home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Big Blue Disk 15
/
bbd15.zip
/
GOMOKU.TXT
< prev
next >
Wrap
Text File
|
1987-10-19
|
1KB
|
38 lines
|D╔══════════════╗════════════════════════════════════════════════════════════════
|D║ |5Fun 'n Games |D║════════════════════════════════════════════════════════════════
|D╚══════════════╝════════════════════════════════════════════════════════════════
^C^1GO-MO-KU
^Cby
^CJames Barberousse
When it comes to strategy games, sometimes simpler is better. Take GO-MO-KU,
for example. Played on a 19x19 grid, GO-MO-KU has only a few rules: players
take turns placing colored markers on the grid. The player who arranges five of
his markers in a row (horizontally, vertically, or diagonally) wins.
That's it.
But like players of Pente' (which Go-Mo-Ku resembles), players of Go-Mo-Ku
can come up with elaborate strategies as they match wits with their opponents.
Finding the best plan of attack is part of the game, but we will give you one
piece of advice: be aggressive! If you let your opponent seize control of the
game, your days are numbered.
^CPlaying
James Barberousse's program gives you several playing options: you can play
another person, compete against the computer, or watch the computer simulate a
Go-Mo-Ku match. Placing markers on the grid is simple: just follow the screen
prompts to enter grid coordinates.
Enjoy!
To run this program outside ^1Big Blue Disk^0, type: ^1PASRUN GOMOKU^0.
DISK FILES THIS PROGRAM USES:
^FGOMOKU.CHN
^FPASRUN.CHN
^FRETURN.CHN