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!NFL TABLE
Select the desired NFL team by highlighting the team
and press [ENTER]. You may also press [Esc] to cancel
this function.
!OWNER TABLE
The team numbers and names are displayed in a selection
window. Highlight the desired team number/name and press
[ENTER] to select that team. You may also press [Esc]
to cancel this function.
!PRINTER
[Printer / File / Screen]
Enter [P] to print to the printer device (printer device can
be changed with the Printer Setup function). Enter [F] to
print to a file, in which case you will be asked for a file
name that will contain the report. Enter [S] to print the
report to the screen. When printing to the screen, a temp-
orary file is created first and then the file is viewed in
its entirety on the screen with full scrolling capabilities.
When printing to the printer, the printer will be set to
8 lines per inch.
!FILE NAME
[File Name]
When printing to a file, enter the name of the file that
will contain the report. The file will be created in the
current data directory. Make sure a valid DOS file name
is entered (no path is allowed). This file can then
be viewed or printed from DOS.
Warning!! If the file already exists, the newly created
file will write over the existing file.
!COPIES
[Number of Copies]
Enter the number of copies of this report you wish to
print. Valid entries are 1-9.
!NOTES
[Notes]
The notes feature is provided to allow you to keep notes
about your fantasy football league. You can specify up to
100 different note files. Of course, you must have enough
free disk space to save these files. There is also a limit
of 100 lines of text (each line can contain 70 characters)
for each note file. All note files are in the current
directory and are indicated by the .NOT file extension.
You can keep all notes in 1 file or you can keep a separate
note file for each team in your league. It is entirely up
to you to decide what information will go into these files.
When you are done entering text, press [F10] to save the
information into the file, or press [Esc] to abort without
saving the changes. When saving a file and it is a new
file, then you will be asked for the name of the file to
create.
The editor supports the following functions:
[Up Arrow] Move up one line.
[Down Arrow] Move down one line.
[Page Up] Move up one page.
[Page Down] Move down one page.
[Home] Move to the beginning of the line.
[End] Move to the end of the line.
[Insert] Toggle between insert and overstrike
mode.
[Del] Delete the character at the cursor
position.
[BackSpace] Delete the character to the left of
the cursor position.
[Tab] Move one tab stop to the right.
[Ctrl-Right] Move one word to the right.
[Ctrl-Left] Move one word to the left.
[Ctrl-Home] Move to the first line of the file.
[Ctrl-End] Move to the last line of the file.
[Ctrl-N] Insert a line at the current row.
[Ctrl-T] Delete the word the cursor is on.
[Ctrl-Y] Delete the current line.
!NOTESW
[Notes]
Select the note file to be edited. If you wish to create
a new note file, then highlight the (NEW FILE) selection
and press [ENTER].
!NOTES OUTPUT
[File Name]
When saving the contents of a new note file, you must enter
the name of the file that should contain the notes. Please
note that the "NOT" extension is automatically added to the
file name, so you should not enter an extension.
If the file name entered already exists, an error message
will be displayed and you must enter a unique file name.
All notes files will be saved in the current directory.
!NEWINST
If this is a new installation of FFA, then enter [Y] and
the data will be reinitialized. This question will be asked
if it appears that this is a new installation of FFA. If
this really isn't a new installation, then enter [N].
*MAIN MENU
!SELECTION
Select the desired function by highlighting the function
and pressing [ENTER]. [Esc] will terminate the program and
return to DOS. Alt-X will temporarily shell to DOS, to
return to FFA, enter EXIT at the DOS prompt and press
[ENTER]. Note that the Alt-X feature is available at any
time, not just at the menu.
Enter Weekly Scores (Manual)
Used to manually enter the scores for the current week.
The method used to enter scores will be based on the scor-
ing method that is set up in League Options, either basic,
performance, or distance.
This function can be executed multiple times prior to
updating the standings for the week. In other words,
all scores do not have to be entered at one time, and
if a mistake is made, it can be corrected. The scores
are reset to zero when the Update/Print Standings
function is executed.
Enter Weekly Scores (Import)
Used to import the scores from another text file. This
method can be used if using the basic or performance scor-
ing methods, but not for the distance scoring method. The
import file can be downloaded from "The BULL Board", a
bulletin board serving primarily fantasy football. The
board contains weekly stats for every player (NFL only).
The BULL Board can be reached at 612-460-6629.
When the import is executed, all scores will be reset
and new scores will be generated from the import file.
If you draft a coach, then you will have to manually
enter coaching points, since these stats are not in the
import file. In this case, use the import method first
and then use Enter Weekly Scores - Manual to enter the
coaching points.
Update/Print Standings
Used to update the standings after scores are entered via
Enter Weekly Scores, based on the current week's schedule.
It will also print the standings and a recap of the team's
scores.
NOTE: make sure all the scores have been entered prior
to executing this function. If there is enough room on
the disk, an automatic backup is made of the FFATEAM.DAT
and FFAWEEK.DAT files. It is then possible to use the
Restore Previous Week function if a mistake has been made
but wasn't discovered until after standings were updated.
These backup files are named FFATEAM.BKP and FFAWEEK.BKP.
Starting Lineup
Used to set the starting lineup for each team, and the
reserves. The number of players and positions allowed is
determined by what is set up in League Options.
Transaction Entry
Used to maintain a log of the transactions for each team.
Tracks the description, amount of transaction, and whether
the transaction has been paid or not.
Team Maintenance
Used to enter each team's roster. Up to 22 players can be
on a team. The name of the player, the NFL team he plays
for, position, and year-to-date points are entered.
Reports Menu
Will display another menu showing the different reports
that can be printed.
Utilities Menu
Will display another menu showing the utilities such as
League Options, Schedule Maintenance, Win/Loss Maintenance,
etc.
Draft Assistant
Will only be present if you have a registered version and
the FFADRAFT program, otherwise this menu selection will
not be present. Draft Assistant is used to prepare for the
draft and used during the draft to record team rosters.
*REPORTS MENU
!SELECTION
Select the desired function by highlighting the function and
pressing [ENTER]. Press [Esc] to return to the main menu.
Current Week's Detail Report
Used to print out each team's scoring detail for the
current week. This function can be executed multiple
times. For example, you could enter Sunday's scores and
print out the detail to see how teams have done prior to
Monday night's game.
This report should be printed prior to executing the
Update/Print Standings function for review to make
sure all scores have been entered correctly. If a
mistake has been made, it can be easily corrected by
entering the correct score.
Team Roster Report
Prints each team's players, their positions and NFL team.
This report can be printed by Fantasy team or by NFL
team.
Starting Lineup Report
Prints each team's starting lineup, sorted by position.
Transaction Report
Prints the transaction log. Transactions can be printed
for a selected team or all teams, and for a selected week
or all weeks.
Owner Report
Prints information such as owner name, address, phone #,
fax #, and comments.
Schedule Report
Prints the entire season's schedule.
Print Notes File
Print the contents of a selected notes file.
Printer Setup
Used to set printer options such as printer device name,
initialization codes, and 8 lines per inch codes.
*UTILITY MENU
!SELECTION
Select the desired function by highlighting the function and
pressing [ENTER]. Press [Esc] to return to the main menu.
League Options
Used to set the different options that are available in
FFA. This function must be executed before any of the
other functions can be executed, since the other functions
need to know what options your league will be using.
Win/Loss Maintenance
Used to manually adjust team wins, losses, high points,
points scored, and points scored against. Normally, this
function is not needed as these stats are automatically
calculated according to the weekly scores entered. If,
however, an entry was made in error that causes an incorr-
ect calculation for wins/losses, it is possible to adjust
the team's entries with this function.
Schedule Maintenance
Used to enter the schedule for the season. A home team
must also be designated to be used for a tie breaker.
Owner Maintenance
Used to record information for team owners such as name,
address, phone number, fax number, and other comments.
NFL Team Table Maintenance
Used to modify the NFL team code and names. The table
consists of a 4 character team code and a 20 character
team name. The default is presently set for the 28 NFL
teams. For example, if you would prefer to enter "A" for
Atlanta instead of "ATL", then you can set Atlanta's team
code to "A".
When the NFL expands, you will use this function to add
the new teams to the table.
This feature also makes it possible to use this program
for other purposes, such as college football or the new
World Football League if you so choose.
Scoring Maintenance
Used to customize the point values used by your league for
the performance and distance scoring methods. If using the
basic scoring method, this function is only needed to set
up basic point values when using the import feature.
Bye Week Maintenance
Used to enter the NFL team codes of those teams that do not
play for given weeks. This information is used to notify
which players are on a bye week in Team Maintenance and
Team Roster report.
Restore Previous Week
Used to restore the data files from the previous week. If
there is enough room on the disk, an automatic backup of
the data files is done when standings are updated. If an
error is detected, such as not entering all scores or
scores were entered incorrectly, this function can be used
to restore the data files as they were before standings
were updated.
Clear File for New Season
Used at the start of a new season to clear the data files
and reset stats back to zero.
*SCORE ENTRY
!NFL TEAM
[NFL Team Code]
Enter the 4 character code which indicates the NFL team
whose player's scores/stats are to be entered. Leave this
field blank and press [ENTER] to display a look-up window
showing all NFL teams.
The player window will display all the players that are
currently on a fantasy team roster for the selected NFL
team.
NOTE: When done entering scores, press [F10] to save the
scores. If you press [Esc] to abort, a message will be
displayed stating that you haven't saved the scores and
ask you to confirm this.
!TEAM
[Fantasy Team]
Enter the fantasy team number to be updated or leave this
field blank and press [ENTER] to display a list of fantasy
teams.
The player window will display all the players for the
currently selected fantasy team.
NOTE: When done entering scores, press [F10] to save the
scores. If you press [Esc] to abort, a message will be
displayed stating that you haven't saved the scores and
ask you to confirm this.
!PLAYER TABLE
All players for the NFL team (or fantasy team) will be
displayed, whether they are on a starting lineup or not.
Those players that are either starters or reserves are
noted with a "s" for starters or "r" for reserves next to
their position. If you are not keeping year-to-date stats,
then you would not have to enter those players that are not
starters or reserves. Select the player to be updated by
highlighting the player's name and press [ENTER].
After selecting the player to be updated, you can then
enter the stats for that player. The stats entered will
depend on the scoring method your league uses.
A player's stats can be entered any number of times prior
to using Update/Print Standings. This is useful when
correcting any mistakes that may have been made.
!NFL POINTS
This list displays the NFL teams and how many points have
been entered to date. This is helpful in determining if
any NFL teams have been missed during manual score entry.
!BASIC POINTS
[Basic Scoring Points]
When using the basic scoring method, you manually determine
the points and enter the total points for the player.
Normally, touchdown passes are worth 3 points, rushing and
receiving touchdowns are worth 6 points, field goals are
3 points and extra points are worth 1 point.
The basic method is very flexible allowing you to assign
whatever points your league decides upon for a scoring
play. You merely enter the total for each player.
!PERFORMANCE YARDS
[Performance Yards]
Enter the total passing/rushing/receiving yardage for the
player. A total will be assigned based on the number of
yards and the point value assigned. Bonus points may also be
awarded for reaching a certain yardage. Refer to Scoring
Maintenance for further explanation on how you can customize
the scoring table.
After entering a field, the point value is computed and
added to the player's total.
!MISC TOTAL
[Miscellaneous Points]
Enter the total miscellaneous points awarded to the player.
This covers any points not covered by the yardage method.
This would typically be used when using a combined basic
and performance scoring system, you would enter the points
for any touchdowns this player has scored.
NOTE: If the player being entered is a kicker, coach, or a
defense, then only this field is used to enter the total
points for that player, since there isn't any yardage
associated with that position.
!INDICATOR
[Indicator]
Enter a number to indicate the type of score, based on
the player's position. If a non kicker, enter [1] for
a passing score, [2] for a receiving score, or [3] for a
rushing score. For kickers, [1] for an extra point, and
[2] for a field goal.
Each player can have up to 10 scores recorded. To remove
a score from the list, blank out this field and press
[ENTER].
!DISTANCE
[Distance]
Enter the distance (in yards) of the scoring play. If
a kicker and entering extra points, enter the total
number of extra points. For example, if a kicker kicks
6 extra points in a game, make 1 entry for 6 points
rather than 6 entries for 1 point.
Points awarded will be determined by the type of score
and the distance of the score. Point values can be set up
so that each type of score will receive a set number of
points, and then based on the distance of the score, an
additional number of points can be added. Refer to Scoring
Maintenance for further explanation on how to customize
the scoring table.
!SAVE
If you have entered scores and then press [Esc] to abort
the process without first saving the scores [F10], the
program will warn you. If you don't want to save the
scores, enter [Y] and press [ENTER], or merely press [Esc]
again. If you do wish to save the scores, enter [N] and
press [ENTER] and then press [F10] to save the scores.
*SCORE ENTRY IMPORT
!EXCEPTIONS
If you want an exception list to be displayed after the
import file has been processed, enter [Y], else enter [N].
The exception list will display all the players who have
stats (other than 0) that are in the import file but were
not assigned to any fantasy team player. If using the
performance scoring method, this list could be quite long
since there are many players that accumulate yardage but
are not on a fantasy team.
If players are not updating properly, then it is because
the names are not matching. For players, only the name
is used for a match. Check the names in the import file
against the names you have set up. Only the first 15
characters are used, since the import file only shows 15.
Spelling of first and last names MUST be EXACT. Upper /
lower case does not make a difference, and names can be
last, first or first - last. NOTE, last name only is not
sufficient.
Examples:
Import Name Suitable FFA Names
Kosar,Bernie Kosar,Bernie
Kosar, Bernie
Bernie Kosar
BERNIE KOSAR
KOSAR,BERNIE
!IMPORT FILE NAME
Enter the name of the text file that contains the player's
stats. You may optionally enter a drive and path, the
file does not have to be in the Fantasy Football Assistant
directory.
The default file name will be NFLTXTxx where xx is the
current week number. If the file name entered is not
found, an error message will be displayed and ask you to
enter another file name.
If you do not wish to import a file at this time, press
[Esc] to return to the menu.
*UPDATE STANDINGS
!EDIT COMMISH
Enter [Y] to edit the COMMISH.NOT file. The text entered in
this file will be printed at the top of the standings. This
is used print any information that the commissioner wishes
to appear on the standings sheet. For example, any special
instructions, or to remind teams which NFL teams have a bye
week for the coming week, etc.
!REPRINT
Enter [Y] if you merely wish to reprint the current
standings.
If you are ready to update this week's standings, enter
[N]. Standings will be updated and printed based on the
schedule. The results of each game are also printed.
!CONFIRM
Before standings are updated and printed, you are asked
if all scores have been entered. If you are certain all
scores have been entered, enter [Y] and press [ENTER], in
which case the current week's scores will be analyzed,
the standings will be updated, and the current week's
stats will be reset to zero.
If not certain, enter [N], press [ENTER], and use Enter
Weekly Scores to finish entering scores.
*TRAN ENTRY
!FUNCTION
[Function]
Enter [A] to add a new transaction, [C] to change an
existing transaction, or [D] to delete a transaction.
!TEAM
[Team Number]
Enter the team number which you wish to add, change or
delete a transaction. Leave this field blank and press
[ENTER] to display a selection window showing the team
numbers and names.
!CONFIRM
When deleting a transaction, you must confirm that you
really wish to delete it. If the displayed transaction is
to be deleted, enter [Y], else enter [N].
!WEEK
[Week Number]
Enter the week number to assign to the transaction. The
default will be the current week number. You can use week
0 when entering franchise fees or other transactions that
occur prior to the 1st week of the season.
!DESC
[Description]
Enter the description of the transaction. This is a free
form field, you can enter any text you wish to identify
the transaction.
!AMOUNT
[Amount]
Enter the amount of the transaction. The default will be
the amount that has been set up as the default transaction
amount in League Options. If there is no charge for the
transaction, enter 0.00.
!PAID
[Paid]
Enter [Y] if this transaction has been paid for, or [N] if
it has not been paid for. The Transaction Report will show
totals for both paid and unpaid transactions.
!TRAN
This window displays the transactions that have previously
been entered for the team. Highlight the desired trans-
action and press [ENTER] to select, else press [Esc] to
abort this function.
*TEAM SETUP
!TEAM
[Team Number]
Enter the team number which you wish to set up or edit.
If the team already exists, the information that is set
up for the team will be displayed. Leave this field blank
and press [ENTER] to display a selection window showing
the team numbers and names.
!ROSTER
The NFL roster information comes from a text file named
NFLRSTR.TXT, which must be present in the directory where
FFA is loaded. The information displayed shows the
player's name, position and NFL team code. It can also
be sorted in 5 different ways. By name only, position/
name, position/team, team/name and team/position. When
the list is displayed, press [F2] to resort the list,
which will then ask you which sort format to be used.
Highlight the desired player and press [ENTER], which will
select that player from the table and insert it into the
team's roster. You can press the first letter of the
player's last name to position the list to the first
player matching the pressed letter. For example, if you
are looking for Eric Dickerson, then press "D" (since his
last name starts with a D), and the list will jump to the
names starting with "D". You can then use the arrow keys
to highlight the desired name and then press [ENTER].
!SORT ORDER
Select the sort order of the roster list by highlighting
the desired entry and pressing [ENTER].
Name Only Only by player's name.
Position/Name First by position, then by name.
Position/Team First by position, then be team.
Team/Name First by team, then by name.
Team/Position First by team, then by position.
!STATUS
[Status]
Enter the status of the player. Enter [S] for all starters,
and a priority number for the reserves. The priority
number indicates the order reserves are to be evaluated in
case of a tie. Leave this field blank if the player is not
a starter or a reserve.
Example for reserves: if your league uses 5 reserves,
then you must have 5 players marked 1 through 5 as the
reserves. Reserve 1 will be checked first in case of a
tie breaker, reserve 2 will be second, etc.
Note that you can press [F4] to clear each status field.
If you are entering a lineup that is quite different from
the previous week, it may be easier to clear all status
fields first, and then enter starters and reserves rather
than having to manually blank out the non starters/reserves.
Before a lineup will be saved, the lineup must match what
has been defined for a legal lineup with League Options.
If an illegal lineup is detected, an error message will
be displayed and you must correct the lineup before it
will be accepted. For example: if the number of receivers
for a legal lineup is 3, then there must be 3 wide
receivers marked as starters. This will be true for
every position. The exception will be for reserves as
the only check will be for the number of reserves.
Reserves can be any position.
!NAME
[Team Name]
Enter the name of the fantasy team. Up to 20 characters
can be used for team name.
!PLAYER NAME
[Player Name]
Enter the name of the NFL player. Up to 20 characters
can be used for player name. Press [F8] if you wish to
delete this player. Press [F9] to perform a player trade
with another team and the current player that is high-
lighted.
Leave this field blank to display the NFL roster, from
which a player can be selected, thus simplifying the task
of entering new players. The roster information comes
from a text file named NFLRSTR.TXT, which can be obtained
from "The BULL Board", 612-460-6629, or which you can
generate yourself with any text editor. The format of
the file should be player name, positions 1-15, player
position, position 17 (Q,W,R,T,K,D,C), and NFL team code,
positions 19-22 (upper case). If this file is not
present, then the roster list can not be displayed and
you will get an error message if you try to use this
feature.
This feature is especially useful if you will be using
the import feature to update weekly scores, since it is
necessary for the player's name to be spelled exactly the
same as the import file will have it.
If using the import feature but manually entering team
setup information, make sure the player's name is spelled
exactly as it is in the import file. The import feature
will look at only the first 15 characters of the name,
even though you can set up 20 characters. Spelling of
first and last names MUST be EXACT. Upper / lower case
does not make a difference, and names can be last, first
or first - last. NOTE, last name only is not sufficient.
Examples:
Import Name Suitable FFA Names
Kosar,Bernie Kosar,Bernie
Kosar, Bernie
Bernie Kosar
BERNIE KOSAR
KOSAR,BERNIE
Refer to the manual for more information on the score
entry import feature.
Press [Down Arrow] to go directly to the next player on
the screen, or [Up Arrow] to go to the previous player.
!TRADE TEAM
Enter the team number you wish to trade with, or leave
this field blank to display a look-up window from which
a team can be selected. After selecting a team, that
team's roster will be displayed in another look-up
window. Highlight the player to be traded and press
[ENTER]. The 2 teams will then be updated with the
trade.
!PLAYER TEAM
[Player NFL Team]
Enter the 4 character NFL team code that the player plays
for. If the team code is not known, leave this field blank
to display a selection window.
!POSITION
[Player Position]
Enter the player's position.
[Q] = quarterback
[R] = running back
[W] = wide receiver
[T] = tight end
[K] = kicker
[D] = defense
[C] = coach
!YTDPOINTS
[YTD Points]
This field displays the accumulated year-to-date points
for the player. On a new setup, this field will be 0.
This field should only be modified when a player's score
was not entered correctly, then the year-to-date points
can be corrected here.
!CONFIRM
You have made a change to the roster but have not saved
those changes with [F10]. If you really do not want to
save those changes, enter [Y]. If you do want to save the
changes, enter [N] and then use [F10] to save the changes.
!PROCEDE
Enter [Y] to continue with Team Maintenance, else enter [N]
to return to the menu. If proceding, then only make
changes that will not change the order or number of players
for a team, otherwise weekly scores will not update prop-
erly.
*LEAGUE OPTIONS
!NAME
[Name of League]
Enter up to 40 characters for the name of your league. This
name will be printed on the heading for each report that
is produced by Fantasy Football Assistant. This is helpful
when more than 1 league is being processed, the reports can
be easily identified by the name of the league on the
report. This is an optional field.
!TEAMS
[Number of Teams in League]
Enter the number of teams in your league. This system
will support leagues of 4, 6, 8, 10, 12, 14 or 16 teams.
If you have an odd number of teams, you may wish to set
up a "dummy" team consisting of undrafted or ficticous
players. Leave all scores at 0 for this team when
entering weekly scores, in effect giving the team
scheduled to play the "dummy" team a bye.
!DIVISION
[Divisions]
Enter [Y] if you wish to divide the teams into divisions,
else enter [N]. Divisions are supported only for leagues
with 8 or more teams. 8, 10, and 14 team leagues will use
2 divisions, 12 team leagues will use 3 divisions, and a
16 team league will use 4 divisions.
!DIVISION NAME
[Division Names]
If using divisions, enter the name of each division.
The defaults for the 4 divisions are CLUB, SPADE,
HEART, and DIAMOND, but you may assign different names
if you so desire.
!SCORING
[Scoring Method]
Enter [1] to use basic scoring method, [2] for performance
method, or [3] for distance method.
The basic method is the most flexible, but you must man-
ually calculate the number of points to be awarded to
each player. The suggested scoring is 3 points for a
touchdown pass thrown, 6 points for a touchdown scored
by rushing or receiving, and 1 point for each extra point
kicked and 3 points for each field goal.
The performance method uses total yardage based on passing,
receiving and rushing yards, regardless of whether a
touchdown is scored or not. This method rewards the
players with the most yards, instead of those players that
come in at the goal line and score 1 yard touchdowns. The
number of yards rushed, passed, and pass receiving will
translate to points, the more yards gained, the more
points awarded. (Kickers still use 1 point for extra
points and 3 points for field goals). You can also set up
bonus points to be awarded for reaching a certain goal, such
as reaching 100 yards rushing or 300 yards passing. This
method can also be used as a combined performance/basic
scoring method, since you can also enter points awarded
for touchdowns in the miscellaneous points field.
The distance method uses a combination of the basic and
performance methods. Points are awarded for scores, but
the distance of the score is also entered to determine
the number of points awarded for the score, including
field goals.
!TIE BREAKER
[Tie Breaker]
Enter a number (1 or 2) to indicate the tie breaker
method your league uses. If the points for the
starters for the 2 teams are equal, the tie breaker
method will be used to determine the winner. If the
tie breaker fails to produce a winner, a tie will be
awarded.
Entering [1] will use the sudden death method, where
the home team has first chance to break the tie. The
home team's first reserve is checked to see if he
scored, and if he did, the home team wins. If he does
not score, the visitor's first reserve is checked to
see if he scored, and if he did, the visiting team is
the winner. Each reserve is checked until a winner
is determined, and if no reserves score, then a tie
is declared.
Entering [2] will use the reserve total method. The
points scored for all reserves are added together for
a total, and the team that scores the most reserve
points is declared the winner. If the reserve's totals
are equal, than it will default to the sudden death
method to determine the winner.
!SCORE ENTRY
[Enter Scores by NFL or Fantasy Team]
This option determines what players will be displayed
in the window when entering scores manually. Enter [1]
to enter players by NFL team, or [2] to enter players
by fantasy team.
!REGULAR WEEKS
[Regular Weeks]
Enter the number of regular season weeks in the fantasy
league. This does NOT include the playoff weeks, if
your team has a playoff. A maximum of 20 weeks is allowed.
!RESERVE DETAIL
[Print scoring detail for reserves]
Enter [Y] to print the detail for the reserves on the
Current Week Detail report. Enter [N] to print only
summary information for the reserves.
!TRAN DEFAULT
[Default Transaction Amount]
Enter the default amount to be used for transactions
when entering transactions. This is only a default amount,
this amount can be overridden at time of transaction entry.
!FLEX
[Flex Option]
Enter [Y] to indicate that any combination of tight ends
and wide receivers qualify for a legal lineup. For example,
if you have your legal lineup set at 2 wide receivers and
1 tight end, then your starting lineup has to total 3
wide receivers/tight ends, in any combination. If you enter
[N], then exactly 2 wide receivers and 1 tight end must be
in your starting lineup (or whatever values you enter for
each position).
!PLAYERS
[Legal Lineup]
Enter the total number of players allowed at this position
to determine a starting lineup. If your league doesn't use
a certain position, then enter 0 for the number of players
for that position.
When a starting lineup is entered for a team, the number of
players required for each position will be checked to make
sure a legal lineup has been entered.
Note that the maximum number of players that can be set up
for a legal lineup (including reserves) is 22.
If you have an unstructured league where it doesn't matter
what positions are used for starters, then enter 0 for
every position.
The "potpourri" position is used to indicate the number of
starters that can be any position. For example, you could
have 1 qb, 2 rb, 2 wr, 1 k, then another player that could
be any position, in which case you would enter 1 for the
potpourri position. If you have 2 players of any position,
then enter 2 for potpourri.
!TEAM QB-KICKER
[Team Quarterback/Kicker]
Enter [Y] if your league uses the team concept, else enter
[N]. For example, drafting the S.F. team quarterback would
mean that you would get all the accumulated points for the
S.F. quarterbacks no matter who plays in the game. This
eliminates the problem of a starter who gets hurt early in
the game, or in the case at the end of the season a regular
starter sitting down when they already have their division
wrapped up.
When using Team Maintenance and you display the NFL roster
list and you are using the team concept, then individual
names will not be displayed. Instead, for quartebacks, there
will be an entry for each NFL team as "Team QB - xxxx" where
xxxx is the NFL team code. Kickers will display as "Team K -
xxxx" and defenses as "Team Def - xxxx".
!TEAM SORT
[Sort Team Roster]
Enter [Y] to automatically sort the team roster by position.
The order of sort is quarterback, running back, wide receiv-
er, tight end, kicker, defense and coach. Enter [N] to leave
the team roster as it is entered. Note that this option has
no affect on the Starting Lineup Report, that report is
always sorted by position.
*WIN/LOSS
!TEAM
[Team Number]
Enter the team number which you wish to set up or edit.
If the team already exists, the information that is set
up for the team will be displayed.
If you do not remember the team number but know the team
name, leave this field blank and press [ENTER]. A
selection window will be displayed showing the team
numbers and names.
!WINS
[Wins / Losses / Ties]
Enter the total number of wins/losses/ties the team has
for the season.
!HIGH POINTS
[High Points]
Enter the total number of weeks the team has won high
points for the season.
!POINTS SCORED
[Points Scored / Against]
Enter the total number of points the team has scored
or given up for the season.
!DIV
[Division Wins / Losses / Ties]
Enter the total wins/losses/ties within the team's
division.
*OWNER SETUP
!TEAM
[Team Number]
Enter the team number which you wish to set up or edit.
If the team already exists, the information that is set
up for the team will be displayed. Leave this field blank
and press [ENTER] to display a selection window showing
the team numbers and names.
!NAME
[Name]
Enter the team owner's actual name.
!ADDRESS
[Address]
Enter the team owner's address.
!PHONE
[Phone]
Enter the team owner's phone number (optional).
!FAX
[Fax]
Enter the team owner's fax number (optional).
!COMMENT
[Comment]
Enter any comments you would like to record for the team
owner (optional).
*SCHEDULE
!SCHEDULE
[Schedule]
This function is used to set the schedule for your fantasy
league. When entering this function, the first 10 weeks
are displayed. Use the Page Down key to display weeks
11 - 20. When weeks 11 - 20 are displayed, press Page Up
to display weeks 1 - 10. Note that up to 20 weeks can
be set up, but you do not have to schedule all 20 weeks.
To start with, you can set up the schedule for the regular
weeks, and then when the playoff rounds start and the
playoff teams are determined, you can enter the playoff
schedule.
When entering the playoff schedule, you are still required
to enter every team for the week (some leagues allow the
non playoff teams to play during the playoffs to compete
for high points). Schedule the playoff teams to play each
other as determined by your league and then randomly select
the non playoff teams against each other. If your league
has a bye in the first round, schedule the team that has
the bye against a non playoff team.
The teams are listed across the top and the weeks are
listed down the left side of the screen. The schedule
will show all 16 teams, even if your league uses less
teams. You will only be able to access the number of
teams in your league.
When the cursor is beneath a team number, enter the
opposing team number for that week. If the opposing team
number entered is the same team number at the top of the
column, then an error message will be displayed stating
that a team can not be scheduled against itself.
If the team field is left blank and [ENTER] is pressed, a
selection window will be displayed showing the team
numbers and names.
After an opposing team has been entered, you must indicate
whether the opposing team is the home team or not. A home
team must be assigned for tie breaker purposes. If the
opposing team is the home team, enter an asterisk (*),
otherwise leave the home team indicator blank.
When the opposing team and home team indicator has been
entered for a team, the opposing team will be updated
automatically. For example, team 1 plays team 5. For
team 1, you would enter team 5 as the opposing team.
The opposing team for team 5 will automatically insert
team 1, and the home team indicators will be updated.
Pressing the following function keys will perform the
following special features:
F2 = Clear All, the entire schedule will be cleared
to spaces. You can then manually re-enter the
schedule or use defaults.
F3 = Clear Week, the current week (determined by the
location of the cursor) will be cleared to
spaces.
F4 = Default Schedule, based on the number of teams
in your league and whether divisions are used
or not, a preset schedule will be loaded.
Only the recommended number of weeks for a
regular season (excluding playoff weeks) will
be assigned. You can then modify the schedule
if needed.
F10 = Save, the schedule will be saved to disk. If
[Esc] is pressed prior to pressing [F10] to save
the changes, any changes entered will NOT be
saved.
After pressing [F10], the software will check
the schedule to see if there are any missing
or duplicate teams for each week. If there
are any problems, you will be notified which
week is in error. You must then correct that
week before the schedule can be saved.
*NFL TABLE MAINTENANCE
!NFL FUNCTION
[Function]
Enter [A] to add a team to the table, [D] to delete a team
from the table, or [C] to change an existing team code or
name.
After all changes have been made, press [F10] to save the
changes. If you do not wish to save the changes, press
[Esc].
NOTE: If you already have teams set up and you make any
changes to the table affecting the team code, then you must
use Team Maintenance and apply those same changes. For
example, if you change Atlanta's team code from "ATL" to
"A", you have to change all the Atlanta players to "A".
!SAVE
If you have entered any changes and then press [Esc] to
abort the process without first saving the changes (with
the [F10] key), the program will warn you. If you don't
want to save the changes, enter [Y] and press [ENTER], or
merely press [Esc] again. If you do wish to save the
changes, enter [N], press [ENTER] and then press [F10]
to save the changes.
!CONFIRM DELETE
Before a team code is deleted, you must confirm that is
what you wish to do by entering [Y] and then pressing
[ENTER]. If you do not wish to delete the team, enter [N]
and then press [ENTER].
!NFL TEAM
[Team Code]
Enter the 4 character team code you wish to use to identify
the team. This field is required and will be automatically
forced to upper case.
!NFL NAME
[Team Name]
Enter up to 20 characters which identifies the NFL team (or
college, World Football League or Arena Football).
*SCORING MAINTENANCE
!BASIC POINTS
You only have to set up basic points if you are importing
scores. Enter the point value to assign for each type of
scoring play.
!PERF TD
This field is only used to determine the points to be
awarded if importing scores. If you are importing scores
and using the combined basic/performance scoring method,
then enter the point value to be awarded for a touchdown,
otherwise enter 0 in this field.
!PERF YARDS
[Yardage]
For regular yards, enter the incremental value to determine
how many points are to be awarded. For example, if 20 is
entered for yards and 1 is entered for points, then 1 point
will be awarded for every 20 yards. If the player gains 100
yards, then he will receive 5 points (100 / 20 = 5). Note
that if the player gains only 19 yards, then he will get no
points, or if he gains 39 yards, he will receive only 1
point.
For bonus yards, you can set up 3 different levels at which
bonus points can be awarded. For example, for passing, you
may want to set up the first level at 300 yards, the second
at 350 and the third at 400, with different bonus points for
each level. The player will receive the bonus points for the
highest level reached. If passing yards are at 375, then he
would receive the bonus points for the 350 level only, he
would not get the bonus points for the 300 level. Note that
bonus yardage must be greater than the previous level. Also
note that the bonus levels are optional, you can set up only
those levels you want to.
!PERF POINTS
[Points]
Enter the number of points to be awarded for the correspond-
ing yardage.
!BASE POINTS
[Base Points]
Enter the number of points to be awarded for each type of
score. For example, you may want to award 3 points for each
touchdown pass thrown in addition to the points awarded for
the distance of the touchdown pass.
!FROM-TO YARDS
[From-To Yards]
Enter the from-to range of the yards to be awarded a certain
point value. Up to 10 different yard ranges can be entered.
The first level must start with 1, and the last level must
end with 100. All yards 1-100 must be accounted for, or a
warning message will be displayed when you try to update the
file. Note that after you enter the To side of a range and
it is not 100, then the next level will default to the last
level plus 1.
!POINTS
[Points]
Enter the number of points to be awarded for the correspond-
ing distance. You can also enter 0 for this field.
*RESTORE WEEK
!CONFIRM
Enter [Y] to restore the previous week's data files, else
enter [N] to return to the menu. When standings are updated,
backup files are automatically created (FFATEAM.BKP and
FFAWEEK.BKP) if there is enough room on the disk. When this
function is executed, the backup file are restored. If there
is not enough room to create the backup files, a message
will be displayed that the previous week could not be re-
stored. The only alternative would be to restore a manual
backup (if you backed up the files before updating the
standings).
*CLEAR FILE
!CONFIRM
Before clearing the data files for a new season, you must
confirm that is what you wish to do by entering [Y] and
then pressing [ENTER]. If you selected this option by
mistake, enter [N] and then press [ENTER] to abort this
function.
By entering [Y], all data files will be initialized to zero.
*BYE WEEK
!WEEK
Enter the week number to view / edit. If teams have already
been entered for the week, they will be displayed.
!NFL TEAM
Enter the team codes of those teams that have a bye for the
entered week. Leave this field blank to display a selection
window. Up to 10 teams can be on a bye week.
Press [F10] after all team codes have been entered to save
the information.
Press [F8] to delete a team code.
*TEAM ROSTER
!LIST
Enter [F] to print the team roster in fantasy team sort
order, or enter [N] to print in NFL team order.
*TRAN REPORT
!TEAM
[Team #]
Enter the number of the fantasy team you wish to print.
Leave this field blank to display a look-up window. If you
wish to print transactions for all teams, then enter 0.
!WEEK
[Week #]
Enter the number of the week you wish to print. Enter 0
to print all weeks, up to and including the current week.
*PRINTER SETUP
!DEVICE
[Printer Device Name]
Enter the device name where reports are to be directed when
you select [P] for the report destination. Normally this
will be LPT1, but can be any valid DOS device name such as
LPT2, COM1, COM2, etc.
!INIT CODES
[Initialization Codes]
Enter up to 10 initialization codes to be used for your
printer. Normally, a printer does not need any special
initialization codes, but some special printers require
certain codes. When entering codes, enter the decimal value
for the code. For example, the Esc key has a decimal value
of 27, so enter 27 to represent the Esc key. The letter
"A" has a value of 65, "0" is 48, etc. Refer to your printer
manual which should have a table of keys and their decimal
values.
!8LPI CODES
[8 Lines Per Inch Codes]
Enter up to 10 codes to set your printer at 8 lines per
inch. All reports will assume 8 lines per inch to determine
proper form alignment, so these codes are required. For most
printers, an "Esc 0" will set it to 8 lines per inch. Make
sure you enter the decimal values of the keys. The "Esc 0"
would be entered as 2 codes, the first one being 27 and the
second one being 48. Refer to your printer manual which
should have a table of keys and their corresponding decimal
values.