T.wad is a compilation of the sound patch predator.wad, the techbar.wad, arn.wad (some extra sounds I threw in from terminator2), aliengfx.wad from aliensdoom, and the theme14 and theme16.wads. It has been designed to work with any version of either doom or doom2! If your doom wad is in a different directory than c:\doom2, you must edit the dehacked.ini text file to reflect the path to your doom directory.
Credit goes to the authors of these great pwads, deutex, nwt, and of course id software. Type termin from your doom directory every time you reboot your computer and want to play t.wad. T.wad is great to use with other wads and regular doom play to spice up the action! After typing termin, just run t.wad like any other wad: doom2 (or doom depending) -file t.wad or if you are using sirdoom, just add the -file t.wad to the extra arguements section. BE SURE YOU TYPE TERMIN from your doom directory FIRST!!
I threw in a blowem up level map 01 (don't bother with it if you are using doom). to try it type tryit from the doom2 directory.
Have fun!! Here are the some of the text files from the wads used to create t.wad:
THEME DOOM PATCH 1.6 !!!
Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom?
Now it is possible! The Theme Doom Patch modifies Doom and Doom 2
to feature the deadly monsters from your favorite action movies:
- Pillars with skulls and hearts are turned into Alien eggs and
Hugger tubes (shoot them to release the Facehuggers).
- Lost Souls and Revenants are turned into Facehuggers (mostly
harmless but quite annoying).
- Sargeants and Chaingunners are turned into Aliens (beware of the
acid and don't kill them on short distance).
- Demons and Knights of Hell are turned into young Alien queens
(a little bit harder than normal Aliens).
- Spectres and Mancubuses are turned into Predators (hunting you
down invisible until their cloaking gives in).
- Imps and Baby Spiders are turned into T40 Terminators (early
battle models armed with plasma rifles).
- Cacodemons and Pain Elementals are turned into T800 Terminators
(try to prevent them from standing up again).
- Barons of Hell and Arch Viles are turned into T1000 Terminators
(looking like policemen but able to morph injuries away).
- Troopers are still Troopers (so there are some easy killable
moving targets around).
- Spiderdemons and Cyberdemons are turned into chaingun and plasma
rifle Troopers (for use in battle scenarios).
- Potions and Helmets are turned into fellow Marines (bullet fangs
with shotguns and plasma rifles).
- Berserk packs are turned into fellow Marines with Pulse rifles
(more bullet fangs with motion trackers).
- Invulnerability spheres are turned into T800 Terminators repro-
grammed as bodyguards (who will only attack on defense).
Players, weapons and some objects have been modified as well:
- all player graphics are turned to the same uniform colour but
different helmet colour (so deathmatches will be more fair).
- punch and pistol graphics are turned to right handed usage (just
for fun).
- the rocket launcher has got more power (BFG like hit radius using
rocket fuel units).
- the plasma rifle has sligthly changed (to match the T2 plasma
rifles).
- the BFG 9000 is turned into a flame thrower (limited range weapon
using rocket fuel units).
- all ammunition has been increased (you will need it).
- blood splats will remain some time and tortured bodies can be shot
(thanks to the originators of these ideas).
- poles with skulls and skewered heads are turned into open Alien
eggs and sucessful dead Facehuggers (just some decorations).
- eyes in symbols and flaming skulls are turned into Terminator arms
and Predator skull trophies (just some more decorations).
- soul spheres and blur spheres have changed to look more technical
(but you will recognize them).
- yellow keys are turned into data boards (use them together with
door textures for information exchange).
- red keys are turned into hostages (which need to be rescued to
open red doors, so don't get them killed).
- electrical lamp columns can be shot (to turn the lights off).