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1994-01-06
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Msg#: 1156 Pvt Rec'd Date: 01-05-94 03:10
Subject: Reply from game-genie-serv re: send Galoob/sncod04.txt
GAME GENIE(tm) FOR SUPER NES(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game Genie
owners. No commercial use without authorization. This file may be
freely distributed for private, non-commercial use as long as it is not
altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc. Super
NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
STREET FIGHTER II(tm) GAME (STILL MORE CODES)
Note: You can customize codes 5, 6 and 8 thru 25 to your liking by
using programming method #3 in the Game Genie(tm) codebook.
53 0B82100XXXX790 Some special moves are easier to perform (Edmond
Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm);
Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm):
Whirlwind Kick(tm))
54 0C04301XXXXA40 + 0C044C0XXXX640 No pause after throwing a Fireball
55 05F7A80XXXXF90 + 05F7B81XXXXFB0 Players can hit each other no matter where
they are
56 09BBE0CXXXX050 Do special moves by just pressing buttons (may make
Fireballs lower)
57 39BB000XXXXEE0 Fireballs are lower to the ground
58 39BB060XXXX4E0 Fireballs are higher off the ground
59 0F8E500XXXX7D0 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the
right (thrown to the left, they go backwards)
60 39BBDFFXXXXFA0 Light Fireballs, Sonic Booms and Yoga Fires are slower
61 39BBDF9XXXXF40 Light Fireballs, Sonic Booms and Yoga Fires are faster
62 39BBDF0XXXXEB0 Light Fireballs, Sonic Booms and Yoga Fires are super fast
63 39BBFFFXXXXFC0 Medium Fireballs, Sonic Booms and Yoga Fires are slower
64 39BBFF9XXXXF60 Medium Fireballs, Sonic Booms and Yoga Fires are faster
65 39BBFF0XXXXED0 Medium Fireballs, Sonic Booms and Yoga Fires are super
fast
66 39BC1FFXXXXFE0 Hard Fireballs, Sonic Booms and Yoga Fires are slower
67 39BC1F9XXXXF80 Hard Fireballs, Sonic Booms and Yoga Fires are faster
68 39BC1F0XXXXEF0 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
69 3986800XXXXA30 + 3986EFFXXXXA80 Light Sumo Head Butts and Rolling Attacks are
slower
70 3986809XXXXAC0 + 3986EF9XXXXA20 Light Sumo Head Butts and Rolling Attacks are
faster
71 3986815XXXXB80 + 3986EF0XXXX990 Light Sumo Head Butts and Rolling Attacks are
super fast
72 3986A00XXXXA50 + 39870FFXXXXAA0 Medium Sumo Head Butts and Rolling Attacks are
slower
73 3986A0AXXXXAF0 + 39870F7XXXXA20 Medium Sumo Head Butts and Rolling Attacks are
faster
74 3986A16XXXXBB0 + 39870EEXXXX990 Medium Sumo Head Butts and Rolling Attacks are
super fast
75 3986C00XXXXA70 + 39872FFXXXXAC0 Hard Sumo Head Butts and Rolling Attacks are
slower
76 3986C0BXXXXB20 + 39872F5XXXXA20 Hard Sumo Head Butts and Rolling Attacks are
faster
77 3986C17XXXXBE0 + 39872EDXXXX9A0 Hard Sumo Head Butts and Rolling Attacks are
super fast
78 04E2D80XXXX9B0 Most special moves disabled (computer can still do them,
Zangief(tm) can still do Spinning Clothesline(tm))
79 0096FA9XXXXC10 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga
Flames(tm)
80 109B26BXXXXC70 No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame
invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Street Fighter II, Edmond Honda, Sumo Head Butt, Blanka, Rolling
Attack, Guile, Flash Kick, Guile, Sonic Boom, Chun Li, Whirlwind Kick,
Yoga Fire, Yoga Flame, Zangief and Spinning Clothesline are trademarks
of Capcom USA, Inc.