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1994-02-26
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Geo-Political Warfare
* - Indicates a major release
Version Comments
0.90* 01/94 Initial Release
0.91* 02/94 Bug Fix: Last player in a game was unable to WIN an auction,
it would just act like no one bid on that item.
Bug Fix: News file would sometimes be over 200K and it
wouldn't allow some players to view their news.
Bug Fix: News that a transaction was accepted was written
twice, but only read once due to the above bug.
Bug Fix: ScoreBoard left player's data file open, so if
you viewed a scoreboard, then tried to enter a
game, it would exit out with a Run-time error.
0.91A* 02/94 Bug Fix: It was easy to starve yourself into a
negative population!
Feature: Diseased population now dies a little each
turn.
0.91B Bug Fix: Healing population did lower your diseased
population, but it didn't add those people back
to your Healthy, productive population. Fixed!
Change : Changed the way that the cost of healing your
population was calculated. Now it's much lower.
Feature: Messages were added for IPBM strikes.
Feature: Kills from IPBMs are now divided up. Some of the
kills go toward diseased population, some toward
your regular population, and sometimes your
troops get hit, which can be devastating!
Feature: As IPBMs are launched, the defending player now
recieves a message letting him know that missiles
are headed his way, how many, and who launched
them.
0.92* Feature: ATT's actually defend correctly now, each one
with a chance at hitting incoming troops, and
each can kill 150+ troops.
Feature: "Last Ditch Defense" feature added, where a
percentage of the population will suddenly rise
up after all troops are defeated, and defend
their planet once more.
Feature: When taking over another planet, your remaining
troops are added to that planets troops and the
planet's army efficiency is made equal to yours.
Feature: A warning message is sent to all players 1 turn
prior to the end of the turns of protection.
Feature: It's a little easier to build up your contentment
now, through different technologies.