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FRAME.H
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1993-12-14
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/****************************************************************************
* frame.h
*
* This header file is included by all C modules in POV-Ray. It defines all
* globally-accessible types and constants.
*
* from Persistence of Vision Raytracer
* Copyright 1993 Persistence of Vision Team
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray Team. There are strict rules under
* which you are permitted to use this file. The rules are in the file
* named POVLEGAL.DOC which should be distributed with this file. If
* POVLEGAL.DOC is not available or for more info please contact the POV-Ray
* Team Coordinator by leaving a message in CompuServe's Graphics Developer's
* Forum. The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
*****************************************************************************/
/* Generic header for all modules */
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include "config.h"
/* These are used by POVRAY.C and the machine specific modules */
#define POV_RAY_VERSION "2.1"
/* This message is for the personal distribution release. */
/*
#define DISTRIBUTION_MESSAGE_1 "This is an unofficial version compiled by:"
#define DISTRIBUTION_MESSAGE_2 "FILL IN NAME HERE........................."
#define DISTRIBUTION_MESSAGE_3 "The POV-Ray Team is not responsible for supporting this version."
*/
#define DISTRIBUTION_MESSAGE_1 "This is an unofficial version for Windows NT console compiled by:"
#define DISTRIBUTION_MESSAGE_2 "Gilles Vollant (email : 100144.2636@compuserve.com)"
#define DISTRIBUTION_MESSAGE_3 "The POV-Ray Team is not responsible for supporting this version."
#ifndef READ_ENV_VAR_BEFORE
#define READ_ENV_VAR_BEFORE
#endif
#ifndef READ_ENV_VAR_AFTER
#define READ_ENV_VAR_AFTER if ((Option_String_Ptr = getenv("POVRAYOPT")) != NULL) read_options(Option_String_Ptr);
#endif
#ifndef CONFIG_MATH
#define CONFIG_MATH
#endif
#ifndef EPSILON
#define EPSILON 1.0e-10
#endif
#ifndef FILE_NAME_LENGTH
#define FILE_NAME_LENGTH 150
#endif
#ifndef HUGE_VAL
#define HUGE_VAL 1.0e+17
#endif
#ifndef BOUND_HUGE
#define BOUND_HUGE 1.0e30
#endif
#ifndef DBL_FORMAT_STRING
#define DBL_FORMAT_STRING "%lf"
#endif
#ifndef DEFAULT_OUTPUT_FORMAT
#define DEFAULT_OUTPUT_FORMAT 'd'
#endif
#ifndef RED_RAW_FILE_EXTENSION
#define RED_RAW_FILE_EXTENSION ".red"
#endif
#ifndef GREEN_RAW_FILE_EXTENSION
#define GREEN_RAW_FILE_EXTENSION ".grn"
#endif
#ifndef BLUE_RAW_FILE_EXTENSION
#define BLUE_RAW_FILE_EXTENSION ".blu"
#endif
#ifndef FILENAME_SEPARATOR
#define FILENAME_SEPARATOR "/"
#endif
/* 0==yes 1==no 2==opt */
#ifndef CASE_SENSITIVE_DEFAULT
#define CASE_SENSITIVE_DEFAULT 0
#endif
#ifndef READ_FILE_STRING
#define READ_FILE_STRING "rb"
#endif
#ifndef WRITE_FILE_STRING
#define WRITE_FILE_STRING "wb"
#endif
#ifndef APPEND_FILE_STRING
#define APPEND_FILE_STRING "ab"
#endif
#ifndef NORMAL
#define NORMAL '0'
#endif
#ifndef GREY
#define GREY 'G'
#endif
#ifndef START_TIME
#define START_TIME time(&tstart);
#endif
#ifndef STOP_TIME
#define STOP_TIME time(&tstop);
#endif
#ifndef TIME_ELAPSED
#define TIME_ELAPSED difftime (tstop, tstart);
#endif
#ifndef STARTUP_POVRAY
#define STARTUP_POVRAY
#endif
#ifndef PRINT_OTHER_CREDITS
#define PRINT_OTHER_CREDITS
#endif
#ifndef TEST_ABORT
#define TEST_ABORT
#endif
#ifndef FINISH_POVRAY
#define FINISH_POVRAY
#endif
#ifndef COOPERATE
#define COOPERATE
#endif
#ifndef DBL
#define DBL double
#endif
#ifndef ACOS
#define ACOS acos
#endif
#ifndef SQRT
#define SQRT sqrt
#endif
#ifndef POW
#define POW pow
#endif
#ifndef COS
#define COS cos
#endif
#ifndef SIN
#define SIN sin
#endif
#ifndef labs
#define labs(x) (long) ((x<0)?-x:x)
#endif
#ifndef max
#define max(x,y) ((x<y)?y:x)
#endif
#ifndef STRLN
#define STRLN(x) x
#endif
#ifndef PARAMS
#define PARAMS(x) x
#endif
#ifndef ANSIFUNC
#define ANSIFUNC 1
#endif
#ifndef M_PI
#define M_PI 3.1415926535897932384626
#endif
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
#ifndef IFF_SWITCH_CAST
#define IFF_SWITCH_CAST (int)
#endif
#ifndef PRINT_CREDITS
#define PRINT_CREDITS print_credits();
#endif
#ifndef PRINT_STATS
#define PRINT_STATS print_stats();
#endif
#ifndef MAX_CONSTANTS
#define MAX_CONSTANTS 1000
#endif
#ifndef WAIT_FOR_KEYPRESS
#define WAIT_FOR_KEYPRESS
#endif
#ifndef CDECL
#define CDECL
#endif
#ifndef MAX_BUFSIZE
#define MAX_BUFSIZE INT_MAX
#endif
/* If compiler version is undefined, then make it 'u' for unknown */
#ifndef COMPILER_VER
#define COMPILER_VER ".u"
#endif
#ifndef QSORT_FUNCT_RET
#define QSORT_FUNCT_RET int CDECL
#endif
#ifndef QSORT_FUNCT_PARAM
#define QSORT_FUNCT_PARAM void *
#endif
#ifndef MAIN_RETURN_TYPE
#define MAIN_RETURN_TYPE void
#endif
#ifndef MAIN_RETURN_STATEMENT
#define MAIN_RETURN_STATEMENT
#endif
/* These values determine the minumum and maximum distances
that qualify as ray-object intersections */
#define Small_Tolerance 0.001
#define Max_Distance 1.0e7
typedef struct istk_entry INTERSECTION;
typedef struct Vector_Struct VECTOR;
typedef DBL MATRIX [4][4];
typedef struct Bounding_Box_Struct BBOX;
typedef struct Colour_Struct COLOUR;
typedef struct Colour_Map_Entry COLOUR_MAP_ENTRY;
typedef struct Colour_Map_Struct COLOUR_MAP;
typedef struct Transform_Struct TRANSFORM;
typedef struct Image_Struct IMAGE;
typedef struct Texture_Struct TEXTURE;
typedef struct Material_Texture_Struct MATERIAL;
typedef struct Tiles_Texture_Struct TILES;
typedef struct Pattern_Struct TPATTERN;
typedef struct Pigment_Struct PIGMENT;
typedef struct Tnormal_Struct TNORMAL;
typedef struct Finish_Struct FINISH;
typedef struct Method_Struct METHODS;
typedef struct Camera_Struct CAMERA;
typedef struct Object_Struct OBJECT;
typedef struct Composite_Struct COMPOSITE;
typedef struct Sphere_Struct SPHERE;
typedef struct Quadric_Struct QUADRIC;
typedef struct Poly_Struct POLY;
typedef struct Disc_Struct DISC;
typedef struct Cone_Struct CYLINDER;
typedef struct Cone_Struct CONE;
typedef struct Light_Source_Struct LIGHT_SOURCE;
typedef struct Bicubic_Patch_Struct BICUBIC_PATCH;
typedef struct Triangle_Struct TRIANGLE;
typedef struct Smooth_Triangle_Struct SMOOTH_TRIANGLE;
typedef struct Plane_Struct PLANE;
typedef struct CSG_Struct CSG;
typedef struct Box_Struct BOX;
typedef struct Blob_Struct BLOB;
typedef struct Ray_Struct RAY;
typedef struct Frame_Struct FRAME;
typedef struct istack_struct ISTACK;
typedef int TOKEN;
typedef int CONSTANT;
typedef struct Chunk_Header_Struct CHUNK_HEADER;
typedef struct Data_File_Struct DATA_FILE;
typedef struct complex_block complex;
typedef struct Height_Field_Struct HEIGHT_FIELD;
typedef short WORD;
struct Vector_Struct
{
DBL x, y, z;
};
#define Destroy_Vector(x) if ((x)!=NULL) free(x)
#define Destroy_Float(x) if ((x)!=NULL) free(x)
struct Colour_Struct
{
DBL Red, Green, Blue, Filter;
};
#define Make_Colour(c,r,g,b) {(c)->Red=(r);(c)->Green=(g);(c)->Blue=(b);(c)->Filter=0.0;}
#define Make_ColourA(c,r,g,b,a) {(c)->Red=(r);(c)->Green=(g);(c)->Blue=(b);(c)->Filter=(a);}
#define Make_Vector(v,a,b,c) { (v)->x=(a);(v)->y=(b);(v)->z=(c); }
#define Destroy_Colour(x) if ((x)!=NULL) free(x)
#define MAX_COLOUR_MAP_ENTRIES 40
struct Colour_Map_Entry
{
DBL value;
COLOUR Colour;
};
struct Colour_Map_Struct
{
int Number_Of_Entries, Transparency_Flag, Users;
COLOUR_MAP_ENTRY *Colour_Map_Entries;
};
struct Transform_Struct
{
MATRIX matrix;
MATRIX inverse;
};
#define Destroy_Transform(x) if ((x)!=NULL) free(x)
/* Types for reading IFF files. */
typedef struct {unsigned short Red, Green, Blue, Filter;} IMAGE_COLOUR;
struct Image_Line
{
unsigned char *red, *green, *blue;
};
typedef struct Image_Line IMAGE_LINE;
/* Legal image attributes */
#define GIF_FILE 1
#define POT_FILE 2
#define DUMP_FILE 4
#define IFF_FILE 8
#define TGA_FILE 16
#define GRAD_FILE 32
#define IMAGE_FILE GIF_FILE+DUMP_FILE+IFF_FILE+GRAD_FILE+TGA_FILE
#define NORMAL_FILE GIF_FILE+DUMP_FILE+IFF_FILE+GRAD_FILE+TGA_FILE
#define MATERIAL_FILE GIF_FILE+DUMP_FILE+IFF_FILE+GRAD_FILE+TGA_FILE
#define HF_FILE GIF_FILE+POT_FILE+TGA_FILE
struct Image_Struct
{
int Map_Type;
int File_Type;
int Interpolation_Type;
short Once_Flag;
short Use_Colour_Flag;
VECTOR Gradient;
DBL width, height;
int iwidth, iheight;
short Colour_Map_Size;
IMAGE_COLOUR *Colour_Map;
union
{
IMAGE_LINE *rgb_lines;
unsigned char **map_lines;
} data;
};
/* Texture types */
#define PNF_TEXTURE 0
#define TILE_TEXTURE 1
#define MAT_TEXTURE 2
/* Image/Bump Map projection types */
#define PLANAR_MAP 0
#define SPHERICAL_MAP 1
#define CYLINDRICAL_MAP 2
#define PARABOLIC_MAP 3
#define HYPERBOLIC_MAP 4
#define TORUS_MAP 5
#define PIRIFORM_MAP 6
#define OLD_MAP 7
/* Bit map interpolation types */
#define NO_INTERPOLATION 0
#define NEAREST_NEIGHBOR 1
#define BILINEAR 2
#define CUBIC_SPLINE 3
#define NORMALIZED_DIST 4
/* Coloration pigment list */
#define NO_PIGMENT 0
#define COLOUR_PIGMENT 1
#define BOZO_PIGMENT 2
#define MARBLE_PIGMENT 3
#define WOOD_PIGMENT 4
#define CHECKER_PIGMENT 5
#define SPOTTED_PIGMENT 6
#define AGATE_PIGMENT 7
#define GRANITE_PIGMENT 8
#define GRADIENT_PIGMENT 9
#define IMAGE_MAP_PIGMENT 10
#define PAINTED1_PIGMENT 11
#define PAINTED2_PIGMENT 12
#define PAINTED3_PIGMENT 13
#define ONION_PIGMENT 14
#define LEOPARD_PIGMENT 15
#define BRICK_PIGMENT 16
#define MANDEL_PIGMENT 17
#define HEXAGON_PIGMENT 18
#define RADIAL_PIGMENT 19
/* Normal perturbation (bumpy) texture list */
#define NO_NORMAL 0
#define WAVES 1
#define RIPPLES 2
#define WRINKLES 3
#define BUMPS 4
#define DENTS 5
#define BUMPY1 6
#define BUMPY2 7
#define BUMPY3 8
#define BUMP_MAP 9
/* Pattern flags */
#define NO_FLAGS 0
#define HAS_FILTER 1
#define FULL_BLOCKING 2
#define HAS_TURB 4
#define POST_DONE 8
#define TPATTERN_FIELDS int Type, Octaves, Flags; VECTOR Turbulence; \
DBL omega, lambda, Frequency, Phase; IMAGE *Image; TRANSFORM *Trans;
#define INIT_TPATTERN_FIELDS(p,t) p->Type=t; p->Octaves=6; p->Image=NULL; \
p->Frequency=1.0; p->Phase=0.0;\
p->Trans=NULL; p->Flags=NO_FLAGS; p->omega=0.5;p->lambda=2.0; \
Make_Vector(&(p->Turbulence),0.0,0.0,0.0);
/* This is an abstract structure that is never actually used.
Pigment and Tnormal are descendents of this primative type */
struct Pattern_Struct
{
TPATTERN_FIELDS
};
struct Pigment_Struct
{
TPATTERN_FIELDS
COLOUR *Colour1;
COLOUR Quick_Colour;
COLOUR_MAP *Colour_Map;
VECTOR Colour_Gradient;
DBL Mortar, Agate_Turb_Scale;
int Iterations; /* mhs 10/92 for fractal textures */
};
struct Tnormal_Struct
{
TPATTERN_FIELDS
DBL Amount;
};
struct Finish_Struct
{
DBL Reflection, Ambient, Diffuse, Brilliance, Index_Of_Refraction;
DBL Refraction, Specular, Roughness, Phong, Phong_Size;
DBL Crand;
short Metallic_Flag;
};
#define Destroy_Finish(x) if ((x)!=NULL) free(x)
#define TEXTURE_FIELDS unsigned char Type,Flags; TEXTURE *Next_Material; \
TEXTURE *Next_Layer;
#define TRANS_TEXTURE_FIELDS TEXTURE_FIELDS TRANSFORM *Trans;
struct Texture_Struct
{
TEXTURE_FIELDS
PIGMENT *Pigment;
TNORMAL *Tnormal;
FINISH *Finish;
};
struct Tiles_Texture_Struct
{
TRANS_TEXTURE_FIELDS
TEXTURE *Tile1;
TEXTURE *Tile2;
};
struct Material_Texture_Struct
{
TRANS_TEXTURE_FIELDS
TEXTURE *Materials;
IMAGE *Image;
int Num_Of_Mats;
};
/* Object types */
#define BASIC_OBJECT 0
#define PATCH_OBJECT 1 /* Has no inside, no inverse */
#define TEXTURED_OBJECT 2 /* Has texture, possibly in children */
#define CHILDREN_FLAGS (PATCH_OBJECT+TEXTURED_OBJECT)
/* Reverse inherited flags */
#define COMPOUND_OBJECT 4 /* Has children field */
#define STURM_OK_OBJECT 8 /* STRUM legal */
#define WATER_LEVEL_OK_OBJECT 16 /* WATER_LEVEL legal */
#define LIGHT_SOURCE_OBJECT 32 /* link me in frame.light_sources */
#define BOUNDING_OBJECT 64 /* This is a holder for bounded object */
#define SMOOTH_OK_OBJECT 128 /* SMOOTH legal */
#define IS_CHILD_OBJECT 256 /* Object is inside a COMPOUND */
#define DOUBLE_ILLUMINATE 512 /* Illuminate both sides of surface to
avoid normal purturb bug */
#define COMPOSITE_OBJECT (BOUNDING_OBJECT)
#define SPHERE_OBJECT (BASIC_OBJECT)
#define PLANE_OBJECT (BASIC_OBJECT)
#define QUADRIC_OBJECT (BASIC_OBJECT)
#define BOX_OBJECT (BASIC_OBJECT)
#define CONE_OBJECT (BASIC_OBJECT)
#define DISC_OBJECT (BASIC_OBJECT)
#define HEIGHT_FIELD_OBJECT (BASIC_OBJECT+WATER_LEVEL_OK_OBJECT+SMOOTH_OK_OBJECT)
#define TRIANGLE_OBJECT (PATCH_OBJECT)
#define SMOOTH_TRIANGLE_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE)
#define BICUBIC_PATCH_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE)
#define UNION_OBJECT (COMPOUND_OBJECT)
#define MERGE_OBJECT (COMPOUND_OBJECT)
#define INTERSECTION_OBJECT (COMPOUND_OBJECT)
#define CUBIC_OBJECT (STURM_OK_OBJECT)
#define QUARTIC_OBJECT (STURM_OK_OBJECT)
#define POLY_OBJECT (STURM_OK_OBJECT)
#define BLOB_OBJECT (STURM_OK_OBJECT)
#define LIGHT_OBJECT (COMPOUND_OBJECT+PATCH_OBJECT+LIGHT_SOURCE_OBJECT)
typedef int (*ALL_INTERSECTIONS_METHOD)PARAMS((OBJECT *, RAY *, ISTACK *));
typedef int (*INSIDE_METHOD)PARAMS((VECTOR *, OBJECT *));
typedef void (*NORMAL_METHOD)PARAMS((VECTOR *, OBJECT *, VECTOR *));
typedef void *(*COPY_METHOD)PARAMS((OBJECT *));
typedef void (*TRANSLATE_METHOD)PARAMS((OBJECT *, VECTOR *));
typedef void (*ROTATE_METHOD)PARAMS((OBJECT *, VECTOR *));
typedef void (*SCALE_METHOD)PARAMS((OBJECT *, VECTOR *));
typedef void (*TRANSFORM_METHOD)PARAMS((OBJECT *, TRANSFORM *));
typedef void (*INVERT_METHOD)PARAMS((OBJECT *));
typedef void (*DESTROY_METHOD)PARAMS((OBJECT *));
struct Method_Struct
{
ALL_INTERSECTIONS_METHOD All_Intersections_Method;
INSIDE_METHOD Inside_Method;
NORMAL_METHOD Normal_Method;
COPY_METHOD Copy_Method;
TRANSLATE_METHOD Translate_Method;
ROTATE_METHOD Rotate_Method;
SCALE_METHOD Scale_Method;
TRANSFORM_METHOD Transform_Method;
INVERT_METHOD Invert_Method;
DESTROY_METHOD Destroy_Method;
};
#define All_Intersections(x,y,z) ((*((x)->Methods->All_Intersections_Method)) (x,y,z))
#define Inside(x,y) ((*((y)->Methods->Inside_Method)) (x,y))
#define Normal(x,y,z) ((*((y)->Methods->Normal_Method)) (x,y,z))
#define Copy(x) ((*((x)->Methods->Copy_Method)) (x))
#define Translate(x,y) ((*((x)->Methods->Translate_Method)) (x,y))
#define Scale(x,y) ((*((x)->Methods->Scale_Method)) (x,y))
#define Rotate(x,y) ((*((x)->Methods->Rotate_Method)) (x,y))
#define Transform(x,y) ((*((x)->Methods->Transform_Method)) (x,y))
#define Invert(x) ((*((x)->Methods->Invert_Method)) (x))
#define Destroy(x) ((*((x)->Methods->Destroy_Method)) (x))
#define Destroy_Camera(x) if ((x)!=NULL) free(x)
struct Camera_Struct
{
VECTOR Location;
VECTOR Direction;
VECTOR Up;
VECTOR Right;
VECTOR Sky;
};
struct Bounding_Box_Struct {
VECTOR Lower_Left, Lengths;
};
/* These fields are common to all objects */
#define OBJECT_FIELDS \
METHODS *Methods;\
int Type;\
OBJECT *Sibling;\
TEXTURE *Texture;\
OBJECT *Bound;\
OBJECT *Clip;\
BBOX Bounds;\
short No_Shadow_Flag;
/* These fields are common to all compound objects */
#define COMPOUND_FIELDS \
OBJECT_FIELDS \
OBJECT *Children;
#define INIT_OBJECT_FIELDS(o,t,m)\
o->Type=t;o->Methods= m;o->Sibling=NULL;o->Texture=NULL;\
o->Bound=NULL;o->Clip=NULL;o->No_Shadow_Flag=FALSE;\
Make_Vector(&o->Bounds.Lower_Left, -BOUND_HUGE/2, -BOUND_HUGE/2, -BOUND_HUGE/2)\
Make_Vector(&o->Bounds.Lengths, BOUND_HUGE, BOUND_HUGE, BOUND_HUGE)
/* This is an abstract structure that is never actually used.
All other objects are descendents of this primative type */
struct Object_Struct
{
OBJECT_FIELDS
};
struct CSG_Struct
{
COMPOUND_FIELDS
};
struct Light_Source_Struct
{
COMPOUND_FIELDS
COLOUR Colour;
VECTOR Center, Points_At, Axis1, Axis2;
DBL Coeff, Radius, Falloff;
LIGHT_SOURCE *Next_Light_Source;
unsigned char Light_Type, Area_Light, Jitter, Track;
int Area_Size1, Area_Size2;
int Adaptive_Level;
COLOUR **Light_Grid;
OBJECT *Shadow_Cached_Object;
};
/* Light source types */
#define POINT_SOURCE 1
#define SPOT_SOURCE 2
#define BUNCHING_FACTOR 4
struct Composite_Struct
{
OBJECT_FIELDS
unsigned short int Entries;
OBJECT *Objects[BUNCHING_FACTOR];
};
struct Sphere_Struct
{
OBJECT_FIELDS
TRANSFORM *Trans;
VECTOR Center;
DBL Radius;
DBL Radius_Squared;
DBL Inverse_Radius;
VECTOR CMOtoC;
DBL CMOCSquared;
short CMinside, CMCached, Inverted;
};
struct Quadric_Struct
{
OBJECT_FIELDS
VECTOR Square_Terms;
VECTOR Mixed_Terms;
VECTOR Terms;
DBL Constant;
DBL CM_Constant;
short Constant_Cached;
short Non_Zero_Square_Term;
};
typedef unsigned short HF_val;
typedef struct {
HF_val min_y, max_y;
} HF_BLOCK;
typedef struct {
float x, z;
VECTOR normal;
} Cached_Normals;
typedef short HF_Normals[3];
#define HF_CACHE_SIZE 16
#define LOWER_TRI 0
#define UPPER_TRI 1
struct Height_Field_Struct
{
OBJECT_FIELDS
TRANSFORM *Trans;
BOX *bounding_box;
DBL Block_Size;
DBL Inv_Blk_Size;
HF_BLOCK **Block;
HF_val **Map;
int Inverted;
int cache_pos;
Cached_Normals Normal_Vector[HF_CACHE_SIZE];
int Smoothed;
HF_Normals **Normals;
};
struct Box_Struct
{
OBJECT_FIELDS
TRANSFORM *Trans;
VECTOR bounds[2];
short Inverted;
};
#define MAX_ORDER 15
#define STURM_FIELDS OBJECT_FIELDS int Sturm_Flag;
/* Number of coefficients of a three variable polynomial of order x */
#define term_counts(x) (((x)+1)*((x)+2)*((x)+3)/6)
struct Poly_Struct
{
STURM_FIELDS
TRANSFORM *Trans;
short Inverted;
int Order;
DBL *Coeffs;
};
struct Disc_Struct {
OBJECT_FIELDS
TRANSFORM *Trans; /* Transformation of a Disc object */
VECTOR center; /* Center of the disc */
VECTOR normal; /* Direction perpendicular to the disc (plane normal) */
DBL d; /* The constant part of the plane equation */
DBL iradius2; /* Distance from center to inner circle of the disc */
DBL oradius2; /* Distance from center to outer circle of the disc */
short Inverted;
};
struct Cone_Struct {
OBJECT_FIELDS
TRANSFORM *Trans; /* Transformation of a Cone object */
short int cyl_flag; /* Is this a cone or a cylinder? */
short int closed; /* Currently unused - for making caps on the cone */
VECTOR apex; /* Center of the top of the cone */
VECTOR base; /* Center of the bottom of the cone */
DBL apex_radius; /* Radius of the cone at the top */
DBL base_radius; /* Radius of the cone at the bottom */
DBL dist; /* Distance to end of cone in canonical coords */
short Inverted;
};
typedef struct Bezier_Node_Struct BEZIER_NODE;
typedef struct Bezier_Child_Struct BEZIER_CHILDREN;
typedef struct Bezier_Vertices_Struct BEZIER_VERTICES;
struct Bezier_Child_Struct
{
BEZIER_NODE *Children[4];
};
struct Bezier_Vertices_Struct
{
float uvbnds[4];
VECTOR Vertices[4];
};
struct Bezier_Node_Struct
{
int Node_Type; /* Is this an interior node, or a leaf */
VECTOR Center; /* Center of sphere bounding the (sub)patch */
DBL Radius_Squared; /* Radius of bounding sphere (squared) */
int Count; /* # of subpatches associated with this node */
void *Data_Ptr; /* Either pointer to vertices or pointer to children */
};
#define BEZIER_INTERIOR_NODE 0
#define BEZIER_LEAF_NODE 1
#define MAX_PATCH_TYPE 4
struct Bicubic_Patch_Struct
{
OBJECT_FIELDS
int Patch_Type, U_Steps, V_Steps;
VECTOR Control_Points[4][4];
VECTOR Bounding_Sphere_Center;
DBL Bounding_Sphere_Radius;
DBL Flatness_Value;
BEZIER_NODE *Node_Tree;
};
#define X_AXIS 0
#define Y_AXIS 1
#define Z_AXIS 2
struct Triangle_Struct
{
OBJECT_FIELDS
VECTOR Normal_Vector;
DBL Distance;
DBL CMNormDotOrigin;
unsigned int CMCached:1;
unsigned int Dominant_Axis:2;
unsigned int vAxis:2; /* used only for smooth triangles */
VECTOR P1, P2, P3;
short int Degenerate_Flag;
};
struct Smooth_Triangle_Struct
{
OBJECT_FIELDS
VECTOR Normal_Vector;
DBL Distance;
DBL CMNormDotOrigin;
unsigned int CMCached:1;
unsigned int Dominant_Axis:2;
unsigned int vAxis:2; /* used only for smooth triangles */
VECTOR P1, P2, P3;
short int Degenerate_Flag;
VECTOR N1, N2, N3, Perp;
DBL BaseDelta;
};
struct Plane_Struct
{
OBJECT_FIELDS
VECTOR Normal_Vector;
DBL Distance;
DBL CMNormDotOrigin;
int CMCached;
};
typedef struct {
VECTOR pos;
DBL radius2;
DBL coeffs[3];
DBL tcoeffs[5];
} Blob_Element;
typedef struct blob_list_struct *blobstackptr;
struct blob_list_struct {
Blob_Element elem;
blobstackptr next;
};
typedef struct {
int type, index;
DBL bound;
} Blob_Interval;
struct Blob_Struct
{
STURM_FIELDS
TRANSFORM *Trans;
short Inverted;
int count;
DBL threshold;
Blob_Element **list;
Blob_Interval *intervals;
};
#define MAX_CONTAINING_OBJECTS 10
struct Ray_Struct
{
VECTOR Initial; /* Xo Yo Zo */
VECTOR Direction; /* Xv Yv Zv */
VECTOR Initial_2; /* Xo^2 Yo^2 Zo^2 */
VECTOR Direction_2; /* Xv^2 Yv^2 Zv^2 */
VECTOR Initial_Direction; /* XoXv YoYv ZoZv */
VECTOR Mixed_Initial_Initial; /* XoYo XoZo YoZo */
VECTOR Mixed_Dir_Dir; /* XvYv XvZv YvZv */
VECTOR Mixed_Init_Dir; /* XoYv+XvYo XoZv+XvZo YoZv+YvZo */
int Containing_Index;
TEXTURE *Containing_Textures [MAX_CONTAINING_OBJECTS];
DBL Containing_IORs [MAX_CONTAINING_OBJECTS];
int Quadric_Constants_Cached;
};
struct Frame_Struct
{
CAMERA *Camera;
int Screen_Height, Screen_Width;
LIGHT_SOURCE *Light_Sources;
OBJECT *Objects;
DBL Atmosphere_IOR, Antialias_Threshold;
DBL Fog_Distance;
COLOUR Fog_Colour;
COLOUR Background_Colour;
};
#define DISPLAY 1
#define VERBOSE 2
#define DISKWRITE 4
#define PROMPTEXIT 8
#define ANTIALIAS 16
#define DEBUGGING 32
#define RGBSEPARATE 64
#define EXITENABLE 128
#define CONTINUE_TRACE 256
#define VERBOSE_FILE 512
#define JITTER 1024
/* Definitions for ISTACK structure */
struct istk_entry
{
DBL Depth;
VECTOR IPoint;
VECTOR INormal;
int NFlag;
OBJECT *Object;
};
struct istack_struct
{
struct istack_struct *next;
struct istk_entry *istack;
unsigned int top_entry;
};
#define itop(i) i->istack[i->top_entry]
#define push_entry(d,v,o,i) itop(i).Depth=d; itop(i).IPoint=v; \
itop(i).NFlag=0; itop(i).Object=o; incstack(i);
#define push_normal_entry(d,v,n,o,i) itop(i).Depth=d; itop(i).IPoint=v; \
itop(i).INormal=n; itop(i).NFlag=1; itop(i).Object=o; incstack(i);
#define push_copy(i,e) itop(i)= *e; incstack(i);
#define pop_entry(i) (i->top_entry > 0)?&(i->istack[--i->top_entry]):NULL
#define MAX_STRING_INDEX 41
struct Reserved_Word_Struct
{
TOKEN Token_Number;
char *Token_Name;
};
/* Here's where you dump the information on the current token (fm. PARSE.C) */
struct Token_Struct
{
TOKEN Token_Id;
int Token_Line_No;
char *Token_String;
DBL Token_Float;
TOKEN Begin_Id;
int Constant_Index;
int Unget_Token, End_Of_File;
char *Filename, *Constant_Data;
};
/* Types of constants allowed in DECLARE statement (fm. PARSE.C) */
#define COLOUR_CONSTANT 0
#define VECTOR_CONSTANT 1
#define FLOAT_CONSTANT 2
#define PIGMENT_CONSTANT 3
#define TNORMAL_CONSTANT 4
#define FINISH_CONSTANT 5
#define TEXTURE_CONSTANT 6
#define OBJECT_CONSTANT 7
#define COLOUR_MAP_CONSTANT 8
#define TRANSFORM_CONSTANT 9
#define CAMERA_CONSTANT 10
/* CSG types */
#define CSG_UNION_TYPE 1
#define CSG_INTERSECTION_TYPE 2
#define CSG_DIFFERENCE_TYPE 4
#define CSG_MERGE_TYPE 8
#define CSG_SINGLE_TYPE 16
struct Constant_Struct
{
int Identifier_Number;
CONSTANT Constant_Type;
char *Constant_Data;
};
struct Chunk_Header_Struct
{
long name;
long size;
};
struct Data_File_Struct
{
FILE *File;
char *Filename;
int Line_Number;
};
struct complex_block
{
DBL r, c;
};
#define READ_MODE 0
#define WRITE_MODE 1
#define APPEND_MODE 2
struct file_handle_struct
{
char *filename;
int mode;
int width, height;
int buffer_size;
char *buffer;
FILE *file;
char *(*Default_File_Name_p) PARAMS((void));
int (*Open_File_p) PARAMS((struct file_handle_struct *handle,
char *name, int *width, int *height, int buffer_size,
int mode));
void (*Write_Line_p) PARAMS((struct file_handle_struct *handle,
COLOUR *line_data, int line_number));
int (*Read_Line_p) PARAMS((struct file_handle_struct *handle,
COLOUR *line_data, int *line_number));
void (*Read_Image_p) PARAMS((IMAGE *Image, char *filename));
void (*Close_File_p) PARAMS((struct file_handle_struct *handle));
};
typedef struct file_handle_struct FILE_HANDLE;
#define Default_File_Name(h) ((*((h)->Default_File_Name_p)) ())
#define Open_File(h,n,wd,ht,sz,m) ((*((h)->Open_File_p)) (h,n,wd,ht,sz,m))
#define Write_Line(h,l,n) ((*((h)->Write_Line_p)) (h, l, n))
#define Read_Line(h,l,n) ((*((h)->Read_Line_p)) (h, l, n))
#define Read_Image(h,i) ((*((h)->Read_Image_p)) (h, i))
#define Close_File(h) ((*((h)->Close_File_p)) (h))
#define Q_FULL_AMBIENT 1
#define Q_QUICKC 2
#define Q_SHADOW 4
#define Q_AREA_LIGHT 8
#define Q_REFRACT 16
#define Q_REFLECT 32
#define Q_NORMAL 64
#define QUALITY_0 Q_QUICKC+Q_FULL_AMBIENT
#define QUALITY_1 QUALITY_0
#define QUALITY_2 QUALITY_1-Q_FULL_AMBIENT
#define QUALITY_3 QUALITY_2
#define QUALITY_4 QUALITY_3+Q_SHADOW
#define QUALITY_5 QUALITY_4+Q_AREA_LIGHT
#define QUALITY_6 QUALITY_5-Q_QUICKC+Q_REFRACT
#define QUALITY_7 QUALITY_6
#define QUALITY_8 QUALITY_7+Q_REFLECT+Q_NORMAL
#define QUALITY_9 QUALITY_8