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1994-01-09
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Cyber -- A character generator for the CyperPunk 2.0.2.0 RPG.
Version 3.0, January 1994
Disclaimer : I have tried Cyber on these systems, and here are the results:
If it fraggs out on you, let me know and we'll see what we can
do, but I am not responsible for any loss, damage, etc. This
is provided as is, and cannot be/is not guaranteed.
Amiga SAS C 6.3, no problem. ( Native system! :-) )
UNIX gcc, no problem.
IBM Borland C, Zortech C, Visual C++, no problem.
Anyone got a PD Mac compiler I can use?!?
Anyone got a PD Atari ST compiler I can use?!?
HISTORY
1.0 - Basic, no supplement or InterFace additions.
1.4 - Basic, with all suppliments except Night's Edge and Cyber Generation.
1.7 - All Interface magazines added, now 45 classes total.
2.0 - Coerced into adding Night's Edge compatability. Dammit.
2.1 - Bug fix, max() macro made literal to deal with Borland's strange libs.
2.2 - Bug fix, will not crash when Vampire Psyber-Punk maxes out all skills.
2.4 - Corrected IBM filename bug (8+3, not 11!), and improved even
distribution of values in random() function for all platforms.
2.5 - Heard from R. Tal., and inserted requested legalese.
3.0 - Christmas project time!
Added skill <-> stat information to skill list.
Added short/long skill names option (33K of total program data now).
Added enter/roll stat/total by user request.
Added enter/roll PSY stat option.
Added character roles list to program.
Changed static char * method to reduce stack requirements.
Prog will write short/long skill names + stat info to output file.
This follows the books & Interface magazines fairly closely, if you have them
handy or know the game then this program should be very easy to use.
This is giftware, if you use it and like it, mail some token of thanks to the
address below. ANSI C source code is available from me, please specify how you
want it and if by US Mail, send a SASE with a 3.5" disk, otherwise, email.
I can be reached at <ind00069@pegasus.cc.ucf.edu>, and rec.games.frp.cyber.
US Mail: 12258 Huntsman Lane, Orlando, Florida 32826
The roles currently implented are:
0 Rocker (OEM)
1 Cult Leader (Interface v2,2)
2 Stripper (When Gravity Fails)
3 Spy (When Gravity Fails)
4 Solo (OEM)
5 Corporate Operative (Interface v1,3)
6 Ex-Cybersoldier (Interface v1,3)
7 Bodyguard (Interface v1,3)
8 Bounty Hunter (Interface v1,3)
9 Street Samurai (Interface v1,3)
10 Space Marine (Deep Space)
11 PA Trooper (Maximum Metal)
12 Cop (OEM)
13 Private Eye (Interface v1,4)
14 Corporate (OEM)
15 Government Official (Interface v1,4)
16 Lawyer (Interface v2,2)
17 Media (OEM)
18 Journalist/Correspondent (Interface v2,1)
19 Investigative Reporter (Interface v2,1)
20 War Correspondent (Interface v2,1)
21 Sensationalist (Interface v2,1)
22 Tabloid Media (Interface v2,1)
23 Fixer (OEM)
24 Scavenger (Interface v1,2)
25 Pimp/Pusher (Interface v1,2)
26 Broker (Interface v1,2)
27 Racketeer (Interface v1,2)
28 Black Marketeer (Interface v1,2)
29 Techie (OEM)
30 Salver (Deep Space)
31 Medic (OEM)
32 Jockey (Interface v1,4)
33 Highrider (Interface v1,5)
34 Workganger (Interface v1,4)
35 Netrunner (OEM)
36 Rogue Hunter (Interface v1,3)
37 Nomad (OEM)
38 Pirate (Interface v1,4)
39 Poser StreetPunk (Interface v1,4)
40 Chromer StreetPunk (Interface v1,4)
41 Booster StreetPunk (Interface v1,4)
42 'Dorpher StreetPunk (Interface v1,4)
43 Zoomer StreetPunk (Interface v1,4)
44 Inquisitor Predator (Night's Edge)
Also, a character may be a Vampire, Werewolf, and/or Psychic. These
were implemented from the Night's Edge sourcebook. I am working on
implementing Cyber Generation, but it's gonna be a while...
To choose a psychic skill, during the pickup skills phase choose skill
number 110. This will bring up the psychic skill selection routine.
If your PSY stat is below 5, you may not choose psychic skills.
Remember that the cost for psychic skills are:
Level 1 2 3 4 5 6 7 8 9 10
Cost 1 4 9 16 25 36 49 64 81 100
The program will not let you waste points -- if you type in 10, it will
wait until you enter 9 before allowing you skill level 3 for that PSY skill.
PsyCat is the string designating which Psychic area(s) your character is
allowed to study and choose skills from.
aa = Telepathy, bb = ESP, cc = Psychokinetic, dd = Self Control, zzz = None.