home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1994 #1
/
monster.zip
/
monster
/
GAMES_C
/
SNESGGC.ZIP
/
SNCOD07.TXT
< prev
next >
Wrap
Text File
|
1994-01-06
|
29KB
|
594 lines
Msg#: 1160 Pvt Rec'd Date: 01-05-94 03:10
──────────────────────────────────────────────────────────────────────────────
@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod07.txt
GAME GENIE(tm) FOR SUPER NES(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game
Genie owners. No commercial use without authorization. This file
may be freely distributed for private, non-commercial use as long as
it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
CONTENTS OF THIS FILE
1. Bubsy(tm) Game
2. Mario is Missing!(tm) Game
3. MechWarrior(tm) Game
4. Pugsley's Scavenger Hunt(tm) Game
5. Shadowrun(tm) Game
6. Spindizzy Worlds(tm) Game
7. Super Ninja Boy(tm) Game
8. Super Strike Eagle(tm) Game
9. Super Turrican(tm) Game
10. Taz-Mania(tm) Game
11. Toys(tm) Game
12. Yoshi's Cookie(tm) Game
Bubsy(tm) Game
1 CE68-17D6 Numbered t-shirts worth nothing
2 766C-1766 Numbered t-shirts worth one more
3 DDB1-175C Infinite lives
4 DD34-4D6D Start with 1 life instead of 9
5 D034-4D6D Start with 5 lives
6 4034-4D6D Start with 25 lives
7 9D34-4D6D Start with 50 lives
8 5934-4D6D Start with 75 lives
9 DD60-1FD6 Each yarn ball worth 0
10 D960-1FD6 Each yarn ball worth 5
11 FD60-1FD6 Each yarn ball worth 10
12 DD69-4F6C Crate of yarn holds 0 instead of 25
13 9D69-4F6C Crate of yarn holds 50
14 5969-4F6C Crate of yarn holds 75
15 BB69-4F6C Crate of yarn holds 99
16 DF6D-472A Start on chapter 2
17 D46D-472A Start on chapter 3
18 D76D-472A Start on chapter 4
19 D06D-472A Start on chapter 5
20 D96D-472A Start on chapter 6
21 D16D-472A Start on chapter 7
22 D66D-472A Start on chapter 8
23 DC6D-472A Start on chapter 9
24 DA6D-472A Start on chapter 10
25 D26D-472A Start on chapter 11
26 D36D-472A Start on chapter 12
27 DE6D-472A Start on chapter 13
28 FD6D-472A Start on chapter 14
29 FF6D-472A Start on Chapter 15
30 F46D-472A Start on Chapter 16
31 946B-1D8B Jump lower
32 716B-1D8B Jump higher
33 436B-1D8B Jump even higher
34 DFB4-3404 Faster timer
35 DDB4-3404 Infinite time
Bubsy is a trademark of Accolade Inc.
Mario is Missing!(tm) Game
CODE KEY IN EFFECT
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once
to learn all they know (all 4 checks appear on computer for that
person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to
access any facts except pamphlets (no checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any
artifact (no checks appear on computer)
4 DFED-4D04 Always get Yoshi(tm) after using Globulator(tm)
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact
and get all three
Mario is Missing!, Yoshi and Globulator are trademarks of Nintendo of
America Inc.
MechWarrior(tm) Game
CODE KEY IN EFFECT
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1 103E-C4AD Start with 100,000 C-bills
2 EC3E-C4AD Start with 250,000 C-bills
3 D43E-C7DD Start with 562,000 C-bills
4 D03E-C7DD Start with 1,074,000 C-bills
5 F03E-C7DD Start with 5,170,000 C-bills
6 463E-C7DD Start with 10,290,000 C-bills
7 DD38-146D Getting any money gives over 32 million C-
bills
8 102F-C7A4 100 ammo for short-range missiles
9 1024-CD04 100 ammo for short-range homing missiles
10 9D24-CDA4 80 ammo for medium-range missiles
11 9D24-CF04 80 ammo for medium-range homing missiles
12 4624-CFA4 40 ammo for long-range missiles
13 4624-C404 40 ammo for long-range homing missiles
14 A62F-C7A4 200 short-range missiles
15 A624-CD04 200 short-range homing missiles
16 1024-CDA4 100 medium-range missiles
17 1024-CF04 100 medium-range homing missiles
18 1024-CFA4 100 long-range missiles
19 1024-C404 100 long-range homing missiles
20 EE2F-C7A4 Infinite short-range missiles
21 EE24-CD04 Infinite short-range homing missiles
22 EE24-CDA4 Infinite medium-range missiles
23 EE24-CF04 Infinite medium-range homing missiles
24 EE24-CFA4 Infinite long-range missiles
25 EE24-C404 Infinite long-range homing missiles
26 EE24-C4A4 Infinite machine gun ammo
27 3CCD-4404 Never run out of any ammo
28 628C-4F20 Protection from most hazards
29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as much
by most obstacles
MechWarrior and Mech are trademarks of FASA Corporation.
Pugsley's Scavenger Hunt(tm) Game
CODE KEY IN EFFECT
1 DDED-D76D Start with 1 heart
2 DFED-D76D Start with 2 hearts
3 D0ED-D76D Start with 5 hearts (can only see the last 3
on screen, don't change hearts on options screen)
4 C9CC-44AD Infinite hearts
5 DDED-D40D Start with 4 lives
6 DBED-D40D Start with 16 lives
7 7DED-D40D Start with 64 lives
8 DDB6-1FA7 Infinite lives
9 D9C9-476D Each dollar worth 5
10 49C9-476D Each dollar worth 25
11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up
12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up
13 3BA5-37D4 + D9A5-3704 Jump a little higher
14 3BA5-37D4 + D5A5-3704 Jump higher
15 3BA5-37D4 + DBA5-3704 Jump really high
16 5EC8-4DDD Longer invulnerability time after being hit
17 D6C8-4DDD Shorter invulnerability time after being hit
18 3CCC-446D Don't lose hearts
19 BDE1-440D Pugsley(tm) walks faster
Pugsley's Scavenger Hunt and Pugsley are trademarks of Paramount
Pictures.
Shadowrun(tm) Game
1 D4BE-4DA4 Start with computer, firearms skills at level
2
2 D7BE-4DA4 Start with computer, firearms skills at level
3
3 D0BE-4DA4 Start with computer, firearms skills at level
4
4 D9BE-4DA4 Start with computer, firearms skills at level
5
5 D1BE-4DA4 Start with computer, firearms skills at level
6
6 6DAE-4FA7 + FFAE-44D7 Everything is free
7 CEEF-4DDD Don't subtract karma for spells/skills (must
have enough to advance)
8 CE6D-47A4 Don't subtract karma for shooting people--
ignore message saying you lost karma
9 8E69-3DA4 Don't subtract spell points (works for all
spell casters). note: casting spells you aren't allowed to raises your
spell points.
10 D4BC-4404 Start with 2 strength and charisma
(handicap)
11 D0BC-4404 Start with 4 strength and charisma
12 D9BC-4404 Start with 5 strength and charisma
13 D1BC-4404 Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14 74B8-4DA4 Start with 50 stamina
15 10B8-4DA4 Start with 100 stamina
16 F0E1-1FDD Going up 1 body point adds 20 stamina instead
of 10
17 F3E1-1FDD Going up 1 body point adds 30 stamina instead
of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
SAVED GAME. ENTER THE 5-PART CODE, LOAD YOUR SAVED GAME,
THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT
WITH OTHER 5-PART CODES IF DESIRED
18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 65,000 nuyen(tm) (if less than 65,000)
19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add about 131,000 nuyen (if less than 65,000)
20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add about 524,000 nuyen (if less than 65,000)
21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set stamina to 100
22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set stamina to 200
23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set magic total possible to 10 (and spell points to 100)
24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set total possible magic to 20 (and spell points to 200)
25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set total possible magic to 25 (and spell points to 250)
26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set strength to 6
27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set charisma to 6
28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set karma to 10 (if karma is less than 32)
29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set karma to 20 (if karma is less than 32)
30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set karma to 31 (if karma is less than 32)
31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 32 karma (if karma is less than 32)
32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 64 karma (if karma is less than 32)
33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 96 karma (if karma is less than 32)
34 D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 192 karma (if karma is less than 32)
FOR CODES 42 THRU 47, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO
USE SPELLS
35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn powerball spell, level 6
36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn heal spell, level 6
37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn invisibility spell, level 6
38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn armor spell, level 6
39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn summon spirit spell, level 6
40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn freeze spell, level 6
41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn firearms skill, level 5
42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn firearms skill, level 10
43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn firearms skill, level 15
44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn computer skill, level 6
45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn leadership skill, level 6
46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn armed combat skill, level 6
47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn unarmed combat skill, level 6
48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn negotiation skill, level 6
Shadowrun and nuyen are trademarks of FASA Corporation.
Spindizzy Worlds(tm) Game
Some really handy codes here to help you conquer the numerous stars
of the Spindizzy Worlds. SPIN Codes 4 and 8 will enable you to
explore with time and fuel on your side, and if you fancy being a boy-
racer G.E.R.A.L.D for the day give SPIN Code 2 a blast--now you're
smokin'.
SPIN
CODE KEY IN . . . EFFECT . . .
1 D46F-6FDD Faster G.E.R.A.L.D.(tm)
2 CBCE-A4DD + D0CE-A40D + 3CCE-A46D Turbo Nutter
G.E.R.A.L.D.
3 DCBD-64DF Faster timer
4 D0BD-64DF Slower timer
5 4D6C-DFD7 More fuel lost from falling off landscape
6 D96C-DFD7 Less fuel lost from falling off landscape
7 DD6C-DFD7 Almost zero fuel lost from falling off
landscape
8 4AEC-DDA4 Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.
Super Ninja Boy(tm) Game
1 822E-07B0 Protection from most hazards--makes some
side-view enemies invincible
2 EC81-AF69 Start with 250 cash
3 6981-A4D9 Start with 40,960 cash
4 1DAF-D4D6 Don't subtract money (must have enough to
buy)
5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20
(attack, defense, energy, max HP, max NP)
6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every
level are 50
7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every
level are 100
8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every
level are 255
9 DF24-A4AC 1 experience point required for level 2
10 DF24-A76C 1 experience point required for level 3
11 DF27-AD0C 1 experience point required for level 4
12 DF27-AFDC 1 experience point required for level 5
13 DD80-DDB9 Don't use up NP's on miracle kick
14 82CB-6725 Don't use up NP's on cyclone kick
15 8B6A-6405 Don't use up NP's
16 822F-0768 Don't use up NP's
17 DD61-D725 Don't subtract M's for ninja cyclone attack
18 DDA5-0421 Don't subtract M's for mighty balls attack
19 DDBE-0DA1 Don't subtract M's for ??? attack
20 D437-6420 Skulls subtract 2 M's
21 DD37-6420 Skulls don't subtract an M
22 DD30-6720 M power-ups worth nothing (handicap)
23 D430-6720 M power-ups worth 2
24 D730-6720 M power-ups worth 3
25 D030-6720 M power-ups worth 4
26 D930-6720 M power-ups worth 5
27 FD30-6720 M power-ups worth 10
28 F930-6720 M power-ups set to 15
Super Ninja Boy is a trademark of Culture Brain USA, Inc.
Super Strike Eagle(tm) Game
1 DD3F-0F61 Start with 0 chaff instead of 12
2 D13F-0F61 Start with 6 chaff instead of 12
3 743F-0F61 Start with 50 chaff instead of 12
4 173F-0F61 Start with 99 chaff instead of 12
5 3C2A-4707 Infinite chaff
6 DD3F-04A1 Start with 0 flares instead of 12
7 D13F-04A1 Start with 6 flares instead of 12
8 743F-04A1 Start with 50 flares instead of 12
9 173F-04A1 Start with 99 flares instead of 12
10 3C26-4FD7 Infinite flares
11 D437-0401 Start with 2 sidewinder missiles instead of
12
12 FB37-0401 Start with 25 sidewinder missiles instead of
12
13 7437-0401 Start with 50 sidewinder missiles instead of
12
14 1737-0401 Start with 99 sidewinder missiles instead of
12
15 C92F-44A7 Infinite sidewinder missiles
16 0D3D-0701 Start with less fuel
17 C9BD-47A4 Infinite fuel
18 82CD-3FD7 Infinite maverick missiles
19 DD2A-3D64 Infinite ammo--air-to-air mode
20 DC2A-3D64 Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.
Super Turrican(tm) Game
1 DD61-6D0D Start with 1 life--Normal/Hard only
2 DF61-6D0D Start with 2 lives--Normal/Hard only
3 D061-6D0D Start with 5 lives--Normal/Hard only
4 DB61-6D0D Start with 10 lives--Normal/Hard only
5 F661-6D0D Start with 25 lives--Normal/Hard only
6 7F61-6D0D Start with 50 lives--Normal/Hard only
7 1461-6D0D Start with 99 lives--Normal/Hard only
8 C22D-ADDF Infinite lives
9 DF6F-6DDD Start with 1 continue--Easy/Normal only
10 D46F-6DDD Start with 2 continues--Easy/Normal only
11 D96F-6DDD Start with 5 continues--Easy/Normal only
12 DC6F-6DDD Start with 10 continues--Easy/Normal only
13 FB6F-6DDD Start with 25 continues--Easy/Normal only
14 746F-6DDD Start with 50 continues--Easy/Normal only
15 176F-6DDD Start with 99 continues--Easy/Normal only
16 C266-DD6F Infinite continues
17 D083-6D0D+BA83-67DD Start with all weapons at
maximum power (4 power-ups)
18 6D22-640F+F122-646F Don't decrease weapon power
after dying
19 DF83-6D0D Start with blue weapon--DON'T USE WITH
CODE 17
20 D483-6D0D Start with yellow weapon--DON'T USE WITH
CODE 17
21 4A82-AF0D Never change weapon type (use with Code 19
or 20 for blue or yellow, or by itself for red)
22 C22D-0404 Infinite wheel time
23 C226-DDD4 Invincibility (falling in a hole still kills you)
24 6D28-ADDF Level timer doesn't count down (infinite
time)
25 DD8E-6DDD Start with no "smart lines"
26 DF8E-6DDD Start with 1 "Smart Line"
27 D48E-6DDD Start with 2 "smart lines"
28 D08E-6DDD Start with 4 "smart lines"--only 3 shown at
once
29 D98E-6DDD Start with 5 "smart lines"--only 3 shown at
once
30 DC8E-6DDD Start with 10 "smart lines"--only 3 shown at
once
31 FB8E-6DDD Start with 25 "smart lines"--only 3 shown at
once
32 748E-6DDD Start with 50 "smart lines"--only 3 shown at
once
33 178E-6DDD Start with 99 "smart lines"--only 3 shown at
once
34 C226-D704 Infinite "smart lines"
35 D46D-64DD Start on level 2
36 D76D-64DD Start on level 3
37 D06D-64DD Start on level 4
38 D96D-64DD Start on level 5
39 D16D-64DD Start on level 6
40 D56D-64DD Start on level 7
41 D66D-64DD Start on level 8
42 DB6D-64DD Start on level 9
43 DC6D-64DD Start on level 10
44 D86D-64DD Start on level 11
45 DA6D-64DD Start on level 12
·
Msg#: 1161 Pvt Rec'd Date: 01-05-94 03:10
──────────────────────────────────────────────────────────────────────────────
@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod07.txt
46 D26D-64DD Start on level 13
Super Turrican is a trademark of Seika Corporation.
Taz-Mania(tm) Game
TAZ
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus
level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus
level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus
level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU
23
24 DF3F-15C0 Start with 1 continue instead of 3
25 D93F-15C0 Start with 5 continues
26 D53F-15C0 Start with 7 continues
27 DB3F-15C0 Start with 9 continues
28 743F-15C0 Start with 50 continues
29 173F-15C0 Start with 99 continues
30 C238-1140 Infinite continues
WITH CODE 31, SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND
GO ON
31 DD3B-C0C0 Infinite time
32 D035-C540 Faster timer
33 DF64-41C0 You have 1 minute to complete act 1, level 1
34 D964-41C0 You have 5 minutes to complete act 1, level 1
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds
40 D522-3545 Start with 1/4 normal health
41 DE22-3545 Start with 1/2 normal health
42 F922-3545 Start with 3/4 normal health
43 C935-40C0 Infinite health
Taz-Mania is a trademark of Warner Bros. Inc.
Toys(tm) Game
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives
4 C2B6-3F5C + C2A4-3F8C Protection against most hazards
5 DC85-4D34 Fewer toys gained from floor boxes
6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7 7985-4D34 + EEB5-440F Lots more toys gained from floor
boxes
8 DC69-CF47 Fewer toys gained from carousel
9 7969-CF47 More toys gained from carousel
10 1E69-CF47 Lots more toys gained from carousel
Toys is a trademark of Twentieth Century Fox Film Corporation.
Yoshi's Cookie(tm) Game
1 6D8F-DF3B In Action mode, passing a level advances to
the next stage
2 D48D-AD36 Immediately complete current Action level
whenever effects switch is turned on (keep switch off to play)
3 14C6-0436 All 99 Action rounds available without the
secret code
4 DF86-A71C In VS mode, only 1 win is required instead of
3--player 2 always wins the set (2-player only)
5 DF86-A71C In VS mode, only 2 wins are required instead
of 3
6 C2A0-DF48 In VS mode, the fuses don't count down
7 D685-A766+DD86-AF66 In VS mode, play against tougher
opponents without the secret code
8 DD3C-6738 In Puzzle mode, passing a level advances to
the next stage
9 C2EA-671B Unlimited moves in puzzle mode (turn effects
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie is a trademark of Nintendo of America, Inc.
─ Area: private.email ────────────────────────────────────────────────────────
Msg#: 1161 Pvt Rec'd Date: 01-05-94 03:10
From: Read: Yes Replied: No
To: Anh Nguyen Mark: Save
Subj: Reply from game-genie-ser
──────────────────────────────────────────────────────────────────────────────
@FROM :GAME-GENIE-SERV@NVC.CC.CA.US
@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod07.txt
·(Continued from last message)
46 D26D-64DD Start on level 13
Super Turrican is a trademark of Seika Corporation.
Taz-Mania(tm) Game
TAZ
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus
level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus
level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus
level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU
23
24 DF3F-15C0 Start with 1 continue instead of 3
25 D93F-15C0 Start with 5 continues
26 D53F-15C0 Start with 7 continues
27 DB3F-15C0 Start with 9 continues
28 743F-15C0 Start with 50 continues
29 173F-15C0 Start with 99 continues
30 C238-1140 Infinite continues
WITH CODE 31, SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND
GO ON
31 DD3B-C0C0 Infinite time
32 D035-C540 Faster timer
33 DF64-41C0 You have 1 minute to complete act 1, level 1
34 D964-41C0 You have 5 minutes to complete act 1, level 1
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds
40 D522-3545 Start with 1/4 normal health
41 DE22-3545 Start with 1/2 normal health
42 F922-3545 Start with 3/4 normal health
43 C935-40C0 Infinite health
Taz-Mania is a trademark of Warner Bros. Inc.
Toys(tm) Game
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives
4 C2B6-3F5C + C2A4-3F8C Protection against most hazards
5 DC85-4D34 Fewer toys gained from floor boxes
6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7 7985-4D34 + EEB5-440F Lots more toys gained from floor
boxes
8 DC69-CF47 Fewer toys gained from carousel
9 7969-CF47 More toys gained from carousel
10 1E69-CF47 Lots more toys gained from carousel
Toys is a trademark of Twentieth Century Fox Film Corporation.
Yoshi's Cookie(tm) Game
1 6D8F-DF3B In Action mode, passing a level advances to
the next stage
2 D48D-AD36 Immediately complete current Action level
whenever effects switch is turned on (keep switch off to play)
3 14C6-0436 All 99 Action rounds available without the
secret code
4 DF86-A71C In VS mode, only 1 win is required instead of
3--player 2 always wins the set (2-player only)
5 DF86-A71C In VS mode, only 2 wins are required instead
of 3
6 C2A0-DF48 In VS mode, the fuses don't count down
7 D685-A766+DD86-AF66 In VS mode, play against tougher
opponents without the secret code
8 DD3C-6738 In Puzzle mode, passing a level advances to
the next stage
9 C2EA-671B Unlimited moves in puzzle mode (turn effects
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie is a trademark of Nintendo of America, Inc.