home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Monster Media 1994 #1
/
monster.zip
/
monster
/
BBS_GAME
/
DICE150A.ZIP
/
DICEWAR.DOC
< prev
next >
Wrap
Text File
|
1994-02-19
|
7KB
|
184 lines
Domain DiceWar
Copyright (c) 1993 Domain Entertainment
Installation/Configuration
Domain DiceWar Table of Contents
───────────────────────────────────────────────────────────────────────────────
Introduction ............................................................... 1
Program Features ........................................................... 2
Setting up for Synchronet .................................................. 3
Configuring Domain DiceWar ................................................. 4
Important Notes ............................................................ 5
Demo Version Limitations ................................................... 6
Domain DiceWar Introduction Page 1
───────────────────────────────────────────────────────────────────────────────
Dice War is a simple yet entertaining dice game. The object of the game is
to roll the highest score on 2 dice and win credits. The multi player game is
played as follows. The dice are given to the last player to enter the game,
this player makes a bet (in credits) up to the allowable limit (at this time
the specified number of credits is removed from each player in the game and
placed into the pot). The dice are then rolled, and passed on to the next
player, who is allowed to either increase the bet or just roll and continue on.
The game play continues as such until the last player has rolled the dice, at
which time the winner gets the pot of credits.
The dice are passed to the winner of the game, unless a new player joins
in which case the dice are given to the new player. If there is a game in
progress, new players may not enter until it has been completed.
In the case of a tie, the winnings are split evenly between the players who
tied (in a 2 player game, nothing is gained or lost).
The single player game is played similarly, except that your opponent is
the computer.
Domain DiceWar Program Features Page 2
───────────────────────────────────────────────────────────────────────────────
o Multi/Single player operation
o Chat between players of the game
o Chat between other Synchronet games and the BBS
o Desqview/Windows/OS/2 aware
o Bet limit and minimum credits required to play the game are
configurable by the SysOp
o Configurable computer player name
o Game will not allow bet increases greater than the user with the
least number of credits (if that number is lower than the configured
bet limit)
o The game is able to handle game interruptions, due to loss of
carrier, and continue play.
o Many implementations to eliminate cheating/player advantages
o REGISTERED copies of the game will actually change user credits
(UNREGISTERED copies work exactly the same as registered copies
except credit wins/losses are not saved, computer and player
wins/losses are not kept in a log)
Domain DiceWar Installation Page 3
───────────────────────────────────────────────────────────────────────────────
GAME SETUP:
The game setup is very simple. Just run the program INSTALL.EXE, and it'll
create the necessary directories and copy the files for you! After that's done
read on!
NOTE: If you received DiceWar in compressed form with no INSTALL.EXE
program, you will need to create a directory off of your Synchronet XTRN
directory, call the directory DICEWAR (\SBBS\XTRN\DICEWAR), and unzip the
archive into this sub-directory.
Now, set up the game (using the Synchronet configuration program) so that
it looks like this (NOTE: This is the setup screen for Synchronet v1b r1! If
you are running a version prior to this, read the OLDER VERSIONS note at the
bottom of this file!).
Name Dice War
Start-up Directory C:\SBBS\XTRN\DICEWAR (or whatever yours is!)
Command Line dicewar
Clean-up Command Line dwclean
Cost in Credits 0
Access Requirements
Execution Requirements
ANSI Required No
Multi-User Yes
Intercept I/O Interrupts Yes
Shrink BBS No
Modify User Data Yes (<- doesn't matter for DEMO)
Uses WWIV Color Codes No
Execute on Event No
Menu Command Keys Main ( ) Transfer ( )
BBS Drop File Type Synchronet XTRN.DAT
Place Drop File In Node Directory
Domain DiceWar Configuring Domain DiceWar Page 4
───────────────────────────────────────────────────────────────────────────────
Go into the directory where you have placed the DiceWar files (e.g. at the
DOS prompt type CD \SBBS\XTRN\DICEWAR), and run the DWCONFIG program. From the
opening screen you will be given a couple of options to choose from:
Maximum allowable bet (in K) (minimum 100)
Minimum credits players can drop down to (in K) (minimum 100)
Computer player name (if blank, it defaults to the BBS Guru Name)
Exit Configuration Program
The second option is in here so that it is not possible for a player to
leave the game empty handed (with 0 credits). The minimum credits required to
play would be this number + 1k (since all bets are made in 1k increments).
When you are done editing the options to your liking press ESC or select
'Exit Configuration Program'.
Domain DiceWar Important Notes Page 5
───────────────────────────────────────────────────────────────────────────────
*** IMPORTANT ***
Note that the game keeps track of the total winnings/losses of the computer
versus player games, they are kept in the Dice War subdirectory with the file
name MMDDYY.LOG (where MMDDYY is the date the file was written). A negative
number shows that the computer LOST that many credits, a positive number shows
that the computer WON that day. This is a command line option, activated by
using '/L'.
Domain DiceWar Demo Version Limitations Page 6
───────────────────────────────────────────────────────────────────────────────
NOTE: The following limitations have been placed on the DEMO version to
encourage registration:
* Player credits will not be changed upon exiting the game.
* Player logs will not be written.
* Total computer wins/losses cannot be logged.