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Monster Media 1993 #2
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eob3map.zip
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README.TXT
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1993-05-30
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This zip file contains maps for EOB 3. Please read the following before
examining or using the maps. Corrections or additions can be sent to
Ray Brander at
CIS: 72460,3165
Internet: brander@skyler.mavd.honeywell.com
or better yet, post them!
DISCLAIMER
----------
By no means will these maps be 100% accurate (close though), due to some
of the following conditions.
- sometimes while mapping the perimeter, I came up one square short
when making two ends meet. I didn't always go back and figure out
where I went wrong, but did try to correct it while drawing the maps.
(In particular, CITY1.PCX and CITY2.PCX)
- Often times I had "True Seeing" cast, so some illusionary walls
won't be marked as such since I never "saw" them that way.
- Lastly, I didn't do a LOT of checking, I've got other games to play!
In making maps, it's sometimes hard not to ruin the process of
discovery, especially when mapping illusionary walls. I have identified
items by grid location in the text file though without making any
indication on the maps of where I found stuff. BUT, in some cases, I
may have forgotten where I found some items :-)
I would recommend looking at the maps only when you're stuck, and
looking at the text file only if you couldn't find something specific.
I've included the file walkthru.txt which was pulled down from the Internet
since it seems to answer the questions most often asked.
The file key.pcx contains the symbol keys. Illusionary/moving walls/cuttable
trees/etc. have been marked with a grey square when remembered.
========== GRAVE.PCX ===========
13,03 2 daggers +2, 4 rations, mace +2, 3 potion healing, chain mail,
axe +2, plate mail +1, robe
03,11 8 +1 arrows, long bow, chain mail +2
32,04 long winding rode to forest section
15,16 Mauseleum entrance
28,31 wand magic missile, wand fireball
========== MAUS1.PCX (Mauseleum part 1) ==========
08,02 stairs to part A (maus1.pcx)
10,02 stairs to part D (maus2.pcx)
08,04 stairs to part C (maus1.pcx)
10,04 stairs to part B (maus2.pcx)
10,03 plaque "4 Bones down will show the way"
Part A
05,24 turns off fireballs, key appears with transport to 08,26
05,13 dagger +3
05,14 plaque "Spirit full of unrest"
06,15 hole to
10,22 & 16,22 plaque "Pray for the dead"
16,22 cleric scroll "Prayer"
12,26 potion of Healing, 2 rations, cleric scroll "Raise Dead"
16,24 stairs to mauseleum entrance
Part C
34,17 stairs to maueseleum entrance
34,28 plaque "Not all need weight"
28,28 transport trap to 34,28, fireball trap
30,26 Holy key, short sword "maggot" -2 (cursed)
21,16 short sword +2
20,18 door requires holy key
26,18 trap, attacked from multiple sides (affects mapping of walls)
Puzzle spoiler: weight plates 2,3 & 5 (counting westward)
========== MAUS2.PCX ==========
Part D
16,09 plaque "Heads up"
14,09 lever turns off trap
05,02 keyhole requires holy key
09,08 scroll 'resist fire' explodes when grabbed
07,09 wand "wall of force"
04,09 scroll 'raise dead', healing potion, 2 rations
02,02 plaque "Flar, Captain of Myth Drannor, refused to accept defeat
04,14 stairs to mauseleum entrance
Part B
21,14 scroll 'protection from paralysis'
27,09 lever erases wall to north
26,07 plaque 'The sceptre, learned, physic must all follow
this and come to dust
25,09 lever erases wall to north
26,09 potion of giant strength, lever erases wall to north
34,07 key
22,19 plaque "Time has robbed him of his name", lever
30,21 trap to pit at 16,20
17,21 transport to main hallway (mauseleum entrance)
========== MAUS3.PCX ==========
08,02 stairs to 31,21
08,06 stairs to xx,xx on MAUS4.PCX
02,33 Captain Flar's nameplate
06,31 trap to 09,30
06,33 transport to 05,30
15,29 plaque "The Spirit moves in mysterious ways"
(2 forward, 1 back)
23,29 spirit of Flar (need nameplate as proof), recieve
medallion of friendship
12,25 trap to 04,16
04,10 transport to 31,16
15,10 red orb
19,13 trap to 04,16
24,24 & 18,21 plaque "Halt, Do Not Touch"
(all armor stripped, sent to 22,21, using second lever
raises the glass).
22,25 & 20,23 & 19,22 club + 1
14,21 portal missing gem & 3 rod segments
16,21 plaque "Faith restoreth the soul"
14,21 produces rod of restoration when 4 pieces placed in niches
31,21 stairs to mauseleum entrance
========== MAUS4.PCX ==========
21,10 plaque "For each path that may be taken, another surely
shall be given"
02,14 rod fragment
09,08 rations, mage scroll 'fireball', potion giant strength
26,05 cleric scroll 'cure serious wounds', trident +3 "Reuko",
rations
06,03 rod fragment
06,14 rod fragment
31,13 2 rations, mage scroll 'fireball'
========== FOREST1.PCX ==========
12,01 ever burning torch
24,16 wave torch, trees disappear
24,16 met Delmair Rallyhorn
12,37 6 +2 arrows, chain mail +4, long sword +3, bow
13,45 trail leads to FOREST2.PCX
========== FOREST2.PCX ==========
21,04 necklace of adornment, 2 handed sword +3, plate mail +2
wand cone of cold
36,10 trail to city
32,19 meet mage
========== THICKET.PCX ==========
02,14 ring of wizardry, wand of magic missile, thieves tools,
leather armor, gauntlets of fir giant strength
24,19 meet mage
22,09 cloak of protection
========== CITY1.PCX ==========
02,21 mage scrolls 'remove curse', 'improved invisibility', 'water
breathing', 'slow', 'invisibility 10' radius'
10,02 short sword +3 "Frostbite", ring of fire resistance,
mage scrolls 'hold undead', 'hold person', 'protection from
paralysis, 'hold person', crystal key
22,04 3 apples
20,04 4 apples
20,06 1 apple
28,07 cursed mace -3, mace +2, helm of underwater breathing, shield,
cursed armor (plate mail -2), plate mail +3
32,02 to Mage's Guild
21,21 splint mail, shield +3, black hammer +3, blessed holy symbol
06,27 NPC "Rex", will offer to join
28,27 transport to 05,24 on CITY2.PCX
========== CITY2.PCX ==========
04,24 transport to 28,27 on CITY1.PCX
16,23 Meet Father Jon (will join party if allowed)
07,19 cleric scrolls 'neutralize poison', 'prayer', 'aid',
'create food & water', and 'slow poison'
mage scrolls 'power word stun', 'Mordenkainen's sword',
'finger of death', 'acid storm', 'true seeing'
20,03 wand, polearm +3 "Zymoks"
19,19 dagger +3
15,19 dagger +3, cleric scrolls 'Sol's Searing Orb', 'cause
critical wounds', 'neutralize poison'
17,18 plaque "Ice Chambers", lock requires crystal key
16,12 & 18,12 plaque "Ice, Coveted Ice"
17,12 Will transport to 05,05 with correct item
05,05 Will transport to 05,02 with correct item
04,05 & 06,05 plaque "Do you fear for your child"
04,03 & 06,03 plaque "Choose wisely"
03,03 bracers of protection +2
05,03 3 wands cone of cold
07,03 2 necklace of fireball
05,07 transport to 17,12 (? - sorry, don't remember)
03,02 & 07,02 transport to 17,12 (?)
========== GUILD.PCX ==========
02,04 main entrance
04,02 transport to 17,16 (Part C)
04,06 transport to 02,11 (Part B)
05,04 transport to 10,04 (Part A)
Part A
10,04 transport to 05,04
17,04 stairs to 16,32 (Part D)
Part B
02,11 transport to 04,06
12,12 transport to 27,11 (Part C)
10,15 plaque "To inspire the realm, the Breath of Autumn"
10,17 plaque "To preserve the realm, the Ice of Winter"
08,15 plaque "To quicken the realm, the Rains of Spring"
08,17 plaque "To cleanse the realm, the Heat of Summer"
10,14 & 08,14 & 10,18 & 08,18 transport to Part I, GUILD1.PCX
Part C
17,16 transport to 04,02
27,11 transport to 12,12
29,11 Book Elemental Seasons
30,14 Book of Trobriand
23,16 button
Part D
02,36 mage scroll 'Death Spell', 'hold monster', 'cone of cold'
13,34 scrying glass
11,39 potion giant strength
08,26 robe, potion
02,32 stairs to Part E (21,32)
16,32 stairs to Part C
Part E
26,32 rations
33,32 scroll
33,35 necklace of magic missile, wand of fireball, ring of Trobriand
21,33 stairs to Part D (02,32)
29,25 stairs to Part G
37,33 stairs to Part H
29,41 stairs to Part F
Part H
40,05 ring of protection
========== GUILD_1.PCX ==========
16,15 Meet Bugenius
15,09 & 17,09 plaque "The way is revealed with the lure of the Beasts"
16,09 niche (use ring of Trobriand)
16,05 rope opens the door
03,08 dart or hornet's nest
25,05 & 08,12 rope
23,21 plaque "Weapons Laboratory Entry Strictly Forbidden"
19,21 4 rock +4, spellbook (trapped), apple, 3 potion poison
10,08 4 rocks, club, 2 arrow +2, staff +1
08,18 short sword +3
30,17 ring of sustenance, wand flesh to stone, 2 potion invisibility
30,05 2 rations, leather armor
03,28 trap, all magic items stripped
04,24 rope removes blocks
========== GUILD_2.PCX ==========
07,20 plaque "The hand of the learned holds the key"
09,20 red/blue gems in niches
15,22 padlocked gate, silver (leads to UNDRWATR.PCX, Part A, 03,34)
19,30 elvin chain mail +3, 2 arrow +4, robe cursed -4
18,20 button, opens passages, 2nd time opens northern passage
21,14 lightning trap
20,08 & 22,08 "Be quick of the dead"
21,07 triggers lightning trap
19,04 rope, open door to south
17,16 opens door to SE
30,24 choose the left door, you will live longer
29,24 & 31,04 opening sets fire trap
31,27 mage scroll 'power word kill', 'meteor swarm', 'energy drain',
'Bigby's Clenched first', 'Abi-Dalzin's horrid wilting'
26,28 leather armor, ring of protetion +3, short sword +3
29,30 scroll
31,16 silver key
31,04 locked grate, brass (leads to UNDRWATR.PCX, Part B, 10,34)
24,02 2 potion speed, mage scroll 'meteor swarm', 2 'energy drain',
2 'time stop', 'power word kill'
31,03 opens door to west
28,01 brass key
30,10 green gem
31,07 scroll from personal journal
31,13 elvin tapestry
02,11 locked gate (leads to UNDRWATR.PCX, Part C)
03,08 west door to south
12,02 green gem
03,02 & 03,04 plaque "An emerald for each shall yield a key"
03,02 & 04,03 & 03,04 niche
16,09 locked grate, takes three keys (leads to UNDRWATR.PCX 32,03)
========== UNDRWATER.PCX ==========
29,15 helm +2, mace +2, yellow gem
20,26 scale mail, 2 potion healing
30,28 guantlets of Hill giant strength
21,04 dagger, wand ice storm
16,10 niche (stone key opens door)
03,02 by 14,11 no magic zone
08,08 dagger
07,06 copper key, bracers of protection, wand of lightning bolt
03,08 2 potion healing, helm of underwater breathing, 2 arrow +3
13,17 lightning trap
04,20 copper key hole
16,18 crimson key, mage scroll 'time stop', 'power word kill', 4 darts, leather armor, red gem
09,19 turns off valve at 04,22
04,24 plaque "A wall shall serve to stay the flow and a ruby shall serve as a key
05,26 niche (for red gem)
05,24 put all of force
15,24 niche (crimson key)
17,28 ring of protection +3, 2 rations, shield +1
18,22 grate to dry area
Part A
04,39 long bow, shield +3, plate mail +2
Part B
Part C
21,34 & 21,35 no magic zone
34,36 potion giant strength, long sword +4
========== GUILD1.PCX ==========
Part A
06,06 mage scroll water breathing
05,09 & 07,09 tapestry w/waves
06,10 transport to GUILD.PCX 11,16
09,05 & 09,07 tapestry w/tornado
10,06 transport to GUILD.PCX 11,16
03,05 & 03,07 tapestry w/mountains
02,06 transport to GUILD.PCX 11,16
05,03 & 07,03 tapestry w/sun
06,02 transport to GUILD.PCX 11,16
Part B
16,08 grate to UNDRWATR.PCX 18,22
23,07 rings +3 & -1
26,10 rings -2 & +2
29,07 rings -2 & +1
26,04 rings +2 & -3
30,08 balancing scale
16,03 four keyholes
31,08 transport to GUILD2.PCX 27,18
========== TEMPLE.PCX ==========
06,23 plaque "Drought is dispelled with a drink of clearwater"
10,29 plaque "War is averted by forsaking the sword"
14,29 plaque "Famine is driven away by the generous"
18,23 plaque "Pestilence is subdued with a waft of sweet air"
22,26 fix statue, message touch any full statue for full healing
20,24 fountain spout
05,27 4 bags of incense
04,28 golden cup
02,26 &
10,12 & 14,12 plaque "Into the pit of despair you are cast while the curse of
the night still lasts"
08,07 & 16,07 plaque "The virtuous light of dawn drives back the night"
06,07 & 12,02 & 18,07 needs holy symbol
12,18 plaque "Surely goodness shall replace the evil which lurks
in our midst"
02,26 complete statue
03,15 fire key
18,16 stairs to TEMPLE1.PCX part A
22,22 stairs to TEMPLE2.PCX part E
07,16 stairs to TEMPLE1.PCX part B
02,22 stairs to TEMPLE1.PCX part D
08,12 stairs to TEMPLE1.PCX 08,24
16,12 stairs to TEMPLE1.PCX 16,24
========== TEMPLE1.PCX ==========
Part A
05,05 Meet Tabitha, battered paladin of Lathandar
Part B
15,04 Holy symbol appears after closing crypts
Part D
25,03 plaque "The morninglords shield you from the night"
22,04 & 28,04 & 24,26 & 26,26 fireball trap
25,09 niche (holy symbol appears after weighting 4 traps)
12,22 & 12,26 spinner trap
15,26 mage scroll 'stone to flesh', 2 bags incense
07,26 incense burner
08,31 statue
16,21 potion of healing
09,18 cleric scroll 'cure serious wounds
21,16 short sword -4 cursed
21,29 potion speed, shield +4, mage scroll 'disintigrate',
cleric scroll 'raise dead'
03,18 scroll
12,31 plaque 'D_N_E_ H_G_ V_L_A_E'
12,35 plaque 'DANGER HIGH VOLTAGE'
28,29 cleric scroll 'cure serious wounds'
06,28 frost key, short sword +4
03,38 rock, 2 arrow +3, Gauntlets of Hill Giant Strength
13,41 plaque 'Blessed are the pure of heart for they shall find the way'
19,42 lock for frost key
29,39 gold lock
31,38 morning light, Lathander appears giving Dhauzimmer
08,17 stairs to TEMPLE2.PCX part C
16,17 stairs to TEMPLE2.PCX part D
31,42 stairs to TEMPLE2.PCX 30,45
========== TEMPLE2.PCX ==========
Part A
06,07 transport to Part B 15,03
Part B
15,02 transport to Part A 05,06
18,06 magic staff, cleric scroll 'resurrection'
Part C
26,02 plate mail -4 cursed
29,10 cloak of protection +4
Part D
36,02 opens door to west
33,06 gold key found after battle
Part E
41,18 arrow+2, 2 bags incense, mace
35,18 4 shields (normal)
Part F
final showdown area
30,44 plaque "Lathander spreads his protective light over all in this
holy hall of sanctuary
29,43 plaque "Be welcome, friends, and partake of Lathander's Bounty
25,44 statue (touching deposits copper key in niche)
24,43 niche (copper key)
18,34 & 16,28 plaque "Sustenance for body & spirit is freely given
within the walls of the temple
20,28 & 14,28 & 20,34 & 14,34 niche
20,30 & 14,32 plaque "The cups of good cheer bring forth the heroes
feast (trapped)
17,21 & 17,41 & 27,31 & 07,31 copper key hole
27,24 plaque "Have faith in what you see"
26,23 & 28,23 illusionary pit
27,18 & 02,33 ember of hope
29,17 bag of incense, copper key
15,43 & 19,43 plaque "The smallest of embers can ignite hope
eternal" (trapped)
17,45 & 17,17 & 31,31 & 03,31 use ember "The Beacon of Hope flares
alive with holy light!"
14,38 open door to south, trigger traps
04,36 plaque "May the sweet air of Lathander's temple give you
respite from your pain"
02,37 cleric scroll 'fire storm'
05,38 shield +4, flail +4 "Morning star"
17,31 feast appears because hope restored, ember of hope
11,33 copper key
05,29 & 05,33 plaque "While the beacons burn, the key to passing
into darkness without fear is faith
20,36 & 30,26 iron key
31,25 potion healing, halberd +4
10,22 Key of Faith appears after four embers placed
22,21 stairs to Part B
19,41 stairs to Part A
03,24 & 03,28 plaque "Faith must go before all good souls"
02,26 transport to TEMPLE3.PCX 27,18
========== TEMPLE3.PCX ==========
25,19 plaque "Against these gates neither stealth nor sword nor prayer
shall prevail"
21,18 crystal key
20,02 mage scroll 'fireball', crystal key
14,02 scroll 'disintigrate', coin
20,24 spear +4, hammer of throwing
11,14 & 11,22 water basin (heals)
12,08 force pushes us back to hallway
12,03 shield +3 "Sun Mask"
28,26 empty niche
26,27 fountain
09,28 staff of life
26,27 use coin on fountain to get key in niche, crystal key
14,28 crystal key hole
09,18 trap causes damage, use staff of life to disipate
10,18 missing piece is sun shield
11,18 transport to final battle