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Monster Media 1994 #1
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GRAPHICS
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RU04.ZIP
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BONUS.TXT
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1994-02-10
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Register Raster Utilities and receive BONUS programs!
┌───────────────────┐
│Raster Master v3.7 ├───────────────────────────────────────────────────────
└───────────────────┘
Sprite (icon) editor for creating and editing small graphic images. Read,
Write PCX, Autodesk Animator CEL files, Windows BMP and ICO files. Use the
built in palette editor to create or edit existing palettes. Create source
code for images, palettes, and mouse. Edit images in 16 color VGA or in
256 color SVGA mode. Use the API to add new file formats. For Turbo Pascal,
QuickBASIC, Turbo C, QuickC, Fastgraph, and TEGL. Requires VGA/SVGA and
Mouse.
┌─────────────────────┐
│Resource Editor v1.0 ├─────────────────────────────────────────────────────
└─────────────────────┘
A programmers utility that allows the creation of resource files. Resource
files are commonly used to store information that would normally be stored
in separate files or coded into the actual program. This is done because
most of time the program may not require recompiling. A simple
(documented) format is used to build resource files that can be accessed
from any programming language. A resource file can be used for storing
video drivers, help information, map files (for game programmers), and
various other types of information. The Resource Editor can also be used
to create installation files. A general purpose loader can be written to
access the contents of the resource file and extract the contents to
appropriate drive/directory.
Adding graphics to your programs has never been so easy! Register Raster
Utilities now before this offer expires!