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-------------------------------------------------------------------------------
Virtua Fighter FAQ
====================
complete guide
version 1.2
January 19, 1994
rez@cwis.unomaha.edu
====================
>>>>>-------------------------------------------------------------------<<<<<
>>>>> CONTENTS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
VIRTUA FIGHTER FAQv1.2
I. CONTENTS
II. DEFINITIONS
III. INTRODUCTION
IV. GETTING STARTED
A. (1) How to win
B. (2) How to win a set
C. (3) Terminology
D. (4) The buttons
E. (5) Jumping
F. (6) Running and all that jazz
G. (7) Crouching, standing, and throws
H. (8) Replays
V. MOVES STANDARD FOR ALL CHARACTERS
VI. MOVES SPECIFIC TO EACH CHARACTER
A. Akira
B. Jacky
C. Jeffry
D. Kage
E. Lau
F. Pai
G. Sarah
H. Wolf
VII. FIGHTING TECHNIQUES
A. (1) A fury of jabs
B. (2) Short jumping attacks
C. (3) Distance jumping attacks
D. (4) Ring Out
E. (5) Waiting for your break
F. (6) Kicking as you stand up
G. (7) Hit 'em while they're down
H. (8) Kickflipping
I. (9) Stab 'em in the back
J. (10) Pai & her infamous defensive grab
VIII. SUDDEN DEATH
IX. THE COMPUTER
X. PRODUCED BY
XI. SPECIAL THANKS
XII. GETTING THIS FAQ
XIII. ALL COMMENTS, SUGGESTIONS, OR ADDITIONS
e-mail to rez@cwis.unomaha.edu
>>>>>-------------------------------------------------------------------<<<<<
>>>>> DEFINITIONS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
vir tu a (ver'chu a), slang for virtual
vir tu al (ver'chu al), adj. for all practical purposes, actual, real
fight er (fi'ter), n. 1) a person or thing that fights 2) a person who
participates in a violent struggle; combat or
conflict; battle; contest
vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical
purposes is actually participating
in a real battle or contest 2) One
of the baddest one on one fighting
games to hit the streets whose
breathtaking polygon graphics and
genuine martial arts moves are
sure to captivate players all
across the globe
>>>>>-------------------------------------------------------------------<<<<<
>>>>> INTRODUCTION <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Different is good.
Lately, gamers have been hit pretty hard by a barrage of fighting games
ranging from those whose only draw is blood and guts to those whose who
resemble a sick horse that should be humanely shot or at least taken to a
hospital for a few years...
With the release of their first ever fighting game, Sega has broken new
ground by designing the only current martial arts game whose draw isn't
violence or the ever popular 'magic' moves, but whose draw is realism,
fluidity of motion, and genuine martial art techniques.
The ability to so successfully meet these goals is due to Sega's Virtua
polygon graphics engine which was also used in their popular Virtua Racer.
This allows nearly 2,000 flat shaded polygons to be on the screen at one
time, and since the fighters are three-dimensional figures made of polygons
instead of just flat images, be prepared to be dazzled by more than just
the backgrounds.
As for the game itself, Virtua Fighter plays like other recent fighting
games in some respects. There are 8 characters to choose from, and the
basic object of the game is to, through the use of punches, kicks, throws,
grabs, pounces, and a variety of other techniques, drain your opponents life
meter. The problem is that at this point Virtua Fighter already shows its
differences from other fighting games because you can also win by knocking
your opponent out of the ring. Another difference is that Virtua Fighter
has many more special moves than any previous fighting game; there are over
100 secret techniques to discover. Not to mention that it just _feels_ more
like a real battle due to the fluid motion and realistic moves.
Needless to say, Virtua Fighter is destined to be remembered as a both a
great one on one martial arts game and a spectacular fighting simulator. If
you haven't seen one yet, then go check it out at your local arcade.
Otherwise, check out the moves and strategies in this FAQ and then use them
to help you master this exciting game before someone else gets ahead of you.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> GETTING STARTED <<<<<
>>>>>-------------------------------------------------------------------<<<<<
First- How to win
the winner is the first player to win 3 sets.
NOTE: Virtua Fighter can be adjusted so that the winner wins after
winning 2, 3, 4, or 5 sets. on 2, the winner must win 2 out of 3
sets. on 3, he must win 3 out of 5, and so on. factory setting is
two sets, but this goes much too fast. four or five is much too
long. three sets is where the game plays best for the gamer and
still earns well for the operator. if your Virtua Fighter is not
put on 3 sets, talk to your local arcade manager about having him
do so, for it only takes a few seconds to change over.
now then...
Second- How to win a set
1) By KO
2) By a 'Ring Out'
KO- so thoroughly pulverizing your opponent that you completely
drain his life meter
Ring Out- somehow or other knocking your opponent out of the 'ring'
that you are fighting in
Third- Terminology
Term Meaning As in
---- ------- -----
VF Virtua Fighter The games this FAQ is about
For Forward Moving the joystick towards your
opponent
Back Back Moving the joystick away from your
opponent
Down Down Moving the joystick down
Up Up Moving the joystick up
Def Defend The button that blocks (more below)
Punch Punch The button that punches (more below)
Kick Kick The button that Kicks (more below)
, then For,Down,Back,Up,For (a 360)
+ and For+Punch (press For & Punch as one)
Punch+Def (press Punch & Def as one)
/ a diagonal direction For/Up (a jump forward)
-?- unknown move seen, but don't know how to do :(
[ ] double motion move will work fine w/o [ ] part, but
better with the stuff in the brackets
(#X) repeat # of times repeat the designated move # of times
All press all 3 buttons press all 3 buttons
Attack a punch or a kick either one is sufficient for the move
* a new move a move new to this revision
Fourth- The Buttons
Standing
PUNCH - steps forward with a punch
- repeat for a basic attack
KICK - a roundhouse to the head
- not too powerful or effective
DEFEND - blocks your opponent's STANDING attacks so that you do
no damage
- you are still pushed backwards
Crouching
PUNCH - stays in one place
- quite weak and ineffective
KICK - kicks to the knee
- very weak
- a better defensive measure than crouching punch
DEFEND - much like standing defend
- BUT you can be hit by some standing attacks and all jumping
attacks, like a lunging knee
Fifth- Jumping
There are TWO TYPES of jumps
1) short jump tap joystick
2) distance jump hold joystick
Collision in mid air-
will usually just push both players away from each other, &
neither one will hit the other.
Jumping Attacks
1) Short Jumping Attacks
forwards attack Down,For,For/Up+Attack
straight up attack Down,Up+Attack
backwards attack Down,Back,Back/Up+Attack
using this method, the punch or kick will come out automatically.
otherwise, you can do a short jump and try to time the attack
on your own.
short jumping attacks work ok, but the punches & kicks come out
in almost slow motion, and you can be knocked down by any attack
from your opponent quite easily.
2) Long Jumping Attacks
attack late Distance Jump,Attack
-don't rely on this too much
-kicks work best, they have deceivingly long range
attack early (kicks only) Distance Jump+Kick
-works good if you're next to your opponent
-can work good to catch them off guard
Sixth- Running and all that jazz
Step Forward Quickly Back,Back
Step Backward Quickly For,For
Run Forward For,For (Hold For)
Turning around tap other way than facing
-NOTE: defense doesn't work when
you are backwards
Seventh-Crouching, Standing, and Throws
all crouching moves assume that the joystick has already been moved
down.
if you want to do the move from the standing position, you must first
move the joystick down and then do rest of the movement given.
all throws assume that you are standing next to your opponent.
Eighth- Replays
at the end of every set, the computer will replay the last 5 seconds
or so of the fight, and then the winner will do his victory pose.
this is a really cool feature, but may soon get irritating. Sega,
realizing the positive/negative aspects of such a feature were smart
enough to add a way to skip past the replay by simply hitting the
START button. this way, you can still watch the replays if you had
an especially exciting finish, or you can just hit start and
immediately go on to the next set.
finally now, the moves...
>>>>>-------------------------------------------------------------------<<<<<
>>>>> MOVES STANDARD FOR ALL 8 CHARACTERS... <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Kick 'em while you get up
Roundhouse Tap Kick
Sweep Hold Down,Tap Kick
Double Footed Kick -?-
Roll away as you get up Hold Back before you get up
Hit 'em while they're down! Up+Punch when they're down
Sliding low side kick (not too close) Hold Down/For+Kick
>>>>>-------------------------------------------------------------------<<<<<
>>>>> MOVES SPECIFIC TO EACH CHARACTER... <<<<<
>>>>>-------------------------------------------------------------------<<<<<
AKIRA
-----------------------------------------------------------------------------
Name: Akira Yuki
Country: Japan
Age: 25
Sex: Male
Job: Kung-Fu Teacher
Blood Type: O
Hobby: Kung-Fu
Standing
++++++++
Elbow For+Punch
Dashing Elbow For,For+Punch
Dashing Hook Punch -?-
Rising Roundhouse -?-
Sweep -?-
Jumping Kick [Double] For,For+Kick,[Kick]
Dashing Palm Down,For+Punch
Throws
++++++
Push over while tripping Back+Punch
*Grab arm, pull into your knee, & shove away Down/Back,For+Punch
Grab arm, run under it, & uppercut on them
on the way through Back,Down,Back+Punch&Kick
(tricky timing)
Behind
++++++
-?-
Combos
++++++
*Punch and Roundhouse Punch,Kick
JACKY
-----------------------------------------------------------------------------
Name: Jacky Bryant
Country: America
Age: 22
Sex: Male
Job: Indy car racer
Blood Type: A
Hobby: Training
Standing
++++++++
Elbow For+Punch
Crescent Kick Def+Kick
Backfist [Double Backfist] Back,Punch,[Back+Punch]
Backfist [Crescent] Back,Punch,[Kick]
*Backfist [Sweep] Back,Punch,[Down,Kick]
*Low Backfist [Sweep] Tap Down/Back+Punch,[Kick]
*Double Kick Kick,Kick
*Strech Kick For,For+Kick
Snap Kick Tap Down+Kick
Backflip Tap Back/Up
Kickflip Tap Back/Up+Kick
Crouching Side Kick Down,Def+Kick
Throws
++++++
Grab at crotch & shoulder, lift up, & drop
them on their shoulders Punch+Def
Jumping clothesline For,For+Punch
Behind
++++++
DDT Punch+Def
Combos
++++++
*Single Punch & Sidekick Punch,Kick
*Double Punch & Roundhouse Punch,Punch,Kick
JEFFRY
-----------------------------------------------------------------------------
Name: Jeffry McWild
Country: Australia
Age: 36
Sex: Male
Job: Fisherman
Blood Type: A
Hobby: Reggae Music
Standing
++++++++
Lunging Knee For+Kick
Dashing elbow, Clobber For,Back+Punch
Dashing low punch [uppercut punch] For,For+Punch,[Punch]
*Snap Kick [Clobber] Tap Down+Kick,Punch
Throws
++++++
Grab at crotch & shoulder, & fall down on
them For+Punch
Lift up, put across shoulders, & fall back
on them Def+Punch
*Grab face (when they're crouching), and
throw down Back,Down,For+Punch
*Pick up, hold high, throw down Back,Back+Punch
Pick up, hold high, spin (?) or break across
back (?) -?-
Behind
++++++
Lift up sideways with both arms, and drop
their back onto your bent knee (ouch) Def+Punch
Combos
++++++
*Single Punch & Roundhouse Punch,Kick
KAGE
-----------------------------------------------------------------------------
Name: Kagemaru
Country: Japan
Age: 21
Sex: Male
Job: Ninja
Blood Type: B
Hobby: Mahjong
Standing
++++++++
Elbow For+Punch
Sweep For,For+Kick
Roll Forwards Back,Down,For
Roll Backwards For,Down,Back
Roll Forwards into a sweep Back,Down,For+Kick
Roll Forwards into a flying kick, feet first For,For+All
Backflip Tap Back/Up
Kickflip Tap Back/Up+Kick
Backflip with a kick Back,Back+Kick
Rising Roundhouse Down,Def+Kick
Hopping Knee Down,For+Kick
Throws
++++++
Grab arm, & pull over shoulder Punch+Def
Roll to your back, & kick enemy into the air Back+Punch
Flip legs out from under them For+All
Push over while sweeping one of their legs Back,For+Punch
Behind
++++++
Grab their torso, & take down Punch+Def
Combos
++++++
Kicking throw & Distance Jumping Kick Back+Punch,Jump For+Kick
*Single Punch & Kick Punch,Kick
*Double Punch & Kick Punch,Punch,Kick
*Triple Punch & Side Kick Punch,Punch,Punch,Kick
LAU
-----------------------------------------------------------------------------
Name: Lau Chan
Country: China
Age: 53
Sex: Male
Job: Cook
Blood Type: B
Hobby: Chinese Poem
Standing
++++++++
Elbow For+Punch
Crescent Kick Def+Kick
Backflip Tap Back/Up
Kickflip Tap Back/Up+Kick
Double Pounce -?- (exact movement ?)
Sweep Down,Def+Kick
Rising Roundhouse Down,Back+Kick
*Knife Hand Down/For,Punch
Throws
++++++
Grab their arm, pull across your shoulders
sideways, & drop them on the other side Def+Punch
Lift over shoulder, & fall back on them Back+Punch
Grab face, jump into air, & slam whole
body into the ground (powerful) Back,For+Punch
Lift up high and do something funky -?-
Behind
++++++
-?-
Combos
++++++
*Single Punch & Crescent Punch,Kick
*Double Punch & Roundhouse Punch,Punch,Kick
PAI
-----------------------------------------------------------------------------
Name: Pai Chan
Country: Hong Kong
Age: 18
Sex: Female
Job: Action Star
Blood Type: O
Hobby: Dance
Standing
++++++++
Crescent Kick Def+Punch
Backflip Tap Back/Up
Kickflip Tap Back/Up+Kick
Punch them on the ground Down/For+Def&Punch (2x)
Sweep Down,Def+Punch
Rising Roundhouse Down,Back+Kick
Throws
++++++
Grabs wrist, twists, & pulls them down Def+Punch
Grabs arm, & then jumps into them Back,For+Punch
Grabs head, then jumps back onto them For,Down,Back+Punch
Trip them, & then punch them on ground For,For+Punch&Kick
Grab your opponent's punch or kick Back+Punch
Behind
++++++
-?-
Combos
++++++
*Single Punch & Spinning Roundhouse Punch,Kick
*Double Punch & Side Kick Punch,Punch,Kick
*Triple Punch & Crescent Punch,Punch,Punch,Kick
SARAH
-----------------------------------------------------------------------------
Name: Sarah Bryant
Country: America
Age: 20
Sex: Female
Job: College Student
Blood Type: AB
Hobby: Skydiving
Standing
++++++++
Lunging Knee For+Kick
Mid Kick Tap Down+Kick
Triple Kick [1,2,or 3 kicks] Hold Down/For+Kick [1,2,3X]
Backflip Tap Back/Up
Kickflip Tap Back/Up+Kick
Double footed kick while getting up Tap Kick only (if close)
Sweep -?-
Crouching Side Kick Down,Def+Kick
Throws
++++++
Belly to Belly Suplex Def+Punch
Jumping Clothesline For,For+Punch
Behind
++++++
Grab their torso, and take down Def+Punch
Combos
++++++
Mid Kick & Standing Kick Tap Down+Kick,Kick
*Single Punch & Roundhouse Punch,Kick
*Double Punch & Sidekick Punch,Punch,Kick
*Triple Punch & Knee Punch,Punch,Punch,Kick
WOLF
-----------------------------------------------------------------------------
Name: Wolf Hawkfield
Country: Canada
Age: 27
Sex: Male
Job: Wrestler
Blood Type: O
Hobby: Karoke
Standing
++++++++
Dashing Clothesline For,For+Punch
Dashing Shoulder Back,For+Punch
Lunging Knee For+Kick
Sweep -?-
Rising Roundhouse -?-
Throws
++++++
Grab their head, lift them up vertically
upside down, & let them fall backwards Def+Punch
Grab at crotch & shoulder & throw down For+Punch
Grab legs, spin, & let 'em fly! (powerful) Back,Down,For+Punch
Behind
++++++
Suplex Def+Punch
Combos
++++++
*Single Punch & Roundhouse Punch,Kick
>>>>>-------------------------------------------------------------------<<<<<
>>>>> FIGHTING TECHNIQUES <<<<<
>>>>>-------------------------------------------------------------------<<<<<
this part of the guide will hopefully help you to get a head start on
learning some of the basic fighting techniques. it tells how each style
works, advantages & disadvantages, and sometimes a way to counter it if
someone is using it against you. they are listed in the order of their
complexity or importance. don't use any one of these techniques too much,
because a mixed style is the best technique that you can possibly use.
first off, though, realize that VF is mainly a GROUND game. in its
attempt to be as close to real fighting as possible, Sega chose to make
air attacks fairly worthless. some arts, like Tae Kwon Do, do deal with a
certain amount of air attacking, but generally speaking, most martial arts
teach solely ground techniques. you'll have a hard time trying to find a
tournament with as many people jumping around as you do in any of the sf2
clones.
therefore, expect to keep a lot of your game on the ground, but by all
means, don't expect this fact to limit VF's game playing variety or fun in
any way. it only makes the game more realistic.
now then, the techniques...
1) A FURY OF JABS
by simply tapping the punch button repeatedly, your character, whomever
he (or she) may be, will step forward and punch as they go. most
characters will punch 2-4 times, and then pause for a second before they
can begin to attack again.
-works good...
-when your enemy has very little life left
-when your enemy is close to the edge of the ring (to get a 'ring out')
-sometimes to start the round out with
-if they are in the air, you can usually hit them with an attack, and
follow that up with two or three punches before they hit the ground
-works bad...
-if you use it too much
-to start the round out too much with it since your opponent can just
start his round out with a jumping kick and hit you before you can
start punching
2) SHORT JUMPING ATTACKS
pretty much worthless against any decent opponent. ok if you can
catch them off guard, but they still don't do much damage. the jumping
straight up attacks seem to work the best since they let you jump above
a sweep or low punch, and then clobber the sucker on the head.
3) DISTANCE JUMPING ATTACKS
jumping and kicking _immediately_ works well if they are really close to
you or closing in with a fury of punches.
jumping and attacking _late_ doesn't works all too well. kicking works
better than punching, and it has suprisingly deceptive range. still,
jumping and attacking late is best only as a desperation move since you
are _so_ vulnerable to being hit.
4) RING OUT
knocking your opponent out of the ring is a perfectly legitimate way
to win a set. the simplest way to accomplish this is, when they are
close to the edge, to use a fury of jabs or a sweep since these attacks
will push them backwards even if they defend.
note that Kage's feet forward spring pushes people back very far, and
that Wolf's spinning throw can throw the person out of the ring if you
are lucky :) for that, try to have your back to the edge since that
is the direction that he finally lets them fly.
5) WAITING FOR YOUR BREAK
One of the more successful defenses can be to simply just crouch w/o
holding block and sit below your opponents attacks until they pause in
their attack. you can then counter with one of the following.
-a power move
-like Kage's rising roundhouse or Akira's double motion snap kick.
-a throw
-you can simply curl the joystick from down to forward or backward
and press the appropriate button for a throw that only requires the
joystick to move forward or backward (like Jeffry's crotch grabbing
throw or Lau's shoulder drop)
-you can just press the correct combination of buttons while still
crouching for a throw that only requires the pressing of buttons
and no joystick motion (like Jacky's shoulder drop or Kage's trip)
6) KICKING AS YOU STAND UP
if your opponent knocks you down and then walks up next to you as you
lay on the ground, tap kick as you get up and you will immediately do
a sweep, a roundhouse, or a double feet first kick to the head region as
you stand up, hopefully catching them off guard. any of these kicks
will hit your opponent if he's not defending, but each one also has a
priority over certain defend stances as well.
-a sweep hits a standing person
-Hold Down,tap Kick
-a roundhouse hits a crouching or jumping person (90% sure)
-Hold Up,tap Kick
-the double footed kick seem to hit anyone no matter what (90% sure)
-seems to be a different way of doing it for every character
or, if you don't want to try for a sweep you can roll backwards, and
get yourself away from the action by simply holding Back before you
stand up.
if you are playing someone who is fairly good, they will not usually
stay close to you after they knock you down, so don't expect to get too
many kicks in.
if you have knocked your opponent down, and are expecting him to try
to kick you as he gets up, there are some things you can do to counter
his kicks if you can outguess him. if you anticipate...
-a sweep you do a short jump straight up with a punch
or kick, and hit him as you jump over his
sweep
-a roundhouse you do a sweep
-a double footed kick stay away. at this point there seems to be
no way to defend this, but we only know
how to do it for Sarah.
7) HIT 'EM WHILE THEY'RE DOWN
EVERY time you knock your opponent down you should try for a stomp.
to do a stomp, simply press Up+Punch.
some characters have more than one type of stomp. those players have
a different stomp depending on their distance from the fallen opponent.
Kage, for example, lands with his head when close, his feet at medium
range, and on his knees at far range. Lau can stomp twice if after you
do the stomp you hold Down+Punch.
8) KICKFLIPPING
all the characters except for Akira, Jeffry, and Wolf can backflip.
those who can backflip can do a type of attack called kickflipping,
which is a high backwards flip in which the legs can hit the opponent
and do major damage besides looking just totally cool.
to perform a kick flip with these characters, tap Back/Up+Kick.
some hints for future kickflippers
-works best to wait for your opponent to walk towards you, totally
unexpecting of the disaster that awaits them, and then kickflip them
at the last second
-it also works well when your opponent is jumping in at you
9) STAB 'EM IN THE BACK
if your opponent jumps over you, or somehow get turned around, run at
them as soon as you can (if you have a known back side throw). as
you are still running, execute the move for your throw, and you'll grab
them before they even have a chance to turn around :)
note, though, that you can not run at a person and grab them on the
front as easily as you can on the back side.
10) PAI AND HER INFAMOUS DEFENSIVE GRAB
this move/technique works very well, and it is one of the things that
makes her quite popular. with it, she can grab a another person's
standing punch or kick, and then throw them down. since the motion is
simply Back+Punch, a Pai player can repeatedly tap back and punch, be
advancing with the standard fury of jabs, but be ready to grab most any
standing attack that is thrown at her.
this method is of a somewhat less skillful style than would be one
where the player actually uses timing, and presses back & punch only
once to go for a specific punch or a throw, but each get the job done
just about the same.
for those having a hard time against this style of a Pai, this move can
be very annoying and difficult to counter. try these approaches and see
if they help.
-try someone who has a known sweep (like Lau or Pai herself)
-never miss a pounce
-go for a lot of throws. throws aren't 'cheap' or 'cheesy', especially
in this game
-do a lot of crouching attack, but realize that they don't do much
damage
-don't attack with a standing punch or kick unless she has paused in
her fury of jabs, since she cannot grab you at this moment
>>>>>-------------------------------------------------------------------<<<<<
>>>>> SUDDEN DEATH <<<<<
>>>>>-------------------------------------------------------------------<<<<<
if the final deciding set is a draw, the next round will be a sudden death
match on a ring about 1/16 the size of a normal ring. the winner of that
match wins by KO or knocking his opponent out of the tiny ring, and usually
one person is knocked out after the first or second hit connects.
this was a _very_ brilliant and innovative idea for the extra draw round.
it is appropriate that a such an originally styled fighting game like VF
would had an equally original draw round.
if it is not the last set, a draw will award one win to both players.
if there is another draw in sudden death, the computer awards one of the
two with a win and therefore the game.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> THE COMPUTER <<<<<
>>>>>-------------------------------------------------------------------<<<<<
as you fight the computer you will advance up through the ranks in the
following order:
Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, Akira, Dural
Dural is the final opponent that you will fight, and it is a metallic
looking female who has all the moves of every character. you will get ONE
chance to beat it, and the round will go to one more set than is normal.
so if your machine is set to 2 out of 3, you must defeat Dural 3 out of 4,
and so on. the tough part is that you will only get ONE chance to defeat
Dural, and if you lose- then it's Game Over for you, buddy.
one nice touch is that after the game is over (if your last battle was with
Dural), the credits run by and the instant replays of the final rounds that
you played against all the computer opponents to get up to the end are
replayed. the last one is of Dural KO'ing you, unless you beat Dural :)
the worst part is that there appear to be no endings. after beating it
numerous times (even without continuing) it does seem safe to say that
Sega did not include a very important feature in this game.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> PRODUCED BY <<<<<
>>>>>-------------------------------------------------------------------<<<<<
Yours truly, Chad E. Reznicek
>>>>>-------------------------------------------------------------------<<<<<
>>>>> SPECIAL THANKS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
God.............................................for keeping my head straight
as i put this together
The Family Fun Center in Omaha, NE........................for Virtua Fighter
Shorty.....................................for helping me get a lot of moves
Those unnamed players..........................who let me practice with them
Andy Eddy.............................................providing his ftp site
World Book Dictionary.......................definitions of virtual & fighter
>>>>>-------------------------------------------------------------------<<<<<
>>>>> GETTING THIS FAQ <<<<<
>>>>>-------------------------------------------------------------------<<<<<
revisions will be released as needed to keep the information in this guide
complete and current. this FAQ will be posted every Friday or as deemed
necessary to keep the masses informed. it can also be accessed by anonymous
ftp from netcom.com under pub/vidgames/faqs (thanks to Andy Eddy of GamePro
magazine). the latest version can also be accessed by fingering the
internet address below.
>>>>>-------------------------------------------------------------------<<<<<
>>>>> ALL COMMENTS, SUGGESTIONS, OR ADDITIONS <<<<<
>>>>>-------------------------------------------------------------------<<<<<
E-Mail directly to me at: rez@cwis.unomaha.edu
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<