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SUBMIT.TXT
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1994-11-26
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Freelance Submission Guidelines
───────────────────────────────
We accept and review qualified freelance submissions for our line of
pre-built MUDs. We expect to set the price of most modules between $40
and $100.
To qualify, you need only have purchased Industrial Prose & Magic,
understand MUD and IP&M concepts thoroughly, and have a new element or
theme in your MUD that a previously published module does not.
Be warned, our standards are high. We do not publish every module that
crosses our desks. Check your spelling especially. And if you're wanting
to create a MUD that is similar to others (like a fantasy world), it
must have some new element or twist that will make it stand apart. Here
are some other general guidelines:
1. Create worlds that use the "quarter of the day" feature. Have
place and object descriptions modify based on the time of day.
Create exits that for some reason would only be available during
certain parts of the day. (Shops open/closed? Ships in port only
in the morning, and at different ports later that evening?)
2. Create a good mix of puzzles, monsters, weapons, and items, that
are appropriate for your theme.
3. You should include several public areas, and have at least 50-100
normal areas for users to explore.
4. If possible, include some NEW, NEVER-SEEN RIP graphics in your
MUD for various locations and monsters. We pay a higher royalty
rate for submissions with RIP graphics. If you're not the
artistic type, you can get in touch with some RIP artists at the
following locations:
Ina Strickland -- You can call her voice at (706) 733-0515 or
mail her at 1722 Forest Creek Crt. Augusta, GA
30909.
Pauland BBS -- the Grave of Dead RIPpers' Society
(504) 383-2864
5. You need to include designer's notes with your submission that
can inform the sysop of the puzzles in the game (with solutions),
the idea and theme for the MUD, and anything else he or she will
need to know.
NON-DISCLOSURE AGREEMENT
────────────────────────
When you're ready to send in a submission, you will need to include the
following signed letter. (Sorry, our lawyers made us). We cannot review
any submissions without it.
-------------------------------------------------------------------------------
I, ___________________________, am submitting the enclosed files for
your review, for possible publication as an add-on module for
Industrial Prose & Magic. I understand that other people, including
those at Continuum Software, may be working on similar projects, and
agree not to hold liable any person publishing a module that has
similarities in any aspect to my submission, even if my submission
is rejected.
I understand that all files that are developed and modified with
Industrial Prose & Magic, and all files using formats contained by
said program, are the property of Continuum Software, and may not be
re-sold except by Continuum Software. I further understand that this
submission, if accepted, is still the sole property of Continuum
Software. I understand that the only compensation for acceptance of
this module are the royalties based on net revenues as outlined by
Continuum Software.
I understand that Continuum Software has the sole right to set the
price of modules, and may adjust the prices at any time.
I understand that if I wish this submission to be returned to me, I
must include sufficient postage to cover that cost.
I understand that Continuum Software makes no assurances, whether
implicit or implied, that a published module will be advertised
through any media other than that through which Industrial Prose &
Magic is advertised.
Name (Print): _______________________________
Signature: _______________________________
Date: ________________
-------------------------------------------------------------------------------
Sending In Your Submission
──────────────────────────
To submit your MUD, send in the following:
1. Your designer's notes as explained above.
2. The above non-disclosure agreement, signed and dated.
3. A ZIP file that contains the following files from your MUD
directory:
ATTR.*
NPC.*
OID.*
ONAME.*
OPLACE.*
RACE.*
RULES.*
SKILLS.*
TEXT.*
TREASURE.*
ITEM.*
WEAPON.*
ARMOR.*
MONSTER.*
WETNESS.*
WEATHER.*
ZONES.*
Note that you should run the @charkillall command from inside
your MUD before you send it in, to delete any user characters
that may have been exploring your MUD.
If the ZIP file is too big for one diskette, use the -& option
with PKZIP to span multiple diskettes. Both 3 1/2" and 5 1/4"
will be accepted.