home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1994 #1
/
monster.zip
/
monster
/
BBS_GAME
/
LOD400E.ZIP
/
PROGRAMR.ZIP
/
PROGRAMR.DOC
< prev
next >
Wrap
Text File
|
1993-12-21
|
1KB
|
34 lines
Programmers Stuff
-----------------
In here is a few files that might help people who are trying to write
utilities for LOD.
GLOBALS.PAS: This is LOD's globals unit and includes most of the data
structures.
MAKEDEV.PAS: This is what I use to create most of the .DEF files.
MESSAGES.PAS: The complete source code for LOD's message system. You may
use this in your own programs to read/write LOD's messages.
(Note: This code was written back when I was working on
GALWARS - it's quite old and quite messy!)
EMSALLOC.PAS: Expanded Memory Unit. Some types in this unit are used by
globals.pas.
MESSGIO.PAS: The low level I/O routines for LOD's MESSAGES.PAS file.
MISCO4.PAS: The file i/o code from LOD. Should help with dealing with the
new GAME.DEF file.
HELPCUST.TXT: The text file that is used by TVHC.EXE (see MH.BAT) to
generate the context sensitive help file for CUSTOM.EXE. You
may edit this and use MH.BAT to generate a new help file.
HELPGAME.TXT: The text file that is used by TVHC.EXE (see MH.BAT) to
generate the context sensitive help file for GAMEEDIT.EXE. You
may edit this and use MH.BAT to generate a new help file.
MH.BAT: Compiles HELPCUST.TXT and HELPGAME.TXT above