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1994-01-06
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Msg#: 1152 Pvt Rec'd Date: 01-05-94 03:10
@SUBJECT:Reply from game-genie-serv re: send Galoob/sf2tec.txt
GAME GENIE(tm) FOR SUPER NES(tm) CODES
REVISED SF2 TURBO CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game
Genie owners. No commercial use without authorization. This file
may be freely distributed for private, non-commercial use as long as
it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the
Game Genie(tm), so when you return to the code screen by pressing
Reset, they will be different than when first entered. This is OK. If
it happens, you do not have to correct the code, but can restart the
game using the modified code.
SF2TE
CODE KEY IN . . . EFFECT . . .
1 041EE90XXXX5F0* Start with 90 seconds instead of 99
2 041EE70XXXX3F0* Start with 70 seconds
3 041EE50XXXX1F0* Start with 50 seconds
4 041EE30XXXXFF0* Start with 30 seconds
5 041EE10XXXXDF0* Start with 10 seconds
6 NOT AVAILABLE Start with 3/4 energy
7 NOT AVAILABLE Start with 1/2 energy
8 NOT AVAILABLE Start with 1/4 energy
9 041F099XXXX6A0* 1st bonus round is 99 seconds instead of 40
10 041F080XXXX510* 1st bonus round is 80 seconds
11 041F060XXXX310* 1st bonus round is 60 seconds
12 041F020XXXXF10* 1st bonus round is 20 seconds
13 041F299XXXX6C0* 2nd bonus round is 99 seconds
14 041F280XXXX530* 2nd bonus round is 80 seconds
15 041F260XXXX330* 2nd bonus round is 60 seconds
16 041F220XXXXF30* 2nd bonus round is 20 seconds
17 NOT AVAILABLE Infinite time
18 NOT AVAILABLE Allows some special moves to be performed
while jumping in the air--DON'T DO VEGA(tm)'S WALL CLIMB
19 NOT AVAILABLE Most attacks do no damage (throws still
work)
20 NOT AVAILABLE Throws do no damage
21 NOT AVAILABLE 1st throws do more damage (if you have
enough energy), others do less damage
22 NOT AVAILABLE Players can walk through each other
23 NOT AVAILABLE 1st hit of any kind defeats opponent
24 NOT AVAILABLE Winner of 2nd round wins the battle
25 NOT AVAILABLE + NOT AVAILABLE Allows you to select up to 10
stars instead of 4 for Turbo mode
26 NOT AVAILABLE No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27 NOT AVAILABLE Hard special moves become light
28 NOT AVAILABLE Hard special moves become medium
29 NOT AVAILABLE Hard special moves become disabled
30 NOT AVAILABLE Invisible players
31 NOT AVAILABLE Most special moves go nowhere
32 NOT AVAILABLE Fireballs go nowhere
33 0615B04XXXX600* Hard Hurricane Kicks(tm) go faster and
farther--TO THE RIGHT ONLY
Ryu(tm) Codes
34 0614301XXXX450* Ryu's hard Dragon Punch(tm) doesn't go as far
35 0614308XXXX4C0* Ryu's hard Dragon Punch goes farther
36 0614101XXXX430* Ryu's medium Dragon Punch doesn't go as far
37 0614108XXXX4A0* Ryu's medium Dragon Punch goes farther
38 0613F08XXXX480* Ryu's light Dragon Punch goes farther
39 0558307XXXX7F0* Ryu jumps backward farther
40 0557BF7XXXX670* Ryu jumps forward farther
Ken(tm) Codes
41 0560307XXXX000* Ken jumps backward farther
42 055FBF7XXXXE70* Ken jumps forward farther
43 0614F01XXXX510* Ken's hard Dragon Punch doesn't go as far
44 0614F0EXXXX5E0* Ken's hard Dragon Punch goes farther
45 0614D01XXXX4F0* Ken's medium Dragon Punch doesn't go as far
46 0614D0BXXXX590* Ken's medium Dragon Punch goes farther
47 0614B08XXXX540* Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48 0636FEFXXXX610* Hard projectiles go faster
49 0636FFFXXXX710* Hard projectiles go slower
50 0636DEFXXXX5F0* Medium projectiles go faster
51 0636DFFXXXX6F0* Medium projectiles go slower
52 0636BEFXXXX5D0* Light projectiles go faster
53 0636BFFXXXX6D0* Light projectiles go slower
Edmond Honda(tm) Codes
54 061770FXXXX870* Edmond Honda's hard Sumo Head Butts(tm) are
faster
55 0617701XXXX790* Edmond Honda's hard Sumo Head Butts are
slower
56 061750FXXXX850* Edmond Honda's medium Sumo Head Butts are
faster
57 0617501XXXX770* Edmond Honda's medium Sumo Head Butts are
slower
58 061730FXXXX830* Edmond Honda's light Sumo Head Butts are
faster
59 0617301XXXX750* Edmond Honda's light Sumo Head Butts are
slower
60 0618012XXXX930* Edmond Honda's hard Sumo Smashes(tm) are
faster
61 0617E12XXXX910* Edmond Honda's medium Sumo Smashes are
faster
62 0617C12XXXX8F0* Edmond Honda's light Sumo Smashes are
faster
Sagat(tm) Codes
63 0629D08XXXXA70* Sagat's hard Tiger Uppercut(tm) goes farther
64 0629B08XXXXA50* Sagat's medium Tiger Uppercut goes farther
65 0629908XXXXA30* Sagat's light Tiger Uppercut goes farther
66 0635902XXXX5E0* Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67 062B50BXXXXC20* Sagat's hard Tiger Knee(tm) goes farther
68 062AD0BXXXXBA0* Sagat's medium Tiger Knee goes farther
69 062A50BXXXXB20* Sagat's light Tiger Knee goes farther
70 Bison(tm) Codes
71 0625901XXXX5C0* M. Bison's hard Psycho Crusher(tm) goes
slower
72 062590AXXXX650* M. Bison's hard Psycho Crusher goes faster
73 0625701XXXX5A0* M. Bison's medium Psycho Crusher goes
slower
74 062570AXXXX630* M. Bison's medium Psycho Crusher goes faster
75 0625501XXXX580* M. Bison's light Psycho Crusher goes slower
76 062550AXXXX610* M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
77 0626201XXXX650* M. Bison's hard Scissor Kick(tm) goes slower
78 062620AXXXX6E0* M. Bison's hard Scissor Kick goes faster
79 0626001XXXX630* M. Bison's medium Scissor Kick goes slower
80 062600AXXXX6C0* M. Bison's medium Scissor Kick goes faster
81 0625E01XXXX610* M. Bison's light Scissor Kick goes slower
82 0625E0AXXXX6A0* M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
83 NOT AVAILABLE Balrog's first Dash Punch(tm) goes slower
84 NOT AVAILABLE Balrog's first Dash Punch goes faster
85 062D502XXXXD90* Balrog's first Turn Punch(tm) goes slower (&
a little backward)
86 062D50AXXXXE10* Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
87 061B60AXXXXC10* Chun Li's hard Whirlwind Kick goes farther
88 061B401XXXXB60* Chun Li's medium Whirlwind Kick doesn't go
as far
89 061B40AXXXXBF0* Chun Li's medium Whirlwind Kick goes farther
90 061B201XXXXB40* Chun Li's light Whirlwind Kick doesn't go as
far
91 061B20AXXXXBD0* Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
92 0619801XXXX9A0* Blanka's hard Rolling Attack(tm) goes slower
93 061980AXXXXA30* Blanka's hard Rolling Attack goes faster
94 0619601XXXX980* Blanka's medium Rolling Attack goes slower
95 061960AXXXXA10* Blanka's medium Rolling Attack goes faster
96 0619401XXXX960* Blanka's light Rolling Attack goes slower
97 061940AXXXX9F0* Blanka's light Rolling Attack goes faster
98 061A101XXXXA30* Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
99 061A10CXXXXAE0* Blanka's hard Vertical Rolling Attack goes
out farther
100 0619F01XXXXA10* Blanka's medium Vertical Rolling Attack
doesn't go as far
101 0619F0CXXXXAC0* Blanka's medium Vertical Rolling Attack goes
out farther
102 0619D01XXXX9F0* Blanka's light Vertical Rolling Attack doesn't
go as far
103 0619D0CXXXXAA0* Blanka's light Vertical Rolling Attack goes
out farther
Street Fighter II: TURBO, Vega, Hurricane Kick, Ryu, Dragon Punch,
Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo Smash,
Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, Psycho
Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn Punch,
Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical Rolling
Attack are trademarks of CAPCOM Co. LTD.
Game Genie is a trademark of Lewis Galoob Toys, Inc.