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1994-01-24
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4KB
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Trivia MASTER! V4.3
(C)1990 M Davis
Note to SYSOPS! 5 Game Menu System
--------------------------------------------------------------------------
Place ALL the accompanying files in the same directory as where the game
resides and update your TRIVIA.CFG file to reflect a MENU=YES on line #16.
You must have a registered version of the game for this menu system to be
effective.
V4.0 Update
-----------
(1) The commandline switch for BBS Type has been eliminated! Now all that
is required is the BBS's dropfile name to be placed in the TRIVIA.CFG
file (which it already was, including PATH). Now the game will look
at the actual dropfile "name" and adjust the read data routine for it
accordingly. A dropfile name with NO PATH is fine as the game will
look in the current DOS directory for it so long as it's a valid
dropfile name (eg. DORINFO1.DEF, DOOR.SYS, etc.). So, remove the BBS
Type commandline switch and either place the caller dropfile in the
current directory and place JUST the name of the dropfile in the
TRIVIA.CFG or place FULL PATH and FILESPEC to where the file is
located.
REGISTERED USERS UPDATE... NOTE BELOW!
(2) The "/T" and "/G" command line switches have been eliminated (this
was for registered users and additional games) and the game now has
"menu" support with the "/MENU" command line switch. This replaces
the previous single game, single option setup.
With the new MENU setup, you can now have an external ASCII file
with up to (9) games setup with a front end menu. Each game only
needs a title name on a line by itself ending with a CR-LF. The
game will now look for MENU.CFG if the commandline option "/MENU"
is detected and the game is REGISTERED. Keep the names of the
different games less than 18 characters, only a one or two word
title is required. Look below at the following example;
MENU.CFG contains;
Rock'n Roll
Genius
Baseball
80's Trivia
Television!
This configuration is for (5) Trivia games. The numerical order is
read top to bottom as 1 to 5. Once the menu is detected the system
will look for the MENU.SCR and MENU.ASC screens for user viewing.
You can create ANY custom menu screen you wish so long as the NON-Color
users can see MENU.ASC and the ANSI color users can view the MENU.SCR
files. Max line lengths on these files should be 24 lines long by 79
characters in width!
Each game now can have a separate custom ANSI and ASCII screen and
custom database. Also custom HELP or Instruction screen can be also
created. Note below a list of required files for a "Game #2" type
configuration, including custom HELP screens;
GAME_2 ASC <-- NON-Color game title screen
GAME_2 SCR <-- ANSI Color game title screen
MENU ASC <-- Front End MENU non-color screen
MENU CFG <-- MENU configuration file
MENU SCR <-- Front End MENU color screen
TMCFG_2 DAT <-- question database
TM_HELP2 ASC <-- HELP screen NON-color
TM_HELP2 SCR <-- HELP screen ANSI color
Again, for registered users, you can have up to (9) different game
configurations with a menu front end and complete control over the
menu screens and game title screens.