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Monster Media 1994 #1
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monster
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FREQ_QA
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00000172.TXT
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Text File
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1994-03-15
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43KB
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========================
Copyright to this document is kept by the author, but freedom is given
to distribute it as long as no money is made from its distribution,
without prior concent of the author. The author also does not guarantee
that the information it contains is correct, although every effort is done
to ensure that it is.
Brian Blackmore, The University of Kent at Canterbury, bnb@ukc.ac.uk
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|CPU | 68000| 65816 | 68000 | HuC6280| 6502 | Z80 |
|APU (Aud) | Z80| SPC???? | Z80 | | | |
|MHz | 12.5, 4| 3.6 | 7.6 | 3.6 3.6| 1.8 | 3.6 |
|Graphics | 320 x 224| 256 x 224| 320 x 224| 256 x 216| 256 x 240| 240 x 226|
| -2nd mode| | 512 x 448|320 x 448*|512 x 262*| | |
|Colors |4096/65536| 256/32768| 61/512| 241/512| 16/52| 52/256|
tralia.) This problem can't be fixed with an adaptor alone, and only happens
when trying to run American/Japanese games on PAL systems or vice-versa.
Known games with this problem are SF2 Turbo and Super Mario All-Stars. A Game
Action Replay code to get SF2 Turbo to work is listed elsewhere in this FAQ.
There is supposedly a way to remove the lockout altogether and to switch 50/60
hertz. (Then you won't need an adapter.) I don't know how to do this. If
you do, tell me.
For American/Japanese games, neither lockout problem happens, but the
cartridges are shaped to not fit in each other's machines. If you cut away the
plastic that prevents them from fitting, you can play them; on a US system it's
the two little plastic tabs that slide into the back of cartridges. (Or you
can use an ``adapter'' which just changes the cartridge slot size).
PC ENGINE/COREGRAFX/DUO: Same as Turbografx-16. Cartridge games aren't
compatible, but you can buy adapters for $20-30 through many mail order
places. CD and SCD games are normally compatible without adapters; the Super
CD-ROM expansion (3.0 card with 256K memory) will itself work in a TG-16 with
CD and adapter. The Arcade Card is a Japanese-only extra 2M memory card,
which works with the 3.0 already present; it's not quite clear what you'll
need to use it on an American system.
Some existing adapters aren't shaped to fit in a Turbo Duo. Find one that
fits, or do some cutting....
There is a hardware difference between the two machines, which cartridges can
read. Most TG-16 cartridges check it, and won't work on a PCE even with an
adapter. (Exception: Night Creatures works.) All known CDs work both ways,
and all known Japanese games work on a TG-16 with adapter.
The Altered Beast CD does not work, but that's because of an incompatibility
with the CD system version; it won't work on a PC Engine 2.0 or SCD either.
Note: The CD-ROM2 is the the CD, not the super-CD. The "2" comes from the
Japanese name "Rom Rom".
SUPERGRAFX: No US counterpart. (The Supergrafx is an enhanced PC Engine and
can play PC Engine games without modification, though of course these are hard
to get in the US.)
MEGA DRIVE: Same as Genesis. Compatibility is a bit tricky.
The European and Australian machine called the Mega Drive is identical to the
Genesis except that it emits a 50 hertz PAL signal. The Japanese one is
identical to the Genesis except for a plastic "cartridge lock", a larger
cartridge slot, and the language setting.
First, to play games in the "wrong" machine you must plug them in. You can
buy an adapter, or just cut away the plastic that keeps them from fitting. On
a US/European machine, this is some plastic around the slot; on an older
Japanese machine, this is the cartridge lock (the tab that pushes into the slot
from the left when you turn on the machine). I never even needed to remove the
cartridge lock, but some people have told me they did.
Now that you've plugged the game in, it will usually run. But there are a
language setting and a 50/60 hertz setting that cartridges can read. Some
newer
games are programmed to check these settings and decide not to run at all. The
games known to be locked out this way are:
Do not run in English mode: Japanese versions of Chameleon Kid, Doraemon,
Gunstar Heroes, Rolling Thunder II, Thunder Force IV, Super Monaco GP 2.
Do not run in Japanese mode: US versions of Aladdin, Bio-Hazard Battle,
Cyborg Justice, Dragon's Fury, Eternal Champions, Flashback, Gauntlet IV,
Gunstar Heroes, Landstalker, Lightening Force, Outrun 2019, Ren and
Stimpy, Rocket Knight Adventures, SF2, Shining Force, Shinobi 3, Streets
of Rage II, Sunset Riders, World of Illusion, X-Men.
Do not run in 50 hertz mode: US versions of Flashback, Streets of Rage II,
World of Illusion (And probably most of the ones that don't run in
Japanese mode, too.)
Does not run in 60 hertz mode: European version of Xenon2.
You can fix these problems (and play everything), with a language switch and a
50/60 hertz switch (see below). If you need to switch to 60 hertz to get the
game to run, your screen will probably be messed up, but you can usually switch
back after the game starts.
The language switch is useful in its own right. Some games have dual ROMs, and
play US versions in US/European machines and Japanese versions in Japanese
machines; you can see both versions by installing the switch.
For the CD-ROM, there will be 4 different versions: American, European,
Japanese, and (other) Asian. Since the three parts (disk, CD drive, and
console) can each be mismatches, there are three combinations to consider:
CD drive and disk: You can get around mismatches by replacing the ROM
containing
the operating system with one from another country, and replacing the timing
crystal if there is a 50/60 hertz incompatibility (i.e. Europe). (I have no
idea if there are non-pirated legal ROMs which let you do this.) The ROM is
the
big chip near the connector (at least on older versions). There is an adapter
called the CDX which usually fixes the problem (Older CDX versions don't work
on Japanese drives, and older CDX versions, in general, have problems with
several games).
CD drive and console: the American CD player won't start up on a Japanese
console (there are mixed reports about Japanese players and US consoles).
The CDX (usually), swapping ROMs, or a language/50/60 switch fixes this.
Disk and console: possible in theory. There are dual-country games (Thunder
Storm FX) which play two versions, but I don't know any that actually fail to
run. Yet. (If this happens, a language switch would fix it.)
There is supposedly a version D ROM, for internal Sega use by game developers,
which allows running all games. I have no idea if there are pirated versions
of this floating around either....
(The excuse for incompatibility, as reported in EGM, is that cartridges don't
use music or footage from licensed properties, but CDs do, and licensing might
only apply to limited geographic areas. Needless to say, cartridges _do_ use
music, and at least digitized pictures from, licensed properties. Nor do the
compatible PC Engine/TG CD's, or for that matter regular music CDs or laser
discs, have this sort of problem.)
SEGA MARK III: same as and compatible with the Sega Master System.
NEO-GEO: same as and compatible with US version. Mostly; there are versions
of the system for different countries that play games in English or Japanese.
The arcade Neo-Geo carts are functionally identical to the home ones, but have
different sized boards to keep arcade owners from using the cheap home
versions.
Whether or not there's an adapter for this, I have no idea.
GAMEBOY: same as and compatible with US version.
LYNX: same as and compatible with US version.
GAME GEAR: same as and compatible with US version. The Japanese TV tuner,
however, works on Japanese TV frequencies, some of which differ from US TV
frequencies.
There are reports that US Game Gear games play in Japanese on a Japanese
system, which suggests yet another system with a language switch....
PC ENGINE GT: This is the equivalent of the TurboExpress, and runs PC Engine
games. The same adapter that plays PC Engine games on a TG-16 also plays them
on a TurboExpress.
MISCELLANEOUS: The "Master Gear" adapter plays Sega Master System games on the
Game Gear. The games won't run at the correct speed if the game is from a
place where TV uses PAL (i.e. Europe). Adapters in reverse, to play Game Gear
games on a Sega Master System, are probably possible, but I've never heard of
any.
The Game Gear and Master system don't have the same resolution or number of
colors, which makes me a bit puzzled as to how this works at all, but it does.
The Power Base Converter plays Sega Master System games on a Genesis. (If
the reverse Game Gear/Master System adapter really exists, you could play
Game Gear games on your Genesis....)
There is a European adapter which plays NES games on a SNES. The price is too
high for this adapter to be a reasonable alternative, in the USA, to getting
the NES separately.
How to make a language switch (Genesis/MD).
On a Genesis/MD, there are jumpers labelled JP1, JP2, JP4, and JP3. The
Genesis
has a capacitor on JP1 and a trace on JP2; the Mega Drive has a capacitor on
JP2 and a trace on JP1. The bottom ends of JP1 and JP2 are connected together.
So if you cut the trace and the top end of the capacitor, and install a DPDT
switch between them which reconnects them either unchanged or swapped left to
right, you have a language switch. You'll need some wire, a soldering iron,
solder, and a DPDT switch.
Some machines have an open circuit instead of the capacitor. Also, I've been
told that even if there is a capacitor, you can throw it out and leave an open
circuit. Either way, the switch is a lot simpler, requiring a SPDT switch and
less wire and solder.
Several people have told me that you could just cut both JP1 and JP2 and put a
SPST switch on JP1. This is even simpler, but I'm not sure it really works, as
opposed to putting your machine in an intermediate state that only sort-of
works.
The redesigned Genesis 2 machines don't appear to have either the capacitor or
circuit. Nobody yet knows how to make the language switch for one, though
there are language switch cartridges you can buy to act as one.
IF YOUR MACHINE HAS NO CAPACITOR (or if you want to cross your fingers and
throw away your capacitor) and is not a Genesis 2:
Cut JP2. The trace might be covered with paint and hard to see. (If you
started with a Mega Drive, JP2 is open and you have to cut JP1 instead.) If
you aren't sure which end I mean by "bottom", just check the back of the board
to see which end is connected together.
Original state of machine: After cutting:
JP2 top JP1 top JP2 top JP1 top
| | | |
| | | |
|
|
|
|
| | | |
\ / \ /
\_______/ \_______/
bottom of both bottom of both
Add a SPDT switch which can be in one of two positions:
._ _ _ _ _ _ _ _ _ _ _ _
. .
. . _ _ _ _ _ _ _ _ _ _
. . . .
JP2 top JP1 top . .
| | . .
| | _________
| o o |
| \ |
| \ |
\___o___/
| | .
\ / .
\_______/ - - - - - - - - - - - -
bottom of both
._ _ _ _ _ _ _ _ _ _ _ _
. .
. . _ _ _ _ _ _ _ _ _ _
. . . .
JP2 top JP1 top . .
| | . .
| | _________
| o o |
| / |
| / |
\___o___/
| | .
\ / .
\_______/ - - - - - - - - - - - -
bottom of both
-----------------------------------------------------------------
IF YOUR MACHINE DOES HAVE THE CAPACITOR:
Cut both sides. (Note: if you started with a Japanese Mega Drive the
capacitor will be on the side labelled X instead)
Original state of machine: After cutting:
JP2 top JP1 top JP2 top JP1 top
| | | |
| | | |
| |
| |
| | |
X | ### X | ###
| ### | ###
| ### | ###
\ / \ /
\_______/ \_______/
bottom of both
add switch which can be in one of two positions:
JP2 top JP1 top (Connect 2 to 2
| | and 1 to 1)
| |
2 1 2 1 1 2
______________
_ _ _ _ _ _ _ _ _ _ | o o o o |
| ` | \ \ |
X | ###` ` | \ \ |
| ### ` ` \____o__o____/
| ### ` ` ' '
\ / ` `- - - - -' '
\_______/ ` _ _ _ _ _ _ _ _ '
bottom of both
JP2 top JP1 top (Connect 2 to 2
| | and 1 to 1)
| |
2 1 2 1 1 2
______________
_ _ _ _ _ _ _ _ _ _ | o o o o |
| ` | / / |
X | ###` ` | / / |
| ### ` ` \____o__o____/
| ### ` ` ' '
\ / ` `- - - - -' '
\_______/ ` _ _ _ _ _ _ _ _ '
bottom of both
50/60 hertz switch.
You can build a 50/60 hertz switch on a Genesis/Mega Drive like a language
switch, but using jumpers JP3 and JP4. The standard setting is 50 in PAL areas
such as Europe, and 60 in NTSC areas like the US and Japan. In the 60 hertz
mode, the game is faster and the screen taller; however, not all TVs and
monitors in Europe can display this mode.
There is some way to build such a switch on a SNES. I don't know how.
Some American/Japanese games are protected to keep Europeans from playing them;
this protection checks the 50/60 hertz setting. You can usually get around it
by installing the switch and switching when starting the game, then switching
back afterwards.
Many European games are simple ports of American or Japanese games and are not
redesigned for 50 hertz, so work faster and with "better" screen proportions
if played at 60 hertz.
Genesis/Mega Drive dual version (language switch) list:
Bonanza Brothers: Game plays in Japanese. (Maybe. There seems to be more
than one version floating around.)
Columns: Game plays in Japanese.
*Cyberball: Japanese version has a modem option.
Dragon's Fury: Works only with language set to English. The original,
Devil's Crush MD, works either way.
Dynamite Duke: Harder on the Mega Drive.
Elemental Master: Harder on the Mega Drive.
Fatal Labyrinth: Game plays in Japanese.
Fire Shark: Different title screen with Kanji.
Flicky: Characters have Japanese names and instructions are in Japanese.
Forgotten Worlds: Game plays in Japanese.
Gaiares: only mentions the Japanese licensee on the title screen, and has
Japanese text; you can also select Japanese text from the option screen.
Gauntlet IV: The game has lockout, but you can flick the switch and then
reset. The Japanese version has Japanese text (sound stays English), says
"Megadrive", and has a Gauntlet (not Gauntlet IV) logo on the game screen.
If you reset too late, you may have to select the text language manually.
Ghostbusters: Game plays in Japanese.
Ghouls and Ghosts: Different title screen with Kanji. To see it on a
Genesis, select the last music and sound (26 and 56) from the options screen,
then press lower left; A, B, or C; and Start all at the same time. (I never
tried this, but Gamepro magazine claimed it works.) The game shows some other
Japanese text, and when you die during a boss you start out earlier.
Herzog Zwei: company's name is spelled "Tecnosoft".
Insector X: Title screen refers to company as Hot-B, not Sage's Creation.
The MD version shoots more slowly. The ending text is still English.
*Marvel Land: The Japanese version says "for Mega Drive" or "for Genesis"
but the language stays Japanese. (What does an English version do?)
Monaco GP: Game plays in Japanese (also an option on the option screen).
Mystic Defender: This game is actually the anime-based Kujaku-Ou (Peacock
King) 2 game. In Japanese mode, the opening text is replaced by a graphics
screen (never seen in the US version) with Japanese. The levels have names,
the main character wears a white robe, the lightning magic effect is different,
and the character is named Kujaku in the ending text (which is still English).
Outrun: The attract mode lacks sound, the startup screen says "push" (not
"press") start button, and "(C) Sega 1986, 1991" is printed in reverse order.
The default options are KM/H and a different button selection (but can still be
changed on the option screen).
Quackshot: Game plays in Japanese.
Raiden Trad: The "licensed to Sega" line is absent on both title screens,
and the second title screen includes only the Japanese part instead of the
non-Japanese part of the first one.
Revenge of Shinobi: Title changes to Super Shinobi; credits show at the
end.
Rolling Thunder II: The Japanese version only works on a Japanese setting.
The US version works either way (and isn't bilingual).
Sonic the Hedgehog II: Tails is renamed to "Miles".
Streets of Rage: Title screen changes to Bare Knuckle, and all text is in
Japanese, including the introduction. The clock resets when you encounter the
bosses.
Streets of Rage II: Turns to Bare Knuckle II, and renames Skate to Sammy --
_if_ you change the setting sometime after turning the machine on (to skip the
lockout).
Super Hang-On: Plays in Japanese, which is also accessible with A+B+C on
the logo screen.
Thunder Force II: Title screen has "MD" on it, and company name is
"Tecnosoft".
Thunder Force III: company's name is spelled "Tecnosoft".
*Thunder Storm FX (CD): Turns to Cobra Command in US mode.
Truxton: Japanese title is Tatsujin.
Twin Hawk: Different title screen with Kanji.
*Wrestle War: The wrestler is blond on a Genesis and black-haired on a MD.
* Information from testing a Japanese game
Most games with a standard "Sega TM" screen also omit the TM when played in
Japanese mode, even if the game isn't otherwise bilingual.
Most of the Japanese has been removed from the Sega CD versions of Columns,
Revenge of Shinobi, and Streets of Rage.
Neo-Geo dual version:
Games do do different things in Japanese and American systems, though nobody
has figured out yet how to make a switch for it. The most infamous case is
Samurai Shodown (Samurai Spirits in Japanese), which has blood and violence
removed in the American version (home only).
PC Engine/TG-16 pinout.
This information was posted by David Shadoff (david.shadoff@canrem.com)
and is mostly verbatim:
Notes:
(1) For reference, pin 1 is the short pin (on the left, if the card
is to inserted forwards), pin 38 is the long pin on the right.
(2) * - means I think this is what it is
** - means I don't know
(bar) - means it is an active-while low condition (usually denoted
by a bar over top)
(3) I'm telling you all I know (which really isn't much), and it may
contain errors, also - I will not be held responsible for errors
in this list. (or any damages resulting from the use of, or
inability to use, this information, etc...)
Pin Use
--- ---
1 ** 20 D4
2 ** 21 D5
3 A18* 22 D6
4 A16 23 D7
5 A15 24 CE (bar) - chip select
6 A12 25 A10
7 A7 26 OE (bar) - output enable
8 A6 27 A11
9 A5 28 A9
10 A4 29 A8
11 A3 30 A13
12 A2 31 A14
13 A1 32 A17
14 A0 33 A19*
15 D0 34 R/W (bar over W) - read/write
16 D1 35 **
17 D2 36 **
18 Gnd 37 **
19 D3 38 +5V
It is interesting to note that pins 6 thru 29 are basically exact
duplicates of the functions of pins 2 thru 25 on a 2764 EPROM.
Obviously, the design of the chip's die was not a complete re-work;
it just sits on a different package.
I got this information from tracing address- and data-paths through
the PC-E to the 2K static RAM (which has a known pinout), and
extending that information by reviewing an NEC data book on their
1-Megabit factory-programmed PROM's (it's an old data book, so I
couldn't go any further).
The TG-16 differs from the PC-E in that the D0-7 datalines are
reversed (actually, the PROM is programmed that way, and the wires
leading to the data bus in the machine are reversed). I have
shown here, the card pinout (which does not differ). I believe
that this is the PC-E port pinout (TG-16's just reverse the data
lines' order; swap 0 for 7, 1 for 6, 2 for 5, and 3 for 4).
-
Additional information: to copy a TG-16 game to work on a PC Engine with
copier, reverse the bit order. There is then a sequence of code which checks
what machine the game is running on: all known examples start with 78 54 A9,
have the letters NEC at offset 15 hex, and an F0 at offset 0B. If the F0 is
changed to an 80 (changing a conditional jump to an unconditional jump), the
game will work on both PC Engine and TG-16.
This code sequence is usually at the start of the game, but can be in other
places.
Section 9: Game Magazines
=========================
British magazines: To order a British magazine, call first; pay with a VISA
card or an International Money Order:
Title: Computer + Video Games (computer and console games)
Title: Nintendo Magazine System Mean Machines (Nintendo)
Title: Mean Machines Sega (Sega)
Phone: (0858) 410510
Title: ZONE (console games)
Phone: (071) 580 8908
Title: Sega Pro (Sega only)
Phone: (0225) 765086
Title: Sega Force (Sega only)
Phone: (051) 357 1275
Title: TOTAL (Nintendo only)
Phone: (0458) 74011
Section 10: Other FAQ's/regular postings/mailing lists
======================================================
NOTE: A "list" is not a mailing list unless it _says_ "mailing list".
Anime video games list: maintained by Steve Pearl (pearl@remus.rutgers.edu).
The list can be ftp'ed from romulus.rutgers.edu (128.6.13.2).
Japanese video game source list: ditto.
The Lynx cheat list is on atari.archive.cc.umich.edu.
Lynx FAQ: formerly maintained by Robert Jung (rjung@netcom.com). The current
status is uncertain.
Jaguar FAQ: maintained by Robert Jung (rjung@netcom.com).
Game Gear FAQ: send mail to Tony Clark (tclark@hptc.mentorg.com).
Game Boy FAQ: send mail to Marat Fayzullin (fms@wam.umd.edu).
SNES spoiler list: maintained by Tony Iaconetti (iaconetti_a@spcvxa.spc.edu).
SNES review list: ftp brownvm.brown.edu, cd james.394.
SNES mailing list: send mail to SNES-Request@spcvxa.spc.edu.
Genesis and Sega CD cheat/hint list: maintained by Bob Rusbasan (rrusbasa@
nyx.cs.du.edu).
"Secrets of the Sega Sages": maintained bu Brian Preble (rassilon@ai.mit.edu).
Can be found in the Sega archives on sunsite.unc.edu and ftp.cica.indiana.edu.
Game Genie/Gold Finger/Action Replay code server: send mail to
game-genie-serv@nvc.cc.ca.us (or gold-finger-serv or action-replay-serv). The
server accepts a help command. (This server will
translate between GG and GF formats for you.)
Neo-Geo FAQ: maintained by Ralph A. Barbagallo III (nugget@genesis.nred.ma.us).
TG-16 cheat list/FAQ: maintained by Steve Pearl (pearl@remus.rutgers.edu).
TG-16 mailing list: send mail to turbo-list-request@cpac.washington.edu.
Vectrex FAQ: maintained by Gregg Woodcock (woodcock@sdf.lonestar.org).
Street Fighter II archive/FAQ: available on altair.krl.caltech.edu in
/pub/sf2. This also has a lot of other moves lists.
Move lists: ftp netcom.com, pub/vidgames/faqs.
Classic system cartridge server: send mail to mail-server@xocolatl.com with
"send CARTS.LST" as the body.
Game system development mailing lists: send a message to listserv@
busop.cit.wayne.edu with the line "SUBSCRIBE FAMIDEV" (or MEGADEV). There
is an ftp site with hardware information on busop.cit.wayne.edu. There seem
to be other lists there, details of which I'm not sure.
--
Ken Arromdee (email: arromdee@jyusenkyou.cs.jhu.edu)
ObYouKnowWho Bait: Stuffed Turkey with Gravy and Mashed Potatoes
"You, a Decider?" --Romana "I decided not to." --The Doctor