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VAN5.X
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Text File
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2005-09-27
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35KB
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1,879 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-Van {
FrameTransformMatrix {
0.310000,0.000000,0.000000,0.000000,
0.000000,0.310000,0.000000,0.000000,
0.000000,0.000000,0.310000,0.000000,
0.299550,0.114114,0.000000,1.000000;;
}
Mesh Van {
1;
0.0;0.0;0.0;;
1;
3;0,0,0;;
MeshNormals {
1;
1.0;1.0;1.0;;
1;
3;0,0,0;,
}
}
Frame frm-Under {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh Under {
10;
-4.662940;-1.593620;2.942088;,
2.475910;-1.593620;-2.942088;,
2.475910;-1.593620;2.942088;,
-4.662940;-1.593620;-2.942088;,
6.649020;-1.384690;-2.942088;,
6.728020;-1.384690;-2.802818;,
6.728020;-1.384690;2.802818;,
5.059420;-1.593620;2.942088;,
5.059420;-1.593620;-2.942088;,
6.649020;-1.384690;2.942088;;
6;
3;7,8,9;,
3;4,5,6;,
3;1,2,3;,
3;4,9,8;,
3;0,3,2;,
3;9,4,6;;
MeshMaterialList {
1;
6;
0,
0,
0,
0,
0,
0;
Material {
0.066667;0.066667;0.066667;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
}
}
MeshNormals {
10;
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.014507;-0.999684;0.000000;,
0.014507;-0.999684;0.000000;,
0.014507;-0.999684;0.000000;,
0.115890;-0.993050;0.000000;,
0.115890;-0.993050;0.000000;,
0.115890;-0.993050;0.000000;;
6;
3;7,8,9;,
3;4,5,6;,
3;1,2,3;,
3;4,9,8;,
3;0,3,2;,
3;9,4,6;;
}
MeshTextureCoords {
10;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}
}
Frame frm-RT_side {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh RT_side {
16;
2.475910;-1.593620;2.942088;,
-4.662940;-1.593620;2.942088;,
6.649020;-1.384690;2.942088;,
-2.701650;0.653312;2.942088;,
3.337120;-0.282793;2.942088;,
6.649020;0.653312;2.942088;,
-6.309940;-0.285293;2.843037;,
-5.499980;-0.277552;2.942088;,
-5.499980;0.884681;2.633247;,
-5.499980;0.066676;2.942088;,
-7.138050;0.437516;2.552377;,
-7.583490;-1.018040;2.552377;,
-6.959970;-1.018040;2.851111;,
4.198220;-0.282793;2.942088;,
5.059420;-1.593620;2.942088;,
6.649020;-0.817722;2.942088;;
15;
3;13,14,15;,
3;10,11,12;,
3;8,10,9;,
3;9,6,7;,
3;4,13,5;,
3;9,7,3;,
3;10,6,9;,
3;2,15,14;,
3;3,8,9;,
3;6,10,12;,
3;5,13,15;,
3;0,4,1;,
3;4,7,1;,
3;4,3,7;,
3;4,5,3;;
MeshMaterialList {
1;
15;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"Vantif.bmp";
}
}
}
MeshNormals {
16;
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
-0.052107;0.088684;0.991251;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
-0.101547;0.097411;0.985698;,
-0.101547;0.097411;0.985698;,
-0.151369;0.245527;0.952258;,
-0.151369;0.245527;0.952258;,
-0.325795;0.164763;0.926833;,
-0.325795;0.164763;0.926833;,
-0.325795;0.164763;0.926833;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;;
15;
3;13,14,15;,
3;10,11,12;,
3;8,10,9;,
3;9,6,7;,
3;4,13,5;,
3;9,7,3;,
3;10,6,9;,
3;2,15,14;,
3;3,8,9;,
3;6,10,12;,
3;5,13,15;,
3;0,4,1;,
3;4,7,1;,
3;4,3,7;,
3;4,5,3;;
}
MeshTextureCoords {
16;
0.835255;0.194945;,
0.620753;0.194945;,
0.960645;0.188318;,
0.679684;0.123682;,
0.861131;0.153371;,
0.960645;0.123682;,
0.571265;0.153451;,
0.595602;0.153205;,
0.595602;0.116344;,
0.595602;0.142288;,
0.546383;0.130526;,
0.532999;0.176690;,
0.551734;0.176690;,
0.887005;0.153371;,
0.912882;0.194945;,
0.960645;0.170337;;
}
}
}
Frame frm-LTtop_side {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh LTtop_side {
5;
-5.499980;0.884682;-2.633247;,
-3.983020;2.595660;-2.373215;,
6.649020;0.653312;-2.942088;,
-2.701650;0.653312;-2.942088;,
6.237020;2.595660;-2.373215;;
3;
3;2,3,4;,
3;4,3,1;,
3;1,3,0;;
MeshMaterialList {
1;
3;
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"Vantif.bmp";
}
}
}
MeshNormals {
5;
-0.054055;0.247529;-0.966916;,
-0.024588;0.265947;-0.963428;,
-0.009834;0.275040;-0.961242;,
-0.009834;0.275040;-0.961242;,
-0.009834;0.275040;-0.961242;;
3;
3;2,3,4;,
3;4,3,1;,
3;1,3,0;;
}
MeshTextureCoords {
5;
0.009063;0.721324;,
0.079230;0.636322;,
0.571015;0.732819;,
0.138500;0.732819;,
0.551958;0.636322;;
}
}
}
Frame frm-RTtop_side {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh RTtop_side {
5;
6.649019;0.653312;2.942087;,
6.237019;2.595659;2.373214;,
-3.983020;2.595659;2.373214;,
-5.499979;0.8