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gnuchess(6) GAMES AND DEMOS gnuchess(6)
NAME
gnuchess - Chess
SYNOPSIS
gnuchess [ [[-]a] [-b bookfile] [-B binbookfile] [[-]h ] [-L
language] [-r length] [-s pathname] [-l pathname] [-S bin-
booksize] [-t] [-c size] [-T size] [-v] [-x] arg1 arg2 ]
DESCRIPTION
_G_n_u_c_h_e_s_s plays a game of chess against the user or it plays
against itself.
_G_n_u_c_h_e_s_s is an updated version of the GNU chess playing pro-
gram. It has a simple alpha-numeric board display, an IBM
PC compatible interface, or it can be compiled for use with
the chesstool program on a SUN workstation or with the
xboard program under X-windows. To invoke the program type:
gnuchess
- simple curses based version
gnuchessn
- fancy version using curses and inverse video on UNIX,
or IBM PC cursor controls and characters on MSDOS
gnuchessr
- ASCII based version
gnuchessc
- chesstool compatible version
gnuchessx
- xboard compatible version
TIME CONTROLS
If one argument is given, it is the search time per move in
[minutes:]seconds. So gnuchess 30 will generate one move
every 30 seconds, while gnuchess 5:00 will generate one move
every 5 minutes.
If two or more arguments are given, they will be used to set
tournament time controls with the first argument of each
pair being the number of moves and the second being the
total clock time in minutes[:seconds]. Thus, entering gnu-
chess 60 5 will set the clocks for 5 minutes (300 seconds)
for the first 60 moves, and gnuchess 30 3:30 will allow 3
minutes and 30 seconds for 30 moves.
gnuchess 30 5 1 :30 will allow 5 minutes for the first 30
moves and 30 seconds for each move after that. Up to 4
pairs of controls may be specified.
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If no argument is given the program will prompt the user for
level of play.
For use with chesstool or xboard, see the documentation on
those programs.
BOOK
At startup _G_n_u_c_h_e_s_s reads the _b_i_n_b_o_o_k file if it is present.
It then looks for a _b_o_o_k file. If it is present it adds its
contents to the _b_i_n_b_o_o_k data. If the _b_i_n_b_o_o_k file is writ-
able a new combined _b_i_n_b_o_o_k file is written.
The book _g_n_u_c_h_e_s_s._b_o_o_k consists of a sequence of openings.
An opening begins with a line starting with a ! , the rest
of the line is comments. Following this is a series of
moves in algebraic notation alternating white and black
separated by white space. A move may have a ? after it indi-
cating this move should never be made in this position.
Moves are stored as position:move so transpositions between
openings can take place.
HASHFILE
The hashfile if created should be on the order of 4 mega-
bytes or gnuchess -c 22. This file contains positions and
moves learned from previous games. If a hashfile is used the
computer makes use of the experience it gained in past
games. Tests run so far show that it plays no worse with the
hashfile than without, but it is not clear yet whether it
provides a real advantage.
LEGAL MOVES
Note: Piece letters and legal castling notation is deter-
mined by the language file. What is specified here is the
default English.
Once _g_n_u_c_h_e_s_s is invoked, the program will display the board
and prompt the user for a move. To enter a move, use the
notation e2e4 where the first letter-number pair indicates
the origination square and the second letter-number pair
indicates the destination square. An alternative is to use
the notation nf3 where the first letter indicates the piece
type (p,n,b,r,q,k). To castle, type the origin and destina-
tion squares of the king just as you would do for a regular
move, or type o-o or 0-0 for kingside castling and o-o-o or
0-0-0 for queenside. To promote a pawn append the type of
the new piece to the move, as in e7e8q or c7c8r.
FUNCTION LETTERS
-L lang
Use language _l_a_n_g _f_r_o_m _t_h_e _f_i_l_e gnuchess.lang. If -L is
not specified it defaults to the language used in the
first line in the file. gnuchessr -L ger will use the
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german language.
-a Do not search on opponents time.
a Do search on opponents time.
-b bookfile
Use bookfile for opening book.
-B binbookfile
Use binbookfile for binary opening book.
-S size
Size of binbookfile for memory based and GDX books. For
creating a binbookfile.
-P plylevels
Number of plys to include in the binbookfile. For gen-
erating a binbookfile.
-c size
Create a new HASHFILE. File size is 2^size entries of
approximately 65 bytes.
-h Do not use hashfile.
h Do use hashfile.
-l pathname
Pathname of the loadfile use with the get or xget.
-r length
Rehash length times in searching entries for position
in transposition table.
-s pathname
Pathname of the save file to use with the save command.
-t Show statistics for HASHFILE
-T size
Set the transposition table size to size entries.
(minimum is MINTTABLE)
-v Show version and patchlevel.
-x value
Use value as the evaluation window xwndw.
COMMANDS
In addition to legal moves, the following commands are
available as responses. Note: command names are determined
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by the _l_a_n_g_u_a_g_e file and may vary with the implementation.
This is default English.
alg -- allow algebraic input (not implemented)
Awindow -- change Alpha window (default score + 90)
Bwindow -- change Beta window (default score - 90)
beep -- causes the program to beep after each move.
bd -- updates the current board position on the display.
book -- turns off use of the opening library.
both -- causes the computer to play both sides of a chess
game.
black -- causes the computer to take the black pieces. If
the computer is to move first the go command must be given.
coords -- show coordinates on the display (visual only)
contempt -- allows the value of _c_o_n_t_e_m_p_t to be modified.
debug -- asks for a piece as color piece, as wb or bn, and
shows its calculated value on each square.
debuglevel -- sets level of debugging output if compiled
with debug options.
depth -- allows the user to change the search depth of the
program. The maximum depth is 29 ply. Normally the depth
is set to 29 and the computer terminates its search based on
elapsed time rather than depth. If depth is set to (say) 4
ply, the program will search until all moves have been exam-
ined to a depth of 4 ply (with extensions up to 11 addi-
tional ply for sequences of checks and captures). If you set
a maximum time per move and also use the depth command, the
search will stop at the specified time or the specified
depth, whichever comes first.
easy -- toggles easy mode (thinking on opponents time) on
and off. The default is easy mode ON. If easy mode is dis-
abled, the keyboard is polled for input every so often and
when input is seen the search is terminated. It may also be
terminated with a _s_i_g_i_n_t.
edit -- allows the user to set up a board position.
# - command will clear the board.
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c - toggle piece color.
. - command will exit setup mode.
pb3 - place a pawn on b3
Pieces are entered by typing a letter (p,n,b,r,q,k) for the
piece followed by the coordinate.
The usual warning about the _l_a_n_g_u_a_g_e _f_i_l_e applies.
exit -- exits gnuchess.
first -- tells the computer to move first. Computer begins
searching for a move. (same as "go").
force -- allows the user to enter moves for both sides. To
get the program to play after a sequence of moves has been
entered use the 'white' or 'black' command followed by 'go'.
gamein -- toggles game mode time control. Assumes the time
specified for time control is the time for a complete game.
Input with the level command should be the game time and the
expected number of moves in a game.
get -- retrieves a game from disk. The program will prompt
the user for a file name.
hash -- use/don't use hashfile.
hashdepth -- allows the user to change the minimum depth for
using the hashfile and the number of moves from the begining
of the game to use it.
help -- displays a short description of the commands and the
current status of options.
go -- tells the computer to move first. Computer begins
searching for a move. (same as "first").
hint -- causes the program to supply the user with its
predicted move.
level -- allows the user to set time controls such as 60
moves in 5 minutes etc. In tournament mode, the program
will vary the time it takes for each move depending on the
situation. If easy mode is disabled (using the 'easy' com-
mand), the program will often respond with its move immedi-
ately, saving time on its clock for use later on.
list -- writes the game moves and some statistics on search
depth, nodes, and time to the file 'chess.lst'.
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material -- toggle material flag - draws on no pawns and
both sides < rook
Mwpawn, Mbpawn, Mwknight, Mbknight, Mwbishop, Mbbishop --
print out static position evaluation table
new -- starts a new game.
p -- evaluates the board and shows the point score for each
piece. The total score for a position is the sum of these
individual piece scores.
post -- causes the program to display the principle varia-
tion and the score during the search. A score of 100 is
equivalent to a 1 pawn advantage for the computer.
quit -- exits the game.
random -- causes the program to randomize its move selection
slightly.
rcptr -- set recapture mode.
remove -- backout the last level for both sides. Equal to 2
_u_n_d_o'_s.
reverse -- causes the board display to be reversed. That
is, the white pieces will now appear at the top of the
board.
rv -- reverse board display.
setup -- Compatibility with Unix chess and the nchesstool.
Set up a board position. Eight lines of eight characters
are used to setup the board. a8-h8 is the first line. Black
pieces are represented by uppercase characters.
stars -- (gnuchessn only) add stars (*) to black pieces.
save -- saves a game to disk. The program will prompt the
user for a file name.
switch -- causes the program to switch places with the
opponent and begin searching.
test -- performs some speed tests for MoveList and CaptureL-
ist generation, and ScorePosition position scoring for the
current board.
time otim -- time set computers time remaining, intended for
synchronizing clocks among multiple players. -- otim set
opponents time remaining, intended for synchronizing clocks
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among multiple players.
undo -- undoes the last move whether it was the computer's
or the human's. You may also type "remove". This is
equivalent to two "undo's" (e.g. retract one move for each
side).
white -- causes the computer to take the white pieces. If
the computer is to move first the go command must be given.
xget -- read an _x_b_o_a_r_d position file.
xwndw -- change X window. The window around alpha/beta used
to determine whether the position should be scored or just
estimated.
BUGS
SEE ALSO
chesstool(6)
xboard(6)
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