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README.F3M
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1992-09-05
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╔═════════════════════════════════════════════╗
║ FALCON MAPPER ║
║ ║
║ A UTILITY PROGRAM FOR FALCON 3.0 ║
║ Operation : Fighting Tiger ║
║ (Version 3.01) ║
║ ║
║ Notes for Release 4.0 ║
║ September 1992 ║
╚═════════════════════════════════════════════╝
If you're reading these release notes, then you should have already
extracted the following program files into your Falcon 3.0 directory
by running F3MAPR.EXE:
o README.F3M (This file)
o F3MAPS.DOC (Documentation file for F3MAPS software)
o F3MAPS.EXE (Executable file for F3MAPS software)
If you don't have the above files after running the self-extracting archive
"F3MAPR.EXE", chances are you received an incomplete, corrupted or otherwise
unlawfully altered copy of FALCON MAPPER. Of course, if you don't have the
README.F3M file, then you aren't reading this right now!! In any case, if
you think your version of FALCON MAPPER is not the latest or you did not
receive the documentation file F3MAPS.DOC, please drop into the Compuserve
Flight Simulation Forum (GO FSFORUM), Section 8 - "Modern Air Combat" and
download F3MAPR.EXE.
WHO SHOULD READ THIS FILE?
--------------------------
Well, YOU should! If you are familiar with previous versions of the F3MAPS
software, you will find that these release notes contain valuable information
concerning what's new and improved about version 4.0! If you are a first-
time user, you might still find the information here interesting, but the
F3MAPS.DOC file contains complete information on all program features, as
well as detailed explanations of how to use them.
Most of the contents of this README file are repeated in F3MAPS.DOC.
Since many of the new features in F3MAPS 4.0 are a little complicated
and difficult to explain, I would encourage users to at least print out
this README.F3M file and follow along from within the program as the
features are explained. (Better yet, to save the trees you can use
Microsoft Windows, open up two DOS boxes, and run F3MAPS together with a
text editor/viewer). Running F3MAPS from within the Windows environment is
perfectly safe, as long as you do not open up more than one copy! If you
want to be daring and try it anyway, don't blame me for what might happen!
F3MAPS IS NOW SHAREWARE
-----------------------
F3MAPS is now a shareware program. Please see F3MAPS.DOC for complete
information on fees and licensing. If all you're interested in is the
bottom line, the good news is F3MAPS won't break the bank. The shareware
fee is a measly $4.00, payable in U.S. funds to:
┌──────────────────────────┐
│ Greg Prete │
│ 1927 Commonwealth Avenue │
│ Merrick, New York 11566 │
└──────────────────────────┘
Registering F3MAPS not only gives you the legal right to retain possession
of the software and documentation and use them on your computer, it also
gives you the right to download (or to let a friend download, and give you)
all future editions of the software and documentation at no extra charge.
It was never my intention to make a profit from this program. I originally
wrote it for my own use soon after reading messages on Compuserve's FSFORUM
about how some inventive people had found a way to change the Red Flag
theater in Falcon 3.0. They physically copied all of the NELLIS files to a
temporary area and then copied the theater-of-interest's files on top of the
old NELLIS ones. I figured there had to be an easier way, and thus, F3MAPS
was born. F3MAPS accomplishes the same feat by patching the FALCON3.EXE
program itself. In the process of writing F3MAPS I discovered some very
interesting things about the inner workings of the Falcon 3.0 simulation,
many of which which evolved into features you see in the program today.
I also owe a debt to my co-workers Steve and Rich who set up the ultimate,
basement Falcon debugging station.
WHY SHAREWARE?
The reason I decided to go the shareware route is simply due to the large CIS
bills racked up in the development of F3MAPS! I never thought either Falcon
3.0 or F3MAPS would take off the way they did, but when I saw Spectrum
Holobyte's commitment to further refining the simulation through an ongoing
series of patches, I realized both programs were here to stay, and my work
was cut out for me. The shareware fee is strictly to defer the CIS connect
costs accumulated during the development and support of FALCON MAPPER, and
to allow me to continue keeping the program up to date.
But enough with the boring mumbo-jumbo.
ENHANCEMENTS FOR FALCON 3.01 : OPERATION FIGHTING TIGER
-------------------------------------------------------
o Owners of Falcon 3.01 : Operation Fighting Tiger may now select any
one of the three new theaters for Instant Action or Red Flag mode.
When selecting the Red Flag theater, the default file extension
Falcon will use when it looks for Red Flag missions will be:
KUWAIT -> KFM
ISRAEL -> IFM
PANAMA -> PFM
NELLIS -> RFM
KOREA -> OFM
INDIA -> NFM
JAPAN -> JFM
Unfortunately, neither the Harpoon missile or the SEA radar mode
is available in JAPAN Red Flag.
o All new allied and enemy aircraft, as well as new SEAD and
ANTISHIP waypoint actions are now supported by the Auto
Red Flag Mission-Generator
o Although the ILS view-shift can be enabled or disbled in Operation
Fighting Tiger during flight by using the shift-scroll-lock key
combination, the default is STILL "view shift enabled". If you
NEVER EVER want to see that view shift again, you can still disable
it completely with F3MAPS. This means that even shift-scroll-lock
will not bring the view shift back during game-play.
SO WHAT ELSE IS NEW?
--------------------
In a nutshell, there are a LOT of improvements to the Red Flag Auto
Mission Generator in F3MAPS 4.0. One or two minor bugs have been fixed,
and the user now has the option of configuring the randomized missions
by "seeding" some of the mission parameters. All of this is explained in
detail below.
o The most obvious change is the new desktop palette colors. Nothing
special, it's just that we old-timers need a change every once in a
while! OK, I tried to match the palette colors from Falconer, the
other "must have" utility from Rob 'Orinoco' Heittman, also in
FSFORUM (FALCNR.ZIP). In the cosmetic department, the dialog boxes
are now un-moveable.
o The menu bar contains a new option called "Configure". This option is
where 90% of the changes for F3MAPS 4.0 are located.
o The first choice under the Configure menu is "Red Flag Armament". When
you select this option, you will be presented with a very intimidating-
looking screen, but don't despair! It's not as bad as it looks. This
option will allow you to change the default _types_ of armament that
Falcon 3.0 allows you to select for allied and enemy aircraft in a Red
Flag mission. You _are_ following this along in F3MAPS, aren't you?
By highlighting an aircraft in the list box, you can see what types
of armament your CURRENT version of Falcon 3.01 will allow you to
select for that aircraft in a Red Flag mission. If you remember,
Falcon 3.0 will only display "radio buttons" next to certain types of
armament for any given aircraft in the Waypoint Setup section of Red
Flag. For instance, C-130s do not normally carry ANY armament. Kind
of annoying! Well, just select C-130 in the list box, and check each
box in the "allowable armament" cluster. Next, click on the "Write
Changes" button, and F3MAPS will patch your NELLIS.MSC file with the
new defaults. The next time you run Falcon 3.0, if you create any Red
Flag Missions with C-130s and go to the Allied Waypoint Setup menu,
you will notice that the C-130s may now be armed with whatever types of
armament you selected from within F3MAPS!
This actually works!! If your C-130s are engaged by fighters they will
now *fire missiles* to defend themselves, if you selected that type of
armament from the Red Flag Armament Configuration dialog box in
F3MAPS, AND you armed the C-130 from within Falcon 3.0.
To create some really *unfair* Red Flag missions...
1. Press "Select All" underneath "Allied Aircraft"
2. Select "Clear All" underneath "Enemy Aircraft"
3. Select "Write Changes", then "Exit"
4. Go back to the Configure menu, Allied Flights
5. Select "Maximum" for Non F-16 Armament Loading
6. Select "Commit changes" then Exit
7. Now hit F4 a few times to generate some missions
If you run Falcon 3.0 now, go to Red Flag and load up these missions,
then go to "Allied Setup" you will notice that EVERY aircraft in
EVERY flight has EACH type of Falcon 3.0 armament already loaded!
Not only that, if you do the same thing for the Enemy flights, you'll
notice that NONE of the enemies are armed at all, and CANNOT be armed
from within Falcon 3.0! <He he he. Time to wax those bums>.
You could have stopped the above procedure after step 6, then gone
into Falcon 3.0 to create your own Red Flag missions. You would have
had the capability of selecting ANY type of armament to be loaded on ANY
type of Allied aircraft, but you would have been _incapable_ of arming
the enemies, since you nuked all of their "default" armament from
within F3MAPS.
To quickly restore the default armament allowances that came with
Falcon 3.0, simply click on the "F3 Defaults" button underneath
"All Aircraft" and select "Write changes" again. The other intimidating
buttons on the F3MAPS armament configuration screen are provided so
that you can globally select or deselect armament allowances without
having to manually go through each aircraft and click the check-boxes.
Of course, you can still manually check any boxes you want to. Go
ahead and play around with the buttons, then cycle through the "Falcon
3.0 Aircraft" list box to see what the changes might look like. To exit
without updating NELLIS.MSC, simply click on the "Exit" button.
* VERY IMPORTANT NOTES *
The selections you make with this option have NO EFFECT on Red Flag
missions that have ALREADY been created, nor do they affect the
Campaign or Instant Action modes of Falcon 3.0 - ONLY RED FLAG.
If you play around with different settings, then want to run an old
Red Flag mission, the ONLY way you are going to be able to tell how the
aircraft in that mission are REALLY armed is to "Decode" the mission
from within F3MAPS, using the "Decode Red Flag Mission" option from the
main menu.
Keep this in mind, or you will get into a confusing situation where
the Falcon 3.0 mission editor is telling you a certain aircraft is
unarmed with a particular weapon, when in fact the aircraft *is* armed.
TECHNICAL NOTE
FALCON 3.0 displays its Red Flag armament radio buttons based on bit
masks stored within the NELLIS.MSC configuration file. It decides
whether or not to *shade* those buttons by looking at the Red Flag
mission file. If NELLIS.MSC says, "Don't display the radio button,"
all that means to you is that you cannot arm an aircraft with that
weapon from within Falcon 3.0. It DOESN'T mean that that particular
armament is not _already loaded_ on the aircraft, as far as the Red Flag
mission file is concerned. When you *run* the mission, the only thing
that matters is the mission file - not the bit masks in NELLIS.MSC!
The Auto-Generate Red Flag Mission option in F3MAPS *WILL* use the
"allowable armament" settings from the CURRENT copy of NELLIS.MSC
when it arms aircraft. Basically, what this means is you can affect
the POSSIBLE armament generated for an aircraft in a randomly-generated
mission by using this new Config option. When the mission-generator
creates a mission and arms an aircraft, it does not allow any armament to
be selected for that aircraft that Falcon 3.0 would not allow. By using
this new configure option to change the armament that Falcon 3.0 would
allow, you are also changing the values that the F3MAPS mission generator
will allow.
The armament settings for F-16s are irrelevant, since you arm your
F-16s in a totally different way than you arm other aircraft in Falcon
3.0.
It is not enough to select the armament types you want from within
F3MAPS - you must ARM the respective aircraft when you create a mission.
All that this menu option does is let you select a certain type of
armament for an aircraft.
══════════════════════════ VERY IMPORTANT ════════════════════════════
This option will only effect the visibility of armament radio buttons in
the NELLIS Red Flag theater. When you change the Red Flag theater to a
non-Nellis location, the armament radio buttons WILL NOT match the
settings you made in F3MAPS. In addition, the aircraft list boxes will
behave a little differently in Non-Nellis theaters, and certain aircraft
text descriptions will appear as "EMPTY25" or "EMPTY26".
The good new is, all of this weirdness has NO EFFECT on the missions that
can be *run* in any theater, and the auto mission-generator will have
no problems generating missions for any theater. The little bit of
weirdness is the result of doing something that the designers and pro-
grammers of Falcon 3.0 never intended to be done!
If all you're interested in is generating missions with F3MAPS, or
you simply want to "fly around" unhindered in any Falcon theater, you
can safely ignore all of these boring technical notes and just use the
program normally! These explanations are for you technoids out there
who want to actually understand how and why things work the way they do.
(Like me).
══════════════════════════════════════════════════════════════════════
* MOST IMPORTANT OF ALL *
THIS OPTION ALTERS THE FALCON 3.0 EXECUTABLE IMAGE! ANY DAMAGE TO YOUR
SYSTEM OR FILES, EITHER DIRECT, INCIDENTAL, OR CONSEQUENTIAL, WILL NOT
BE THE RESPONSIBILITY OF THE AUTHOR OF "F3MAPS." IF YOU ARE NOT WILLING
TO ACCEPT INCIDENTAL RISKS TO YOUR DATA AND CANNOT ENSURE ITS SAFETY VIA
BACKUPS, DO NOT USE THIS PROGRAM!
Next...
o Underneath the "Red Flag Armament" option beneath the Configure
menu is a new option called "Auto Mission Generator". This will let you
change the way the Auto-Mission Generator in F3MAPS generates Red Flag
Missions. No longer do you have to be satisfied with the TOTALLY random
nature of the auto-generated Red Flag missions. Now you can specify
whether you want a particular mission parameter to be random (as before)
or user-selected. You can now "seed" the mission generator for Allied
and Enemy flight parameters, and Ground Forces.
For instance, you can specify that you want a random mission, but you
want X number of flights, Y aircraft in each flight, Z waypoints, etc.
Almost every parameter can be chosen to be either random or user-
selected. For the armament-loading, selecting "Random" will make the
mission-generator select any types of armament for an aircraft that
have been "allowed" by Falcon 3.0, either by default or by use of the
"Red Flag Armament" configuration option from within F3MAPS. Selecting
"Maximum" will arm all aircraft (except F-16s) with the maximum
allowable armament.
To obtain a printout of your settings so far, make sure your printer
is powered on and configured as LPT1, then select the "Print" button.
This will spell out exactly what the Auto-Mission Generator settings are
for either your Allied or Enemy flights. In order to make these settings
take effect for your current F3MAPS session, you must select "Commit
Changes" or all will be lost.
* VERY VERY VERY IMPORTANT *
I'm sure the first thing you're all going to try to do is select four
allied flights and 4 enemy flights, each with 8 aircraft a piece.
If you do this, you'll notice that EVERY time you generate a mission
you'll have two allied flights with a total of 15 planes, and 1 enemy
flight with 1 plane. This is because REGARDLESS of what you specified
in the Misison Generator Config dialog boxes, the Auto Mission Generator
has logic which prevents it from generating more than 16 aircraft in
all allied and enemy flights combined. This is a change from previous
versions of F3MAPS, due to BIG PROBLEMS with disappearing enemy forces.
Falcon 3.0 DOES NOT LIKE missions that have more than 16 airplanes.
Why? you ask. Must have something to do with memory, or throughput, or
some other computer-related thing. Ask Spectrum Holobyte.
It is for this reason that if you select a "non-random" number of
flights (Allied or Enemy) you SHOULD also dictate how many planes will
be in each flight, and NOT leave the "Number of Aircraft" settings on
"Random". If you don't, nothing major BAD will happen. The Auto-
Mission Generator will do its best to accomodate you, and then it will
kindly DEVIATE from your "Number of Flights" or "Number of Aircraft"
settings. It's not a bug!!!
o The next choice in the Auto Mission Generator Configure menu is called
"Aircraft Choices". This will let you select which types of aircraft
you want in Auto-Generated Missions. Choose the types of aircraft you
want by clicking on the appropriate check box, and selecting the
Commit Changes button. Any missions generated in your current F3MAPS
session will contain only those aircraft selected.
The difference between "FSX JAPAN" and "FSX U.S." is the markings
that will appear on the aircraft. One has Japanese markings, the
other does not.
==-==-==-==-==-==-==-==-==
o What's different about Auto Red Flag missions with F3MAPS 4.0?
- Unfortunately, the F3MAPS auto mission-generator will NO LONGER
generate missions with more than 16 aircraft TOTAL. It WILL allow
you to generate missions with more than 8 aircraft in an allied
or enemy group of flights, which Falcon 3.0 DOES NOT let you do,
but after hearing numerous complaints from people "not being able
to find the enemy" with missions generated in previous versions of
F3MAPS, I decided to look into the problem. What I found was
disappointing. To make a long story short, you just plain cannot
have missions with more than 16 aircraft, because Falcon 3.0 will
IGNORE the extra planes. It won't crash, it just ignores the
planes. All of you who "couldn't find the enemy" were actually auto-
generating missions with 16 or more allied planes, so the enemy planes
just _plane_ "disappeared". These missions looked perfectly OK when
you browsed them from within Falcon 3.0, and when you "decoded" them
with F3MAPS. It's just that when it came down to *running* them, they
didn't quite work! Well, so much for experimentation!
- Selecting a "random" number of aircraft in an allied flight using the
"Configure" option will cause the mission generator to choose between
1 and 8 aircraft rather than 3 to 8. The first 3 aircraft (if that
many are generated) in an allied flight will still always be F-16s.
- The ONLY way to get a LOITER waypoint is to specifically select
LOITER in the Mission Generator Config. Waypoint actions set on
"Random" will NOT generate LOITER, TAKEOFF or LAND waypoints.
- Same-numbered waypoints for allied flights other than your own will
now be generated within 3 nautical miles of your flight, rather than
5 nautical miles.
- F3MAPS now does a better job of matching speeds and altitudes among
Allied flights, so your buddies don't toast the bogies before you
get a chance to see them. Also, setting the waypoint speed on
"Random" will now generate speeds between 350 and 800 knots, rather
than 350-550 knots, as in previous versions of F3MAPS.
- The "non-moveable-waypoint" problem for enemy flights has been fixed.
(Say "I will not put code outside loops that belongs inside loops"
a million times, Greg).
- Anyone who was experiencing the SLIGHTEST problem finding the enemy
is going to be in for a BIG surprise.
- Enemy ground forces will be positioned "better." In older versions
of F3MAPS it was sometimes difficult to find them. Any ground forces
will now be within 2 miles of one of your waypoints. Also, the
mission generator will default to ALWAYS giving you FOUR enemy
ground force units to attack, rather than "randomizing" the troop
concentrations, as before. You can change these settings for your
current F3MAPS session by going to the Configure menu, and selecting
"Ground Forces".
- The problem with misison debriefings for theaters other than NELLIS
has been fixed (I think). This was the problem where the Red Flag
Mission debriefings would say "COL . got a BVR kill on a ." and
so on. It should now give names, aircraft downed, and ground units
destroyed, etc.
All of the above improvements have been made to the generation of
ENEMY FLIGHTS as well, where applicable - so BEWARE.
You can override F3MAPS's attempts at "intelligence" by deselecting
"Random" from the associated parameter in the Config menus, and
substituting your own insane values. Have fun (it's only a game).
Any comments, suggestions, or questions - feel free to drop me a line on
Section 8 (Modern Air Combat) of FSFORUM. Keep flyin' high !
Greg Prete - September 1992
[70720,2566]