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Monster Media 1994 #1
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REVISION.HST
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1994-01-08
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Version 0.40 and 0.41 - Oct 24, 1992
Initial release, the only difference between the two was that 0.40 was missing
a text file.
Version 0.60 - Nov 11, 1992
Major bug fix. One of the file pointers had been set wrong from version 0.10
on. I thought I'd caught it for version 0.40, and later found out I hadn't.
Version 0.61 - Nov 12, 1992
Realized the next day that the first fix would have upset another pointer.
Checked and found out I was right. I veeeerrrrryyyyyyyyy carefully re-read all
the file routines at this point, and believe that they are now sound. Also
fixed the exit routines so that background color is now set to black (as
requested by Sledgehammer 1@4655).
Version 0.62 - Dec. 2, 1992
Major modification time folks. Now one executable handles all the work, this
drops the ZIP size drastically. I also made it easier for sysop's to hook it
in (MAD.BAT, the original batch file is now called TW2002.BAT, and the batch
file it writes is now EXPANDER.BAT). This meant a complete re-organization of
the code. I've also rec'd the registration for the DFRAME door library, so
that nasty little message that hangs for 8 seconds on the in/out cycle is no
longer there. This version should have been out a week ago, but I was sick.
Ever try to program when you can't think?
Version 0.65 - Dec. 4, 1992
I should listen to my beautifull wife more often - she told me I wasn't well
yet.... But I was stubborn... This is another bug fix, or rather a series
of them. Again it was the old pointer problem, and as usual it showed up in the
most inconvenient places. Among other things it wiped out your ship completely,
which probably has players all over ready to send assassins out after me....
Sorry folks, I blew it. However intense testing (I ran this thing close to 100
times tonight) indicates that 0.65 is OK. Note that I have my fingers crossed!
Version 0.66 - Dec. 7, 1992
Oops! Sledgehammer (1@4654) tried running universes on seperate hard drives,
and found that the Expander wrote the batch file to switch to the other drive
but not back. V0.66 fixes this.
Version 0.67 - Dec. 16, 1992
This fixes a minor bug where the program would tell you that you had wormholed
but hadn't.
Version 0.69 - Jan. 15, 1993
Slight update - you and your players won't notice any difference, but there
is added code. And no, I won't tell you what it is <G>.
Version 0.70 - Feb. 6, 1993
The EXPANDER can now handle fixed Wormholes. To install fixed wormholes use
TEDIT. Go to Sector edit, pick a sector, and change the Nebulae (Z item on
menu) to read:
Wormhole to Universe 2
The word Wormhole must be there and spelled correctly. The number at the end
is of course the universe you wish the player to be transported to. It can be
any number from 1 to 20 if you have registered, 1 to 2 otherwise. TEDIT and
DEBUG modes are now also supported.
Version 0.72 - Feb. 9, 1993
Fixed problem with TEDIT mode, it wouldn't accept any universe above 9 in
registered form. Also fixed a problem with the error routines so that they
will now print out the users name/alias who had the problem.
Version 0.73 - Feb. 14, 1993
Fixed another problem with TEDIT mode, where it would only accept "1" as the
answer.
Version 0.74 - Mar. 2, 1993
Added code so that anyone who uses a fixed wormhole will be dumped back into
TW2002 rather than returning to the BBS. Also added a bunch of other code that
won't be noticed - yet....
Version 0.75 - Mar. 23, 1993
Never released, I'd just finished it when I had an idea....
Version 0.76 - Mar. 25, 1993
Added several hidden options.... Also did some horribly technical stuff that
would take 4-5 pages to explain, and would presume a knowledge of assembly
language on your part. Believe me, you don't want to know!
Version 0.77 - Apr. 3, 1993
This is a fix for a certain little bug.... Nothing major, but the game wasn't
quite right.
Version 0.78 - Apr. 16, 1993
Added a cost of 20 turns for an Imperial to "Wormhole"
Version 0.79 - Apr. 17, 1993
Fixes problem with Alignment (ie. program couldn't handle negative alignments).
Version 0.80 - June 19, 1993
A variety of additions and fixes. The Expander wasn't writing player records
that contained negative values properly. I've added a temp fix for this, it
would have shown up on your system as a player not having the same date in all
universes. It also showed up with a variety of error messages in DFRAME.ERR.
Re-did costs for wormholing. All ships with T-warp can now wormhole, Impies
(ship type 9) can choose sector as well. First areas of Intra-Universal Star-
dock are now open. Cleaned up displays some, but still not quite right.
Changed reg code, old ones won't work with this version. If you are registered
and haven't got a new reg code contact me at my BBS.
Version 0.81 - July 23, 1993
Added some new stuff to the Intra-Universal Stardock, fixed the new player bug,
and couple of other minor things.
Version 0.82 - Aug. 14, 1993
Singh's Tavern is now open. More will be added to it shortly. Changed the
chance to hit the Intra-Universal Stardock when jumping universes to 100%
Due to popular demand.
Version 0.83 - Aug. 25, 1993
This is a bug fix - users who didn't have t-warp drives were getting dumped
in the highest numbered universe. Since most sysop's made this the meanest
and nastiest universe, a lot of people died... I think some of the players
are just a little bit upset with me <G>.
Version 0.84 - Oct. 7, 1993
V0.84 took a long time to do. I've switched from Quick Basic 4.5 to VBDos
Pro. The result is a faster program, and no more DGROUP problem. I'm also
using Overlays (and I've tested it with PKLite, and it runs fine, which is
something that you won't get with a Borland compiler...) to cut down on
memory overheads. The Overlays do slow it up a bit, but I think that overall
I've come out even. Also added support for Microsoft INF type files for
setup.
Version 0.85 - Oct. 17, 1993
Well, I goofed. The overlays were set wrong, and no one could buy anything
from the Stardock, no matter how much money they had... Not good. Also under
certain circumstances if you tried to use the EXTERN.1 or EXTERN.2 option it
would lock up. These are both fixed, as is MADEXTRN.
Version 0.86 - Nov. 13, 1993
Guess again. I though I had the overlays set correctly. I didn't. Also
MADEXTRN had this annoying habit of locking up - forgot the END statement
in the error routines... I really should do my programming before midnight
(sigh).
Version 0.87 - Dec. 31, 1993
Added the Deep Space Map & Chart Company. Also added some more code to
MADEXTRN, and started on the Ferrengi Embassy. Next version due out Jan 31/94.
Version 0.88 - Jan. 8, 1994
Those rotten bugs showed up again... Version 0.87 shouldn't have gotten out.
My error folks. There is also a couple of minor additions, one's that I don't
intend to mention <GRIN>.