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Monster Media 1994 #1
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PROG_C
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MSVCPUZL.ZIP
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PUZZLE.MAK
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Makefile
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1993-11-09
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4KB
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154 lines
# Microsoft Visual C++ generated build script - Do not modify
PROJ = PUZZLE
DEBUG = 0
PROGTYPE = 0
CALLER =
ARGS =
DLLS =
D_RCDEFINES = /d_DEBUG
R_RCDEFINES = /dNDEBUG
ORIGIN = MSVC
ORIGIN_VER = 1.00
PROJPATH = C:\PROJECTS\PUZZLE\
USEMFC = 1
CC = cl
CPP = cl
CXX = cl
CCREATEPCHFLAG =
CPPCREATEPCHFLAG = /YcSTDAFX.H
CUSEPCHFLAG =
CPPUSEPCHFLAG = /YuSTDAFX.H
FIRSTC =
FIRSTCPP = STDAFX.CPP
RC = rc
CFLAGS_D_WEXE = /nologo /G2 /W3 /Zi /AM /Od /D "_DEBUG" /FR /GA /Fd"PUZZLE.PDB"
CFLAGS_R_WEXE = /nologo /Gs /G2 /W3 /AM /O1 /D "NDEBUG" /FR /GA
LFLAGS_D_WEXE = /NOLOGO /NOD /PACKC:61440 /STACK:10240 /ALIGN:16 /ONERROR:NOEXE /CO
LFLAGS_R_WEXE = /NOLOGO /NOD /PACKC:61440 /STACK:10240 /ALIGN:16 /ONERROR:NOEXE
LIBS_D_WEXE = mafxcwd oldnames libw mlibcew commdlg olesvr olecli shell
LIBS_R_WEXE = mafxcw oldnames libw mlibcew commdlg olesvr olecli shell
RCFLAGS = /nologo /z
RESFLAGS = /nologo /t
RUNFLAGS =
DEFFILE = PUZZLE.DEF
OBJS_EXT =
LIBS_EXT =
!if "$(DEBUG)" == "1"
CFLAGS = $(CFLAGS_D_WEXE)
LFLAGS = $(LFLAGS_D_WEXE)
LIBS = $(LIBS_D_WEXE)
MAPFILE = nul
RCDEFINES = $(D_RCDEFINES)
!else
CFLAGS = $(CFLAGS_R_WEXE)
LFLAGS = $(LFLAGS_R_WEXE)
LIBS = $(LIBS_R_WEXE)
MAPFILE = nul
RCDEFINES = $(R_RCDEFINES)
!endif
!if [if exist MSVC.BND del MSVC.BND]
!endif
SBRS = STDAFX.SBR \
PUZZLE.SBR \
MAINFRM.SBR \
PUZZLDOC.SBR \
PUZZLVW.SBR \
PIECE.SBR
PUZZLE_RCDEP = c:\projects\puzzle\res\puzzle.ico \
c:\projects\puzzle\res\puzzle.rc2
STDAFX_DEP = c:\projects\puzzle\stdafx.h
PUZZLE_DEP = c:\projects\puzzle\stdafx.h \
c:\projects\puzzle\puzzle.h \
c:\projects\puzzle\mainfrm.h \
c:\projects\puzzle\puzzldoc.h \
c:\projects\puzzle\puzzlvw.h \
c:\projects\puzzle\piece.h
MAINFRM_DEP = c:\projects\puzzle\stdafx.h \
c:\projects\puzzle\puzzle.h \
c:\projects\puzzle\mainfrm.h
PUZZLDOC_DEP = c:\projects\puzzle\stdafx.h \
c:\projects\puzzle\puzzle.h \
c:\projects\puzzle\puzzldoc.h
PUZZLVW_DEP = c:\projects\puzzle\stdafx.h \
c:\projects\puzzle\puzzle.h \
c:\projects\puzzle\puzzldoc.h \
c:\projects\puzzle\puzzlvw.h \
c:\projects\puzzle\piece.h
PIECE_DEP = c:\projects\puzzle\stdafx.h \
c:\projects\puzzle\puzzle.h \
c:\projects\puzzle\piece.h
all: $(PROJ).EXE $(PROJ).BSC
PUZZLE.RES: PUZZLE.RC $(PUZZLE_RCDEP)
$(RC) $(RCFLAGS) $(RCDEFINES) -r PUZZLE.RC
STDAFX.OBJ: STDAFX.CPP $(STDAFX_DEP)
$(CPP) $(CFLAGS) $(CPPCREATEPCHFLAG) /c STDAFX.CPP
PUZZLE.OBJ: PUZZLE.CPP $(PUZZLE_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PUZZLE.CPP
MAINFRM.OBJ: MAINFRM.CPP $(MAINFRM_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c MAINFRM.CPP
PUZZLDOC.OBJ: PUZZLDOC.CPP $(PUZZLDOC_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PUZZLDOC.CPP
PUZZLVW.OBJ: PUZZLVW.CPP $(PUZZLVW_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PUZZLVW.CPP
PIECE.OBJ: PIECE.CPP $(PIECE_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c PIECE.CPP
$(PROJ).EXE:: PUZZLE.RES
$(PROJ).EXE:: STDAFX.OBJ PUZZLE.OBJ MAINFRM.OBJ PUZZLDOC.OBJ PUZZLVW.OBJ PIECE.OBJ $(OBJS_EXT) $(DEFFILE)
echo >NUL @<<$(PROJ).CRF
STDAFX.OBJ +
PUZZLE.OBJ +
MAINFRM.OBJ +
PUZZLDOC.OBJ +
PUZZLVW.OBJ +
PIECE.OBJ +
$(OBJS_EXT)
$(PROJ).EXE
$(MAPFILE)
c:\dev\msvc\lib\+
c:\dev\msvc\mfc\lib\+
$(LIBS)
$(DEFFILE);
<<
link $(LFLAGS) @$(PROJ).CRF
$(RC) $(RESFLAGS) PUZZLE.RES $@
@copy $(PROJ).CRF MSVC.BND
$(PROJ).EXE:: PUZZLE.RES
if not exist MSVC.BND $(RC) $(RESFLAGS) PUZZLE.RES $@
run: $(PROJ).EXE
$(PROJ) $(RUNFLAGS)
$(PROJ).BSC: $(SBRS)
bscmake @<<
/o$@ $(SBRS)
<<