home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1994 - The BEST of 1994
/
monster1.zip
/
monster1
/
BBS_GAM2
/
NEWLAND1.ZIP
/
NEWLAND.INI
< prev
next >
Wrap
INI File
|
1994-01-02
|
3KB
|
119 lines
[all]
Board1Filename: Terrain.DAT
Board2Filename: Small.DAT
Board3Filename: Grid.DAT
Board4Filename: Forest.DAT
Board5Filename: Blank.DAT
Board6Filename: Blank.DAT
Board7Filename: Blank.DAT
Board8Filename: Blank.DAT
Board9Filename: Blank.DAT
; When a game starts or is reset, the coresponding .DAT file in this
; list is copied to BOARD#.DAT. The files named BOARD#.DAT are games
; in progress.
;
; To make your own board, start one of the blank boards (5-9) and edit
; it. When you're done, rename the BOARD#.DAT file to the filename
; that will be the name of your board, then set one of the entries in
; this list to your board's filename.
Board1INIHeader: board1
Board2INIHeader: board2
Board3INIHeader: board3
Board4INIHeader: board4
Board5INIHeader: default
Board6INIHeader: default
Board7INIHeader: default
Board8INIHeader: default
Board9INIHeader: default
; These are the headers of blocks of configuration parameters in this
; file. First the default block is read, then the block specified here
; is read and overrides any settings in the default block that are
; different.
DataDir: .
; Once a game is started, its current board is stored in this directory
; with the filename BOARD#.DAT.
[default]
MinutesPerDay: 30
; Minutes per board per day,
; registered verison only.
StepsPerDay: 55
DailyAutoUpdates: 3
AttackerLoss: 2
DefenderLoss: 1
CrossDesertLoss: 2
MaxPeoplePerSquare: 500
MaxCitiesPerSquare: 100
MaxFactoriesPerSquare: 100
MaxMinesPerSquare: 4
BombDestroysCityQty: 2
; Various game parameters.
TreeSpreadChance: 50
TreeSpreadSpeed: 200
FireSpreadChance: 50
FireSpreadSpeed: 3000
; Complicated two parameter speed controls
; for growth of trees and spread of fire.
FireRadius: 1
ArmyDefenseRadius: 4
; Square areas.
BombRadius: 5
; Circular pattern.
UserUpdate: 1
; 0=Disable the T key.
ArmyDefendScreenOnly: 0
; 1=Armies only defend where you can see them.
; 0=Armies defend the simple square area where the owner's cursor can move.
[board1]
StepsPerDay: 50
DailyAutoUpdates: 3
AttackerLoss: 2
DefenderLoss: 1
MinutesPerDay: 30
; Registered verison only.
[board2]
StepsPerDay: 45
DailyAutoUpdates: 3
AttackerLoss: 2
DefenderLoss: 1
MinutesPerDay: 30
; Registered verison only.
[board3]
StepsPerDay: 60
DailyAutoUpdates: 3
AttackerLoss: 2
DefenderLoss: 1
MinutesPerDay: 30
; Registered verison only.
[board4]
StepsPerDay: 45
DailyAutoUpdates: 3
AttackerLoss: 2
DefenderLoss: 1
MinutesPerDay: 30
; Registered verison only.