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----------3DO Interactive Multiplayer Frequently Asked Questions list----------
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Interactive Multiplayer
Frequently Asked Questions List V2.2
Maintained by Scott A. Krotz
e-mail: krotz@rtsg.mot.com
----------3DO Interactive Multiplayer Frequently Asked Questions list----------
===============================================================================
This is the 3DO Interactive Multiplayer Frequently Asked Questions list. It
consists of the following four sections:
SECTION 1 - 3DO Consoles and General Information
SECTION 2 - 3DO Founders and Company information
SECTION 3 - Hardware, Peripherals, and Specifications
SECTION 4 - System and Application Software
Each section answers specific questions about the 3DO, the 3DO company, and
3DO software and hardware.
This FAQ List was last modified on February 12th, 1994. The latest version
of this faq, along with other 3DO related materials, can be found at the ftp
site ftp.ee.pdx.edu (131.252.10.155).
================SECTION 1 - 3DO Consoles and General Information===============
[1.1] What is a 3DO?
A: The 3DO is, technically, a set of specifications created by the 3DO
company, which is itself a partership of seven different Companies. These
specs are the intellectual property of the 3DO Company, and are the blueprint
for making a 3DO Interactive Multiplayer. Manufacturing companies license the
rights from the 3DO Company to manufacture a system based on the 3DO Company's
specifications. Software companies license the ability to develop software for
the 3DO.
The closest analogy is that of the VCR; The VCR *technology* was
created by JVC, and any company can manufacture a VCR or VCR videocassettes
as long as they pay a small royalty to JVC. The 3DO *technology* was
created by the 3DO Company, and several companies have licensed the right
to manufacture 3DO systems based on this technology. The 3DO Company
itself does not manufacture 3DO systems.
Basically, a 3DO system consists of an ARM60 32-bit RISC processor as the
general processing unit, with a graphics engine based around two custom
designed graphics and animation processors. It has 2 Megabytes of
DRAM, 1 Megabyte of VRAM, and a doublespeed CD-ROM drive for main
storage. This is a simplified description of the system; See below for
detailed specifications.
Be sure to read the newsgroup rec.games.video.3do for ongoing discussions
about 3DO software and hardware.
[1.2] What can the 3DO do?
"It will be more stimulating to the human mind than any new technology
since printing." - Trip Hawkins
A: The Panasonic 3DO system can run 3DO Interactive software, Play audio
CD's (including support for CD+G), View Photo-CDs, and will eventually be
able to play Video CD's with a special add-on MPEG1 full motion video
cartridge.
With its controller port up to 8 controllers can be daisy-chained on the
system at once. A keyboard, mouse, light gun, and other peripherals may
also some day be hooked into the system (although they are not currently
available).
3DO Interactive software is a step beyond most current consumer multimedia
interactive software. With its powerful cel engine, the 3DO can display
full motion video, fully texture mapped 3-D landscapes, and other amazing
visuals, all in 24-bit color.
[1.3] What does the Panasonic 3DO system come with?
A: The Panasonic REAL 3DO player includes the 3DO system with an RF output,
composite video output, S-Video output, left and right audio outputs, and
cables for composite video and L+R audio. The 3DO system contains an FMV
port for attaching the optional MPEG1 full motion video cartridge (used to
watch Video CDs), one expansion port, and one controller port. Up to eight
devices can be daisy chained together on the controller port. The base system
also includes one seven-button controller with 11 foot cable and headphone
jack + volume control. The base system also includes two CDs: a 3DO sampler
disc and the game CD "Crash and Burn." The sampler disc contains an intro to
the system, demo programs, and information about upcoming titles. "Crash and
Burn" is a high speed 3-D texture mapped racing-combat game. A manual, setup
information, and promotional poster are also included.
For more information on the Panasonic REAL(tm) Interactive Multiplayer, call
(800)REAL-3DO.
[1.4] Where can I get the lowest price for a 3DO?
A: The retail price of the 3DO has recently been dropped to $499, so make
sure not to buy a 3DO somewhere that has not changed to the new price. Mail
order outlets usually have slightly lower prices than retail stores, and prices
as low as $449 have been found. Lower prices than even this may be possible.
Ask on rec.games.video.3do for more info about finding the current best place
to purchase a 3DO.
[1.5] Is the 3DO a Panasonic product?
A: No. The 3DO system was developed and designed by the 3DO Company, and
Panasonic has licensed the right to manufacture the system from the 3DO
company. Panasonic has little to do with the design of the system, they
just build them. Panasonic calls their 3DO console the "Panasonic FZ-1
R.E.A.L. 3DO Interactive Multiplayer."
[1.6] Who else is Making 3DO systems?
A: Right now, only Panasonic is making 3DO systems. Sanyo, AT&T, and one
unnamed manufacturer are also going to release 3DO systems in 1994. Sanyo's
system is currently scheduled to be released in August. The AT&T system is
scheduled to be released in late-94 and will optionally include a modem for
networked games and communication. A working prototype of the Sanyo unit,
and a non-working prototype of the AT&T unit were shown at the winter CES in
January, so progress is being made on both.
[1.7] I thought the Sanyo 3DO console was cancelled?
A: This is incorrect. A news article came out in November '93 saying that
the Sanyo 3DO had been shelved, but it turned out to be false information.
Sanyo has announced that they will release their own 3DO console in August,
and at a price "lower than Panasonics." No specific price has been given.
[1.8] Will each 3DO system be compatible?
A: Yes. You will be able to run all 3DO software on any manufacturers
system. However, each system can be customized to some extent by the
manufacturer to add their own special features.. for example the modem on
the AT&T console.
[1.9] Will I be able to play current 3DO software on the next generation 3DO
system?
A: Yes. Right now 3DO intends that you will be able to play current 3DO
software on any future 3DO compatible machine.
[1.10] Will I be able to upgrade my current 3DO console to a next generation
3DO console(through the FMV expansion port perhaps) when it is available?
A: Its not known if there will be the ability to upgrade current 3DO hardware
into next generation 3DO hardware. Very little is known about the next
version of the 3DO, and it is presumed that it is only in the early planning
stages at this point in time.
[1.11] Is the 3DO just going to be an educational system?
A: No. While educational and informational programs are going to be an
important part of the 3DO software library, there will also be lots of
games. Trip Hawkins is said to love games, and the system was designed
by game players almost certainly with games in mind.
[1.12] Is the 3DO just going to be a games system?
A: No. Childrens, educational, and reference/informational programs are
planned to be a large part of the 3DO software library.
[1.13] Is the 3DO the same as CD-I?
A: No. CD-I stands for "CD Interactive" and is a system developed by Phillips
Electronics. The two systems *are not* compatible and are totally unrelated.
[1.14] Which system is better, the 3DO or the Jaguar?
A: It isn't really known. Due to the bus design and architecture of the
3DO, the two systems cannot easily be compared. Only time and software
will begin to show the different abilities of the two systems.
People in the newsgroup rec.games.video.advocacy will almost certainly be
discussing this issue. Check there for more information, but only if you are
strong in body and spirit. :) System wars are well known for their ferocity.
[1.15] Where can I ftp 3DO related files?
A: the ftp site ftp.ee.pdx.edu (131.252.10.155) has 3DO related materials,
including the latest version of this FAQ, in the directory /pub/gaming/3DO.
New files can be submitted in the /pub/incoming directory.
===============SECTION 2 - 3DO Founders and Company information================
[2.1] What does 3DO stand for?
A: Nothing, really. Some people have said it stands for "3 Dimensional
Objects," or "3 Dollars Only," (The current licensing fee per disc) but the
general consensus is that it means it is the next step after audio and video:
audio, video, "threedeo."
[2.2] Who developed the 3DO system?
A: Dave Needle and RJ Mical are named as co-inventors of the Machine. Needle
and Mical previously worked on the the design team of the original Amiga
computer, and on the design of the Atari Lynx handheld gaming system. The NTG
(New Technologies Group) company designed most of the 3DO technology/hardware.
[2.3] Who is Trip Hawkins?
A: Trip Hawkins is the founder and CEO of the 3DO Company. He is also the
founder of Electronic Arts, a well known software publishing company. Trip
is the driving force behind the creation and development of the 3DO.
[2.4] Who are the seven partners that make up 3DO?
A: Matsushita, AT&T, Time Warner, MCA, Electronic Arts, venture capital firm
Kleiner Perkins Caufield & Byers, and the New Technologies Group(NTG).
[2.5] What about 3DO's stock?
A: In mid-March, 1993, 3DO entered into the stock market with an initial
public offering (IPO) that values the entire company at around $300 million.
[2.6] How do I contact the 3DO company?
A: Contact 3DO's public relations department at:
The 3DO Company
600 Galveston Dr.
Redwood City, Ca 94063
(415) 261-3000
============SECTION 3 - Hardware, Peripherals, and Specifications=============
[3.1] What Peripherals are coming for the 3DO?
A: Peripherals have been announced by Logitech and CH Products. Alps Electric,
Inc. has also signed on to create 3DO peripherals but has not announced any
products as of yet. Logitech is going to produce a mouse for the 3DO, and CH
Products an analog joystick. No release dates have been made public for either
product. A keyboard peripheral is also expected.
[3.2] Is there going to be a modem for the 3DO?
A: Yes, AT&T is planning on releasing both a 3DO console that includes a modem
and an add-on modem peripheral for modem-less 3DO consoles. The AT&T modem
will incorporate AT&T's VoiceSpan voice-over-data technology that allows
players to talk with the person they are networked with. (note: AT&T also
plans on releasing a 3DO console without a modem.)
[3.3] Can the Panasonic 3DO control pad do diagonals? I sure can't get mine to!
A: Diagonals can be done on the Panasonic 3DO directional pad, but they take
excessive force. There is a simple solution, however, that allows diagonal
movement to be done easily. David Liu (davidliu@husc8.harvard.edu) says:
"One merely needs to partially unscrew the six screws which hold the
controller in place. Unscrewing only the three screws on the right side of
the bottom face of the controller three turns each restores much of the
control; loosening the remaining screws slightly can be used to tune the
sensitivity of the controller. The origin of the problem may be that the
rubber contact pad and the plastic control disk are pressed too tightly in
the factory-produced controllers, causing a slight warping of the rubber pad.
Loosening the two halves of the controller, however, remedies this problem."
Many thanks to David Liu for this quick and simple fix! Remember, although
this is a simple procedure, neither David nor I can bear any responsibility for
damage done to your controllers while attempting this fix.
[3.4] What is the resolution of the 3DO system?
A: The resolution displayed on screen is 640x480. However, the 3DO has an
internal resolution of 320x240 or 320x480, with each pixel being either 24-bits
or 16-bits. The 16-bit mode is almost always used for animations, while the
24-bit mode is used mostly for still pictures. There are no other resolutions
available. The internal resolution is interpolated into an anti-aliased
640x480 pixel display. The interpolation can be turned on and off via
software.
[3.5] Can the 3DO do real 24-bit color?
A: The 3DO can do 16 bit graphics with CLUTs(Color Look Up Tables) drawn from
24 bits, or it can do true 24 bit graphics.
[3.6] What does it mean when 3DO product literature says that the system
can "animate 64 million pixels per second?"
A: The system is capable of animating up to 64 million 16-bit on-screen
pixels per second. This is really 16 million internal 16-bit pixels
that are then interpolated as they are displayed on the screen to 640 by
480 pixel resolution, quadrupling the number of pixels displayed on screen.
[3.7] What are the detailed specs of the system?
A: According to information from an article about the 3DO in Popular Science,
the 3DO has an interesting design. Instead of a straightforward single bus
configuration, it seems to have a multiple bus configuration. This in
theory allows multiple components to be operating simultaneously, with less
bus contention problems than would be found in a standard single-bus design.
The heart of the system is two Graphics and animation processors which are
capable of rendering up to 64 million texture mapped pixels per second
(interpolated). The Graphics animation processors and the DSP are custom
designed by NTG, a division of the 3DO Company.
The block diagram shown below is taken from an article on the 3DO system in the
Dec. 93 issue of Popular Science Magazine.
Graphics Graphics
--------- animation animation
| 3DO | processor processor
| block | |32|____________|32|
|diagram| |________ ________|
M --------- |32|
o _____|__|_____
n __ Video _______ 1MB ______| |____ 2MB
i __ processor_______ VRAM __32__| |_32_ DRAM
t | |
o | |
r | DMA |____ Expansion __ CDROM
| controller |_32_ Port Control __ Drive
| |
A | |___ Control __ Control pad
u__ D/A __ Digital ______| |_8_ Port __ 3d goggles
d__ Converter __ Signal __16__|____________| keyboard
i Processor |32|
o ______________________| |
| ______ _________ |
|32| |32| |32|
Optional Video 32-bit RISC _____ Math Co- ___ ROM &
Video --> Video Decomp Processor _____ Processor ___ SRAM
Input Port/plug
Specs:
-32-bit 12.5Mhz RISC CPU (ARM60) made by Advanced RISC Machines
(Roughly equivalent to a 25Mhz 68030)
-640x480 pixel resolution at 16.7 million colors
-Two Accelerated Video Co-Processors with the following features:
+ 25Mhz clock rate.
+ Capable of producing 9-16 million REAL pixels per second (36-64 Mpix/sec
interpolated), distorted, scaled, rotated and texture mapped.
+ Able to map a rectangular bitmap onto any arbitrary 4-point polygon.
+ Texturemap source bitmaps can be 1,2,4,6,8, or 16 bits per pixel for a
maximum combination of both high resolution and small storage space.
+ Supports transparency, translucency, and color-shading effects.
+ Many other features.
-Custom 16-bit Digital Signal Processor (DSP) with the following features:
+ specifically designed for mixing, manipulating, and synthesizing CD
quality sound.
+ 25Mhz clock rate.
+ Pipelined CISC architecture.
+ 16-bit register size.
+ 17 separate 16-bit DMA channels to and from system memory.
+ On chip instruction SRAM and register memory.
+ 20-bit internal processing.
+ Special filtering capable of creating effects such as 3D sound.
-Math Co-Processor custom designed by NTG for accelerating fixed-point matrix
operations. (Note: This is *not* the ARM FPA)
-CD-ROM Drive with the following features:
+ 320ms access time
+ Doublespeed 300kbps Data Transfer
+ 32kbyte ram buffer
-2 megabytes of DRAM
-1 megabyte of VRAM (also capable of holding/executing code and data)
-1 megabyte of ROM
-Super Fast BUS Speed (50 Megabytes per second)
-36 Separate DMA Channels for Processing Data Quickly
-2 expansion ports:
+ 1 High-speed 68 pin x 1 AV I/O port (for FMV cartridge)
+ 1 High-speed 30 pin x 1 I/O expansion port
-1 Control port, capable of daisy chaining together up to 8 peripherals
-Multitasking 32-bit Operating System
-16-bit Stereo Sound
-44.1KHz Sound Sampling Rate
-Fully Supports Dolby(tm) Surround Sound
-32kb battery backed up SRAM
-Upgradable
==================SECTION 4 - System and Application Software==================
[4.1] What about the 3DO operating system?
A: The 3DO OS is a fully-featured 32-bit multitasking operating system written
specifically for the 3DO by NTG. Developers *must* use the OS for a variety of
reasons, the main one being to maintain compatibility with all 3DO consoles and
future next generation 3DO consoles. The OS is loaded from an application's CD
when the system starts up, and is not in the consoles ROM. Contrary to rumors,
there is no way to bypass the OS and "hack" directly on the hardware.
The 3DO OS consists of two parts:
1) A multitasking kernel with drivers for peripherals, a complete file system,
and support for physical storage.
2) Several software "folios" that provide a link between application software
and the 3DO hardware, and are designed to allow software compatibility as new
versions of the hardware are developed. The following six subsystems make up
the entire "Portfolio" of 3DO OS system calls:
The Decompression Folio
- supports software and hardware decompression of audio and video data.
The Math Folio
- performs many of the high level calculations.
The Graphics Folio
- provides access to the 3DO's cel and display subsystems for doing graphics
effects and animation. The effects include warping, transparency, lighting
effects, anti-aliasing, and texture mapping.
The 3-D Folio
- system code for creating 3-D effects and doing complex calculations.
The Audio Folio
- supports the creation and manipulation of sound effects and music. This
includes proprietary algorithms called "3D audio imaging" that create the
illusion of sound coming not only from the left and right, but front and
back (when wearing headphones). These algorithms can also produce Doppler
effects and reverberations.
The File System Folio
- manages the file system
[4.2] How is 3DO application software developed?
A: 3DO Software is developed on high-end Macintosh computers via an easy to
use toolkit and development station created by the 3DO Company. The develop-
ment station consists of a special 3DO that has several debugging features and
is interfaced to the Macintosh computer. The toolkit contains emulation
software and programming and authoring tools that include a source level
debugger, 2D animation and imaging software, 3D modeling software, and video
and file translation tools as well as Macromedia's Director, MacroModel, and
Three-D. Software licensees also get a vast "content library" from the 3DO
partners: 170 CDs carrying 111 gigabytes of music, sound effects, photos, film
clips, clip art, and text references, all available to knit into their work.
[4.3] How do I become a 3DO developer?
A: For information on becoming a 3DO developer, call the 3DO New Developer INFO
Line at (415)261-3202
[4.4] Will 3DO software be censored at all?
A: No.
[4.5] Will 3DO software have a ratings system of some kind?
A: Yes, at the current time 3DO is going to have an optional rating system
that will be administered by the software publisher. The publisher will
determine what audience is suitable for their title, and then place the
appropriate rating on it. The ratings are as follows:
A green circle with an "E" in it: Everyone, suitable for all ages.
A yellow diamond with a "12" in it: Games suitable for persons 12 and up.
A yellow diamond with a "17" in it: Games suitable for persons 17 and up.
A red octagon with "AO" in it: Adults Only.
[4.6] Who is developing software for the 3DO?
A: Reportedly over 550 companies are licensed developers (of which over 185
have purchased development stations), and over 160 software titles are
currently in production. Some of the companies developing for the 3DO are
Electronic Arts, Origin, Virgin Games, Dynamix, Acclaim, Konami, Interplay,
Crystal Dynamics, Psygnosis, Microprose, and others.
[4.7] What software is going to be available for the 3DO?
A: Here is a list of 3DO software from Enrique Conty:
I've compiled a list of 3DO software, from brochures and other official
releases, and net information. Feel free to inform me of any additions
or corrections.
Software available (you can pick these in stores NOW):
Title Publisher Type
20th Century Video Almanac Software Toolworks Reference
BattleChess Interplay Chess
Crash & Burn Crystal Dynamics Racing/Shooter
Dragon's Lair Readysoft Canned Video/Adventure
Escape From Monster Manor Electronic Arts Action
Fatty Bear's Birthday Surprise Humongous Entertainment Education
Fatty Bear's Fun Pack Humongous Entertainment Education
It's a Bird's Life Sanctuary Woods Education
John Madden Football Electronic Arts Sports
Lemmings Psygnosis Puzzle
Life Stage, The Panasonic Virtual House
Mad Dog McCree Crystal Dynamics Canned Video/Shooter
Night Trap Virgin Games Canned Video/Puzzle
Oceans Below Software Toolworks Education
Pebble Beach Golf T & E Software Sports
Putt-Putt Joins the Parade Humongous Entertainment Education
Putt-Putt's Fun Pack Humongous Entertainment Education
Putt-Putt Goes to the Moon Humongous Entertainment Education
San Diego Zoo: The Animals Software Toolworks Education
Stellar 7 Dynamix Action/Shooter
Total Eclipse Crystal Dynamics Shooter
Software in production (not yet done, but officially announced):
Title Publisher Type
3D Adventures Acclaim Adventure
3D Football Acclaim Sports
7th Guest II: The 11th Hour Trilobyte/Virgin Puzzle
Aces Over Europe Dynamix Flightsim
Air Warrior GameTek Flightsim
Alone in the Dark Interplay Adventure/Action
Baseball: Catching IntelliPlay Education
Baseball: Defensive Play IntelliPlay Education
Baseball: Hitting IntelliPlay Education
Baseball: Pitching IntelliPlay Education
Chaos Control Infogrames Shooter
C.I.T.Y 2000 Paris Aditus Mystery
CPU Bach Microprose Education
Cool Knight Readysoft Music
Cool Spot Virgin Games Platform
Cowboy Casino IntelliPlay Education
Creature Shock Argonaut Action/Arcade
Crime Patrol Crystal Dynamics Canned Video/Shooter
Demolition Man Virgin Shooter
Dennis Miller - It's News to Me Sanctuary Woods Canned Video/comedy
Dennis Miller - It's Geek to Me Sanctuary Woods Canned Video/comedy
Dragon Tales Mindscape RPG
Dragon's Lair II Readysoft Canned Video/Adventure
Falcon Spectrum Holobyte Flightsim
Family Fued GameTek Game Show
Football: Defensive Backfield IntelliPlay Education
Football: Linemen IntelliPlay Education
Football: Quarterback IntelliPlay Education
Football: Receiver IntelliPlay Education
Frommer's M'media Travel Guide Frommers Reference
Gradius Konami Shooter
Gridders Tetragon Action/Strategy
Horde, The Crystal Dynamics Action/Strategy
Humans, The GameTek Action/Strategy
Incredible Machine, The Dynamix Puzzle
Inspector Danger's Crime Quiz Digital Productions Puzzle
Jurassic Park MCA Action/Adventure
Maelstrom Readysoft Strategy(?)
Mega Race The Software Toolworks Racing
Microcosm Psygnosis Shooter
Mieko Digital Productions Education
Orion Off-Road Crystal Dynamics Shooter
Out Of This World Interplay Adventure
PatAank PF Magic Pinball
PGA Tour Golf Electronic Arts Sports
Peter Pan Electronic Arts Paint/Education
Real Pinball ? Pinball
Red Baron Dynamix Flightsim
Return to Zork Activision Adventure
Return Fire Silent Software ?
Road Rash Electronic Arts Racing
Rise of the Robots Mirage Fighting
Santa Fe Trail Crystal Dynamics Canned Video/Shooter
Scavenger 4 Psygnosis Canned Video/Shooter
Scorched Earth Electronic Arts ?
Seawolf SSN-21 Electronic Arts Subsim
Sesame Street: Numbers Electronic Arts Education
Sewer Shark Virgin Games Canned Video/Shooter
Shadow Caster Origin RPG
Shock Wave Electronic Arts Flightsim
Silly Classix!... At the Museum VideoactV Cartoon?
Space Ace Readysoft Canned Video/Adventure
Space Pirates Crystal Dynamics Canned Video/Shooter
Space Shuttle The Software Toolworks Simulation
Star Control II Crystal Dyanamics Adventure/RPG
Star Trek: The Next Generation Spectrum Holobyte Adventure
Star Trek: TNG Technical Manual Paramount Interactive Reference
Street Fighter II Complete Capcom Fighting
Super Wing Commander Origin Flightsim
Syndicate Electronic Arts Strategy
Theme Park Bullfrog Strategy/Sim
Tom Kite: Consistent Golf IntelliPlay Education
ToonTime!.. In the classroom VideoactV Cartoon?
Twisted Electronic Arts Puzzle
Universal Studios Orbital MCA Adventure/Strategy(?)
Way of the Warrior Naughty Dog Software Fighting
Who Shot Johnny Rock Crystal Dynamics Canned Video/Shooter
Whole Dog Almanac, The Digital Productions Education
Woody Woodpecker Cartoon Vol1-3 Universal Home Video Cartoon
Worldbuilders, Inc. Electronic Arts Strategy
Software list compiled by:
Enrique Conty conty@cbnewsl.att.com or jester@ihlpm.att.com
[4.8] Sometimes I hear "popping" and "clicking" noises while playing Crash and
Burn. Is something wrong with my 3DO?
A: No, nothing is wrong with your 3DO. There was a bug in the 3DO OS's audio
library that caused a clicking sound sometimes when audio samples were played.
This can be heard in games like "Crash & Burn" and "Total Eclipse." The bug
has been fixed and should only be present in early 3DO games.
===============================================================================
This has been the 3DO Frequently asked questions list. It is maintained
by Scott A. Krotz, krotz@rtsg.mot.com. Although I attempt to keep the FAQ
as accurate as possible, some information may be incorrect. I have no
affiliation with the 3DO Company other than being a satisfied customer and the
information in this FAQ should not be taken as an official statement from the
3DO Company.
Special thanks to Blake Stone, Stephen Landrum, Enrique Conty, Dave Platt, and
Tim Nichols for their help in creating and/or maintaining this list. The
information and/or help provided by these people has been a great assistance in
making this list as complete and correct as possible.
Send all corrections, comments, and ideas for additions to me, Scott Krotz
at krotz@rtsg.mot.com.
===============================================================================