│..└────∩─┬──┤.....│........│....│....1...│.....│
10 │.........│ ∩.12..│........│....│........∩.....│ 10
│.........│ │.....├─∩───┬──┴────┴──┬─────┴─────┤
11 ∩ C.......∩11│.....│.....│..........│...........│ 11
├─────┬───┴──┴─────┘.┌───┴────┬──┐..├─∩┬∩─┬─∩┬──┤
12 │.....│..............│........│..∩..∩..│..│..∩ 2│ 12
├──┐..│...┌────────┐.│.....┌─∩┤..├──┤..│..│..└──┤
13 │ │..│...│........│.│.....│..│..∩..│..│..∩.....│ 13
│ ├─∩┼─∩─┴─∩┐..┌─∩┘.└────∩┼─∩┘..└──┤..│..│.....│
14 │14│.........│..│..........│........│..∩..│.....│ 14
├∩─┘..┌─────∩┘..└───∩┬────∩┼────────┘..│..└─────┤
15 │.....│..............│.....│...........│........│ 15
└─────┴──────────────┴─────┴───────────┴────────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A To Phlan
B/C To Kuto's Well
1 Ohlo the Magician, who wants potion.
2 Ohlo's potion
3 Orcs (scrolls)
4 Goblin Training Room (treasure)
5 Kobolds (treasure is Bracers)
6 Orcs (treasure)
7 Hobgoblins (treasure)
8 Treasure Room
9 Massive Orc attack
10 More Monsters
11 Goblin Guards (difficult battle)
12 Treasure
13 Stable (treasure)
14 Ogres and Trolls (hardest battle)
15 Fortune Teller (don't attack her)
Pool of Radiance Walk Through Page 7
Kuto's Well Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌──┬─────────┬──┬─────┬─────┬────┬──┬─────┬─────┐
0 │..│.........∩..│.....│.....│....│..│.....│.....│ 0
├──┼─────────┘..│.....│.....│°°°°°..│.....│.....│
1 │..∩............│.....│.....│.......│.....│.....│ 1
│..└───┬─────┐..│.....├─∩┬──┴─┐.....└───┬∩┴──┬∩─┤
2 │......│.....│..│.....│..│....∩.........│....│..│ 2
│......│.....│..└────∩┤..│∞∞∞∞│.........│....│..│
3 │......│.....∩........│.................│....│..│ 3
├──────┴─────┘.....┌──┴───────┐.........└∩───┴∩─┤
4 ∩ B................│..........│...............A ∩ 4
├──────┬─────┐.....└──┐∞∞─────┘∞∞∞┌─────┐.┌─────┤
5 │......∩.....∩........│...........∩.....│.│.....│ 5
│......│.....│........│∞∞∞........│.....│.│.....│
6 │......∩.....∩....................│.....│.∩.....│ 6
├──────┼───┬─┘.........┌∩┐........│.....├─┴─────┤
7 │......∩...│...........∩2∩........∩.....│.......│ 7
│......│...│...........└∩┘........└─────┤.......│
8 │......∩...∩............................│.......│ 8
├──────┼───┴∩┬∩───∩┐...┌∞┐....┌─────┐...└∩┐.....│
9 │......│.....∩.....∩...│.│....│.....│.....│.....│ 9
├─∩┬───┴───┐.└∩───∩┘...└∞┘..┌∩┘.....│.....└─────┤
10 │..∩.......│................∩.......│...........│ 10
├─∩┤.......│....┌──────┬∩┬──┴─┐.....│.....┌∞∞┐..│
11 ∩ B│.......│....│......│.│....│.....│.....│..│..∩ 11
├─∩┤.......│....│......│.│....├─────┘.....└∞∞│∞∞│
12 │..│.......│....│......∩.∩....│..............∩..│ 12
├─∩┼───────┘....├──────┴∩┴────┤..............├∩─┤
13 │..│............│.............│..............│..│ 13
├─∩┤...┌─────┐..│..┌────∩───┐.│.....┌─∩┬─────┘..│
14 │..│...│.....│..│..│........│.│.....│..│........│ 14
│..└──∩┤.....│..│..│....1...│.│.....│..│........│
15 │......∩.....∩C.│..│........│.│....C│..│........│ 15
└──────┴─────┴∩─┴──┴────────┴─┴────∩┴──┴────────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A To Slums
B To Podol Plaza
C To Library
1 Hag (treasure)
2 Well (enter to reach Catacombs)
Pool of Radiance Walk Through Page 9
Mantor's Library Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌─────────────∩────────────────────∩────────────┐
0 │...............................................│ 0
│...............................................│
1 │...............................................│ 1
│......┌──┬─┬─────────┬───∩────┬∩──∩────┬──┬──┐.│
2 │......│..∩.│.........│........│........│..∩..│.│ 2
│......│..├─┤...┌──┐..│........│..┌──┐..├──┤..│.│
3 │......│..∩.│...│..│..│........│..│..│..│..∩..│.│ 3
│......│..├─┤...└──┘..│........│..└──┘..├──┤..│.│
4 ∩......│..∩.│.6.......│........│.1......│..∩..│.│ 4
│......│..└─┴────∩────┴───∩────┴───∩────┴──┘..│.│
5 │......│......................................│.│ 5
│......├───∩────┬∩─┬∩─┬∩─┐..┌∩─┬∩─┬∩─┬───∩────┤.│
6 │......│........│..│..│..│..│..│..│..│........│.│ 6
│......│..┌──┐..├──┴──┴──┤..├──┴──┴──┤..┌──┐..│.│
7 │......│..│..│..│........∩..∩........∩..│..│..│.│ 7
│......│..└──┘..│........│..│........│..└──┘2.│.│
8 │......│........│........│..│........│........│.│ 8
│......├────────┴∩────┬──┴∩─┴──┬─────┼────────┤.│
9 │......∩..............∩........│.....│........│.│ 9
│......│..............├─────┐..└────∩┤........│.│
10 │......│..............│.....∩........∩....3...│.│ 10
│......│..............├─────┤........│........│.│
11 ∩......│..............│.....∩........│........│.│ 11
│......│..............│.....│........├────────┤.│
12 │......│..............│...5.│........∩........│.│ 12
│......│..............│.....│..┌∩────┤....4...│.│
13 │......│..............│.....│..│.....│........│.│ 13
│......└──────────────┴─────┴∩─┴─────┴────────┘.│
14 │...............................................│ 14
│...............................................│
15 │...............................................│ 15
└───────────────────────────────────────────────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Use Search Mode until you find books indicated in the area below.
1 History Books (3)
2 Philosophy Books (2)
3 Kobolds (Map of Textile House)
4 Scribe's Chambers (treasure)
5 More treasure
Pool of Radiance Walk Through Page 11
Cadorna Textile House Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌─────────┬──┬∩─┬──┬──┬──┬──┬──┬───∩─┬─────┬────┐
0 │.........∩..│A.│..∩..│..│..∩..│...A.│.....∩....│ 0
├─∩┬──────┘..│..│..│..└──┘..│..│..┌──┘.....│....│
1 │..∩.........│..│..│........│..│..│........│....│ 1
├──┴──∩┬∩────┘..└──┴────────┴∩─┘..└∩───────┼────┤
2 │......∩...................................│....│ 2
├──┐...│..┌────────┐..┌───────∩┐..∞∞∞∞∞∞∞..├───∩┤
3 │.2∩...│..│........│..│........│..│.....│..∩....│ 3
├──┘...│..├──┐.....│..│.....┌──┤..│.....│..└────┤
4 ∩ B....∩..∩..∩.....│..│.....│..│..│.....│.....C ∩ 4
├─────∩┤..└──┴─────┘..└────∩┴──┘..∞∞∞∞∞∞∞..┌────┤
5 │......│...................................│....│ 5
│......│..∞∞∞∞∞∞∞..∞∞∞∞∞∞∞.....┌────────┐..│....│
6 │......│..│.....│..│.....│.....│........│..│....│ 6
├──────┤..│.....│..∞∞∞∞∞∞∞.....│........│..│....│
7 │......│..│.....│..............│........│..∩....│ 7
├──────┼──┼──┐∞∞├────────┐.....└───∩────┘..└────┤
8 │......│..∩..│..│........│.....................1│ 8
│......│..│..│..│........├∩─┬────────┬──┬∩────┬─┤
9 │......│..│..│..│........│..│...4....│..∩.....│.│ 9
├∞∞∞...├──┼─∩┘..└∩─────∩─┘..└─────┬─∩┤..│.....├─┤
10 │..│...∩..∩.......................│..│..│.....│.│ 10
├∞∞∞...├──┴──┐..............┌─────┼─∩┼─∩┴─────┘.│
11 ∩ B....│.....∩..............│.....∩..│........C ∩ 11
├──┐...│..6..│..┌──┐........│.....│..├─∩┬───────┤
12 │..│...│.....│..│3.│........│.....│..│..│.......│ 12
│..│...├∩─┬──┤..└──┘........└─────┴──┤..│.......│
13 │..∩...│..│..∩.......................∩..│.......│ 13
├──┘...├∩─┴─∩┼──┬∩─────∩─┬∩─┬────────┼──┤.......│
14 │......│.....│..│........│..│.......8│..│.......│ 14
│......├∩─┬──┘..├∩─┐.....│..│.....┌──┘..└──┐....│
15 │......│7.│.....│5.∩.....│..│.....│...9....│....│ 15
└──────┴──┴─────┴──┴─────┴──┴─────┴────────┴────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A To Plaza
B To Outside of City
C To Library
1 Journal Entry 11
2 To Thieve's Guild (only a Thief on this mission can enter; Restal
will lead you to well at 3; see him after you get the treasure
here, he will duplicate lock on treasure if you didn't break the
seal).
3 The Well (see 2)
4 "Skullcrusher was here."
5 Baby Hobgoblins flee.
6 Guards (search for key needed to free Skullcrusher).
7 Skullcrusher in chains; will join party if freed. Journal entry
47 tells of secret door to southeast.
8 Secret door (if Skullcrusher is in party)
9 Major battle and treasure (see 2)
Pool of Radiance Walk Through Page 13
Wealthy Area Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌──────┬─────┬∩─┬─────┬─────┬─────┬∩─┬─────┬────┐
0 │......│.....│A.│.....∩.....│.....│A.│.....│....│ 0
│......│.....│..│.....├∩─┬──┘.....│..│.....│....│
1 │......∩.....│..│.....∩..∩........│..│.....∩....│ 1
├∩─────┤─────┘..└─────┴∩─┴───∩────┘..└∩────┴──┬─┤
2 │......│......................................│.│ 2
│...┌──┘......................................│.│
3 │...∩.........................................∩.│ 3
├───┘.........................................└─┤
4 ∩ B...........................................C ∩ 4
├──────┐........┌─────┬────────┬────────┬──∩────┤
5 │......│........│.5...∩........│........│.......│ 5
│......│........│.....│......4 │....3...│.......│
6 │......│........│.....│........∩........∩.......│ 6
│......│........│.....└──┬─────┴───∩────┤.......│
7 │......│........│........│..............│.......│ 7
├──────┴──┐.....├───∩────┤..┌─────┐.....├──∩────┤
8 │.........∩.....│........│..│.....│.....│..2....│ 8
│.........│.....│........│..│.....│.....│.......│
9 │.........│.....│........│..│.....∩.....│.......│ 9
│.........│.....│........│..│.....│.....│.......│
10 │.........│.....│........│..│.....│.....│.......│ 10
├─────────┘.....└────────┘..└───∩─┘.....└───────┤
11 ∩ B...........................................C ∩ 11
├───┬───∩────┬──┬─────┬───∩────┬──┐........┌────┤
12 │...∩........∩..│.....│........│..│........│....│ 12
│...│........│..│.....├───∩─┬──┘..├──┬──┐..│....│
13 │...│........│..│.....∩.....∩.....│..│..│..│....│ 13
├───┴──┬∩────┼──┼───∩─┤.....├───∩─┤..│..└∩─┼∩───┤
14 │......│.....∩..∩.....│.....│.....│..│.....│....│ 14
│......│.....│..│.....│...∩─┤.....│..│.....│....│
15 │......∩.....│..│.....∩.....∩.....│..│.....∩....│ 15
└──────┴─────┴──┴─────┴─────┴─────┴──┴─────┴────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A To Mansion
B To Temple
C To Boat to Phlan
1 Large Mansion with Black Hand symbol
2 Clue on how to enter Temple
3 Trapdoor (main treasure)
4 Skeleton (treasure)
5 Tapestry (treasure)
6 Major battle, Entry 53
Pool of Radiance Walk Through Page 15
Valhinghen's Graveyard Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌──────────────────┬──┬─────────────────┬──┬────┐
0 │..................│..│.................│..│.2..│ 0
│..................│..│.................│..└────┤
1 │..................│..│.................│.......│ 1
│..................└∩─┴──┬──┬∩─┐........└──∞∞∞∞─┤
2 │........................│12│..│................│ 2
│........................├∩─┼∩─┤.....┌∩─┐....┌──┤
3 │........................│..│..│.....│..│....│..│ 3
│........................│..│..│..┌──┘..└──┬─┴─∩┤
4 ∩ A......................│..∩..│..│.1 & 3..│....│ 4
│........................├──┴──┘..└──┐..┌──┘....│
5 │........................│...........│..│.......│ 5
│...............┌─────┬──┤∞∞┌∩─┬──┐..│..│.......│
6 │...............∩.4...∩5.│..│..│..│..│..│.......│ 6
│...............└─────┤..│..├∩─┘..├──┴──┘..┌───∩┤
7 │.....................│..│..│.11..│........│....│ 7
│.....................│..│..├─────┘........│.┌──┤
8 │.....................│..│..│..............│.∩10│ 8
│...............┌─────┴──┘..│..............└─┴──┤
9 │...............│...........│...................│ 9
│.........┌──┬──┼∩─┐........├──┐................│
10 │.........│..∩7.│..│........│..│................│ 10
│.........│..│..│..│........│..└──┐.............│
11 │.........│..│..│..│........│.9...∩.............│ 11
│.........├∩─┴──┼∩─┤........│..┌──┘.............│
12 │....6....│.....∩..│........│..│................│ 12
├────∩─┐..└─────┴──┘........└──┘................│
13 │......│........................................│ 13
│......│.................┌─────┐................│
14 │......│.................│.....│................│ 14
├─∩────┤.....┌───∩─┐.....│....8│................│
15 │......│.....│.....│.....│.....∩................│ 15
└──────┴─────┴─────┴─────┴─────┴────────────────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A In/Out
1 Read Journal Entry 43 and sanctify coffin.
2 Vampire (fight till he becomes mist)
3 Fight Vampire, who can't enter coffin if it's sanctified, until
he's killed.
4 Skeleton Army
5 Giant Skeleton (treasure)
6 Skeletons attack; don't enter building.
7 Spectre (treasure)
8 Treasure (Zombie Army guards main entrance.)
9 Mummies
10 Wraith and treasure (Wights and Zombies guard main entrance.)
11 Spectre (treasure)
12 Treasure (Spectres guard main entrance.)
Pool of Radiance Walk Through Page 17
Yarash's Pyramid Map Key Level 1
┌───────────────────────────────────────────────┐
│...............................................│
│......in......┌────────┬─┬──┬─────┬────┬─┬─┬─┐.│
│.....│.│......│........│.│..│.....│....│.│.│.│.│
│.....│.│......│...─────┘.│.─┘.....│.│..│.└─┼─┤.│
│.....│.│......│.│.............│.│.│.│..│...│.│.│
│.....│.│......│.│.............│.│......├─..├─┤.│
│.....│.│......│.└─┬────.┌─────┘.│......│...│.│.│
│.....│.│......│...│.....│.......│...─┬─┤..─┤.│.│
│.....│.│......├──.│....─┘.────┐.│....│.│...│.│.│
│.....│.│......│...│...........│.│....│.│...│.│.│
│.....│.│......│..─┘...........│.└─...│.└─..│.│.│
│.....│.│......│.....│.────┐.│.│......│.....│.│.│
│.....│.│......├─────┘....─┘.│ │.──...│.────┤.│.│
│...┌─┘.│......│.......│....................│.│.│
│...│A..│......│.┌─────┤.┌─┐..──┬──...──┬──.│.│.│
│...│...│......│.│.....│.│.│....│.......│...│.│.│
│...│...│......│...│.│.│.└─┘....│.─────.│.──┴─┤.│
│...└─┐.│......│...│.│.│.....│............P...│.│
│.....│.│......└───┴─┴─┴─────┴─────────────∩──┘.│
│.....│.│.......................................│
│.....│.│.......................................│
│.....│.│.......................................│
│.....│.│.......................................│
│.....│.│.......................................│
│.....│.│.......................................│
│.....│.│.......................................│
│...............................................│
│...............................................│
│...............................................│
│...............................................│
│...............................................│
└───────────────────────────────────────────────┘
Level 1
Walls and doors appear and disappear as you move through this maze.
All teleporters are not shown, just those needed for this solution.
A Teleport to B
P If lost, be Nice to the Priest.
Pool of Radiance Walk Through Page 19
Lizard Men's Castle Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌───────────────┬──┬──┬──┬──┬──┬──┬──┬──┬──┬────┐
0 │...............│..│..│..│..│..│..│..│..│..│....│ 0
│...┌───────────┘∞∞∞∞∞∞∞∞└──┘∞∞└──┘∞∞└──┘∞∞└──┐.│
1 │...│.........................................│.│ 1
├───┤.....┌──┬──┬──┐..........................│.│
2 │...│.....│..│..│..│..........................│.│ 2
├───┤.....├∞∞∞∞∞∞∞∞┤....................┌──┐..│.│
3 │...│.....│..│1.│..│..............Swamp.│..│..│.│ 3
│...│.....└──┴∩─┴──┘....................│..│..├─┤
4 │...│.................................C.│..│..│.│ 4
│...│...................................└──┘..├─┤
5 │...│.........................................│.│ 5
├───┤..┌─────┬──┐..┌──┬∞∞┬∞∞∞∞∞┐..............│.│
6 │...│..│.....│..│..│C.│..│....C│..............│.│ 6
│∞∞∞┤..│.....├∞∞┤..├∞∞┼∞∞┼∞∞┌──┤..............├─┤
7 │...│..│....C│..│..│..│..│..│.B│..............│.│ 7
├───┤..│.....├∩─┘..├∞∞┼∞∞┼∞∞├∩─┤..............│∞│
8 │...│..│.....│.....│..│..│..│..│..............│.│ 8
│...│..├∞∞┐..│.....├∞∞┼∞∞┼∞∞┼∞∞┤..............├─┤
9 │...│..│..│..│.....│..│.C│..│..│..............│.│ 9
│...│..├∞∞┤..│.....└∞∞┴∞∞┴∞∞┴∞∞┘..............│.│
10 │...│..│2.│..│................................│.│ 10
├───┤..└∞∞┴──┘....................∞∞∞∞∞∞┌──┐..│.│
11 │...│.............................│.....│..│..│.│ 11
├───┤.............C...............│.....│..│..│.│
12 │...│.........Swamp...............│.....∩..│..│.│ 12
│...│.............................│.....│..│..│.│
13 │...│.............................│.....│..│..│.│ 13
├───┤.............................∞∞∞∞∞∞└──┤∞∞│.│
14 │...│.....................A................│..│.│ 14
│∞∞∞│∞∞∞┌────────────────┬∩─┬─────┐..┌∞∞┐..├──┘.│
15 │...│...│................│..│.....│..│..│..│....│ 15
└───┴───┴────────────────┴∩─┴─────┴──┴──┴──┴────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A In/Out
B Stairs Up/Down to Catacombs (preferable entrance)
C Pits to Catacombs
D To Swamp
1 Lizard Men and Giant Lizards
2 Giant Lizards
3 Pools (search after slaying all Lizards)
Pool of Radiance Walk Through Page 21
Zhentil Keep Map Key
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
┌──────┬────────┬─────┬∩──∩┬─────┬───────┬──────┐
0 │......∩........∩.....│A..A│.....∩.......∩......│ 0
│......├──────∩─┤..2..│....│.....├─∩─────┤......│
1 │......│........│.....│....│.....│.......│......│ 1
├─∩─┬──┘........└───∩─┘....└─∩───┘.......└───┬∩─┤
2 │...│........................................│..│ 2
│...│........┌───∩────┐....┌───∩──┐..........│..│
3 │...│........│........│....│......│..........│..│ 7
│...│.....┌──┼───∩────┘....└───∩──┼──┐.......│..│
4 │...│.....│..│....................│..∩.......│..│ 4
│...│.....│..│..┌──────────────┐..│..│.......│..│
5 │...∩.....∩..∩..│..............│..│..│.......∩..│ 5
│...│.....│..│..│..┌─┐....┌─┐..│..└──┘.......│..│
6 │...│.....│..│..│..│.∩....∩.│..│.............│..│ 6
│...│.....└──┘..│..└─┘....└─┘..├──┬──┐.......│..│
7 │...│...........│..............│..│..│.......│..│ 7
│...│...........│..┌∩──┬───∩┐..│..│..│.......│..│
8 │...│...........│..│...│....│..│..∩..│.......│..│ 8
│...│...........│..│...│....│..│..│..│.......│..│
9 │...│...........│..│.1.│....│..│..│..│.......│..│ 9
│...│.....┌──┐..│..│...│....│..├──┴──┘.......│..│
10 │...∩.....│..│..│..│...│....│..│.............∩..│ 10
│...│.....│..│..│..└───┴────┘..│..┌──┐.......│..│
11 │...│.....∩..∩..│..............│..│..∩.......│..│ 11
│...│.....│..│..└∩─────────────┘..│..│.......│..│
12 │...│.....│..│....................│..│.......│..│ 12
│...│.....└──┼───∩────┐....┌───∩──┼──┘.......│..│
13 │...│........│........│....│......│..........│..│ 13
├─∩─┴──┐.....└───∩────┘....└───∩──┘........┌─┴∩─┤
14 │......│...................................│....│ 14
│......├───∩───────────∩──∩───────────∩────┤....│
15 │......∩...................................∩....│ 15
└──────┴───────────────────────────────────┴────┘
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
A Main Gates
1 The Captain
2 Your Quarters
Pool of Radiance Walk Through Page 23
Valjevo Castle Map Key: Perimeter & Maze
┌──────┬──┬────┬───────┬──┬─────┬─────┬─┬────┬────────┬─┬──────┐
│......│..│....│.......│..│.....│.....│.│....│........│.│......│
│......│..│.e..│.......│..∩.....│.....│.│.h..│......g.│.│......│
├───┬─∩┘..└─∩──┴─∩─────┘..└─────┤.....∩.└∩───┴──────∩─┘.└∩─┬───┤
│...│...........................├─────┘....................∩.i.│
│.d.∩...........................│..........................│...│
├───┘..┌─────┬────────────┬─────┼─┬─────────────────┬───┐..└───┤
│......│.....∩............│.....∩.│.................∩...│..┌───┤
├∩┬∩┐..│.....│.─────────┬─┤.│..─┤.│.│.──┐.┌─.┌─┬────┤...│..│...│
│.│.│..│.....│..........│.│.└─┐.│.│.├─..│.│.─┴─┘..┌─┴───┤..│.j.│
├─┴─┤..│.....│.─┬─┐.──┐.│.│...│.│.└─┘.┌─┤.│.......│.....│..│...│
│...│..├─────┴─.│.│...├─┤.└─┐.└─┤.....│.│.│.......│.....│..└──∩┤
│...∩..∩........│.└─┐.│.│...│...│.....│.│.│..┌────┘..│..│......│
│...│..│.f...───┴──.│.│.└─..└──.│.┌───┘.│.│..│.┌─────┘..│..┌──∩┤
├───┤..∩............│.│.........│.│.....│.├──┘.│........│..│...│
│...│..│...│.───┐.│.│.├─────┐.──┼─┘.....│.│....│........│..│.k.│
│...∩..├───┼─...│.│.│.│.....│...│...┌─┐.│.│..──┤........│..│...│
│...│..│...│..│.│.│.│.│.....├───┤..─┘.│.│.│....│........│..│...│
├───┘..│...│.┌┴─┘.│.│.│.──┐.│...│.....│.│....│±│........│..└───┤
│......│...│.│....│.│.│...│.└─..│...──┘.└────┴─┤........│......│
├───┐..│...│...┌──┤.│.│.│±│.....∩..............│........│..┌───┤
│...└┐.│...└───┘.─┘.│.│.├─┴─────┴───────┬───┐..│........│..∩...│
│....│.│............│.│.│ │...│..└──┐.....│.┌┘...│
│....│.├─────..┌────┘.│.│ │...├────.│.....│.│....│
│....│.│.......│......│.∩ │.──┘.────┘.....│.│....│
│....│.│.┌─────┘.│.───┴─┤ The │...............│.│....│
│....│.│.│.......│......│ ├∩──────┬─────┬∩┼─┼────┤
│────├∩┼∩┴──┬────┴─────∩┤ Tower │.......│.....│.│.│....│
│....│.│....│...........│ ├─┬────..┌────┘.│.│....│
│....│.├─┐..│.┌─────.┌─.│ ∩.│......│......│.│....│
│...c│.│.│..│.│.─────┤..│ │.│..┌───┘..────┤.│....│
│...┌┘.│.│..│.│......│..│ │.│..│..........│.│....│
│...│..│....├─┴─┐....└──┴───────┬─────┬─┤.│..│.┌─.┌───┐.│.└┐...│
│...∩..│....│...│...............∩.....│±│.│..│.├──┘...│.│..│...│
├───┘..│.┌──┘...├─┬──┐.┌───.....│.──┐.│...│..│.│....│.├─┤..└───┤
│......│.│....│.│±...│.│........│...│.└─..│..│.│.┌─┬┘.│.│......│
├───┐..│.└───.│.├─.│.│.│..┌──...├───┤.....│..│...│.│..│.│..┌───┤
│...│..│......│.│..│.│.│..│.....│...│.....│..│...│....│.│..∩...│
│...│..│.┌────┘.│..│.│.└──┘...┌─┼──.└─────┤..│...└───...│..│...│
├─∩─┘..│.│......│..│.│........│.│.──┐.....│..│..........∩..├───┤
│......│.│.┌────┘..│.│..┌─────┘.├─┐.│..─┐.│..│.──┬─....o│..│...│
├─∩─┐..│.│.│.....┌─┤.│..│.......│.│.└─┐.├─┤..│...│......∩..∩...│
│...│..│.....┌───┘.│.├──┘..┌──┐.│.└─┐.│.│.│..└─┐.│.─┬───┤..├─┬─┤
│...│..│..┌──┘.....│.│...──┤..│.│...│.│.│.└─...└─┴─.│...│..│n│m│
├───┘..│..│...┌─┬─.│.│.....│..│.│...│.│.│...........│...│..└∩┴∩┤
│......├──┼───┴─┘.─┘.└───..│..│.├──...├─┴────────...│...│......│
├───┐..│..∩...................│.∩.....│.............∩...│..┌───┤
│...∩..└──┴───────────────────┴─┼─────┴─────────────┴───┘..∩.l.│
├───┤....................┌──────┤..........................│...│
│...└──┐.┌───∩─────┬──∩┐.∩......├───────┐.┌──────∩─┬──┐.┌∩─┴───┤
│...b..│X│.........│...│X│..a...│.......∩.│........│..│.│......│
└──────┴∩┴─────────┴───┴∩┴──────┴───────┴─┴────────┴──┴─┴──────┘
Instructions are on another sheet. Lack of space.
Pool of Radiance Walk Through Page 25
Valjevo Castle: Perimeter & Maze Reference
± (In the Maze, these are random teleports.)
X To/From Stojanow Gate
a Laundry (be Nice to get disguises)
b Smithy (weapons at night)
c Bane Chapel (don't accept blessing)
d Giants (treasure)
e Guardpost (Parlay with/Haughty and say uzsbouisbyvt)
f Main Gate (password sipejb, but don't go this way yet)
g Giants (parlay with Haughty to get password)
h Guardpost (parlay with haughty and say uzsbouisbyvt)
i Armory
j Kitchen (gate Password)
k Records (clues)
l Guardpost (parlay with Haughty and say uzsbouisbyvt)
m Well (treasure)
n If Cadorna is here, free him to get password to gate.
o Main Gate (open with/Strength, Knock, or password sipejb,
go to other Main Gate at f)
Pool of Radiance Walk Through Page 27