home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1994 #1
/
monster.zip
/
monster
/
GAMES
/
SPIDERUN.ZIP
/
SPIDER.OV2
< prev
next >
Wrap
Text File
|
1994-03-01
|
5KB
|
120 lines
# SPIDER RUN DIRECTIONS
_______________________
# OBJECTIVE
The objective of Spider Run is to keep the spider running across
his web for as long as possible before it reaches a dead end.
# GAME PLAY
At the beginning of the game there is a web board filled with
different shaped strands. At the top right of the screen there
is a spider which will move downwards towards the web. The spider
takes 10 seconds to reach the web. Once it touches the web, it
will appear on the board from the Green grid marked START. Using your
mouse, you can click on any grid to rotate it clockwise. Your
objective is to create a continuous path for the spider to crawl
across.
For the first 10 seconds you can also rotate the START grid, yet
once the spider emerges from it, it will remain stationary.
# RESET AND INCHES CRAWLED
As the spider moves across the web, the strands will turn blue and
you will not be able to use them again. The only exception is the
crossing strand grid which can be used more than once. You can have
the Spider go OFF THE WEB in any direction. It will then appear from
opposite side. On the right side of the web there is an INCH METER.
This measures the distance the spider has traveled. If you can get
the spider to travel 20 inches and can reach one of the sides of the
web, (providing the entrance on the other side is open) then the
grids which were blue will now reset themselves and you can continue
to keep the spider moving by rotating the strands. Every time that
you are able to reset the web board, a single black grid will appear
which can never be removed. The starting gate, if present on the board,
will then be removed and a strand grid will take its place.
# FAST BUTTON
On the left side of the board there are several buttons. One is the
FAST button. If you press the fast button while the spider is on the
web board, then the spider will speed over the web strands at a much
faster rate. Once he reaches the sides of the web and reappears
on the other side, he will automatically slow down again. This FAST
button is very important because when the spider is running in FAST
mode, you get double the points for the distance it travels. If you
have set up a long series of strands that go off and on the web,
then use the fast key to get more points. This assumes you have already
established a consecutive path for the spider ahead of time.
# SCORING
At the beginning of each level there is a POINTS NEEDED total shown at
the bottom of the screen. In order to proceed to the next level you must
reach or surpass this point total in order to continue the game. If you
don't reach this point total by the time your spider reaches a dead end,
# SCORING (continued)
then the game will be over. The points needed for each level is
determined by this formula: 100 + (10 * LEVEL) + (plus previous score)
Points are scored for each few steps it takes across the web. An
extra 3 points are given every time you can get the spider to exit the
web and re-enter it. These will be stored in the Bonus Point total,
and will be added to your score at the end of the level.
There are also BONUS STRAND GRIDS which will sometimes appear on
the web. If you can get the spider across these, you will earn 20 extra
bonus points. You'll get 40 points if the spider is in FAST mode!
WATCH FOR A FLY that will at times get caught in the Web, if you can get
the spider to it, it earns you 50 points. (100 in Fast mode!)
# BONUS ROUNDS
Every 2000 points scored, you will be awarded a Special Bonus Round. You
can only gain points during this round, however you must have completed
the previous level with the required points needed in order to continue.
# MULTIPLE STARTING GATES
On the higher levels, the game board might contain MORE then one
STARTING grid. You will not know which Green START grid the spider will
emerge from, so you'll have to plan ahead for each STARTING grid.
# ENDING GRID
On some levels there will also be a RED ENDING GRID. This means you MUST
get the spider to end in this grid or the game will be over no matter how
many points you score for that level. This ENDING grid CAN be rotated
even after the spider starts to move on the web board.
#* REMEMBER WHEN YOU SEE A RED ENDING GRID, YOU MUST END THE SPIDER
# THERE OR THE GAME WILL BE OVER NO MATTER HOW MANY POINTS YOU SCORED
# FOR THAT LEVEL.
# BUTTONS
The mouse buttons on the left side of the game board can be accessed at
anytime during the game.
SCORE : Show the Ten Top High Scores
SOUND : Toggles Sound ON or OFF
HELP : Spider Run Directions
FAST : Speed Spider across the Web for DOUBLE POINTS!
QUIT : Quits Spider Run
#This version of Soleau Software's Spider Run is distributed as Shareware.
#There are 7 levels of play. See the closing screen or the Spid_reg.doc
#for details on the registered version featuring *THIRTY* levels and more!