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Monster Media 1993 #2
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games1
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agt15.zip
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FILES.TXT
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1993-05-30
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5KB
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This is version 1.5 of the Shareware package: the ADVENTURE GAME TOOLKIT or AGT
This disk has the following files:
UNZIP.EXE -- A program to unpack the various .ZIP files on the disk
FILES.TXT -- The file you are reading now
README -- A short description of the Adventure Game Toolkit
AGT15.ZIP -- Version 1.5 of the Adventure Game Toolkit
Just a few words about a couple of these:
UNZIP.EXE
This program is used to unpack the various .ZIP files on the disk.
You may also use other unzippers, such as, PKUNZIP. To use UNZIP,
follow these directions:
HARD DISK USERS:
Copy all of the files from the disk on to your hard disk, then unpack
each file with an .ZIP extension by giving the command:
UNZIP filename.ZIP
followed by a carriage return -- where filename is the name of
whatever file you wish to unpack. For example, UNZIP AGT15.ZIP
would unpack the file AGT15. (You can use wildcards: for example,
UNZIP *.ZIP.)
FLOPPY USERS:
The AGT15 file is too large to all be unpacked at once if you have
only floppy drives. Find a friend with either a hard drive and
follow the instructions above.
AGT15.ZIP
This ZIPped file contains version 1.5 of the Adventure Game Toolkit.
Specifically, it contains the following files:
AGTBLURB.TXT -- An overview of the Adventure Game Toolkit
This file (1) gives an overview of the Adventure Game Toolkit (AGT),
a new "shareware" adventure game development system, (2) presents a
complete "walkthru" of a small game that was created using AGT, but
without any programming by the game developer, (3) introduces AGT's
unique metalanguage especially designed to give the game developer
total control and flexibility in creating adventure games comparable
to those from Infocom, and (4) tells how to register/order the AGT
development system.
AGT-DOC.TXT -- The documentation for the Adventure Game Toolkit
This file is the documentation for the Adventure Game Toolkit (or
AGT) adventure game development system. When unpacked, this file
will take about 250K, and fill most of a floppy disk.
To print the documentation: first, make sure that your printer has at
least 100 pages of paper. Next, position the printer to the top edge
of a new page. Finally, give the command "TYPE AGT-DOC.TXT > PRN" to
print the file.
COMPILE.EXE -- The Adventure Game Toolkit's "Compiler"
For example, to compile the CAVE game, just give the command
COMPILE CAVE
at the DOS > prompt.
RUN.EXE -- The Adventure Game Toolkit's "Run-Time" program
For example, to play or run the CAVE game (after you have compiled it
-- of course), just give the command
RUN CAVE
or alternatively, just
CAVE
at the DOS > prompt.
ORDERFRM.AGT -- A form that can be used to order the Adventure Game Toolkit
CAVE.* -- AGT source code files for the "Colossal Cave" adventure
These files contain the AGT source code for the Colossal Cave
adventure. This is an AGT version of the original game that was
written by Crowther and Woods that was the first adventure game every
written. It is a classic! The AGT files for this game can be played
and enjoyed simply as great entertainment or as a platform for the
AGT game designer to build upon and/or learn from.
CRUSADE.* -- AGT source code files for the "Crusade" adventure
ALICE.* -- AGT source code files for the "Alice In Wonderland" adventure
SAMPLE.* -- AGT source code files for the "Sample" adventure which is
discussed in both the documentation and the "blurb" files.
FILES.TXT -- A file describing the files within AGT15.ZIP
README -- A short description of the AGT
README.TOO -- A short description of both the "Classic Edition" of AGT and
the new "Master's Edition" of AGT and how they can be
ordered, plus a description of the other "goodies" that
users get with these "registered" versions of AGT.
FILE_ID.DIZ -- A short description used by BBSs