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Death Match - The Ultimate Game Player's Kit
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Q2FILE
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QUEEN.TXT
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1994-09-20
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4KB
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91 lines
WAD Authoring Template V1.4 (Clip this line)
================================================================
Title : Queen of the DoomWeb
a Study in Plasma
Filename : QUEEN.WAD
Author : Bob "Da Sloth" Bingham
Email Address : sloth@falcon.cc.ukans.edu
Misc. Author Info : A CS student with time on his hands <g>
Description : As you stride down to the burning city of
Hell On Earth you note a baron reading a
sign. The baron appears rather annoyed at
the weathered sign reading "Under
Construction - please come back in October."
The baron gives one final scream and heads
for a rock outcropping. You follow - and
find yourself teleported along with the baron
back to his queen's layer (nix your armor
and all weapons but your pistol)!
Additional Credits to : All those folks out there who've volunteered
their time to make Doom a better game. A
special thanks also to my brother for letting
me use his 486/50 to make this thing. Doom
doesn't run so good on my old Atari ST or
286/12. <g>
================================================================
* Play Information *
Episode and Level # : E2M1, E2M2
Single Player : Yes
Cooperative 2-4 Player : Yes (but untested)
Deathmatch 2-4 Player : Yes (but untested)
Difficulty Settings : Medium and Hard only. You try the wimpy
levels and you get jumped by two barons.
The medium and hard levels are pretty
different, so you'll want to play both.
Medium first, then hard.
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : Two LMPs are provided with the level. With
Doom 1.666 coming so soon I didn't want to
put an out-of-date demo right in the WAD, so
I just zipped it in the archive. The film's
name is HMPxx.LMP (recorded at difficulty level
'hurt me plenty'). It contains some spoilers
but leave's plenty to be discovered. HMP12 is
set up for version 1.2 and HMP16 is for Doom
version 1.6.
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.21gcc, BSP11x
Known Bugs : Some of the outer hex's textures don't line
up so well but still look decent. There's
one room where you have to jump to a
teleporter that sometimes doesn't work.
(Had to take two runs at it in the
1.2 demo, for instance.)
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You may do whatever you want with this file, provided that I'm
still given credit for originating it.
This level could still take some more work, but school's starting and
my brother will be taking his computer away, leaving me with the 1985
technology again. Anyone wanting to add things to the level, go
right ahead. I was hoping to use the 'easy' modes to make more of a
shoot'm'up level (lots of monsters, lots of ammo/health), for instance.
Maybe even replace the plasma guns with BFGs and have the players go
through the level using just BFG or pistol. A lot of the rooms could
use decorations and lighting as well.
If anyone wants to include this in a wadpak, please make the first
level of this wad the first level in one of the episodes. It's
designed for plasma-only and thus would be substantially less fun if
the player(s) came in loaded with shotgun shells and such.