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GAME GENIE (tm) FOR SEGA (tm) GENESIS (tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game
Genie owners. No commercial use without authorization. This file
may be freely distributed for private, non-commercial use as long as
it is not altered and all text remains intact.
This product is licensed by Sega of America, Inc. for use with the
Sega (tm) Genesis (tm) System. Sega, Genesis and the Sega Seal of
Quality are trademarks of Sega Enterprises, Ltd. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
CONTENTS OF THIS FILE
1. Batman Returns (tm) Game
2. Gaiares (tm) Game
3. Menacer (tm) Game
4. Road Rash 2 (tm) Game
5. Sonic the Hedgehog 2 (tm) Game (All the Codes in 1 Place)
6. Streets of Rage 2 (tm) Game
Batman Returns (tm) Game
1 BLYT-AA4R Invincibility--still can die if you fall
2 ALFA-AA9N Infinite Batarangs (tm)
3 BLGT-AA5N Infinite smoke bombs
4 BLHT-AA8C Infinite swarms
5 BLJT-AA4L Infinite grappling guns
6 BLLA-AA7A Infinite super seeking Batarangs
7 BEFA-AABL Start with 10 lives
8 AKFA-AAFT Start with 2 swarms
9 AZFA-AAFT Start with 5 swarms
10 BKFA-AAFT Start with 10 swarms
11 CVFA-AAFT Start with 20 swarms
12 NPFA-AAFT Start with 99 swarms
13 CVFA-AAFE Start with 20 Batarangs
14 D3FA-AAFE Start with 30 Batarangs
15 FBFA-AAFE Start with 40 Batarangs
16 GKFA-AAFE Start with 50 Batarangs
17 NPFA-AAFE Start with 99 Batarangs
18 A3FA-AAFL Start with 6 smoke bombs
19 BKFA-AAFL Start with 10 smoke bombs
20 B7FA-AAFL Start with15 smoke bombs
21 CVFA-AAFL Start with 20 smoke bombs
22 NPFA-AAFL Start with 99 smoke bombs
23 AKFA-AAF0 Start with 2 grappling guns
24 AZFA-AAF0 Start with 5 grappling guns
25 BKFA-AAF0 Start with10 grappling guns
26 CVFA-AAF0 Start with 20 grappling guns
27 NPFA-AAF0 Start with 99 grappling guns
28 AKFA-AAF6 Start with 2 super bats
29 AZFA-AAF6 Start with 5 super bats
30 BKFA-AAF6 Start with10 super bats
31 CVFA-AAF6 Start with 20 super bats
32 NPFA-AAF6 Start with 99 super bats
33 AMGA-CAD6 Start on level 2
34 ASGA-CAD6 Start on level 3
35 AXGA-CAD6 Start on level 4
36 A1GA-CAD6 Start on level 5
37 A5GA-CAD6 Start on level 6
38 A9GA-CAD6 Start on level 7
39 BDGA-CAD6 Start on level 8
40 BHGA-CAD6 Start on level 9
41 BMGA-CAD6 Start on level 10
42 B1GA-CAD6 Start on level 11
43 B9GA-CAD6 Start on level 12
44 CDGA-CAD6 Start on level 13
45 CHGA-CAD6 Start on secret level
46 CMGA-CAD6 Start on secret level
47 CSGA-CAD6 Start on level 14
48 CXGA-CAD6 Start on level 15
49 C1GA-CAD6 Start on level 16
50 C5GA-CAD6 Start on level 17
Batman Returns and related names are trademarks of DC Comics Inc.
Gaiares (tm) Game
CODE KEY IN . . . EFFECT . . .
1 AECT-AAE6 Start with 2 ships
2 AJCT-AAE6 Start with 3 ships
3 A6CT-AAE6 Start with 8 ships
4 BECT-AAE6 Start with 10 ships
5 AJEA-AA20 Infinite ships
6 AECT-AAFC Start with 1 credit instead of 5
7 ANCT-AAFC Start with 3 credits
8 A6CT-AAFC Start with 7 credits
9 BECT-AAFC Start with 9 credits
10 A2ET-AA98 Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12 DAEA-AA58 Don't lose weapon type or power level when
you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash
22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with
T-Braster
23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with
F-Formation
24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with
T-Vulcan
25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with
Q-Missile
26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with
H-Missile
27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with
A-Bullet
28 AJCT-AA8T Combine with Codes 14 thru 27 to start that
weapon with max power
Gaiares and related names are trademarks of Renovation Products,
Inc.
Menacer (tm) Game
Frontline Codes:
1 RGPA-W6YJ Infinite missiles
2 A4TT-WA50 Invincibility against some tanks
3 A4TT-WA4A Invincibility against other tanks, combine
with Code 3 for full tank invincibility
4 AWTT-WA72 Invincibility against some aircraft
Pest Control Code
5 ATGA-YA7W Keep gun from overheating
WhackBall Codes
6 AT1A-6A2A Stop timer
7 AV1A-6A6A + RE5T-66Y8 Infinite lives
Rockman's Zone Code
8 AV9A-2A5G + AV5A-2A3G Infinite Lives
Space Station Defender Codes
9 AXFA-YA34 Infinite power
10 B5HT-YA80 Infinite lives
Ready, Aim, Tomatoes Codes
11 97AA-BA9L Start with rapid fire tomatoes
12 BJ2T-AA8T Invincibility
13 AJ2T-AA8E Infinite tomatoes
14 NPAA-AAGR Start with 99 tomatoes
15 AKAA-AAF6 Start on level 2
16 APAA-AAF6 Start on level 3
17 AVAA-AAF6 Start on level 4
18 AZAA-AAF6 Start on level 5
19 A3AA-AAF6 Start on level 6
20 A7AA-AAF6 Start on level 7
21 BBAA-AAF6 Start on level 8
22 BFAA-AAF6 Start on level 9
23 BKAA-AAF6 Start on level 10
24 BPAA-AAF6 Start on level 11
25 BVAA-AAF6 Start on level 12
26 BZAA-AAF6 Start on level 13
27 B3AA-AAF6 Start on level 14
28 B7AA-AAF6 Start on level 15
29 CBAA-AAF6 Start on level 16
30 CFAA-AAF6 Start on level 17
31 CKAA-AAF6 Start on level 18
32 CPAA-AAF6 Start on level 19
33 CVAA-AAF6 Start on level 20
34 CZAA-AAF6 Start on level 21
35 C3AA-AAF6 Start on level 22
36 C7AA-AAF6 Start on level 23
37 DBAA-AAF6 Start on level 24
38 DFAA-AAF6 Start on level 25
39 DKAA-AAF6 Start on level 26
40 DPAA-AAF6 Start on level 27
41 DVAA-AAF6 Start on level 28
42 DZAA-AAF6 Start on level 29
43 D3AA-AAF6 Start on level 30
44 D7AA-AAF6 Start on level 31
45 EBAA-AAF6 Start on level 32
46 EFAA-AAF6 Start on level 33
47 EKAA-AAF6 Start on level 34
48 EPAA-AAF6 Start on level 35
49 EVAA-AAF6 Start on level 36
50 EZAA-AAF6 Start on level 37
51 E3AA-AAF6 Start on level 38
52 E7AA-AAF6 Start on level 39
53 FBAA-AAF6 Start on level 40
54 FFAA-AAF6 Start on level 41
55 FKAA-AAF6 Start on level 42
56 FPAA-AAF6 Start on level 43
57 FVAA-AAF6 Start on level 44
58 FZAA-AAF6 Start on level 45
59 F3AA-AAF6 Start on level 46
60 F7AA-AAF6 Start on level 47
61 F3AA-AAF6 Start on level 48
62 F7AA-AAF6 Start on level 49
Menacer and related names are trademarks of SEGA.
Road Rash II (tm) Game
For Codes 44 thru 53, a player ordinarily must finish 3rd or better
on each of the 5 tracks to qualify for advancement to the next level.
These codes eliminate qualification requirements for particular
tracks. They are for Solo and Take Turn modes, and sometimes will
not work after playing in Split Screen or Mano-a-Mano modes.
CODE KEY IN . . . EFFECT . . .
1 RH6A-86YJ MASTER CODE--MUST BE ENTERED
2 8TST-ACD8 Player A starts game with $5,000 instead of
$1,000
3 7AST-AGD8 Player A starts game with $10,000
4 2TST-AWD8 Player A starts game with $25,000
5 VAST-BGD8 Player A starts game with $50,000
6 CAST-ARM8 Player A starts game with $100,000
7 ZAST-AC58 Player A starts game with $250,000
8 AAST-AAD8 Player A starts game with no money
9 8TTA-ACDW Player B starts game with $5,000 instead of
$1,000
10 7ATA-AGDW Player B starts game with $10,000
11 2TTA-AWDW Player B starts game with $25,000
12 VATA-BGDW Player B starts game with $50,000
13 CATA-ARMW Player B starts game with $100,000
14 ZATA-AC5W Player B starts game with $250,000
15 AATA-AADW Player B starts game with no money
16 AEST-AAEG Player A starts game with Panda 500 bike
instead of Shuriken 400
17 AJST-AAEG Player A starts game with Shuriken TT 250
bike
18 ANST-AAEG Player A starts game with Panda 900 bike
19 ATST-AAEG Player A starts game with Banzai 7.11 bike
20 AYST-AAEG Player A starts game with Banzai 600N bike
21 A2ST-AAEG Player A starts game with Banzai 750N bike
22 A6ST-AAEG Player A starts game with Shuriken 1000N
bike
23 BAST-AAEG Player A starts game with Banzai 7.11N bike
24 BEST-AAEG Player A starts game with Diablo 1000N bike
25 BJST-AAEG Player A starts game with Panda 600 bike
26 BNST-AAEG Player A starts game with Banzai 600 bike
27 BTST-AAEG Player A starts game with Banzai 750 bike
28 BYST-AAEG Player A starts game with Shuriken 1000
bike
29 B2ST-AAEG Player A starts game with Diablo 1000 bike
30 AETA-AAD4 Player B starts game with Panda 500 bike
instead of Shuriken 400
31 AJTA-AAD4 Player B starts game with Shuriken TT 250
bike
32 ANTA-AAD4 Player B starts game with Panda 900 bike
33 ATTA-AAD4 Player B starts game with Banzai 7.11 bike
34 AYTA-AAD4 Player B starts game with Banzai 600N bike
35 A2TA-AAD4 Player B starts game with Banzai 750N bike
36 A6TA-AAD4 Player B starts game with Shuriken 1000N
bike
37 BATA-AAD4 Player B starts game with Banzai 7.11N bike
38 BETA-AAD4 Player B starts game with Diablo 1000N bike
39 BJTA-AAD4 Player B starts game with Panda 600 bike
40 BNTA-AAD4 Player B starts game with Banzai 600 bike
41 BTTA-AAD4 Player B starts game with Banzai 750 bike
42 BYTA-AAD4 Player B starts game with Shuriken 1000 bike
43 B2TA-AAD4 Player B starts game with Diablo 1000 bike
FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON
TRACK SELECT SCREEN, BUT THE CODES WORK
44 AEST-AAER Player A pre-qualifies on Alaska track
45 AEST-AAE0 Player A pre-qualifies on Hawaii track
46 AEST-AAE8 Player A pre-qualifies on Tennessee track
47 AEST-AAFG Player A pre-qualifies on Arizona track
48 AEST-AAFR Player A pre-qualifies on Vermont track
49 AETA-AAEC Player B pre-qualifies on Alaska track
50 AETA-AAEL Player B pre-qualifies on Hawaii track
51 AETA-AAEW Player B pre-qualifies on Tennessee track
52 AETA-AAE4 Player B pre-qualifies on Arizona track
53 AETA-AAFC Player B pre-qualifies on Vermont track
Road Rash II and related names are trademarks of Electronic Arts.
Sonic the Hedgehog 2 (tm) Game
Sonic's back! How do you follow one of the all-time favorite action
games? Try putting a "Tail" on Sonic--and having it follow him! The
2-player competitive mode is excellent too. We have plenty of great
SON2 Codes for you, including the much-requested jump codes. Enjoy!
Codes 1 THRU 16 also work for Tails in a one-player game. There is
only one total for Sonic's rings in a one-player game. Normally, you
have to grab all seven chaos emeralds, get at least 50 rings, and
jump to turn into Super Sonic (and be invincible). But by choosing
from among Codes 58 thru 64 and 65 thru 69, you can reduce the
number of emeralds and rings you have to get. With Code 70, you
won't lose your rings with time and drop back down to regular Sonic.
And to help you become Super Sonic on the last level, where there
are normally no rings, Codes 58, 65 and 72 will do the trick--just
jump. Finally, access the level select menu with Code 71.
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, TRY THE "B" CODES
SON2
CODE KEY IN . . . EFFECT . . .
1A SAST-DJ1A Rings worth 2--player 1
1B SATA-DJTJ
2A SAST-DN1A Rings worth 3--player 1
2B SATA-DNTJ
3A SAST-DT1A Rings worth 4--player 1
3B SATA-DTTJ
4A SAST-DY1A Rings worth 5--player 1
4B SATA-DYTJ
5A SAST-D21A Rings worth 6--player 1
5B SATA-D2TJ
6A SAST-D61A Rings worth 7--player 1
6B SATA-D6TJ
7A SAST-DA1A Rings worth 8--player 1
7B SATA-DATJ
8A AE8A-AAD2 Start with 1 life instead of 3--player 1
8B AE8A-AADN
9A AY8A-AAD2 Start with 5 lives--player 1
9B AY8A-AADN
10A A68A-AAD2 Start with 7 lives--player 1
10B A68A-AADN
11A BE8A-AAD2 Start with 9 lives--player 1
11B BE8A-AADN
12A DE8A-AAD2 Start with 25 lives--player 1
12B DE8A-AADN
13A GJ8A-AAD2 Start with 50 lives--player 1
13B GJ8A-AADN
14A KN8A-AAD2 Start with 75 lives--player 1
14B KN8A-AADN
15A NN8A-AAD2 Start with 99 lives--player 1
15B NN8A-AADN
16A JW3A-CA4J Infinite lives--player 1
16B JW3A-CA4Y
17A SATA-DJVW Rings worth 2--player 2
17B SATA-DJW8
18A SATA-DNVW Rings worth 3--player 2
18B SATA-DNW8
19A SATA-DTVW Rings worth 4--player 2
19B SATA-DTW8
20A SATA-DYVW Rings worth 5--player 2
20B SATA-DYW8
21A SATA-D2VW Rings worth 6--player 2
21B SATA-D2W8
22A SATA-D6VW Rings worth 7--player 2
22B SATA-D6W8
23A SATA-DAVW Rings worth 8--player 2
23B SATA-DAW8
24A AE8A-AAD8 Start with 1 life instead of 3--player 2
24B AE8A-AADW
25A AY8A-AAD8 Start with 5 lives--player 2
25B AY8A-AADW
26A A68A-AAD8 Start with 7 lives--player 2
26B A68A-AADW
27A BE8A-AAD8 Start with 9 lives--player 2
27B BE8A-AADW
28A DE8A-AAD8 Start with 25 lives--player 2
28B DE8A-AADW
29A GJ8A-AAD8 Start with 50 lives--player 2
29B GJ8A-AADW
30A KN8A-AAD8 Start with 75 lives--player 2
30B KN8A-AADW
31A NN8A-AAD8 Start with 99 lives--player 2
31B NN8A-AADW
32A JXGA-CA7G Infinite lives--player 2
32B JXGA-CA7W
33A KBVT-CAE2 Jump lower
33B KBVT-CAE2
34A FVVT-CAE2 Jump a little higher
34B FVVT-CAE2
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR
WANT TO SINK IN WATER
35A EBVT-CAE2 Jump a lot higher
35B EBVT-CAE2
36A CBVT-CAE2 Jump really high
36B CBVT-CAE2
37A A02T-CAF8 Sonic stays invincible for a shorter time
after getting hit
37B A02T-CAGL
38A 982T-CAF8 Sonic stays invincible for a longer time after
getting hit
38B 982T-CAGL
39A ALTA-CA8N Sonic becomes invisible and invincible for
the rest of the level after getting hit--must have at least one ring
(switch off and then on to make Sonic visible)
39B ALTA-CA82
40A ALTA-CA9J Once invincible (stars), Sonic stays Invincible
for the rest of the level
40B ALTA-CA9Y
41A ATTT-CA4W Sonic doesn't lose rings when hit
41B ATTT-CA58
42A ATTT-CA5G Tails doesn't lose rings when hit
42B ATTT-CA6W
43A AH2T-CAH6 Sonic needs only 1 ring instead of 50 to enter
special stage after touching a star post
43B AH2T-CAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA
RINGS, BUT YOU DO GET THEM
44A SBJA-HJWJ Rings worth 2 in special stages--Sonic
44B SBJA-HJV2
45A SBJA-HNWJ Rings worth 3 in special stages--Sonic
45B SBJA-HNV2
46A SBJA-HTWJ Rings worth 4 in special stages--Sonic
46B SBJA-HTV2
47A SBJA-HYWJ Rings worth 5 in special stages--Sonic
47B SBJA-HYV2
48A SBJA-H2WJ Rings worth 6 in special stages--Sonic
48B SBJA-H2V2
49A SBJA-H6WJ Rings worth 7 in special stages--Sonic
49B SBJA-H6V2
50A SBJA-HAWJ Rings worth 8 in special stages--Sonic
50B SBJA-HAV2
51A SBJA-HJWR Rings worth 2 in special stages--Tails
51B SBJA-HJV8
52A SBJA-HNWR Rings worth 3 in special stages--Tails
52B SBJA-HNV8
53A SBJA-HTWR Rings worth 4 in special stages--Tails
53B SBJA-HTV8
54A SBJA-HYWR Rings worth 5 in special stages--Tails
54B SBJA-HYV8
55A SBJA-H2WR Rings worth 6 in special stages--Tails
55B SBJA-H2V8
56A SBJA-H6WR Rings worth 7 in special stages--Tails
56B SBJA-H6V8
57A SBJA-HAWR Rings worth 8 in special stages--Tails
57B SBJA-HAV8
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN
THE AMOUNT YOU NEED
58A ACZT-CACA Need 0 chaos emeralds to become Super Sonic
(in addition to rings)
58B ACZT-CACN
59A AGZT-CACA Need 1 Chaos Emerald to become Super Sonic
(in addition to rings)
59B AGZT-CACN
60A ALZT-CACA Need 2 chaos emeralds to become Super Sonic
(in addition to rings)
60B ALZT-CACN
61A ARZT-CACA Need 3 chaos emeralds to become Super Sonic
(in addition to rings)
61B ARZT-CACN
62A AWZT-CACA Need 4 chaos emeralds to become Super Sonic
(in addition to rings)
62B AWZT-CACN
63A A0ZT-CACA Need 5 chaos emeralds to become Super Sonic
(in addition to rings)
63B A0ZT-CACN
64A A4ZT-CACA Need 6 chaos emeralds to become Super Sonic
(in addition to rings)
64B A4ZT-CACN
65A AGZT-CACJ + K4ZT-CA9N Need 1 ring to become Super Sonic
(in addition to chaos emeralds), don't lose rings with time
65B AGZT-CACY+ K4ZT-CA92
66A A0ZT-CACJ Need 5 rings to become Super Sonic (in
addition to chaos emeralds)
66B A0ZT-CACY
67A BLZT-CACJ Need 10 rings to become Super Sonic (in
addition to chaos emeralds)
67B BLZT-CACY
68A DGZT-CACJ Need 25 rings to become Super Sonic (in
addition to chaos emeralds)
68B DGZT-CACY
69A FCZT-CACJ Need 40 rings to become Super Sonic (in
addition to chaos emeralds)
69B FCZT-CACY
70A K4ZT-CA9N Super Sonic doesn't lose rings with time
70B K4ZT-CA92
71A RE8A-A60W Level select menu--at title screen, hold down
A while pressing start
71B RE8A-A60G
72A 2VAT-BCRN Start most levels with some rings--1-player
game only (number of rings varies with stage, and you can still lose
rings)
72B 2VAT-BCRA
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Sonic the Hedgehog 2 and related names are trademarks of SEGA.
Streets of Rage 2 (tm) Game
CODE KEY IN . . . EFFECT . . .
1 AK9A-BA6C Start on stage 2 instead of 1
2 AV9A-BA6C Start on stage 3
3 A39A-BA6C Start on stage 4
4 BB9A-BA6C Start on stage 5
5 BK9A-BA6C Start on stage 6
6 BV9A-BA6C Start on stage 7
7 B39A-BA6C Start on stage 8
8 V30A-BEB6 Player 1 starts with 7 lives
9 LB0A-BEB6 Player 1 starts with 9 lives
10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives
11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives
12 AW7T-AA6L Infinite lives--both players
13 CBFA-AAG6 Apple pick-up restores less energy
14 JKFA-AAG6 Apple pick-up restores more energy
15 PBFA-AAG6 Apple pick-up restores all energy
16 ABFA-AAG6 Apple pick-up worth nothing
17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up
restores less energy
18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up
restores much less energy
19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken
pick-up worth nothing
20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000
21 ABFT-ACAT Cash bag worth 10,000
22 LBFT-AEAT Cash bag worth 25,000
23 ABFT-AAAT Cash bag worth nothing
24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000
25 ABFT-ACAY Gold bar worth 10,000
26 ABFT-AEAY Gold bar worth 20,000
27 ABFT-ALAY Gold bar worth 50,000
28 ABFT-AAAY Gold bar worth nothing
29 PKFA-BJ0E 1-up worth 2 lives instead of 1
30 PKFA-BN0E 1-up worth 3 lives
31 AKFA-AA8E 1-up worth nothing
32 AK1A-AAAE Player 1 starts with 1 continue instead of 2
33 AZ1A-AAAE Player 1 starts with 4 continues
34 A71A-AAAE Player 1 starts with 6 continues
35 BF1A-AAAE Player 1 starts with 8 continues
36 AF1A-AAAE Player 1 starts with no continues
37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2
38 AZ1A-AAC4 Player 2 starts with 4 continues
39 A71A-AAC4 Player 2 starts with 6 continues
40 BF1A-AAC4 Player 2 starts with 8 continues
41 AF1A-AAC4 Player 2 starts with no continues
42 AL7T-AA62 Infinite continues--both players
43 NM6T-AAF0 Choose up to 99 players on options screen
Streets of Rage 2 is a trademark of SEGA.