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Monster Media 1994 #1
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GAMES_A
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ZZTTOOL.ZIP
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FORMAT.DOC
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1994-01-15
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---Format.Doc
---
---Format of ZZT .BRD Files
---
---Copyright 1993 (C) Software Visions,
---All Rights Reserved.
---ZZT and Super ZZT are Copyrights of Epic Megagames
This is, obviously, an incomplete description of the format. If you can
help fill it in, please contact me. (see ZZTTOOLS.DOC)
ZZT .BRD file format-
Bytes 0-1 : Unknown
Byte 2 : Length of title
Bytes 3-36 : Title of game (usually filename) padded with junk
Bytes 37-52 : Unknown
Bytes 53 on : Screens
Screen format-
Byte 0 : Number of following thing
Byte 1 : Code for thing
Byte 2 : Color for thing (or character for text)
etc.
Continues for a screen of 60x by 25y. (Going left to right, top to bottom)
Bytes AFTER the screen-
Byte 0 : Max # of shots (0-255)
Byte 1 : Darkness? 1=Yes, 0=No
Byte 2 : Board # to the North
Byte 3 : Board # to the South
Byte 4 : Board # to the Left
Byte 5 : Board # to the Right
Byte 6 : Re-enter when zapped? 1=Yes, 0=No
Bytes 7-67 : Unknown
Bytes 68-69 : Time limit, in seconds. (Unsigned Int)
Bytes 70 on : Unknown
This format is for a board without any objects, scrolls, or enemies, IE
nothing with parameters or programs. I have not cracked the storage of
enemy stats, object/scroll programs, passage destinations, etc. Any info on
the unknown parts would be greatly appreciated.