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Monster Media 1994 #1
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BBS_GAME
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WHODUN53.ZIP
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WHATSNEW.DOC
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1994-01-04
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2KB
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64 lines
Greetings from the N.U.G.I. ConSorTium 'HomeBrew' BBS!
Version 5.03
I need to thank Mike Anderson aka Peter Rabbit of FiDoNet 379 for pointing
out some rather flawed areas of my Sysop.Doc and assisting me greatly
with ideas for the newer setup for Multinode.
1. Cleaned up some silly errors, mostly line spacing and screens flashing
by at a great rate of speed.
2. Completely changed the Startup procedure for Whodunit. The new Command
line looks like 'WHODUNIT.EXE WHUDUN1.CFG' This helps out a great deal in a
multinode setup. While not making anything more difficult for a single node
setup. Just run the install program. It comes with it's own help screens
and everything is explained in the SYSOP.DOC.
3. To play in LOCAL mode you must now enter LOCAL on the command line.
WHODUNIT LOCAL
4. Sorry, thats it! I had to deal with these problems before I can add more
features. I was also completing my new Door game The Hacker, which I am going
to release shortly after it comes out of beta....
Version 5.02
1. Unlimited Baud Rate
2. Supports All Comm Ports
3. Support for IRQ's 1-15
4. ANSI or AVATAR /0+
5. Multitasker Aware and Interactive
Version 5.01
1. Bug Fix version + Doc file updates with new support numbers....
Version 4.01
1. Multinode and Port locking rates up to 38400.
2. Detective Notebook can now add or subtract names and or weapons.
3. Team Play.
4. Can now leave other players messages.
5. Multitasker aware.
6. Avatar support.
7. Will Auto Detect Fossil support or run internal Comm routines...